Refactor: Expand tabs to 4 spaces
parent
6da45599c0
commit
54a2d0808c
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@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "NullLogger.hpp"
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#include "NullLogger.hpp"
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#include <vector>
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#include <vector>
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namespace Assimp {
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namespace Assimp {
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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class IOStream;
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class IOStream;
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struct LogStreamInfo;
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struct LogStreamInfo;
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@ -70,118 +70,118 @@ struct LogStreamInfo;
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* implementation of #Logger to #set().
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* implementation of #Logger to #set().
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* @note The whole logging stuff causes a small extra overhead for all imports. */
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* @note The whole logging stuff causes a small extra overhead for all imports. */
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class ASSIMP_API DefaultLogger :
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class ASSIMP_API DefaultLogger :
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public Logger {
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public Logger {
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public:
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public:
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Creates a logging instance.
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/** @brief Creates a logging instance.
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* @param name Name for log file. Only valid in combination
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* @param name Name for log file. Only valid in combination
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* with the aiDefaultLogStream_FILE flag.
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* with the aiDefaultLogStream_FILE flag.
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* @param severity Log severity, VERBOSE turns on debug messages
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* @param severity Log severity, VERBOSE turns on debug messages
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* @param defStreams Default log streams to be attached. Any bitwise
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* @param defStreams Default log streams to be attached. Any bitwise
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* combination of the aiDefaultLogStream enumerated values.
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* combination of the aiDefaultLogStream enumerated values.
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* If #aiDefaultLogStream_FILE is specified but an empty string is
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* If #aiDefaultLogStream_FILE is specified but an empty string is
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* passed for 'name', no log file is created at all.
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* passed for 'name', no log file is created at all.
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* @param io IOSystem to be used to open external files (such as the
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* @param io IOSystem to be used to open external files (such as the
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* log file). Pass NULL to rely on the default implementation.
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* log file). Pass NULL to rely on the default implementation.
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* This replaces the default #NullLogger with a #DefaultLogger instance. */
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* This replaces the default #NullLogger with a #DefaultLogger instance. */
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static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
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static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
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LogSeverity severity = NORMAL,
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LogSeverity severity = NORMAL,
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unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
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unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
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IOSystem* io = NULL);
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IOSystem* io = NULL);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Setup a custom #Logger implementation.
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/** @brief Setup a custom #Logger implementation.
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*
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*
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* Use this if the provided #DefaultLogger class doesn't fit into
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* Use this if the provided #DefaultLogger class doesn't fit into
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* your needs. If the provided message formatting is OK for you,
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* your needs. If the provided message formatting is OK for you,
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* it's much easier to use #create() and to attach your own custom
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* it's much easier to use #create() and to attach your own custom
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* output streams to it.
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* output streams to it.
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* @param logger Pass NULL to setup a default NullLogger*/
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* @param logger Pass NULL to setup a default NullLogger*/
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static void set (Logger *logger);
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static void set (Logger *logger);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Getter for singleton instance
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/** @brief Getter for singleton instance
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* @return Only instance. This is never null, but it could be a
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* @return Only instance. This is never null, but it could be a
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* NullLogger. Use isNullLogger to check this.*/
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* NullLogger. Use isNullLogger to check this.*/
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static Logger *get();
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static Logger *get();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Return whether a #NullLogger is currently active
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/** @brief Return whether a #NullLogger is currently active
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* @return true if the current logger is a #NullLogger.
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* @return true if the current logger is a #NullLogger.
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* Use create() or set() to setup a logger that does actually do
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* Use create() or set() to setup a logger that does actually do
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* something else than just rejecting all log messages. */
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* something else than just rejecting all log messages. */
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static bool isNullLogger();
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static bool isNullLogger();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Kills the current singleton logger and replaces it with a
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/** @brief Kills the current singleton logger and replaces it with a
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* #NullLogger instance. */
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* #NullLogger instance. */
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static void kill();
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static void kill();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @copydoc Logger::attachStream */
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/** @copydoc Logger::attachStream */
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bool attachStream(LogStream *pStream,
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bool attachStream(LogStream *pStream,
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unsigned int severity);
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unsigned int severity);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @copydoc Logger::detatchStream */
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/** @copydoc Logger::detatchStream */
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bool detatchStream(LogStream *pStream,
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bool detatchStream(LogStream *pStream,
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unsigned int severity);
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unsigned int severity);
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private:
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private:
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @briefPrivate construction for internal use by create().
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/** @briefPrivate construction for internal use by create().
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* @param severity Logging granularity */
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* @param severity Logging granularity */
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DefaultLogger(LogSeverity severity);
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DefaultLogger(LogSeverity severity);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @briefDestructor */
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/** @briefDestructor */
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~DefaultLogger();
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~DefaultLogger();
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private:
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private:
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/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
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/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
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void OnDebug(const char* message);
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void OnDebug(const char* message);
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/** @brief Logs an info message */
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/** @brief Logs an info message */
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void OnInfo(const char* message);
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void OnInfo(const char* message);
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/** @brief Logs a warning message */
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/** @brief Logs a warning message */
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void OnWarn(const char* message);
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void OnWarn(const char* message);
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/** @brief Logs an error message */
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/** @brief Logs an error message */
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void OnError(const char* message);
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void OnError(const char* message);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Writes a message to all streams */
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/** @brief Writes a message to all streams */
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void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
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void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Returns the thread id.
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/** @brief Returns the thread id.
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* @note This is an OS specific feature, if not supported, a
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* @note This is an OS specific feature, if not supported, a
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* zero will be returned.
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* zero will be returned.
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*/
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*/
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unsigned int GetThreadID();
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unsigned int GetThreadID();
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private:
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private:
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// Aliases for stream container
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// Aliases for stream container
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typedef std::vector<LogStreamInfo*> StreamArray;
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typedef std::vector<LogStreamInfo*> StreamArray;
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typedef std::vector<LogStreamInfo*>::iterator StreamIt;
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typedef std::vector<LogStreamInfo*>::iterator StreamIt;
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typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
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typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
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//! only logging instance
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//! only logging instance
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static Logger *m_pLogger;
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static Logger *m_pLogger;
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static NullLogger s_pNullLogger;
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static NullLogger s_pNullLogger;
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//! Attached streams
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//! Attached streams
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StreamArray m_StreamArray;
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StreamArray m_StreamArray;
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bool noRepeatMsg;
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bool noRepeatMsg;
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char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
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char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
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size_t lastLen;
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size_t lastLen;
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};
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};
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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@ -50,9 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "cexport.h"
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#include "cexport.h"
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#include <map>
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#include <map>
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namespace Assimp {
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namespace Assimp {
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class ExporterPimpl;
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class ExporterPimpl;
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class IOSystem;
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class IOSystem;
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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@ -77,426 +77,426 @@ namespace Assimp {
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class ASSIMP_API ExportProperties;
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class ASSIMP_API ExportProperties;
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class ASSIMP_API Exporter
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class ASSIMP_API Exporter
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// TODO: causes good ol' base class has no dll interface warning
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// TODO: causes good ol' base class has no dll interface warning
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//#ifdef __cplusplus
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//#ifdef __cplusplus
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// : public boost::noncopyable
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// : public boost::noncopyable
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//#endif // __cplusplus
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//#endif // __cplusplus
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{
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{
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public:
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public:
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/** Function pointer type of a Export worker function */
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/** Function pointer type of a Export worker function */
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typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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/** Internal description of an Assimp export format option */
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/** Internal description of an Assimp export format option */
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struct ExportFormatEntry
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struct ExportFormatEntry
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{
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{
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/// Public description structure to be returned by aiGetExportFormatDescription()
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/// Public description structure to be returned by aiGetExportFormatDescription()
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aiExportFormatDesc mDescription;
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aiExportFormatDesc mDescription;
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// Worker function to do the actual exporting
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// Worker function to do the actual exporting
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fpExportFunc mExportFunction;
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fpExportFunc mExportFunction;
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// Postprocessing steps to be executed PRIOR to invoking mExportFunction
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// Postprocessing steps to be executed PRIOR to invoking mExportFunction
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unsigned int mEnforcePP;
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unsigned int mEnforcePP;
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// Constructor to fill all entries
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// Constructor to fill all entries
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ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
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ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
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{
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{
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mDescription.id = pId;
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mDescription.id = pId;
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mDescription.description = pDesc;
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mDescription.description = pDesc;
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mDescription.fileExtension = pExtension;
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mDescription.fileExtension = pExtension;
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mExportFunction = pFunction;
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mExportFunction = pFunction;
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mEnforcePP = pEnforcePP;
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mEnforcePP = pEnforcePP;
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}
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}
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ExportFormatEntry() :
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ExportFormatEntry() :
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mExportFunction()
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mExportFunction()
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, mEnforcePP()
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, mEnforcePP()
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{
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{
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mDescription.id = NULL;
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mDescription.id = NULL;
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mDescription.description = NULL;
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mDescription.description = NULL;
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mDescription.fileExtension = NULL;
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mDescription.fileExtension = NULL;
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}
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}
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};
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};
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public:
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public:
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Exporter();
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Exporter();
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~Exporter();
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~Exporter();
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public:
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public:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Supplies a custom IO handler to the exporter to use to open and
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/** Supplies a custom IO handler to the exporter to use to open and
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* access files.
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* access files.
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*
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*
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* If you need #Export to use custom IO logic to access the files,
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* If you need #Export to use custom IO logic to access the files,
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* you need to supply a custom implementation of IOSystem and
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* you need to supply a custom implementation of IOSystem and
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* IOFile to the exporter.
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* IOFile to the exporter.
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*
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*
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* #Exporter takes ownership of the object and will destroy it
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* #Exporter takes ownership of the object and will destroy it
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* afterwards. The previously assigned handler will be deleted.
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* afterwards. The previously assigned handler will be deleted.
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* Pass NULL to take again ownership of your IOSystem and reset Assimp
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* Pass NULL to take again ownership of your IOSystem and reset Assimp
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* to use its default implementation, which uses plain file IO.
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* to use its default implementation, which uses plain file IO.
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*
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*
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* @param pIOHandler The IO handler to be used in all file accesses
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* @param pIOHandler The IO handler to be used in all file accesses
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* of the Importer. */
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* of the Importer. */
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void SetIOHandler( IOSystem* pIOHandler);
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void SetIOHandler( IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Retrieves the IO handler that is currently set.
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/** Retrieves the IO handler that is currently set.
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* You can use #IsDefaultIOHandler() to check whether the returned
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* You can use #IsDefaultIOHandler() to check whether the returned
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* interface is the default IO handler provided by ASSIMP. The default
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* interface is the default IO handler provided by ASSIMP. The default
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* handler is active as long the application doesn't supply its own
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* handler is active as long the application doesn't supply its own
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* custom IO handler via #SetIOHandler().
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* custom IO handler via #SetIOHandler().
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* @return A valid IOSystem interface, never NULL. */
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* @return A valid IOSystem interface, never NULL. */
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IOSystem* GetIOHandler() const;
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IOSystem* GetIOHandler() const;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Checks whether a default IO handler is active
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/** Checks whether a default IO handler is active
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* A default handler is active as long the application doesn't
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* A default handler is active as long the application doesn't
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* supply its own custom IO handler via #SetIOHandler().
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* supply its own custom IO handler via #SetIOHandler().
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* @return true by default */
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* @return true by default */
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bool IsDefaultIOHandler() const;
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bool IsDefaultIOHandler() const;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Exports the given scene to a chosen file format. Returns the exported
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/** Exports the given scene to a chosen file format. Returns the exported
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* data as a binary blob which you can write into a file or something.
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* data as a binary blob which you can write into a file or something.
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* When you're done with the data, simply let the #Exporter instance go
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* When you're done with the data, simply let the #Exporter instance go
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* out of scope to have it released automatically.
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* out of scope to have it released automatically.
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* @param pScene The scene to export. Stays in possession of the caller,
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* @param pScene The scene to export. Stays in possession of the caller,
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* is not changed by the function.
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* is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to
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* @param pFormatId ID string to specify to which format you want to
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* export to. Use
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* export to. Use
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* #GetExportFormatCount / #GetExportFormatDescription to learn which
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* #GetExportFormatCount / #GetExportFormatDescription to learn which
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* export formats are available.
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* export formats are available.
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* @param pPreprocessing See the documentation for #Export
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* @param pPreprocessing See the documentation for #Export
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* @return the exported data or NULL in case of error.
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* @return the exported data or NULL in case of error.
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* @note If the Exporter instance did already hold a blob from
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* @note If the Exporter instance did already hold a blob from
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* a previous call to #ExportToBlob, it will be disposed.
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* a previous call to #ExportToBlob, it will be disposed.
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* Any IO handlers set via #SetIOHandler are ignored here.
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* Any IO handlers set via #SetIOHandler are ignored here.
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* @note Use aiCopyScene() to get a modifiable copy of a previously
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* @note Use aiCopyScene() to get a modifiable copy of a previously
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* imported scene. */
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* imported scene. */
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const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
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const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
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inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
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inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Convenience function to export directly to a file. Use
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/** Convenience function to export directly to a file. Use
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* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
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* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
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* about the output data flow of the export process.
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* about the output data flow of the export process.
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* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
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* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
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* @param pPath Full target file name. Target must be accessible.
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* @param pPath Full target file name. Target must be accessible.
