Fix nullptr dereferencing
- Check if we have any texture coordinates before calculating them - closes https://github.com/assimp/assimp/issues/4445pull/4446/head
parent
784d9615f5
commit
552f3a308d
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@ -857,6 +857,9 @@ void MDLImporter::CalculateUVCoordinates_MDL5() {
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const float fHeight = (float)iHeight;
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const float fHeight = (float)iHeight;
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aiMesh *pcMesh = this->pScene->mMeshes[0];
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aiMesh *pcMesh = this->pScene->mMeshes[0];
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for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) {
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for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) {
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if (!pcMesh->HasTextureCoords(0)) {
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continue;
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}
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pcMesh->mTextureCoords[0][i].x /= fWidth;
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pcMesh->mTextureCoords[0][i].x /= fWidth;
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pcMesh->mTextureCoords[0][i].y /= fHeight;
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pcMesh->mTextureCoords[0][i].y /= fHeight;
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pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
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pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
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