- work on export API prototype, now relies on IOStreams.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@893 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
99f2e3bd97
commit
553b3567c8
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@ -137,7 +137,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiScene.h"
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#include "../include/aiPostProcess.h"
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#include "../include/assimp.hpp"
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#include "../include/export.h"
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#include "../include/export.hpp"
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// Internal utility headers
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#include "BaseImporter.h"
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@ -39,16 +39,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Exporter.cpp
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Assimp export interface. While it's public interface bears many similarities
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to the import interface (in fact, it is largely symmetric), the internal
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implementations differs a lot. Exporters are considered stateless and are
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simple callbacks which we maintain in a global list along with their
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description strings.
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#include "DefaultIOStream.h"
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#include "DefaultIOSystem.h"
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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void ExportSceneCollada(aiExportDataBlob*, const aiScene*);
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void ExportScene3DS(aiExportDataBlob*, const aiScene*);
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void ExportSceneCollada(aiExportDataBlob*, const aiScene*) {
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}
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void ExportScene3DS(aiExportDataBlob*, const aiScene*) {
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}
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/// Function pointer type of a Export worker function
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typedef void (*fpExportFunc)(aiExportDataBlob*, const aiScene*);
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@ -85,8 +100,141 @@ ExportFormatEntry gExporters[] =
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#endif
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};
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class ExporterPimpl {
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public:
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ExporterPimpl()
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: blob()
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, mIOSystem(new Assimp::DefaultIOSystem())
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, mIsDefaultIOHandler(true)
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{
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}
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~ExporterPimpl()
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{
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delete blob;
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}
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public:
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aiExportDataBlob* blob;
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boost::shared_ptr< Assimp::IOSystem > mIOSystem;
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bool mIsDefaultIOHandler;
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};
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} // end of namespace Assimp
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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Exporter :: Exporter()
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: pimpl(new ExporterPimpl())
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{
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}
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// ------------------------------------------------------------------------------------------------
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Exporter :: ~Exporter()
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{
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delete pimpl;
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter :: SetIOHandler( IOSystem* pIOHandler)
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{
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pimpl->mIsDefaultIOHandler = !pIOHandler;
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pimpl->mIOSystem.reset(pIOHandler);
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}
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// ------------------------------------------------------------------------------------------------
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IOSystem* Exporter :: GetIOHandler() const
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{
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return pimpl->mIOSystem.get();
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}
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// ------------------------------------------------------------------------------------------------
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bool Exporter :: IsDefaultIOHandler() const
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{
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return pimpl->mIsDefaultIOHandler;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId )
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{
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if (pimpl->blob) {
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delete pimpl->blob;
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pimpl->blob = NULL;
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}
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/* TODO (ALEX)
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boost::shared_ptr<IOSystem*> old = pimpl->mIOSystem;
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BlobIOSystem* blobio;
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pimpl->mIOSystem = blobio = new BlobIOSystem();
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if (AI_SUCCESS != Export(pScene,pFormatId)) {
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pimpl->mIOSystem = old;
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return NULL;
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}
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pimpl->blob = blobio->GetBlob();
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pimpl->mIOSystem = old;
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return pimpl->blob;
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*/
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return NULL;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath )
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{
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter :: GetBlob() const
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{
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return pimpl->blob;
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
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{
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const aiExportDataBlob* tmp = pimpl->blob;
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pimpl->blob = NULL;
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return tmp;
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}
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// ------------------------------------------------------------------------------------------------
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size_t Exporter :: aiGetExportFormatCount() const
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{
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return ::aiGetExportFormatCount();
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportFormatDesc* Exporter :: aiGetExportFormatDescription( size_t pIndex ) const
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{
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return ::aiGetExportFormatDescription(pIndex);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API size_t aiGetExportFormatCount(void)
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{
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@ -95,7 +243,7 @@ ASSIMP_API size_t aiGetExportFormatCount(void)
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
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ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
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{
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if( pIndex >= aiGetExportFormatCount() )
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return NULL;
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@ -105,19 +253,26 @@ ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportScene( const aiScene* pScene, const char* pFormatId )
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName )
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{
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return NULL;
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return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API C_STRUCT aiReturn aiWriteBlobToFile( const C_STRUCT aiExportDataBlob* pBlob, const char* pPath, const aiFileIO* pIOSystem )
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ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, const aiFileIO* pIO)
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{
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId )
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{
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return NULL;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API C_STRUCT void aiReleaseExportData( const aiExportDataBlob* pData )
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{
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@ -72,11 +72,12 @@ namespace Assimp {
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class BaseImporter;
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class BaseProcess;
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class SharedPostProcessInfo;
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class BatchLoader;
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class BatchLoader;
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// =======================================================================
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// Holy stuff, only for members of the high council of the Jedi.
