- work on export API prototype, now relies on IOStreams.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@893 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2011-01-11 22:15:28 +00:00
parent 99f2e3bd97
commit 553b3567c8
5 changed files with 260 additions and 93 deletions

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@ -137,7 +137,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiScene.h"
#include "../include/aiPostProcess.h"
#include "../include/assimp.hpp"
#include "../include/export.h"
#include "../include/export.hpp"
// Internal utility headers
#include "BaseImporter.h"

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@ -39,16 +39,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Exporter.cpp
Assimp export interface. While it's public interface bears many similarities
to the import interface (in fact, it is largely symmetric), the internal
implementations differs a lot. Exporters are considered stateless and are
simple callbacks which we maintain in a global list along with their
description strings.
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "DefaultIOStream.h"
#include "DefaultIOSystem.h"
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
void ExportSceneCollada(aiExportDataBlob*, const aiScene*);
void ExportScene3DS(aiExportDataBlob*, const aiScene*);
void ExportSceneCollada(aiExportDataBlob*, const aiScene*) {
}
void ExportScene3DS(aiExportDataBlob*, const aiScene*) {
}
/// Function pointer type of a Export worker function
typedef void (*fpExportFunc)(aiExportDataBlob*, const aiScene*);
@ -85,8 +100,141 @@ ExportFormatEntry gExporters[] =
#endif
};
class ExporterPimpl {
public:
ExporterPimpl()
: blob()
, mIOSystem(new Assimp::DefaultIOSystem())
, mIsDefaultIOHandler(true)
{
}
~ExporterPimpl()
{
delete blob;
}
public:
aiExportDataBlob* blob;
boost::shared_ptr< Assimp::IOSystem > mIOSystem;
bool mIsDefaultIOHandler;
};
} // end of namespace Assimp
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
Exporter :: Exporter()
: pimpl(new ExporterPimpl())
{
}
// ------------------------------------------------------------------------------------------------
Exporter :: ~Exporter()
{
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter :: SetIOHandler( IOSystem* pIOHandler)
{
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter :: GetIOHandler() const
{
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter :: IsDefaultIOHandler() const
{
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId )
{
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = NULL;
}
/* TODO (ALEX)
boost::shared_ptr<IOSystem*> old = pimpl->mIOSystem;
BlobIOSystem* blobio;
pimpl->mIOSystem = blobio = new BlobIOSystem();
if (AI_SUCCESS != Export(pScene,pFormatId)) {
pimpl->mIOSystem = old;
return NULL;
}
pimpl->blob = blobio->GetBlob();
pimpl->mIOSystem = old;
return pimpl->blob;
*/
return NULL;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath )
{
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetBlob() const
{
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: GetOrphanedBlob() const
{
const aiExportDataBlob* tmp = pimpl->blob;
pimpl->blob = NULL;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter :: aiGetExportFormatCount() const
{
return ::aiGetExportFormatCount();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter :: aiGetExportFormatDescription( size_t pIndex ) const
{
return ::aiGetExportFormatDescription(pIndex);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API size_t aiGetExportFormatCount(void)
{
@ -95,7 +243,7 @@ ASSIMP_API size_t aiGetExportFormatCount(void)
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
{
if( pIndex >= aiGetExportFormatCount() )
return NULL;
@ -105,19 +253,26 @@ ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportScene( const aiScene* pScene, const char* pFormatId )
ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName )
{
return NULL;
return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API C_STRUCT aiReturn aiWriteBlobToFile( const C_STRUCT aiExportDataBlob* pBlob, const char* pPath, const aiFileIO* pIOSystem )
ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, const aiFileIO* pIO)
{
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId )
{
return NULL;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API C_STRUCT void aiReleaseExportData( const aiExportDataBlob* pData )
{

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@ -77,6 +77,7 @@ namespace Assimp {
// =======================================================================
// Holy stuff, only for members of the high council of the Jedi.
class ImporterPimpl;
class ExporterPimpl; // export.hpp
} //! namespace Assimp
#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff

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@ -49,10 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "aiTypes.h"
#ifdef __cplusplus
#include <boost/utility.hpp>
#endif //__cplusplus
#ifdef __cplusplus
extern "C" {
#endif
@ -115,35 +111,52 @@ struct aiExportDataBlob
};
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* @param pFormatId ID string to specify to which format you want to export to. Use
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
* @param pFileName Output file to write
* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
* If none is supplied, a default implementation using standard file IO is used. Note that
* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
* @return a status code indicating the result of the export
*/
ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName);
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* @param pFormatId ID string to specify to which format you want to export to. Use
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
* @param pFileName Output file to write
* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
* If none is supplied, a default implementation using standard file IO is used. Note that
* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
* @return a status code indicating the result of the export
*/
ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, const C_STRUCT aiFileIO* pIO );
// --------------------------------------------------------------------------------
/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
* you can write into a file or something. When you're done with the data, use aiReleaseExportedData()
* you can write into a file or something. When you're done with the data, use aiReleaseExportedBlob()
* to free the resources associated with the export.
* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
* @param pFormatId ID string to specify to which format you want to export to. Use
* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
* @return the exported data or NULL in case of error
*/
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId );
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId );
// --------------------------------------------------------------------------------
/** Convenience function to write a blob to a file. The file is written using standard C
* file IO functionality or via a user-supplied IOSystem implementation.
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
* @param pPath Full target file name. Target must be accessible.
* @param pIOSystem Custom IO implementation to be used for writing. Pass NULL to
* use the default implementation, which uses the standard C file IO functionality.
* @return AI_SUCCESS if everything was fine. */
ASSIMP_API aiReturn aiWriteBlobToFile( const C_STRUCT aiExportDataBlob* pBlob, const char* pPath, const C_STRUCT aiFileIO* pIOSystem );
// --------------------------------------------------------------------------------
/** Releases the memory associated with the given exported data. Use this function to free a data blob
* returned by aiExportScene().
* @param pData the data blob returned by aiExportScene
* @param pData the data blob returned by aiExportScenetoBlob
*/
ASSIMP_API C_STRUCT void aiReleaseExportData( const C_STRUCT aiExportDataBlob* pData );
ASSIMP_API C_STRUCT void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
#ifdef __cplusplus
}