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* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
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* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
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* flags, but in reality only a subset of them makes sense here. Specifying
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* flags, but in reality only a subset of them makes sense here. Specifying
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* 'preprocessing' flags is useful if the input scene does not conform to
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* 'preprocessing' flags is useful if the input scene does not conform to
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* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
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* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
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* In short, this means the geometry data should use a right-handed coordinate systems, face
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* In short, this means the geometry data should use a right-handed coordinate systems, face
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* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
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* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
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* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
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* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
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* to have those defaults automatically adapted to their conventions. Specifying those flags
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* to have those defaults automatically adapted to their conventions. Specifying those flags
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* for exporting has the opposite effect, respectively. Some other of the
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* for exporting has the opposite effect, respectively. Some other of the
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* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
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* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
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* to try out what their effect on the exported file is. Many formats impose
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* to try out what their effect on the exported file is. Many formats impose
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* their own restrictions on the structure of the geometry stored therein,
|
* their own restrictions on the structure of the geometry stored therein,
|
||||||
* so some preprocessing may have little or no effect at all, or may be
|
* so some preprocessing may have little or no effect at all, or may be
|
||||||
* redundant as exporters would apply them anyhow. A good example
|
* redundant as exporters would apply them anyhow. A good example
|
||||||
* is triangulation - whilst you can enforce it by specifying
|
* is triangulation - whilst you can enforce it by specifying
|
||||||
* the #aiProcess_Triangulate flag, most export formats support only
|
* the #aiProcess_Triangulate flag, most export formats support only
|
||||||
* triangulate data so they would run the step even if it wasn't requested.
|
* triangulate data so they would run the step even if it wasn't requested.
|
||||||
*
|
*
|
||||||
* If assimp detects that the input scene was directly taken from the importer side of
|
* If assimp detects that the input scene was directly taken from the importer side of
|
||||||
* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
|
* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
|
||||||
* any postprocessing steps already applied to the scene will not be applied again, unless
|
* any postprocessing steps already applied to the scene will not be applied again, unless
|
||||||
* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
|
||||||
* #aiProcess_FlipWindingOrder).
|
* #aiProcess_FlipWindingOrder).
|
||||||
* @return AI_SUCCESS if everything was fine.
|
* @return AI_SUCCESS if everything was fine.
|
||||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||||
* imported scene.*/
|
* imported scene.*/
|
||||||
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||||
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns an error description of an error that occurred in #Export
|
/** Returns an error description of an error that occurred in #Export
|
||||||
* or #ExportToBlob
|
* or #ExportToBlob
|
||||||
*
|
*
|
||||||
* Returns an empty string if no error occurred.
|
* Returns an empty string if no error occurred.
|
||||||
* @return A description of the last error, an empty string if no
|
* @return A description of the last error, an empty string if no
|
||||||
* error occurred. The string is never NULL.
|
* error occurred. The string is never NULL.
|
||||||
*
|
*
|
||||||
* @note The returned function remains valid until one of the
|
* @note The returned function remains valid until one of the
|
||||||
* following methods is called: #Export, #ExportToBlob, #FreeBlob */
|
* following methods is called: #Export, #ExportToBlob, #FreeBlob */
|
||||||
const char* GetErrorString() const;
|
const char* GetErrorString() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Return the blob obtained from the last call to #ExportToBlob */
|
/** Return the blob obtained from the last call to #ExportToBlob */
|
||||||
const aiExportDataBlob* GetBlob() const;
|
const aiExportDataBlob* GetBlob() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Orphan the blob from the last call to #ExportToBlob. This means
|
/** Orphan the blob from the last call to #ExportToBlob. This means
|
||||||
* the caller takes ownership and is thus responsible for calling
|
* the caller takes ownership and is thus responsible for calling
|
||||||
* the C API function #aiReleaseExportBlob to release it. */
|
* the C API function #aiReleaseExportBlob to release it. */
|
||||||
const aiExportDataBlob* GetOrphanedBlob() const;
|
const aiExportDataBlob* GetOrphanedBlob() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Frees the current blob.
|
/** Frees the current blob.
|
||||||
*
|
*
|
||||||
* The function does nothing if no blob has previously been
|
* The function does nothing if no blob has previously been
|
||||||
* previously produced via #ExportToBlob. #FreeBlob is called
|
* previously produced via #ExportToBlob. #FreeBlob is called
|
||||||
* automatically by the destructor. The only reason to call
|
* automatically by the destructor. The only reason to call
|
||||||
* it manually would be to reclain as much storage as possible
|
* it manually would be to reclain as much storage as possible
|
||||||
* without giving up the #Exporter instance yet. */
|
* without giving up the #Exporter instance yet. */
|
||||||
void FreeBlob( );
|
void FreeBlob( );
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns the number of export file formats available in the current
|
/** Returns the number of export file formats available in the current
|
||||||
* Assimp build. Use #Exporter::GetExportFormatDescription to
|
* Assimp build. Use #Exporter::GetExportFormatDescription to
|
||||||
* retrieve infos of a specific export format.
|
* retrieve infos of a specific export format.
|
||||||
*
|
*
|
||||||
* This includes built-in exporters as well as exporters registered
|
* This includes built-in exporters as well as exporters registered
|
||||||
* using #RegisterExporter.
|
* using #RegisterExporter.
|
||||||
**/
|
**/
|
||||||
size_t GetExportFormatCount() const;
|
size_t GetExportFormatCount() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns a description of the nth export file format. Use #
|
/** Returns a description of the nth export file format. Use #
|
||||||
* #Exporter::GetExportFormatCount to learn how many export
|
* #Exporter::GetExportFormatCount to learn how many export
|
||||||
* formats are supported.
|
* formats are supported.
|
||||||
*
|
*
|
||||||
* The returned pointer is of static storage duration iff the
|
* The returned pointer is of static storage duration iff the
|
||||||
* pIndex pertains to a built-in exporter (i.e. one not registered
|
* pIndex pertains to a built-in exporter (i.e. one not registered
|
||||||
* via #RegistrerExporter). It is restricted to the life-time of the
|
* via #RegistrerExporter). It is restricted to the life-time of the
|
||||||
* #Exporter instance otherwise.
|
* #Exporter instance otherwise.
|
||||||
*
|
*
|
||||||
* @param pIndex Index of the export format to retrieve information
|
* @param pIndex Index of the export format to retrieve information
|
||||||
* for. Valid range is 0 to #Exporter::GetExportFormatCount
|
* for. Valid range is 0 to #Exporter::GetExportFormatCount
|
||||||
* @return A description of that specific export format.
|
* @return A description of that specific export format.
|
||||||
* NULL if pIndex is out of range. */
|
* NULL if pIndex is out of range. */
|
||||||
const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
|
const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Register a custom exporter. Custom export formats are limited to
|
/** Register a custom exporter. Custom export formats are limited to
|
||||||
* to the current #Exporter instance and do not affect the
|
* to the current #Exporter instance and do not affect the
|
||||||
* library globally. The indexes under which the format's
|
* library globally. The indexes under which the format's
|
||||||
* export format description can be queried are assigned
|
* export format description can be queried are assigned
|
||||||
* monotonously.
|
* monotonously.
|
||||||
* @param desc Exporter description.
|
* @param desc Exporter description.
|
||||||
* @return aiReturn_SUCCESS if the export format was successfully
|
* @return aiReturn_SUCCESS if the export format was successfully
|
||||||
* registered. A common cause that would prevent an exporter
|
* registered. A common cause that would prevent an exporter
|
||||||
* from being registered is that its format id is already
|
* from being registered is that its format id is already
|
||||||
* occupied by another format. */
|
* occupied by another format. */
|
||||||
aiReturn RegisterExporter(const ExportFormatEntry& desc);
|
aiReturn RegisterExporter(const ExportFormatEntry& desc);
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Remove an export format previously registered with #RegisterExporter
|
/** Remove an export format previously registered with #RegisterExporter
|
||||||
* from the #Exporter instance (this can also be used to drop
|
* from the #Exporter instance (this can also be used to drop
|
||||||
* builtin exporters because those are implicitly registered
|
* builtin exporters because those are implicitly registered
|
||||||
* using #RegisterExporter).
|
* using #RegisterExporter).
|
||||||
* @param id Format id to be unregistered, this refers to the
|
* @param id Format id to be unregistered, this refers to the
|
||||||
* 'id' field of #aiExportFormatDesc.
|
* 'id' field of #aiExportFormatDesc.
|
||||||
* @note Calling this method on a format description not yet registered
|
* @note Calling this method on a format description not yet registered
|
||||||
* has no effect.*/
|
* has no effect.*/
|
||||||
void UnregisterExporter(const char* id);
|
void UnregisterExporter(const char* id);
|
||||||
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
// Just because we don't want you to know how we're hacking around.
|
// Just because we don't want you to know how we're hacking around.
|
||||||
ExporterPimpl* pimpl;
|
ExporterPimpl* pimpl;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class ASSIMP_API ExportProperties
|
class ASSIMP_API ExportProperties
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Data type to store the key hash
|
// Data type to store the key hash
|
||||||
typedef unsigned int KeyType;
|
typedef unsigned int KeyType;
|
||||||
|
|
||||||
// typedefs for our four configuration maps.
|
// typedefs for our four configuration maps.
|
||||||
// We don't need more, so there is no need for a generic solution
|
// We don't need more, so there is no need for a generic solution
|
||||||
typedef std::map<KeyType, int> IntPropertyMap;
|
typedef std::map<KeyType, int> IntPropertyMap;
|
||||||
typedef std::map<KeyType, float> FloatPropertyMap;
|
typedef std::map<KeyType, float> FloatPropertyMap;
|
||||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** Standard constructor
|
/** Standard constructor
|
||||||
* @see ExportProperties()
|
* @see ExportProperties()
|
||||||
*/
|
*/
|
||||||
|
|
||||||
ExportProperties();
|
ExportProperties();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Copy constructor.
|
/** Copy constructor.
|
||||||
*
|
*
|
||||||
* This copies the configuration properties of another ExportProperties.
|
* This copies the configuration properties of another ExportProperties.
|
||||||
* @see ExportProperties(const ExportProperties& other)
|
* @see ExportProperties(const ExportProperties& other)
|
||||||
*/
|
*/
|
||||||
ExportProperties(const ExportProperties& other);
|
ExportProperties(const ExportProperties& other);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Set an integer configuration property.
|
/** Set an integer configuration property.
|
||||||
* @param szName Name of the property. All supported properties
|
* @param szName Name of the property. All supported properties
|
||||||
* are defined in the aiConfig.g header (all constants share the
|
* are defined in the aiConfig.g header (all constants share the
|
||||||
* prefix AI_CONFIG_XXX and are simple strings).
|
* prefix AI_CONFIG_XXX and are simple strings).
|
||||||
* @param iValue New value of the property
|
* @param iValue New value of the property
|
||||||
* @return true if the property was set before. The new value replaces
|
* @return true if the property was set before. The new value replaces
|
||||||
* the previous value in this case.
|
* the previous value in this case.
|
||||||
* @note Property of different types (float, int, string ..) are kept
|
* @note Property of different types (float, int, string ..) are kept
|
||||||
* on different stacks, so calling SetPropertyInteger() for a
|
* on different stacks, so calling SetPropertyInteger() for a
|
||||||
* floating-point property has no effect - the loader will call
|
* floating-point property has no effect - the loader will call
|
||||||
* GetPropertyFloat() to read the property, but it won't be there.
|
* GetPropertyFloat() to read the property, but it won't be there.
|
||||||
*/
|
*/
|
||||||
bool SetPropertyInteger(const char* szName, int iValue);
|
bool SetPropertyInteger(const char* szName, int iValue);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Set a boolean configuration property. Boolean properties
|
/** Set a boolean configuration property. Boolean properties
|
||||||
* are stored on the integer stack internally so it's possible
|
* are stored on the integer stack internally so it's possible
|
||||||
* to set them via #SetPropertyBool and query them with
|
* to set them via #SetPropertyBool and query them with
|
||||||
* #GetPropertyBool and vice versa.
|
* #GetPropertyBool and vice versa.
|
||||||
* @see SetPropertyInteger()
|
* @see SetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool SetPropertyBool(const char* szName, bool value) {
|
bool SetPropertyBool(const char* szName, bool value) {
|
||||||
return SetPropertyInteger(szName,value);
|
return SetPropertyInteger(szName,value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Set a floating-point configuration property.
|
/** Set a floating-point configuration property.
|
||||||
* @see SetPropertyInteger()
|
* @see SetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool SetPropertyFloat(const char* szName, float fValue);
|
bool SetPropertyFloat(const char* szName, float fValue);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Set a string configuration property.
|
/** Set a string configuration property.
|
||||||
* @see SetPropertyInteger()
|
* @see SetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool SetPropertyString(const char* szName, const std::string& sValue);
|
bool SetPropertyString(const char* szName, const std::string& sValue);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Set a matrix configuration property.
|
/** Set a matrix configuration property.
|
||||||
* @see SetPropertyInteger()
|
* @see SetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
|
bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Get a configuration property.
|
/** Get a configuration property.
|
||||||
* @param szName Name of the property. All supported properties
|
* @param szName Name of the property. All supported properties
|
||||||
* are defined in the aiConfig.g header (all constants share the
|
* are defined in the aiConfig.g header (all constants share the
|
||||||
* prefix AI_CONFIG_XXX).
|
* prefix AI_CONFIG_XXX).
|
||||||
* @param iErrorReturn Value that is returned if the property
|
* @param iErrorReturn Value that is returned if the property
|
||||||
* is not found.
|
* is not found.
|
||||||
* @return Current value of the property
|
* @return Current value of the property
|
||||||
* @note Property of different types (float, int, string ..) are kept
|
* @note Property of different types (float, int, string ..) are kept
|
||||||
* on different lists, so calling SetPropertyInteger() for a
|
* on different lists, so calling SetPropertyInteger() for a
|
||||||
* floating-point property has no effect - the loader will call
|
* floating-point property has no effect - the loader will call
|
||||||
* GetPropertyFloat() to read the property, but it won't be there.
|
* GetPropertyFloat() to read the property, but it won't be there.