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class ImporterPimpl;
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class ExporterPimpl; // export.hpp
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} //! namespace Assimp
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#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
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@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "aiTypes.h"
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#ifdef __cplusplus
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#include <boost/utility.hpp>
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#endif //__cplusplus
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -115,35 +111,52 @@ struct aiExportDataBlob
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};
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName);
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, const C_STRUCT aiFileIO* pIO );
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
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* you can write into a file or something. When you're done with the data, use aiReleaseExportedData()
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* you can write into a file or something. When you're done with the data, use aiReleaseExportedBlob()
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* to free the resources associated with the export.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @return the exported data or NULL in case of error
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*/
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId );
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId );
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// --------------------------------------------------------------------------------
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/** Convenience function to write a blob to a file. The file is written using standard C
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* file IO functionality or via a user-supplied IOSystem implementation.
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* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
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* @param pPath Full target file name. Target must be accessible.
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* @param pIOSystem Custom IO implementation to be used for writing. Pass NULL to
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* use the default implementation, which uses the standard C file IO functionality.
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* @return AI_SUCCESS if everything was fine. */
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ASSIMP_API aiReturn aiWriteBlobToFile( const C_STRUCT aiExportDataBlob* pBlob, const char* pPath, const C_STRUCT aiFileIO* pIOSystem );
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// --------------------------------------------------------------------------------
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/** Releases the memory associated with the given exported data. Use this function to free a data blob
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* returned by aiExportScene().
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* @param pData the data blob returned by aiExportScene
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* @param pData the data blob returned by aiExportScenetoBlob
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*/
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ASSIMP_API C_STRUCT void aiReleaseExportData( const C_STRUCT aiExportDataBlob* pData );
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
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#ifdef __cplusplus
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}
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@ -50,27 +50,67 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "export.h"
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namespace Assimp {
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class ExporterPimpl;
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// ----------------------------------------------------------------------------------
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/** CPP-API: The Exporter class forms an C++ interface to the export functionality
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* of the Open Asset Import Library. Note that the export interface is available
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* only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
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*
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* The interface is modelled after the importer interface and mostly
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* symmetric. The same rules for threading etc. apply.
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*/
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class ASSIMP_API Exporter
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#ifdef __cplusplus
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: public boost::noncopyable
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#endif // __cplusplus
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// TODO: causes good ol' base class has no dll interface warning
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//#ifdef __cplusplus
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// : public boost::noncopyable
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//#endif // __cplusplus
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{
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public:
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Exporter() : blob() {
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}
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~Exporter() {
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if (blob) {
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::aiReleaseExportData(blob);
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}
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}
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Exporter();
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~Exporter();
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public:
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// -------------------------------------------------------------------
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/** Supplies a custom IO handler to the exporter to use to open and
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* access files. If you need the exporter to use custion IO logic to
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* access the files, you need to supply a custom implementation of
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* IOSystem and IOFile to the exporter.
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*
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* #Exporter takes ownership of the object and will destroy it
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* afterwards. The previously assigned handler will be deleted.
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* Pass NULL to take again ownership of your IOSystem and reset Assimp
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* to use its default implementation, which uses plain file IO.
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*
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* @param pIOHandler The IO handler to be used in all file accesses
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* of the Importer.
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*/
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void SetIOHandler( IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Retrieves the IO handler that is currently set.