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@ -50,27 +50,67 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "export.h"
namespace Assimp {
class ExporterPimpl;
// ----------------------------------------------------------------------------------
/** CPP-API: The Exporter class forms an C++ interface to the export functionality
* of the Open Asset Import Library. Note that the export interface is available
* only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
*
* The interface is modelled after the importer interface and mostly
* symmetric. The same rules for threading etc. apply.
*/
class ASSIMP_API Exporter
#ifdef __cplusplus
: public boost::noncopyable
#endif // __cplusplus
// TODO: causes good ol' base class has no dll interface warning
//#ifdef __cplusplus
// : public boost::noncopyable
//#endif // __cplusplus
{
public:
Exporter() : blob() {
}
~Exporter() {
if (blob) {
::aiReleaseExportData(blob);
}
}
Exporter();
~Exporter();
public:
// -------------------------------------------------------------------
/** Supplies a custom IO handler to the exporter to use to open and
* access files. If you need the exporter to use custion IO logic to
* access the files, you need to supply a custom implementation of
* IOSystem and IOFile to the exporter.
*
* #Exporter takes ownership of the object and will destroy it
* afterwards. The previously assigned handler will be deleted.
* Pass NULL to take again ownership of your IOSystem and reset Assimp
* to use its default implementation, which uses plain file IO.
*
* @param pIOHandler The IO handler to be used in all file accesses
* of the Importer.
*/
void SetIOHandler( IOSystem* pIOHandler);
// -------------------------------------------------------------------
/** Retrieves the IO handler that is currently set.
* You can use #IsDefaultIOHandler() to check whether the returned
* interface is the default IO handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own
* custom IO handler via #SetIOHandler().
* @return A valid IOSystem interface, never NULL.
*/
IOSystem* GetIOHandler() const;
// -------------------------------------------------------------------
/** Checks whether a default IO handler is active
* A default handler is active as long the application doesn't
* supply its own custom IO handler via #SetIOHandler().
* @return true by default
*/
bool IsDefaultIOHandler() const;
// -------------------------------------------------------------------
/** Exports the given scene to a chosen file format. Returns the exported
* data as a binary blob which you can write into a file or something.
@ -85,77 +125,37 @@ public:
* @return the exported data or NULL in case of error.
* @note If the Exporter instance did already hold a blob from
* a previous call to #ExportToBlob, it will be disposed. */
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId ) {
if (blob) {
::aiReleaseExportData(blob);
}
return blob = ::aiExportScene(pScene,pFormatId);
}
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId );
// -------------------------------------------------------------------
/** Convenience function to export directly to a file.
/** Convenience function to export directly to a file. Use
* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
* about the output data flow of the export process.
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
* @param pPath Full target file name. Target must be accessible.
* @return AI_SUCCESS if everything was fine. */
aiReturn ExportToFile( const aiScene* pScene, const char* pFormatId, const char* pPath ) {
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath );
if(!ExportToBlob(pScene,pFormatId)) {
return AI_FAILURE;
}
return WriteBlobToFile(pPath);
}
// -------------------------------------------------------------------
/** Convenience function to write a blob to a file.
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
* @param pPath Full target file name. Target must be accessible.
* @return AI_SUCCESS if everything was fine. */
aiReturn WriteBlobToFile( const char* pPath ) const {
if (!blob) {
return AI_FAILURE;
}
// TODO
return AI_FAILURE; // ::aiWriteBlobToFile(blob,pPath,mIOSystem);
}
// -------------------------------------------------------------------
aiReturn WriteBlobToFile( const std::string& pPath ) const {
return WriteBlobToFile(pPath.c_str());
}
// -------------------------------------------------------------------
/** Return the blob obtained from the last call to #ExportToBlob */
const aiExportDataBlob* GetBlob() const {
return blob;
}
const aiExportDataBlob* GetBlob() const;
// -------------------------------------------------------------------
/** Orphan the blob from the last call to #ExportToBlob. That means
/** Orphan the blob from the last call to #ExportToBlob. This means
* the caller takes ownership and is thus responsible for calling
* #aiReleaseExportData to free the data again. */
const aiExportDataBlob* GetOrphanedBlob() const {
const aiExportDataBlob* tmp = blob;
blob = NULL;
return tmp;
}
const aiExportDataBlob* GetOrphanedBlob() const;
// -------------------------------------------------------------------
/** Returns the number of export file formats available in the current
* Assimp build. Use #Exporter::GetExportFormatDescription to
* retrieve infos of a specific export format */
size_t aiGetExportFormatCount() const {
return ::aiGetExportFormatCount();
}
size_t aiGetExportFormatCount() const;
// -------------------------------------------------------------------
@ -166,15 +166,13 @@ public:
* for. Valid range is 0 to #Exporter::GetExportFormatCount
* @return A description of that specific export format.
* NULL if pIndex is out of range. */
const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex ) const {
return ::aiGetExportFormatDescription(pIndex);
}
const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex ) const;
private:
protected:
const aiExportDataBlob* blob;
Assimp::IOSystem* mIOSystem;
// Just because we don't want you to know how we're hacking around.
ExporterPimpl* pimpl;
};
} // namespace Assimp