|
||||||
*/
|
*/
|
||||||
int GetPropertyInteger(const char* szName,
|
int GetPropertyInteger(const char* szName,
|
||||||
int iErrorReturn = 0xffffffff) const;
|
int iErrorReturn = 0xffffffff) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Get a boolean configuration property. Boolean properties
|
/** Get a boolean configuration property. Boolean properties
|
||||||
* are stored on the integer stack internally so it's possible
|
* are stored on the integer stack internally so it's possible
|
||||||
* to set them via #SetPropertyBool and query them with
|
* to set them via #SetPropertyBool and query them with
|
||||||
* #GetPropertyBool and vice versa.
|
* #GetPropertyBool and vice versa.
|
||||||
* @see GetPropertyInteger()
|
* @see GetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
|
bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
|
||||||
return GetPropertyInteger(szName,bErrorReturn)!=0;
|
return GetPropertyInteger(szName,bErrorReturn)!=0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Get a floating-point configuration property
|
/** Get a floating-point configuration property
|
||||||
* @see GetPropertyInteger()
|
* @see GetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
float GetPropertyFloat(const char* szName,
|
float GetPropertyFloat(const char* szName,
|
||||||
float fErrorReturn = 10e10f) const;
|
float fErrorReturn = 10e10f) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Get a string configuration property
|
/** Get a string configuration property
|
||||||
*
|
*
|
||||||
* The return value remains valid until the property is modified.
|
* The return value remains valid until the property is modified.
|
||||||
* @see GetPropertyInteger()
|
* @see GetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
const std::string GetPropertyString(const char* szName,
|
const std::string GetPropertyString(const char* szName,
|
||||||
const std::string& sErrorReturn = "") const;
|
const std::string& sErrorReturn = "") const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Get a matrix configuration property
|
/** Get a matrix configuration property
|
||||||
*
|
*
|
||||||
* The return value remains valid until the property is modified.
|
* The return value remains valid until the property is modified.
|
||||||
* @see GetPropertyInteger()
|
* @see GetPropertyInteger()
|
||||||
*/
|
*/
|
||||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Determine a integer configuration property has been set.
|
/** Determine a integer configuration property has been set.
|
||||||
* @see HasPropertyInteger()
|
* @see HasPropertyInteger()
|
||||||
*/
|
*/
|
||||||
bool HasPropertyInteger(const char* szName) const;
|
bool HasPropertyInteger(const char* szName) const;
|
||||||
|
|
||||||
/** Determine a boolean configuration property has been set.
|
/** Determine a boolean configuration property has been set.
|
||||||
* @see HasPropertyBool()
|
* @see HasPropertyBool()
|
||||||
*/
|
*/
|
||||||
bool HasPropertyBool(const char* szName) const;
|
bool HasPropertyBool(const char* szName) const;
|
||||||
|
|
||||||
/** Determine a boolean configuration property has been set.
|
/** Determine a boolean configuration property has been set.
|
||||||
* @see HasPropertyFloat()
|
* @see HasPropertyFloat()
|
||||||
*/
|
*/
|
||||||
bool HasPropertyFloat(const char* szName) const;
|
bool HasPropertyFloat(const char* szName) const;
|
||||||
|
|
||||||
/** Determine a String configuration property has been set.
|
/** Determine a String configuration property has been set.
|
||||||
* @see HasPropertyString()
|
* @see HasPropertyString()
|
||||||
*/
|
*/
|
||||||
bool HasPropertyString(const char* szName) const;
|
bool HasPropertyString(const char* szName) const;
|
||||||
|
|
||||||
/** Determine a Matrix configuration property has been set.
|
/** Determine a Matrix configuration property has been set.
|
||||||
* @see HasPropertyMatrix()
|
* @see HasPropertyMatrix()
|
||||||
*/
|
*/
|
||||||
bool HasPropertyMatrix(const char* szName) const;
|
bool HasPropertyMatrix(const char* szName) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/** List of integer properties */
|
/** List of integer properties */
|
||||||
IntPropertyMap mIntProperties;
|
IntPropertyMap mIntProperties;
|
||||||
|
|
||||||
/** List of floating-point properties */
|
/** List of floating-point properties */
|
||||||
FloatPropertyMap mFloatProperties;
|
FloatPropertyMap mFloatProperties;
|
||||||
|
|
||||||
/** List of string properties */
|
/** List of string properties */
|
||||||
StringPropertyMap mStringProperties;
|
StringPropertyMap mStringProperties;
|
||||||
|
|
||||||
/** List of Matrix properties */
|
/** List of Matrix properties */
|
||||||
MatrixPropertyMap mMatrixProperties;
|
MatrixPropertyMap mMatrixProperties;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing, const ExportProperties* pProperties)
|
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId,unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||||
{
|
{
|
||||||
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
|
return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
|
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
|
||||||
{
|
{
|
||||||
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
|
return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
|
@ -48,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||||
corresponding C interface.
|
corresponding C interface.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Class to handle file I/O for C++
|
/** @brief CPP-API: Class to handle file I/O for C++
|
||||||
|
@ -63,74 +63,74 @@ namespace Assimp {
|
||||||
*/
|
*/
|
||||||
class ASSIMP_API IOStream
|
class ASSIMP_API IOStream
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/** Constructor protected, use IOSystem::Open() to create an instance. */
|
/** Constructor protected, use IOSystem::Open() to create an instance. */
|
||||||
IOStream(void);
|
IOStream(void);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Destructor. Deleting the object closes the underlying file,
|
/** @brief Destructor. Deleting the object closes the underlying file,
|
||||||
* alternatively you may use IOSystem::Close() to release the file.
|
* alternatively you may use IOSystem::Close() to release the file.
|
||||||
*/
|
*/
|
||||||
virtual ~IOStream();
|
virtual ~IOStream();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Read from the file
|
/** @brief Read from the file
|
||||||
*
|
*
|
||||||
* See fread() for more details
|
* See fread() for more details
|
||||||
* This fails for write-only files */
|
* This fails for write-only files */
|
||||||
virtual size_t Read(void* pvBuffer,
|
virtual size_t Read(void* pvBuffer,
|
||||||
size_t pSize,
|
size_t pSize,
|
||||||
size_t pCount) = 0;
|
size_t pCount) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Write to the file
|
/** @brief Write to the file
|
||||||
*
|
*
|
||||||
* See fwrite() for more details
|
* See fwrite() for more details
|
||||||
* This fails for read-only files */
|
* This fails for read-only files */
|
||||||
virtual size_t Write(const void* pvBuffer,
|
virtual size_t Write(const void* pvBuffer,
|
||||||
size_t pSize,
|
size_t pSize,
|
||||||
size_t pCount) = 0;
|
size_t pCount) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Set the read/write cursor of the file
|
/** @brief Set the read/write cursor of the file
|
||||||
*
|
*
|
||||||
* Note that the offset is _negative_ for aiOrigin_END.
|
* Note that the offset is _negative_ for aiOrigin_END.
|
||||||
* See fseek() for more details */
|
* See fseek() for more details */
|
||||||
virtual aiReturn Seek(size_t pOffset,
|
virtual aiReturn Seek(size_t pOffset,
|
||||||
aiOrigin pOrigin) = 0;
|
aiOrigin pOrigin) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Get the current position of the read/write cursor
|
/** @brief Get the current position of the read/write cursor
|
||||||
*
|
*
|
||||||
* See ftell() for more details */
|
* See ftell() for more details */
|
||||||
virtual size_t Tell() const = 0;
|
virtual size_t Tell() const = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns filesize
|
/** @brief Returns filesize
|
||||||
* Returns the filesize. */
|
* Returns the filesize. */
|
||||||
virtual size_t FileSize() const = 0;
|
virtual size_t FileSize() const = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Flush the contents of the file buffer (for writers)
|
/** @brief Flush the contents of the file buffer (for writers)
|
||||||
* See fflush() for more details.
|
* See fflush() for more details.
|
||||||
*/
|
*/
|
||||||
virtual void Flush() = 0;
|
virtual void Flush() = 0;
|
||||||
}; //! class IOStream
|
}; //! class IOStream
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline IOStream::IOStream()
|
inline IOStream::IOStream()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline IOStream::~IOStream()
|
inline IOStream::~IOStream()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
} //!namespace Assimp
|
} //!namespace Assimp
|
||||||
|
|
|
@ -48,12 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#define AI_IOSYSTEM_H_INC
|
#define AI_IOSYSTEM_H_INC
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||||
corresponding C interface.
|
corresponding C interface.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class IOStream;
|
class IOStream;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -66,122 +66,122 @@ class IOStream;
|
||||||
* @see Importer::SetIOHandler() */
|
* @see Importer::SetIOHandler() */
|
||||||
class ASSIMP_API IOSystem
|
class ASSIMP_API IOSystem
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Default constructor.
|
/** @brief Default constructor.
|
||||||
*
|
*
|
||||||
* Create an instance of your derived class and assign it to an
|
* Create an instance of your derived class and assign it to an
|
||||||
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
||||||
*/
|
*/
|
||||||
IOSystem();
|
IOSystem();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Virtual destructor.
|
/** @brief Virtual destructor.
|
||||||
*
|
*
|
||||||
* It is safe to be called from within DLL Assimp, we're constructed
|
* It is safe to be called from within DLL Assimp, we're constructed
|
||||||
* on Assimp's heap.
|
* on Assimp's heap.
|
||||||
*/
|
*/
|
||||||
virtual ~IOSystem();
|
virtual ~IOSystem();
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see Exists(const char*)
|
* @see Exists(const char*)
|
||||||
*/
|
*/
|
||||||
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
|
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Tests for the existence of a file at the given path.
|
/** @brief Tests for the existence of a file at the given path.
|
||||||
*
|
*
|
||||||
* @param pFile Path to the file
|
* @param pFile Path to the file
|
||||||
* @return true if there is a file with this path, else false.
|
* @return true if there is a file with this path, else false.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool Exists( const char* pFile) const = 0;
|
virtual bool Exists( const char* pFile) const = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns the system specific directory separator
|
/** @brief Returns the system specific directory separator
|
||||||
* @return System specific directory separator
|
* @return System specific directory separator
|
||||||
*/
|
*/
|
||||||
virtual char getOsSeparator() const = 0;
|
virtual char getOsSeparator() const = 0;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Open a new file with a given path.
|
/** @brief Open a new file with a given path.
|
||||||
*
|
*
|
||||||
* When the access to the file is finished, call Close() to release
|
* When the access to the file is finished, call Close() to release
|
||||||
* all associated resources (or the virtual dtor of the IOStream).
|
* all associated resources (or the virtual dtor of the IOStream).
|
||||||
*
|
*
|
||||||
* @param pFile Path to the file
|
* @param pFile Path to the file
|
||||||
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
||||||
* "rb", "r", "rt".
|
* "rb", "r", "rt".
|
||||||
*
|
*
|
||||||
* @return New IOStream interface allowing the lib to access
|
* @return New IOStream interface allowing the lib to access
|
||||||
* the underlying file.
|
* the underlying file.
|
||||||
* @note When implementing this class to provide custom IO handling,
|
* @note When implementing this class to provide custom IO handling,
|
||||||
* you probably have to supply an own implementation of IOStream as well.
|
* you probably have to supply an own implementation of IOStream as well.
|
||||||
*/
|
*/
|
||||||
virtual IOStream* Open(const char* pFile,
|
virtual IOStream* Open(const char* pFile,
|
||||||
const char* pMode = "rb") = 0;
|
const char* pMode = "rb") = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see Open(const char*, const char*)
|
* @see Open(const char*, const char*)
|
||||||
*/
|
*/
|
||||||
inline IOStream* Open(const std::string& pFile,
|
inline IOStream* Open(const std::string& pFile,
|
||||||
const std::string& pMode = std::string("rb"));
|
const std::string& pMode = std::string("rb"));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Closes the given file and releases all resources
|
/** @brief Closes the given file and releases all resources
|
||||||
* associated with it.
|
* associated with it.
|
||||||
* @param pFile The file instance previously created by Open().
|
* @param pFile The file instance previously created by Open().
|
||||||
*/
|
*/
|
||||||
virtual void Close( IOStream* pFile) = 0;
|
virtual void Close( IOStream* pFile) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Compares two paths and check whether the point to
|
/** @brief Compares two paths and check whether the point to
|
||||||
* identical files.
|
* identical files.
|
||||||
*
|
*
|
||||||
* The dummy implementation of this virtual member performs a
|
* The dummy implementation of this virtual member performs a
|
||||||
* case-insensitive comparison of the given strings. The default IO
|
* case-insensitive comparison of the given strings. The default IO
|
||||||
* system implementation uses OS mechanisms to convert relative into
|
* system implementation uses OS mechanisms to convert relative into
|
||||||
* absolute paths, so the result can be trusted.
|
* absolute paths, so the result can be trusted.
|
||||||
* @param one First file
|
* @param one First file
|
||||||
* @param second Second file
|
* @param second Second file
|
||||||
* @return true if the paths point to the same file. The file needn't
|
* @return true if the paths point to the same file. The file needn't
|
||||||
* be existing, however.
|
* be existing, however.