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* You can use #IsDefaultIOHandler() to check whether the returned
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* interface is the default IO handler provided by ASSIMP. The default
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* handler is active as long the application doesn't supply its own
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* custom IO handler via #SetIOHandler().
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* @return A valid IOSystem interface, never NULL.
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*/
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IOSystem* GetIOHandler() const;
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// -------------------------------------------------------------------
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/** Checks whether a default IO handler is active
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* A default handler is active as long the application doesn't
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* supply its own custom IO handler via #SetIOHandler().
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* @return true by default
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*/
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bool IsDefaultIOHandler() const;
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// -------------------------------------------------------------------
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/** Exports the given scene to a chosen file format. Returns the exported
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* data as a binary blob which you can write into a file or something.
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* @return the exported data or NULL in case of error.
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* @note If the Exporter instance did already hold a blob from
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* a previous call to #ExportToBlob, it will be disposed. */
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const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId ) {
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if (blob) {
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::aiReleaseExportData(blob);
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}
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return blob = ::aiExportScene(pScene,pFormatId);
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}
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const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId );
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// -------------------------------------------------------------------
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/** Convenience function to export directly to a file.
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/** Convenience function to export directly to a file. Use
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* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
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* about the output data flow of the export process.
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* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
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* @param pPath Full target file name. Target must be accessible.
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* @return AI_SUCCESS if everything was fine. */
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aiReturn ExportToFile( const aiScene* pScene, const char* pFormatId, const char* pPath ) {
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if(!ExportToBlob(pScene,pFormatId)) {
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return AI_FAILURE;
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}
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aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath );
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return WriteBlobToFile(pPath);
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}
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// -------------------------------------------------------------------
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/** Convenience function to write a blob to a file.
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* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
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* @param pPath Full target file name. Target must be accessible.
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* @return AI_SUCCESS if everything was fine. */
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aiReturn WriteBlobToFile( const char* pPath ) const {
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if (!blob) {
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return AI_FAILURE;
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}
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// TODO
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return AI_FAILURE; // ::aiWriteBlobToFile(blob,pPath,mIOSystem);
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}
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// -------------------------------------------------------------------
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aiReturn WriteBlobToFile( const std::string& pPath ) const {
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return WriteBlobToFile(pPath.c_str());
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}
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// -------------------------------------------------------------------
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/** Return the blob obtained from the last call to #ExportToBlob */
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const aiExportDataBlob* GetBlob() const {
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return blob;
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}
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const aiExportDataBlob* GetBlob() const;
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// -------------------------------------------------------------------
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/** Orphan the blob from the last call to #ExportToBlob. That means
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/** Orphan the blob from the last call to #ExportToBlob. This means
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* the caller takes ownership and is thus responsible for calling
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* #aiReleaseExportData to free the data again. */
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const aiExportDataBlob* GetOrphanedBlob() const {
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const aiExportDataBlob* tmp = blob;
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blob = NULL;
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return tmp;
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}
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const aiExportDataBlob* GetOrphanedBlob() const;
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// -------------------------------------------------------------------
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/** Returns the number of export file formats available in the current
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* Assimp build. Use #Exporter::GetExportFormatDescription to
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* retrieve infos of a specific export format */
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size_t aiGetExportFormatCount() const {
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return ::aiGetExportFormatCount();
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}
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size_t aiGetExportFormatCount() const;
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// -------------------------------------------------------------------
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|
@ -166,15 +166,13 @@ public:
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* for. Valid range is 0 to #Exporter::GetExportFormatCount
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* @return A description of that specific export format.
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* NULL if pIndex is out of range. */
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const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex ) const {
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return ::aiGetExportFormatDescription(pIndex);
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}
|
||||
const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex ) const;
|
||||
|
||||
|
||||
private:
|
||||
protected:
|
||||
|
||||
const aiExportDataBlob* blob;
|
||||
Assimp::IOSystem* mIOSystem;
|
||||
// Just because we don't want you to know how we're hacking around.
|
||||
ExporterPimpl* pimpl;
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
Loading…
Reference in New Issue