|
||||||
*/
|
*/
|
||||||
virtual bool ComparePaths (const char* one,
|
virtual bool ComparePaths (const char* one,
|
||||||
const char* second) const;
|
const char* second) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see ComparePaths(const char*, const char*)
|
* @see ComparePaths(const char*, const char*)
|
||||||
*/
|
*/
|
||||||
inline bool ComparePaths (const std::string& one,
|
inline bool ComparePaths (const std::string& one,
|
||||||
const std::string& second) const;
|
const std::string& second) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOSystem::IOSystem()
|
AI_FORCE_INLINE IOSystem::IOSystem()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOSystem::~IOSystem()
|
AI_FORCE_INLINE IOSystem::~IOSystem()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
@ -192,31 +192,31 @@ AI_FORCE_INLINE IOSystem::~IOSystem()
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile,
|
AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile,
|
||||||
const std::string& pMode)
|
const std::string& pMode)
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return Open(pFile.c_str(),pMode.c_str());
|
return Open(pFile.c_str(),pMode.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const
|
AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return Exists(pFile.c_str());
|
return Exists(pFile.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
inline bool IOSystem::ComparePaths (const std::string& one,
|
inline bool IOSystem::ComparePaths (const std::string& one,
|
||||||
const std::string& second) const
|
const std::string& second) const
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return ComparePaths(one.c_str(),second.c_str());
|
return ComparePaths(one.c_str(),second.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef INCLUDED_AI_LOGSTREAM_H
|
#ifndef INCLUDED_AI_LOGSTREAM_H
|
||||||
#define INCLUDED_AI_LOGSTREAM_H
|
#define INCLUDED_AI_LOGSTREAM_H
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class IOSystem;
|
class IOSystem;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
|
@ -55,39 +55,39 @@ class IOSystem;
|
||||||
* are not enough for your purpose. */
|
* are not enough for your purpose. */
|
||||||
class ASSIMP_API LogStream
|
class ASSIMP_API LogStream
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/** @brief Default constructor */
|
/** @brief Default constructor */
|
||||||
LogStream() {
|
LogStream() {
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~LogStream() {
|
virtual ~LogStream() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Overwrite this for your own output methods
|
/** @brief Overwrite this for your own output methods
|
||||||
*
|
*
|
||||||
* Log messages *may* consist of multiple lines and you shouldn't
|
* Log messages *may* consist of multiple lines and you shouldn't
|
||||||
* expect a consistent formatting. If you want custom formatting
|
* expect a consistent formatting. If you want custom formatting
|
||||||
* (e.g. generate HTML), supply a custom instance of Logger to
|
* (e.g. generate HTML), supply a custom instance of Logger to
|
||||||
* #DefaultLogger:set(). Usually you can *expect* that a log message
|
* #DefaultLogger:set(). Usually you can *expect* that a log message
|
||||||
* is exactly one line and terminated with a single \n character.
|
* is exactly one line and terminated with a single \n character.
|
||||||
* @param message Message to be written */
|
* @param message Message to be written */
|
||||||
virtual void write(const char* message) = 0;
|
virtual void write(const char* message) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Creates a default log stream
|
/** @brief Creates a default log stream
|
||||||
* @param streams Type of the default stream
|
* @param streams Type of the default stream
|
||||||
* @param name For aiDefaultLogStream_FILE: name of the output file
|
* @param name For aiDefaultLogStream_FILE: name of the output file
|
||||||
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
|
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
|
||||||
* file. Pass NULL for the default implementation.
|
* file. Pass NULL for the default implementation.
|
||||||
* @return New LogStream instance. */
|
* @return New LogStream instance. */
|
||||||
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
||||||
const char* name = "AssimpLog.txt",
|
const char* name = "AssimpLog.txt",
|
||||||
IOSystem* io = NULL);
|
IOSystem* io = NULL);
|
||||||
|
|
||||||
}; // !class LogStream
|
}; // !class LogStream
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
|
|
|
@ -45,217 +45,217 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#define INCLUDED_AI_LOGGER_H
|
#define INCLUDED_AI_LOGGER_H
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class LogStream;
|
class LogStream;
|
||||||
|
|
||||||
// Maximum length of a log message. Longer messages are rejected.
|
// Maximum length of a log message. Longer messages are rejected.
|
||||||
#define MAX_LOG_MESSAGE_LENGTH 1024u
|
#define MAX_LOG_MESSAGE_LENGTH 1024u
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Abstract interface for logger implementations.
|
/** @brief CPP-API: Abstract interface for logger implementations.
|
||||||
* Assimp provides a default implementation and uses it for almost all
|
* Assimp provides a default implementation and uses it for almost all
|
||||||
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
||||||
* behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
* behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
||||||
class ASSIMP_API Logger
|
class ASSIMP_API Logger
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @enum LogSeverity
|
/** @enum LogSeverity
|
||||||
* @brief Log severity to describe the granularity of logging.
|
* @brief Log severity to describe the granularity of logging.
|
||||||
*/
|
*/
|
||||||
enum LogSeverity
|
enum LogSeverity
|
||||||
{
|
{
|
||||||
NORMAL, //!< Normal granularity of logging
|
NORMAL, //!< Normal granularity of logging
|
||||||
VERBOSE //!< Debug infos will be logged, too
|
VERBOSE //!< Debug infos will be logged, too
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @enum ErrorSeverity
|
/** @enum ErrorSeverity
|
||||||
* @brief Description for severity of a log message.
|
* @brief Description for severity of a log message.
|
||||||
*
|
*
|
||||||
* Every LogStream has a bitwise combination of these flags.
|
* Every LogStream has a bitwise combination of these flags.
|
||||||
* A LogStream doesn't receive any messages of a specific type
|
* A LogStream doesn't receive any messages of a specific type
|
||||||
* if it doesn't specify the corresponding ErrorSeverity flag.
|
* if it doesn't specify the corresponding ErrorSeverity flag.
|
||||||
*/
|
*/
|
||||||
enum ErrorSeverity
|
enum ErrorSeverity
|
||||||
{
|
{
|
||||||
Debugging = 1, //!< Debug log message
|
Debugging = 1, //!< Debug log message
|
||||||
Info = 2, //!< Info log message
|
Info = 2, //!< Info log message
|
||||||
Warn = 4, //!< Warn log message
|
Warn = 4, //!< Warn log message
|
||||||
Err = 8 //!< Error log message
|
Err = 8 //!< Error log message
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~Logger();
|
virtual ~Logger();
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a debug message
|
/** @brief Writes a debug message
|
||||||
* @param message Debug message*/
|
* @param message Debug message*/
|
||||||
void debug(const char* message);
|
void debug(const char* message);
|
||||||
inline void debug(const std::string &message);
|
inline void debug(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a info message
|
/** @brief Writes a info message
|
||||||
* @param message Info message*/
|
* @param message Info message*/
|
||||||
void info(const char* message);
|
void info(const char* message);
|
||||||
inline void info(const std::string &message);
|
inline void info(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a warning message
|
/** @brief Writes a warning message
|
||||||
* @param message Warn message*/
|
* @param message Warn message*/
|
||||||
void warn(const char* message);
|
void warn(const char* message);
|
||||||
inline void warn(const std::string &message);
|
inline void warn(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes an error message
|
/** @brief Writes an error message
|
||||||
* @param message Error message*/
|
* @param message Error message*/
|
||||||
void error(const char* message);
|
void error(const char* message);
|
||||||
inline void error(const std::string &message);
|
inline void error(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Set a new log severity.
|
/** @brief Set a new log severity.
|
||||||
* @param log_severity New severity for logging*/
|
* @param log_severity New severity for logging*/
|
||||||
void setLogSeverity(LogSeverity log_severity);
|
void setLogSeverity(LogSeverity log_severity);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Get the current log severity*/
|
/** @brief Get the current log severity*/
|
||||||
LogSeverity getLogSeverity() const;
|
LogSeverity getLogSeverity() const;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Attach a new log-stream
|
/** @brief Attach a new log-stream
|
||||||
*
|
*
|
||||||
* The logger takes ownership of the stream and is responsible
|
* The logger takes ownership of the stream and is responsible
|
||||||
* for its destruction (which is done using ::delete when the logger
|
* for its destruction (which is done using ::delete when the logger
|
||||||
* itself is destroyed). Call detachStream to detach a stream and to
|
* itself is destroyed). Call detachStream to detach a stream and to
|
||||||
* gain ownership of it again.
|
* gain ownership of it again.
|
||||||
* @param pStream Log-stream to attach
|
* @param pStream Log-stream to attach
|
||||||
* @param severity Message filter, specified which types of log
|
* @param severity Message filter, specified which types of log
|
||||||
* messages are dispatched to the stream. Provide a bitwise
|
* messages are dispatched to the stream. Provide a bitwise
|
||||||
* combination of the ErrorSeverity flags.
|
* combination of the ErrorSeverity flags.
|
||||||
* @return true if the stream has been attached, false otherwise.*/
|
* @return true if the stream has been attached, false otherwise.*/
|
||||||
virtual bool attachStream(LogStream *pStream,
|
virtual bool attachStream(LogStream *pStream,
|
||||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Detach a still attached stream from the logger (or
|
/** @brief Detach a still attached stream from the logger (or
|
||||||
* modify the filter flags bits)
|
* modify the filter flags bits)
|
||||||
* @param pStream Log-stream instance for detaching
|
* @param pStream Log-stream instance for detaching
|
||||||
* @param severity Provide a bitwise combination of the ErrorSeverity
|
* @param severity Provide a bitwise combination of the ErrorSeverity
|
||||||
* flags. This value is &~ed with the current flags of the stream,
|
* flags. This value is &~ed with the current flags of the stream,
|
||||||
* if the result is 0 the stream is detached from the Logger and
|
* if the result is 0 the stream is detached from the Logger and
|
||||||
* the caller retakes the possession of the stream.
|
* the caller retakes the possession of the stream.
|
||||||
* @return true if the stream has been detached, false otherwise.*/
|
* @return true if the stream has been detached, false otherwise.*/
|
||||||
virtual bool detatchStream(LogStream *pStream,
|
virtual bool detatchStream(LogStream *pStream,
|
||||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/** Default constructor */
|
/** Default constructor */
|
||||||
Logger();
|
Logger();
|
||||||
|
|
||||||
/** Construction with a given log severity */
|
/** Construction with a given log severity */
|
||||||
Logger(LogSeverity severity);
|
Logger(LogSeverity severity);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific debug message
|
/** @brief Called as a request to write a specific debug message
|
||||||
* @param message Debug message. Never longer than
|
* @param message Debug message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnDebug(const char* message)= 0;
|
virtual void OnDebug(const char* message)= 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific info message
|
/** @brief Called as a request to write a specific info message
|
||||||
* @param message Info message. Never longer than
|
* @param message Info message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnInfo(const char* message) = 0;
|
virtual void OnInfo(const char* message) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific warn message
|
/** @brief Called as a request to write a specific warn message
|
||||||
* @param message Warn message. Never longer than
|
* @param message Warn message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnWarn(const char* essage) = 0;
|
virtual void OnWarn(const char* essage) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific error message
|
/** @brief Called as a request to write a specific error message
|
||||||
* @param message Error message. Never longer than
|
* @param message Error message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnError(const char* message) = 0;
|
virtual void OnError(const char* message) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
//! Logger severity
|
//! Logger severity
|
||||||
LogSeverity m_Severity;
|
LogSeverity m_Severity;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Default constructor
|
// Default constructor
|
||||||
inline Logger::Logger() {
|
inline Logger::Logger() {
|
||||||
setLogSeverity(NORMAL);
|
setLogSeverity(NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Virtual destructor
|
// Virtual destructor
|
||||||
inline Logger::~Logger()
|
inline Logger::~Logger()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Construction with given logging severity
|
// Construction with given logging severity
|
||||||
inline Logger::Logger(LogSeverity severity) {
|
inline Logger::Logger(LogSeverity severity) {
|
||||||
setLogSeverity(severity);
|
setLogSeverity(severity);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Log severity setter
|
// Log severity setter
|
||||||
inline void Logger::setLogSeverity(LogSeverity log_severity){
|
inline void Logger::setLogSeverity(LogSeverity log_severity){
|
||||||
m_Severity = log_severity;
|
m_Severity = log_severity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Log severity getter
|
// Log severity getter
|
||||||
inline Logger::LogSeverity Logger::getLogSeverity() const {
|
inline Logger::LogSeverity Logger::getLogSeverity() const {
|
||||||
return m_Severity;
|
return m_Severity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::debug(const std::string &message)
|
inline void Logger::debug(const std::string &message)
|
||||||
{
|
{
|
||||||
return debug(message.c_str());
|
return debug(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::error(const std::string &message)
|
inline void Logger::error(const std::string &message)
|
||||||
{
|
{
|
||||||
return error(message.c_str());
|
return error(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::warn(const std::string &message)
|
inline void Logger::warn(const std::string &message)
|
||||||
{
|
{
|
||||||
return warn(message.c_str());
|
return warn(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::info(const std::string &message)
|
inline void Logger::info(const std::string &message)
|
||||||
{
|
{
|
||||||
return info(message.c_str());
|
return info(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
|
|
@ -46,48 +46,48 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#define INCLUDED_AI_NULLLOGGER_H
|
#define INCLUDED_AI_NULLLOGGER_H
|
||||||
|
|
||||||
#include "Logger.hpp"
|
#include "Logger.hpp"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Empty logging implementation.
|
/** @brief CPP-API: Empty logging implementation.
|
||||||
*
|
*
|
||||||
* Does nothing! Used by default if the application hasn't requested a
|
* Does nothing! Used by default if the application hasn't requested a
|
||||||
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
|
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
|
||||||
class ASSIMP_API NullLogger
|
class ASSIMP_API NullLogger
|
||||||
: public Logger {
|
: public Logger {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Logs a debug message */
|
/** @brief Logs a debug message */
|
||||||
void OnDebug(const char* message) {
|
void OnDebug(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs an info message */
|
/** @brief Logs an info message */
|
||||||
void OnInfo(const char* message) {
|
void OnInfo(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs a warning message */
|
/** @brief Logs a warning message */
|
||||||
void OnWarn(const char* message) {
|
void OnWarn(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs an error message */
|
/** @brief Logs an error message */
|
||||||
void OnError(const char* message) {
|
void OnError(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Detach a still attached stream from logger */
|
/** @brief Detach a still attached stream from logger */
|
||||||
bool attachStream(LogStream *pStream, unsigned int severity) {
|
bool attachStream(LogStream *pStream, unsigned int severity) {
|
||||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Detach a still attached stream from logger */
|
/** @brief Detach a still attached stream from logger */
|
||||||
bool detatchStream(LogStream *pStream, unsigned int severity) {
|
bool detatchStream(LogStream *pStream, unsigned int severity) {
|
||||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
};
|
};
|
||||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef INCLUDED_AI_PROGRESSHANDLER_H
|
#ifndef INCLUDED_AI_PROGRESSHANDLER_H
|
||||||
#define INCLUDED_AI_PROGRESSHANDLER_H
|
#define INCLUDED_AI_PROGRESSHANDLER_H
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
||||||
|
@ -53,67 +53,67 @@ namespace Assimp {
|
||||||
* implementation provided by Assimp doesn't do anything at all. */
|
* implementation provided by Assimp doesn't do anything at all. */
|
||||||
class ASSIMP_API ProgressHandler
|
class ASSIMP_API ProgressHandler
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/** @brief Default constructor */
|
/** @brief Default constructor */
|
||||||
ProgressHandler () {
|
ProgressHandler () {
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~ProgressHandler () {
|
virtual ~ProgressHandler () {
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback.
|
/** @brief Progress callback.
|
||||||
* @param percentage An estimate of the current loading progress,
|
* @param percentage An estimate of the current loading progress,
|
||||||
* in percent. Or -1.f if such an estimate is not available.
|
* in percent. Or -1.f if such an estimate is not available.
|
||||||
*
|
*
|
||||||
* There are restriction on what you may do from within your
|
* There are restriction on what you may do from within your
|
||||||
* implementation of this method: no exceptions may be thrown and no
|
* implementation of this method: no exceptions may be thrown and no
|
||||||
* non-const #Importer methods may be called. It is
|
* non-const #Importer methods may be called. It is
|
||||||
* not generally possible to predict the number of callbacks
|
* not generally possible to predict the number of callbacks
|
||||||
* fired during a single import.
|
* fired during a single import.
|
||||||
*
|
*
|
||||||
* @return Return false to abort loading at the next possible
|
* @return Return false to abort loading at the next possible
|
||||||
* occasion (loaders and Assimp are generally allowed to perform
|
* occasion (loaders and Assimp are generally allowed to perform
|
||||||
* all needed cleanup tasks prior to returning control to the
|
* all needed cleanup tasks prior to returning control to the
|
||||||
* caller). If the loading is aborted, #Importer::ReadFile()
|
* caller). If the loading is aborted, #Importer::ReadFile()
|
||||||
* returns always NULL.
|
* returns always NULL.
|
||||||
* */
|
* */
|
||||||
virtual bool Update(float percentage = -1.f) = 0;
|
virtual bool Update(float percentage = -1.f) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback for file loading steps
|
/** @brief Progress callback for file loading steps
|
||||||
* @param numberOfSteps The number of total post-processing
|
* @param numberOfSteps The number of total post-processing
|
||||||
* steps
|
* steps
|
||||||
* @param currentStep The index of the current post-processing
|
* @param currentStep The index of the current post-processing
|
||||||
* step that will run, or equal to numberOfSteps if all of
|
* step that will run, or equal to numberOfSteps if all of
|
||||||
* them has finished. This number is always strictly monotone
|
* them has finished. This number is always strictly monotone
|
||||||
* increasing, although not necessarily linearly.
|
* increasing, although not necessarily linearly.
|
||||||
*
|
*
|
||||||
* @note This is currently only used at the start and the end
|
* @note This is currently only used at the start and the end
|
||||||
* of the file parsing.
|
* of the file parsing.
|
||||||
* */
|
* */
|
||||||
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||||
Update( f * 0.5f );
|
Update( f * 0.5f );
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback for post-processing steps
|
/** @brief Progress callback for post-processing steps
|
||||||
* @param numberOfSteps The number of total post-processing
|
* @param numberOfSteps The number of total post-processing
|
||||||
* steps
|
* steps
|
||||||
* @param currentStep The index of the current post-processing
|
* @param currentStep The index of the current post-processing
|
||||||
* step that will run, or equal to numberOfSteps if all of
|
* step that will run, or equal to numberOfSteps if all of
|
||||||
* them has finished. This number is always strictly monotone
|
* them has finished. This number is always strictly monotone
|
||||||
* increasing, although not necessarily linearly.
|
* increasing, although not necessarily linearly.
|
||||||
* */
|
* */
|
||||||
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||||
Update( f * 0.5f + 0.5f );
|
Update( f * 0.5f + 0.5f );
|
||||||
}
|
}
|
||||||
|
|
||||||
}; // !class ProgressHandler
|
}; // !class ProgressHandler
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
|
|
|
@ -4,10 +4,10 @@
|
||||||
#define AI_DEBUG_H_INC
|
#define AI_DEBUG_H_INC
|
||||||
|
|
||||||
#ifdef ASSIMP_BUILD_DEBUG
|
#ifdef ASSIMP_BUILD_DEBUG
|
||||||
# include <assert.h>
|
# include <assert.h>
|
||||||
# define ai_assert(expression) assert(expression)
|
# define ai_assert(expression) assert(expression)
|
||||||
#else
|
#else
|
||||||
# define ai_assert(expression)
|
# define ai_assert(expression)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -57,41 +57,41 @@ extern "C" {
|
||||||
/** A time-value pair specifying a certain 3D vector for the given time. */
|
/** A time-value pair specifying a certain 3D vector for the given time. */
|
||||||
struct aiVectorKey
|
struct aiVectorKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiVector3D mValue;
|
C_STRUCT aiVector3D mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! Default constructor
|
//! Default constructor
|
||||||
aiVectorKey(){}
|
aiVectorKey(){}
|
||||||
|
|
||||||
//! Construction from a given time and key value
|
//! Construction from a given time and key value
|
||||||
aiVectorKey(double time, const aiVector3D& value)
|
aiVectorKey(double time, const aiVector3D& value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
|
||||||
typedef aiVector3D elem_type;
|
typedef aiVector3D elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiVectorKey& o) const {
|
bool operator == (const aiVectorKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiVectorKey& o) const {
|
bool operator != (const aiVectorKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiVectorKey& o) const {
|
bool operator < (const aiVectorKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiVectorKey& o) const {
|
bool operator > (const aiVectorKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -100,39 +100,39 @@ struct aiVectorKey
|
||||||
* Rotations are expressed with quaternions. */
|
* Rotations are expressed with quaternions. */
|
||||||
struct aiQuatKey
|
struct aiQuatKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiQuaternion mValue;
|
C_STRUCT aiQuaternion mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiQuatKey(){
|
aiQuatKey(){
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Construction from a given time and key value */
|
/** Construction from a given time and key value */
|
||||||
aiQuatKey(double time, const aiQuaternion& value)
|
aiQuatKey(double time, const aiQuaternion& value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
typedef aiQuaternion elem_type;
|
typedef aiQuaternion elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiQuatKey& o) const {
|
bool operator == (const aiQuatKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiQuatKey& o) const {
|
bool operator != (const aiQuatKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiQuatKey& o) const {
|
bool operator < (const aiQuatKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiQuatKey& o) const {
|
bool operator > (const aiQuatKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -140,43 +140,43 @@ struct aiQuatKey
|
||||||
/** Binds a anim mesh to a specific point in time. */
|
/** Binds a anim mesh to a specific point in time. */
|
||||||
struct aiMeshKey
|
struct aiMeshKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** Index into the aiMesh::mAnimMeshes array of the
|
/** Index into the aiMesh::mAnimMeshes array of the
|
||||||
* mesh coresponding to the #aiMeshAnim hosting this
|
* mesh coresponding to the #aiMeshAnim hosting this
|
||||||
* key frame. The referenced anim mesh is evaluated
|
* key frame. The referenced anim mesh is evaluated
|
||||||
* according to the rules defined in the docs for #aiAnimMesh.*/
|
* according to the rules defined in the docs for #aiAnimMesh.*/
|
||||||
unsigned int mValue;
|
unsigned int mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiMeshKey() {
|
aiMeshKey() {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Construction from a given time and key value */
|
/** Construction from a given time and key value */
|
||||||
aiMeshKey(double time, const unsigned int value)
|
aiMeshKey(double time, const unsigned int value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
typedef unsigned int elem_type;
|
typedef unsigned int elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiMeshKey& o) const {
|
bool operator == (const aiMeshKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiMeshKey& o) const {
|
bool operator != (const aiMeshKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiMeshKey& o) const {
|
bool operator < (const aiMeshKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiMeshKey& o) const {
|
bool operator > (const aiMeshKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
@ -187,28 +187,28 @@ struct aiMeshKey
|
||||||
* aiNodeAnim::mPostState.*/
|
* aiNodeAnim::mPostState.*/
|
||||||
enum aiAnimBehaviour
|
enum aiAnimBehaviour
|
||||||
{
|
{
|
||||||
/** The value from the default node transformation is taken*/
|
/** The value from the default node transformation is taken*/
|
||||||
aiAnimBehaviour_DEFAULT = 0x0,
|
aiAnimBehaviour_DEFAULT = 0x0,
|
||||||
|
|
||||||
/** The nearest key value is used without interpolation */
|
/** The nearest key value is used without interpolation */
|
||||||
aiAnimBehaviour_CONSTANT = 0x1,
|
aiAnimBehaviour_CONSTANT = 0x1,
|
||||||
|
|
||||||
/** The value of the nearest two keys is linearly
|
/** The value of the nearest two keys is linearly
|
||||||
* extrapolated for the current time value.*/
|
* extrapolated for the current time value.*/
|
||||||
aiAnimBehaviour_LINEAR = 0x2,
|
aiAnimBehaviour_LINEAR = 0x2,
|
||||||
|
|
||||||
/** The animation is repeated.
|
/** The animation is repeated.
|
||||||
*
|
*
|
||||||
* If the animation key go from n to m and the current
|
* If the animation key go from n to m and the current
|
||||||
* time is t, use the value at (t-n) % (|m-n|).*/
|
* time is t, use the value at (t-n) % (|m-n|).*/
|
||||||
aiAnimBehaviour_REPEAT = 0x3,
|
aiAnimBehaviour_REPEAT = 0x3,
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** This value is not used, it is just here to force the
|
/** This value is not used, it is just here to force the
|
||||||
* the compiler to map this enum to a 32 Bit integer */
|
* the compiler to map this enum to a 32 Bit integer */
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiAnimBehaviour_Force32Bit = INT_MAX
|
_aiAnimBehaviour_Force32Bit = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -229,73 +229,73 @@ enum aiAnimBehaviour
|
||||||
* implementations need to cope with them! ) */
|
* implementations need to cope with them! ) */
|
||||||
struct aiNodeAnim
|
struct aiNodeAnim
|
||||||
{
|
{
|
||||||
/** The name of the node affected by this animation. The node
|
/** The name of the node affected by this animation. The node
|
||||||
* must exist and it must be unique.*/
|
* must exist and it must be unique.*/
|
||||||
C_STRUCT aiString mNodeName;
|
C_STRUCT aiString mNodeName;
|
||||||
|
|
||||||
/** The number of position keys */
|
/** The number of position keys */
|
||||||
unsigned int mNumPositionKeys;
|
unsigned int mNumPositionKeys;
|
||||||
|
|
||||||
/** The position keys of this animation channel. Positions are
|
/** The position keys of this animation channel. Positions are
|
||||||
* specified as 3D vector. The array is mNumPositionKeys in size.
|
* specified as 3D vector. The array is mNumPositionKeys in size.
|
||||||
*
|
*
|
||||||
* If there are position keys, there will also be at least one
|
* If there are position keys, there will also be at least one
|
||||||
* scaling and one rotation key.*/
|
* scaling and one rotation key.*/
|
||||||
C_STRUCT aiVectorKey* mPositionKeys;
|
C_STRUCT aiVectorKey* mPositionKeys;
|
||||||
|
|
||||||
/** The number of rotation keys */
|
/** The number of rotation keys */
|
||||||
unsigned int mNumRotationKeys;
|
unsigned int mNumRotationKeys;
|
||||||
|
|
||||||
/** The rotation keys of this animation channel. Rotations are
|
/** The rotation keys of this animation channel. Rotations are
|
||||||
* given as quaternions, which are 4D vectors. The array is
|
* given as quaternions, which are 4D vectors. The array is
|
||||||
* mNumRotationKeys in size.
|
* mNumRotationKeys in size.
|
||||||
*
|
*
|
||||||
* If there are rotation keys, there will also be at least one
|
* If there are rotation keys, there will also be at least one
|
||||||
* scaling and one position key. */
|
* scaling and one position key. */
|
||||||
C_STRUCT aiQuatKey* mRotationKeys;
|
C_STRUCT aiQuatKey* mRotationKeys;
|
||||||
|
|
||||||
|
|
||||||
/** The number of scaling keys */
|
/** The number of scaling keys */
|
||||||
unsigned int mNumScalingKeys;
|
unsigned int mNumScalingKeys;
|
||||||
|
|
||||||
/** The scaling keys of this animation channel. Scalings are
|
/** The scaling keys of this animation channel. Scalings are
|
||||||
* specified as 3D vector. The array is mNumScalingKeys in size.
|
* specified as 3D vector. The array is mNumScalingKeys in size.
|
||||||
*
|
*
|
||||||
* If there are scaling keys, there will also be at least one
|
* If there are scaling keys, there will also be at least one
|
||||||
* position and one rotation key.*/
|
* position and one rotation key.*/
|
||||||
C_STRUCT aiVectorKey* mScalingKeys;
|
C_STRUCT aiVectorKey* mScalingKeys;
|
||||||
|
|
||||||
|
|
||||||
/** Defines how the animation behaves before the first
|
/** Defines how the animation behaves before the first
|
||||||
* key is encountered.
|
* key is encountered.
|
||||||
*
|
*
|
||||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||||
* transformation matrix of the affected node is used).*/
|
* transformation matrix of the affected node is used).*/
|
||||||
C_ENUM aiAnimBehaviour mPreState;
|
C_ENUM aiAnimBehaviour mPreState;
|
||||||
|
|
||||||
/** Defines how the animation behaves after the last
|
/** Defines how the animation behaves after the last
|
||||||
* key was processed.
|
* key was processed.
|
||||||
*
|
*
|
||||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||||
* transformation matrix of the affected node is taken).*/
|
* transformation matrix of the affected node is taken).*/
|
||||||
C_ENUM aiAnimBehaviour mPostState;
|
C_ENUM aiAnimBehaviour mPostState;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiNodeAnim()
|
aiNodeAnim()
|
||||||
{
|
{
|
||||||
mNumPositionKeys = 0; mPositionKeys = NULL;
|
mNumPositionKeys = 0; mPositionKeys = NULL;
|
||||||
mNumRotationKeys = 0; mRotationKeys = NULL;
|
mNumRotationKeys = 0; mRotationKeys = NULL;
|
||||||
mNumScalingKeys = 0; mScalingKeys = NULL;
|
mNumScalingKeys = 0; mScalingKeys = NULL;
|
||||||
|
|
||||||
mPreState = mPostState = aiAnimBehaviour_DEFAULT;
|
mPreState = mPostState = aiAnimBehaviour_DEFAULT;
|
||||||
}
|
}
|
||||||
|
|
||||||
~aiNodeAnim()
|
~aiNodeAnim()
|
||||||
{
|
{
|
||||||
delete [] mPositionKeys;
|
delete [] mPositionKeys;
|
||||||
delete [] mRotationKeys;
|
delete [] mRotationKeys;
|
||||||
delete [] mScalingKeys;
|
delete [] mScalingKeys;
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -307,29 +307,29 @@ struct aiNodeAnim
|
||||||
* point in time. */
|
* point in time. */
|
||||||
struct aiMeshAnim
|
struct aiMeshAnim
|
||||||
{
|
{
|
||||||
/** Name of the mesh to be animated. An empty string is not allowed,
|
/** Name of the mesh to be animated. An empty string is not allowed,
|
||||||
* animated meshes need to be named (not necessarily uniquely,
|
* animated meshes need to be named (not necessarily uniquely,
|
||||||
* the name can basically serve as wildcard to select a group
|
* the name can basically serve as wildcard to select a group
|
||||||
* of meshes with similar animation setup)*/
|
* of meshes with similar animation setup)*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Size of the #mKeys array. Must be 1, at least. */
|
/** Size of the #mKeys array. Must be 1, at least. */
|
||||||
unsigned int mNumKeys;
|
unsigned int mNumKeys;
|
||||||
|
|
||||||
/** Key frames of the animation. May not be NULL. */
|
/** Key frames of the animation. May not be NULL. */
|
||||||
C_STRUCT aiMeshKey* mKeys;
|
C_STRUCT aiMeshKey* mKeys;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiMeshAnim()
|
aiMeshAnim()
|
||||||
: mNumKeys()
|
: mNumKeys()
|
||||||
, mKeys()
|
, mKeys()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
~aiMeshAnim()
|
~aiMeshAnim()
|
||||||
{
|
{
|
||||||
delete[] mKeys;
|
delete[] mKeys;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
@ -339,63 +339,63 @@ struct aiMeshAnim
|
||||||
* each node affected by the animation a separate series of data is given.*/
|
* each node affected by the animation a separate series of data is given.*/
|
||||||
struct aiAnimation
|
struct aiAnimation
|
||||||
{
|
{
|
||||||
/** The name of the animation. If the modeling package this data was
|
/** The name of the animation. If the modeling package this data was
|
||||||
* exported from does support only a single animation channel, this
|
* exported from does support only a single animation channel, this
|
||||||
* name is usually empty (length is zero). */
|
* name is usually empty (length is zero). */
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Duration of the animation in ticks. */
|
/** Duration of the animation in ticks. */
|
||||||
double mDuration;
|
double mDuration;
|
||||||
|
|
||||||
/** Ticks per second. 0 if not specified in the imported file */
|
/** Ticks per second. 0 if not specified in the imported file */
|
||||||
double mTicksPerSecond;
|
double mTicksPerSecond;
|
||||||
|
|
||||||
/** The number of bone animation channels. Each channel affects
|
/** The number of bone animation channels. Each channel affects
|
||||||
* a single node. */
|
* a single node. */
|
||||||
unsigned int mNumChannels;
|
unsigned int mNumChannels;
|
||||||
|
|
||||||
/** The node animation channels. Each channel affects a single node.
|
/** The node animation channels. Each channel affects a single node.
|
||||||
* The array is mNumChannels in size. */
|
* The array is mNumChannels in size. */
|
||||||
C_STRUCT aiNodeAnim** mChannels;
|
C_STRUCT aiNodeAnim** mChannels;
|
||||||
|
|
||||||
|
|
||||||
/** The number of mesh animation channels. Each channel affects
|
/** The number of mesh animation channels. Each channel affects
|
||||||
* a single mesh and defines vertex-based animation. */
|
* a single mesh and defines vertex-based animation. */
|
||||||
unsigned int mNumMeshChannels;
|
unsigned int mNumMeshChannels;
|
||||||
|
|
||||||
/** The mesh animation channels. Each channel affects a single mesh.
|
/** The mesh animation channels. Each channel affects a single mesh.
|
||||||
* The array is mNumMeshChannels in size. */
|
* The array is mNumMeshChannels in size. */
|
||||||
C_STRUCT aiMeshAnim** mMeshChannels;
|
C_STRUCT aiMeshAnim** mMeshChannels;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiAnimation()
|
aiAnimation()
|
||||||
: mDuration(-1.)
|
: mDuration(-1.)
|
||||||
, mTicksPerSecond()
|
, mTicksPerSecond()
|
||||||
, mNumChannels()
|
, mNumChannels()
|
||||||
, mChannels()
|
, mChannels()
|
||||||
, mNumMeshChannels()
|
, mNumMeshChannels()
|
||||||
, mMeshChannels()
|
, mMeshChannels()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
~aiAnimation()
|
~aiAnimation()
|
||||||
{
|
{
|
||||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||||
if (mNumChannels && mChannels) {
|
if (mNumChannels && mChannels) {
|
||||||
for( unsigned int a = 0; a < mNumChannels; a++) {
|
for( unsigned int a = 0; a < mNumChannels; a++) {
|
||||||
delete mChannels[a];
|
delete mChannels[a];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] mChannels;
|
delete [] mChannels;
|
||||||
}
|
}
|
||||||
if (mNumMeshChannels && mMeshChannels) {
|
if (mNumMeshChannels && mMeshChannels) {
|
||||||
for( unsigned int a = 0; a < mNumMeshChannels; a++) {
|
for( unsigned int a = 0; a < mNumMeshChannels; a++) {
|
||||||
delete mMeshChannels[a];
|
delete mMeshChannels[a];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] mMeshChannels;
|
delete [] mMeshChannels;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -414,65 +414,65 @@ namespace Assimp {
|
||||||
template <typename T>
|
template <typename T>
|
||||||
struct Interpolator
|
struct Interpolator
|
||||||
{
|
{
|
||||||
// ------------------------------------------------------------------
|
// ------------------------------------------------------------------
|
||||||
/** @brief Get the result of the interpolation between a,b.
|
/** @brief Get the result of the interpolation between a,b.
|
||||||
*
|
*
|
||||||
* The interpolation algorithm depends on the type of the operands.
|
* The interpolation algorithm depends on the type of the operands.
|
||||||
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
||||||
* linear interpolation. */
|
* linear interpolation. */
|
||||||
void operator () (T& out,const T& a, const T& b, float d) const {
|
void operator () (T& out,const T& a, const T& b, float d) const {
|
||||||
out = a + (b-a)*d;
|
out = a + (b-a)*d;
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <T>
|
}; // ! Interpolator <T>
|
||||||
|
|
||||||
//! @cond Never
|
//! @cond Never
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiQuaternion> {
|
struct Interpolator <aiQuaternion> {
|
||||||
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
||||||
const aiQuaternion& b, float d) const
|
const aiQuaternion& b, float d) const
|
||||||
{
|
{
|
||||||
aiQuaternion::Interpolate(out,a,b,d);
|
aiQuaternion::Interpolate(out,a,b,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuaternion>
|
}; // ! Interpolator <aiQuaternion>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <unsigned int> {
|
struct Interpolator <unsigned int> {
|
||||||
void operator () (unsigned int& out,unsigned int a,
|
void operator () (unsigned int& out,unsigned int a,
|
||||||
unsigned int b, float d) const
|
unsigned int b, float d) const
|
||||||
{
|
{
|
||||||
out = d>0.5f ? b : a;
|
out = d>0.5f ? b : a;
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuaternion>
|
}; // ! Interpolator <aiQuaternion>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiVectorKey> {
|
struct Interpolator <aiVectorKey> {
|
||||||
void operator () (aiVector3D& out,const aiVectorKey& a,
|
void operator () (aiVector3D& out,const aiVectorKey& a,
|
||||||
const aiVectorKey& b, float d) const
|
const aiVectorKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<aiVector3D> ipl;
|
Interpolator<aiVector3D> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiVectorKey>
|
}; // ! Interpolator <aiVectorKey>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiQuatKey> {
|
struct Interpolator <aiQuatKey> {
|
||||||
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
||||||
const aiQuatKey& b, float d) const
|
const aiQuatKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<aiQuaternion> ipl;
|
Interpolator<aiQuaternion> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuatKey>
|
}; // ! Interpolator <aiQuatKey>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiMeshKey> {
|
struct Interpolator <aiMeshKey> {
|
||||||
void operator () (unsigned int& out, const aiMeshKey& a,
|
void operator () (unsigned int& out, const aiMeshKey& a,
|
||||||
const aiMeshKey& b, float d) const
|
const aiMeshKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<unsigned int> ipl;
|
Interpolator<unsigned int> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuatKey>
|
}; // ! Interpolator <aiQuatKey>
|
||||||
|
|
||||||
//! @endcond
|
//! @endcond
|
||||||
|
|
|
@ -97,120 +97,120 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
struct aiCamera
|
struct aiCamera
|
||||||
{
|
{
|
||||||
/** The name of the camera.
|
/** The name of the camera.
|
||||||
*
|
*
|
||||||
* There must be a node in the scenegraph with the same name.
|
* There must be a node in the scenegraph with the same name.
|
||||||
* This node specifies the position of the camera in the scene
|
* This node specifies the position of the camera in the scene
|
||||||
* hierarchy and can be animated.
|
* hierarchy and can be animated.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Position of the camera relative to the coordinate space
|
/** Position of the camera relative to the coordinate space
|
||||||
* defined by the corresponding node.
|
* defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* The default value is 0|0|0.
|
* The default value is 0|0|0.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mPosition;
|
C_STRUCT aiVector3D mPosition;
|
||||||
|
|
||||||
|
|
||||||
/** 'Up' - vector of the camera coordinate system relative to
|
/** 'Up' - vector of the camera coordinate system relative to
|
||||||
* the coordinate space defined by the corresponding node.
|
* the coordinate space defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* The 'right' vector of the camera coordinate system is
|
* The 'right' vector of the camera coordinate system is
|
||||||
* the cross product of the up and lookAt vectors.
|
* the cross product of the up and lookAt vectors.
|
||||||
* The default value is 0|1|0. The vector
|
* The default value is 0|1|0. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mUp;
|
C_STRUCT aiVector3D mUp;
|
||||||
|
|
||||||
|
|
||||||
/** 'LookAt' - vector of the camera coordinate system relative to
|
/** 'LookAt' - vector of the camera coordinate system relative to
|
||||||
* the coordinate space defined by the corresponding node.
|
* the coordinate space defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* This is the viewing direction of the user.
|
* This is the viewing direction of the user.
|
||||||
* The default value is 0|0|1. The vector
|
* The default value is 0|0|1. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mLookAt;
|
C_STRUCT aiVector3D mLookAt;
|
||||||
|
|
||||||
|
|
||||||
/** Half horizontal field of view angle, in radians.
|
/** Half horizontal field of view angle, in radians.
|
||||||
*
|
*
|
||||||
* The field of view angle is the angle between the center
|
* The field of view angle is the angle between the center
|
||||||
* line of the screen and the left or right border.
|
* line of the screen and the left or right border.
|
||||||
* The default value is 1/4PI.
|
* The default value is 1/4PI.
|
||||||
*/
|
*/
|
||||||
float mHorizontalFOV;
|
float mHorizontalFOV;
|
||||||
|
|
||||||
/** Distance of the near clipping plane from the camera.
|
/** Distance of the near clipping plane from the camera.
|
||||||
*
|
*
|
||||||
* The value may not be 0.f (for arithmetic reasons to prevent
|
* The value may not be 0.f (for arithmetic reasons to prevent
|
||||||
* a division through zero). The default value is 0.1f.
|
* a division through zero). The default value is 0.1f.
|
||||||
*/
|
*/
|
||||||
float mClipPlaneNear;
|
float mClipPlaneNear;
|
||||||
|
|
||||||
/** Distance of the far clipping plane from the camera.
|
/** Distance of the far clipping plane from the camera.
|
||||||
*
|
*
|
||||||
* The far clipping plane must, of course, be further away than the
|
* The far clipping plane must, of course, be further away than the
|
||||||
* near clipping plane. The default value is 1000.f. The ratio
|
* near clipping plane. The default value is 1000.f. The ratio
|
||||||
* between the near and the far plane should not be too
|
* between the near and the far plane should not be too
|
||||||
* large (between 1000-10000 should be ok) to avoid floating-point
|
* large (between 1000-10000 should be ok) to avoid floating-point
|
||||||
* inaccuracies which could lead to z-fighting.
|
* inaccuracies which could lead to z-fighting.
|
||||||
*/
|
*/
|
||||||
float mClipPlaneFar;
|
float mClipPlaneFar;
|
||||||
|
|
||||||
|
|
||||||
/** Screen aspect ratio.
|
/** Screen aspect ratio.
|
||||||
*
|
*
|
||||||
* This is the ration between the width and the height of the
|
* This is the ration between the width and the height of the
|
||||||
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
|
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
|
||||||
* 0 if the aspect ratio is not defined in the source file.
|
* 0 if the aspect ratio is not defined in the source file.
|
||||||
* 0 is also the default value.
|
* 0 is also the default value.
|
||||||
*/
|
*/
|
||||||
float mAspect;
|
float mAspect;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiCamera()
|
aiCamera()
|
||||||
: mUp (0.f,1.f,0.f)
|
: mUp (0.f,1.f,0.f)
|
||||||
, mLookAt (0.f,0.f,1.f)
|
, mLookAt (0.f,0.f,1.f)
|
||||||
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
||||||
, mClipPlaneNear (0.1f)
|
, mClipPlaneNear (0.1f)
|
||||||
, mClipPlaneFar (1000.f)
|
, mClipPlaneFar (1000.f)
|
||||||
, mAspect (0.f)
|
, mAspect (0.f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/** @brief Get a *right-handed* camera matrix from me
|
/** @brief Get a *right-handed* camera matrix from me
|
||||||
* @param out Camera matrix to be filled
|
* @param out Camera matrix to be filled
|
||||||
*/
|
*/
|
||||||
void GetCameraMatrix (aiMatrix4x4& out) const
|
void GetCameraMatrix (aiMatrix4x4& out) const
|
||||||
{
|
{
|
||||||
/** todo: test ... should work, but i'm not absolutely sure */
|
/** todo: test ... should work, but i'm not absolutely sure */
|
||||||
|
|
||||||
/** We don't know whether these vectors are already normalized ...*/
|
/** We don't know whether these vectors are already normalized ...*/
|
||||||
aiVector3D zaxis = mLookAt; zaxis.Normalize();
|
aiVector3D zaxis = mLookAt; zaxis.Normalize();
|
||||||
aiVector3D yaxis = mUp; yaxis.Normalize();
|
aiVector3D yaxis = mUp; yaxis.Normalize();
|
||||||
aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
|
aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
|
||||||
|
|
||||||
out.a4 = -(xaxis * mPosition);
|
out.a4 = -(xaxis * mPosition);
|
||||||
out.b4 = -(yaxis * mPosition);
|
out.b4 = -(yaxis * mPosition);
|
||||||
out.c4 = -(zaxis * mPosition);
|
out.c4 = -(zaxis * mPosition);
|
||||||
|
|
||||||
out.a1 = xaxis.x;
|
out.a1 = xaxis.x;
|
||||||
out.a2 = xaxis.y;
|
out.a2 = xaxis.y;
|
||||||
out.a3 = xaxis.z;
|
out.a3 = xaxis.z;
|
||||||
|
|
||||||
out.b1 = yaxis.x;
|
out.b1 = yaxis.x;
|
||||||
out.b2 = yaxis.y;
|
out.b2 = yaxis.y;
|
||||||
out.b3 = yaxis.z;
|
out.b3 = yaxis.z;
|
||||||
|
|
||||||
out.c1 = zaxis.x;
|
out.c1 = zaxis.x;
|
||||||
out.c2 = zaxis.y;
|
out.c2 = zaxis.y;
|
||||||
out.c3 = zaxis.z;
|
out.c3 = zaxis.z;
|
||||||
|
|
||||||
out.d1 = out.d2 = out.d3 = 0.f;
|
out.d1 = out.d2 = out.d3 = 0.f;
|
||||||
out.d4 = 1.f;
|
out.d4 = 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
|
@ -63,17 +63,17 @@ struct aiFileIO; // aiFileIO.h
|
||||||
*/
|
*/
|
||||||
struct aiExportFormatDesc
|
struct aiExportFormatDesc
|
||||||
{
|
{
|
||||||
/// a short string ID to uniquely identify the export format. Use this ID string to
|
/// a short string ID to uniquely identify the export format. Use this ID string to
|
||||||
/// specify which file format you want to export to when calling #aiExportScene().
|
/// specify which file format you want to export to when calling #aiExportScene().
|
||||||
/// Example: "dae" or "obj"
|
/// Example: "dae" or "obj"
|
||||||
const char* id;
|
const char* id;
|
||||||
|
|
||||||
/// A short description of the file format to present to users. Useful if you want
|
/// A short description of the file format to present to users. Useful if you want
|
||||||
/// to allow the user to select an export format.
|
/// to allow the user to select an export format.
|
||||||
const char* description;
|
const char* description;
|
||||||
|
|
||||||
/// Recommended file extension for the exported file in lower case.
|
/// Recommended file extension for the exported file in lower case.
|
||||||
const char* fileExtension;
|
const char* fileExtension;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -104,7 +104,7 @@ ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size
|
||||||
* delete it again.
|
* delete it again.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
|
ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
|
||||||
C_STRUCT aiScene** pOut);
|
C_STRUCT aiScene** pOut);
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -151,9 +151,9 @@ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
|
||||||
* imported scene.
|
* imported scene.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
|
ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
|
||||||
const char* pFormatId,
|
const char* pFormatId,
|
||||||
const char* pFileName,
|
const char* pFileName,
|
||||||
unsigned int pPreprocessing);
|
unsigned int pPreprocessing);
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -172,10 +172,10 @@ ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
|
||||||
* imported scene.
|
* imported scene.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
||||||
const char* pFormatId,
|
const char* pFormatId,
|
||||||
const char* pFileName,
|
const char* pFileName,
|
||||||
C_STRUCT aiFileIO* pIO,
|
C_STRUCT aiFileIO* pIO,
|
||||||
unsigned int pPreprocessing );
|
unsigned int pPreprocessing );
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -190,39 +190,39 @@ ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
||||||
*/
|
*/
|
||||||
struct aiExportDataBlob
|
struct aiExportDataBlob
|
||||||
{
|
{
|
||||||
/// Size of the data in bytes
|
/// Size of the data in bytes
|
||||||
size_t size;
|
size_t size;
|
||||||
|
|
||||||
/// The data.
|
/// The data.
|
||||||
void* data;
|
void* data;
|
||||||
|
|
||||||
/** Name of the blob. An empty string always
|
/** Name of the blob. An empty string always
|
||||||
indicates the first (and primary) blob,
|
indicates the first (and primary) blob,
|
||||||
which contains the actual file data.
|
which contains the actual file data.
|
||||||
Any other blobs are auxiliary files produced
|
Any other blobs are auxiliary files produced
|
||||||
by exporters (i.e. material files). Existence
|
by exporters (i.e. material files). Existence
|
||||||
of such files depends on the file format. Most
|
of such files depends on the file format. Most
|
||||||
formats don't split assets across multiple files.
|
formats don't split assets across multiple files.
|
||||||
|
|
||||||
If used, blob names usually contain the file
|
If used, blob names usually contain the file
|
||||||
extension that should be used when writing
|
extension that should be used when writing
|
||||||
the data to disc.
|
the data to disc.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString name;
|
C_STRUCT aiString name;
|
||||||
|
|
||||||
/** Pointer to the next blob in the chain or NULL if there is none. */
|
/** Pointer to the next blob in the chain or NULL if there is none. */
|
||||||
C_STRUCT aiExportDataBlob * next;
|
C_STRUCT aiExportDataBlob * next;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/// Default constructor
|
/// Default constructor
|
||||||
aiExportDataBlob() { size = 0; data = next = NULL; }
|
aiExportDataBlob() { size = 0; data = next = NULL; }
|
||||||
/// Releases the data
|
/// Releases the data
|
||||||
~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
|
~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// no copying
|
// no copying
|
||||||
aiExportDataBlob(const aiExportDataBlob& );
|
aiExportDataBlob(const aiExportDataBlob& );
|
||||||
aiExportDataBlob& operator= (const aiExportDataBlob& );
|
aiExportDataBlob& operator= (const aiExportDataBlob& );
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -75,16 +75,16 @@ typedef char* aiUserData;
|
||||||
* or memory locations. */
|
* or memory locations. */
|
||||||
struct aiFileIO
|
struct aiFileIO
|
||||||
{
|
{
|
||||||
/** Function used to open a new file
|
/** Function used to open a new file
|
||||||
*/
|
*/
|
||||||
aiFileOpenProc OpenProc;
|
aiFileOpenProc OpenProc;
|
||||||
|
|
||||||
/** Function used to close an existing file
|
/** Function used to close an existing file
|
||||||
*/
|
*/
|
||||||
aiFileCloseProc CloseProc;
|
aiFileCloseProc CloseProc;
|
||||||
|
|
||||||
/** User-defined, opaque data */
|
/** User-defined, opaque data */
|
||||||
aiUserData UserData;
|
aiUserData UserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
@ -99,34 +99,34 @@ struct aiFileIO
|
||||||
* such as ZIP archives or memory locations. */
|
* such as ZIP archives or memory locations. */
|
||||||
struct aiFile
|
struct aiFile
|
||||||
{
|
{
|
||||||
/** Callback to read from a file */
|
/** Callback to read from a file */
|
||||||
aiFileReadProc ReadProc;
|
aiFileReadProc ReadProc;
|
||||||
|
|
||||||
/** Callback to write to a file */
|
/** Callback to write to a file */
|
||||||
aiFileWriteProc WriteProc;
|
aiFileWriteProc WriteProc;
|
||||||
|
|
||||||
/** Callback to retrieve the current position of
|
/** Callback to retrieve the current position of
|
||||||
* the file cursor (ftell())
|
* the file cursor (ftell())
|
||||||
*/
|
*/
|
||||||
aiFileTellProc TellProc;
|
aiFileTellProc TellProc;
|
||||||
|
|
||||||
/** Callback to retrieve the size of the file,
|
/** Callback to retrieve the size of the file,
|
||||||
* in bytes
|
* in bytes
|
||||||
*/
|
*/
|
||||||
aiFileTellProc FileSizeProc;
|
aiFileTellProc FileSizeProc;
|
||||||
|
|
||||||
/** Callback to set the current position
|
/** Callback to set the current position
|
||||||
* of the file cursor (fseek())
|
* of the file cursor (fseek())
|
||||||
*/
|
*/
|
||||||
aiFileSeek SeekProc;
|
aiFileSeek SeekProc;
|
||||||
|
|
||||||
/** Callback to flush the file contents
|
/** Callback to flush the file contents
|
||||||
*/
|
*/
|
||||||
aiFileFlushProc FlushProc;
|
aiFileFlushProc FlushProc;
|
||||||
|
|
||||||
/** User-defined, opaque data
|
/** User-defined, opaque data
|
||||||
*/
|
*/
|
||||||
aiUserData UserData;
|
aiUserData UserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -64,11 +64,11 @@ typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */)
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
struct aiLogStream
|
struct aiLogStream
|
||||||
{
|
{
|
||||||
/** callback to be called */
|
/** callback to be called */
|
||||||
aiLogStreamCallback callback;
|
aiLogStreamCallback callback;
|
||||||
|
|
||||||
/** user data to be passed to the callback */
|
/** user data to be passed to the callback */
|
||||||
char* user;
|
char* user;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -108,8 +108,8 @@ typedef int aiBool;
|
||||||
* @return Pointer to the imported data or NULL if the import failed.
|
* @return Pointer to the imported data or NULL if the import failed.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiImportFile(
|
ASSIMP_API const C_STRUCT aiScene* aiImportFile(
|
||||||
const char* pFile,
|
const char* pFile,
|
||||||
unsigned int pFlags);
|
unsigned int pFlags);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Reads the given file using user-defined I/O functions and returns
|
/** Reads the given file using user-defined I/O functions and returns
|
||||||
|
@ -133,9 +133,9 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFile(
|
||||||
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
* @note Include <aiFileIO.h> for the definition of #aiFileIO.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
|
ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
|
||||||
const char* pFile,
|
const char* pFile,
|
||||||
unsigned int pFlags,
|
unsigned int pFlags,
|
||||||
C_STRUCT aiFileIO* pFS);
|
C_STRUCT aiFileIO* pFS);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
|
/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
|
||||||
|
@ -154,10 +154,10 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
|
||||||
* @see aiImportFileEx
|
* @see aiImportFileEx
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
|
ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
|
||||||
const char* pFile,
|
const char* pFile,
|
||||||
unsigned int pFlags,
|
unsigned int pFlags,
|
||||||
C_STRUCT aiFileIO* pFS,
|
C_STRUCT aiFileIO* pFS,
|
||||||
const C_STRUCT aiPropertyStore* pProps);
|
const C_STRUCT aiPropertyStore* pProps);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Reads the given file from a given memory buffer,
|
/** Reads the given file from a given memory buffer,
|
||||||
|
@ -191,10 +191,10 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
|
||||||
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
|
* the regular aiImportFileEx()/aiImportFileExWithProperties() API.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
|
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
|
||||||
const char* pBuffer,
|
const char* pBuffer,
|
||||||
unsigned int pLength,
|
unsigned int pLength,
|
||||||
unsigned int pFlags,
|
unsigned int pFlags,
|
||||||
const char* pHint);
|
const char* pHint);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
|
/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
|
||||||
|
@ -225,11 +225,11 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
|
||||||
* @see aiImportFileFromMemory
|
* @see aiImportFileFromMemory
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
||||||
const char* pBuffer,
|
const char* pBuffer,
|
||||||
unsigned int pLength,
|
unsigned int pLength,
|
||||||
unsigned int pFlags,
|
unsigned int pFlags,
|
||||||
const char* pHint,
|
const char* pHint,
|
||||||
const C_STRUCT aiPropertyStore* pProps);
|
const C_STRUCT aiPropertyStore* pProps);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Apply post-processing to an already-imported scene.
|
/** Apply post-processing to an already-imported scene.
|
||||||
|
@ -247,8 +247,8 @@ ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
|
||||||
* which can actually cause the scene to be reset to NULL.
|
* which can actually cause the scene to be reset to NULL.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
|
ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
|
||||||
const C_STRUCT aiScene* pScene,
|
const C_STRUCT aiScene* pScene,
|
||||||
unsigned int pFlags);
|
unsigned int pFlags);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get one of the predefine log streams. This is the quick'n'easy solution to
|
/** Get one of the predefine log streams. This is the quick'n'easy solution to
|
||||||
|
@ -271,8 +271,8 @@ ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
|
||||||
* @return The log stream. callback is set to NULL if something went wrong.
|
* @return The log stream. callback is set to NULL if something went wrong.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
|
ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
|
||||||
C_ENUM aiDefaultLogStream pStreams,
|
C_ENUM aiDefaultLogStream pStreams,
|
||||||
const char* file);
|
const char* file);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Attach a custom log stream to the libraries' logging system.
|
/** Attach a custom log stream to the libraries' logging system.
|
||||||
|
@ -285,7 +285,7 @@ ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
|
||||||
* Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
|
* Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiAttachLogStream(
|
ASSIMP_API void aiAttachLogStream(
|
||||||
const C_STRUCT aiLogStream* stream);
|
const C_STRUCT aiLogStream* stream);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Enable verbose logging. Verbose logging includes debug-related stuff and
|
/** Enable verbose logging. Verbose logging includes debug-related stuff and
|
||||||
|
@ -306,7 +306,7 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d);
|
||||||
* @see aiDetachAllLogStreams
|
* @see aiDetachAllLogStreams
|
||||||
*/
|
*/
|
||||||
ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
|
ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
|
||||||
const C_STRUCT aiLogStream* stream);
|
const C_STRUCT aiLogStream* stream);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Detach all active log streams from the libraries' logging system.
|
/** Detach all active log streams from the libraries' logging system.
|
||||||
|
@ -325,7 +325,7 @@ ASSIMP_API void aiDetachAllLogStreams(void);
|
||||||
* @param pScene The imported data to release. NULL is a valid value.
|
* @param pScene The imported data to release. NULL is a valid value.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiReleaseImport(
|
ASSIMP_API void aiReleaseImport(
|
||||||
const C_STRUCT aiScene* pScene);
|
const C_STRUCT aiScene* pScene);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Returns the error text of the last failed import process.
|
/** Returns the error text of the last failed import process.
|
||||||
|
@ -344,7 +344,7 @@ ASSIMP_API const char* aiGetErrorString();
|
||||||
* @return AI_TRUE if the file extension is supported.
|
* @return AI_TRUE if the file extension is supported.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API aiBool aiIsExtensionSupported(
|
ASSIMP_API aiBool aiIsExtensionSupported(
|
||||||
const char* szExtension);
|
const char* szExtension);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get a list of all file extensions supported by ASSIMP.
|
/** Get a list of all file extensions supported by ASSIMP.
|
||||||
|
@ -355,7 +355,7 @@ ASSIMP_API aiBool aiIsExtensionSupported(
|
||||||
* Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
|
* Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiGetExtensionList(
|
ASSIMP_API void aiGetExtensionList(
|
||||||
C_STRUCT aiString* szOut);
|
C_STRUCT aiString* szOut);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get the approximated storage required by an imported asset
|
/** Get the approximated storage required by an imported asset
|
||||||
|
@ -363,8 +363,8 @@ ASSIMP_API void aiGetExtensionList(
|
||||||
* @param in Data structure to be filled.
|
* @param in Data structure to be filled.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiGetMemoryRequirements(
|
ASSIMP_API void aiGetMemoryRequirements(
|
||||||
const C_STRUCT aiScene* pIn,
|
const C_STRUCT aiScene* pIn,
|
||||||
C_STRUCT aiMemoryInfo* in);
|
C_STRUCT aiMemoryInfo* in);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -395,9 +395,9 @@ ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
|
||||||
* @param value New value for the property
|
* @param value New value for the property
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiSetImportPropertyInteger(
|
ASSIMP_API void aiSetImportPropertyInteger(
|
||||||
C_STRUCT aiPropertyStore* store,
|
C_STRUCT aiPropertyStore* store,
|
||||||
const char* szName,
|
const char* szName,
|
||||||
int value);
|
int value);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Set a floating-point property.
|
/** Set a floating-point property.
|
||||||
|
@ -412,9 +412,9 @@ ASSIMP_API void aiSetImportPropertyInteger(
|
||||||
* @param value New value for the property
|
* @param value New value for the property
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiSetImportPropertyFloat(
|
ASSIMP_API void aiSetImportPropertyFloat(
|
||||||
C_STRUCT aiPropertyStore* store,
|
C_STRUCT aiPropertyStore* store,
|
||||||
const char* szName,
|
const char* szName,
|
||||||
float value);
|
float value);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Set a string property.
|
/** Set a string property.
|
||||||
|
@ -429,9 +429,9 @@ ASSIMP_API void aiSetImportPropertyFloat(
|
||||||
* @param st New value for the property
|
* @param st New value for the property
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiSetImportPropertyString(
|
ASSIMP_API void aiSetImportPropertyString(
|
||||||
C_STRUCT aiPropertyStore* store,
|
C_STRUCT aiPropertyStore* store,
|
||||||
const char* szName,
|
const char* szName,
|
||||||
const C_STRUCT aiString* st);
|
const C_STRUCT aiString* st);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Set a matrix property.
|
/** Set a matrix property.
|
||||||
|
@ -446,9 +446,9 @@ ASSIMP_API void aiSetImportPropertyString(
|
||||||
* @param mat New value for the property
|
* @param mat New value for the property
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiSetImportPropertyMatrix(
|
ASSIMP_API void aiSetImportPropertyMatrix(
|
||||||
C_STRUCT aiPropertyStore* store,
|
C_STRUCT aiPropertyStore* store,
|
||||||
const char* szName,
|
const char* szName,
|
||||||
const C_STRUCT aiMatrix4x4* mat);
|
const C_STRUCT aiMatrix4x4* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Construct a quaternion from a 3x3 rotation matrix.
|
/** Construct a quaternion from a 3x3 rotation matrix.
|
||||||
|
@ -457,8 +457,8 @@ ASSIMP_API void aiSetImportPropertyMatrix(
|
||||||
* @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
|
* @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiCreateQuaternionFromMatrix(
|
ASSIMP_API void aiCreateQuaternionFromMatrix(
|
||||||
C_STRUCT aiQuaternion* quat,
|
C_STRUCT aiQuaternion* quat,
|
||||||
const C_STRUCT aiMatrix3x3* mat);
|
const C_STRUCT aiMatrix3x3* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Decompose a transformation matrix into its rotational, translational and
|
/** Decompose a transformation matrix into its rotational, translational and
|
||||||
|
@ -471,24 +471,24 @@ ASSIMP_API void aiCreateQuaternionFromMatrix(
|
||||||
* @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
|
* @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiDecomposeMatrix(
|
ASSIMP_API void aiDecomposeMatrix(
|
||||||
const C_STRUCT aiMatrix4x4* mat,
|
const C_STRUCT aiMatrix4x4* mat,
|
||||||
C_STRUCT aiVector3D* scaling,
|
C_STRUCT aiVector3D* scaling,
|
||||||
C_STRUCT aiQuaternion* rotation,
|
C_STRUCT aiQuaternion* rotation,
|
||||||
C_STRUCT aiVector3D* position);
|
C_STRUCT aiVector3D* position);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Transpose a 4x4 matrix.
|
/** Transpose a 4x4 matrix.
|
||||||
* @param mat Pointer to the matrix to be transposed
|
* @param mat Pointer to the matrix to be transposed
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiTransposeMatrix4(
|
ASSIMP_API void aiTransposeMatrix4(
|
||||||
C_STRUCT aiMatrix4x4* mat);
|
C_STRUCT aiMatrix4x4* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Transpose a 3x3 matrix.
|
/** Transpose a 3x3 matrix.
|
||||||
* @param mat Pointer to the matrix to be transposed
|
* @param mat Pointer to the matrix to be transposed
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiTransposeMatrix3(
|
ASSIMP_API void aiTransposeMatrix3(
|
||||||
C_STRUCT aiMatrix3x3* mat);
|
C_STRUCT aiMatrix3x3* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Transform a vector by a 3x3 matrix
|
/** Transform a vector by a 3x3 matrix
|
||||||
|
@ -496,8 +496,8 @@ ASSIMP_API void aiTransposeMatrix3(
|
||||||
* @param mat Matrix to transform the vector with.
|
* @param mat Matrix to transform the vector with.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiTransformVecByMatrix3(
|
ASSIMP_API void aiTransformVecByMatrix3(
|
||||||
C_STRUCT aiVector3D* vec,
|
C_STRUCT aiVector3D* vec,
|
||||||
const C_STRUCT aiMatrix3x3* mat);
|
const C_STRUCT aiMatrix3x3* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Transform a vector by a 4x4 matrix
|
/** Transform a vector by a 4x4 matrix
|
||||||
|
@ -505,8 +505,8 @@ ASSIMP_API void aiTransformVecByMatrix3(
|
||||||
* @param mat Matrix to transform the vector with.
|
* @param mat Matrix to transform the vector with.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiTransformVecByMatrix4(
|
ASSIMP_API void aiTransformVecByMatrix4(
|
||||||
C_STRUCT aiVector3D* vec,
|
C_STRUCT aiVector3D* vec,
|
||||||
const C_STRUCT aiMatrix4x4* mat);
|
const C_STRUCT aiMatrix4x4* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Multiply two 4x4 matrices.
|
/** Multiply two 4x4 matrices.
|
||||||
|
@ -514,8 +514,8 @@ ASSIMP_API void aiTransformVecByMatrix4(
|
||||||
* @param src Matrix to be multiplied with 'dst'.
|
* @param src Matrix to be multiplied with 'dst'.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiMultiplyMatrix4(
|
ASSIMP_API void aiMultiplyMatrix4(
|
||||||
C_STRUCT aiMatrix4x4* dst,
|
C_STRUCT aiMatrix4x4* dst,
|
||||||
const C_STRUCT aiMatrix4x4* src);
|
const C_STRUCT aiMatrix4x4* src);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Multiply two 3x3 matrices.
|
/** Multiply two 3x3 matrices.
|
||||||
|
@ -523,22 +523,22 @@ ASSIMP_API void aiMultiplyMatrix4(
|
||||||
* @param src Matrix to be multiplied with 'dst'.
|
* @param src Matrix to be multiplied with 'dst'.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiMultiplyMatrix3(
|
ASSIMP_API void aiMultiplyMatrix3(
|
||||||
C_STRUCT aiMatrix3x3* dst,
|
C_STRUCT aiMatrix3x3* dst,
|
||||||
const C_STRUCT aiMatrix3x3* src);
|
const C_STRUCT aiMatrix3x3* src);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get a 3x3 identity matrix.
|
/** Get a 3x3 identity matrix.
|
||||||
* @param mat Matrix to receive its personal identity
|
* @param mat Matrix to receive its personal identity
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiIdentityMatrix3(
|
ASSIMP_API void aiIdentityMatrix3(
|
||||||
C_STRUCT aiMatrix3x3* mat);
|
C_STRUCT aiMatrix3x3* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get a 4x4 identity matrix.
|
/** Get a 4x4 identity matrix.
|
||||||
* @param mat Matrix to receive its personal identity
|
* @param mat Matrix to receive its personal identity
|
||||||
*/
|
*/
|
||||||
ASSIMP_API void aiIdentityMatrix4(
|
ASSIMP_API void aiIdentityMatrix4(
|
||||||
C_STRUCT aiMatrix4x4* mat);
|
C_STRUCT aiMatrix4x4* mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Returns the number of import file formats available in the current Assimp build.
|
/** Returns the number of import file formats available in the current Assimp build.
|
||||||
|
|
|
@ -56,37 +56,37 @@ template <typename TReal>
|
||||||
class aiColor4t
|
class aiColor4t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
aiColor4t () : r(), g(), b(), a() {}
|
aiColor4t () : r(), g(), b(), a() {}
|
||||||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||||
: r(_r), g(_g), b(_b), a(_a) {}
|
: r(_r), g(_g), b(_b), a(_a) {}
|
||||||
aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||||
aiColor4t (const aiColor4t& o)
|
aiColor4t (const aiColor4t& o)
|
||||||
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// combined operators
|
// combined operators
|
||||||
const aiColor4t& operator += (const aiColor4t& o);
|
const aiColor4t& operator += (const aiColor4t& o);
|
||||||
const aiColor4t& operator -= (const aiColor4t& o);
|
const aiColor4t& operator -= (const aiColor4t& o);
|
||||||
const aiColor4t& operator *= (TReal f);
|
const aiColor4t& operator *= (TReal f);
|
||||||
const aiColor4t& operator /= (TReal f);
|
const aiColor4t& operator /= (TReal f);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// comparison
|
// comparison
|
||||||
bool operator == (const aiColor4t& other) const;
|
bool operator == (const aiColor4t& other) const;
|
||||||
bool operator != (const aiColor4t& other) const;
|
bool operator != (const aiColor4t& other) const;
|
||||||
bool operator < (const aiColor4t& other) const;
|
bool operator < (const aiColor4t& other) const;
|
||||||
|
|
||||||
// color tuple access, rgba order
|
// color tuple access, rgba order
|
||||||
inline TReal operator[](unsigned int i) const;
|
inline TReal operator[](unsigned int i) const;
|
||||||
inline TReal& operator[](unsigned int i);
|
inline TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
/** check whether a color is (close to) black */
|
/** check whether a color is (close to) black */
|
||||||
inline bool IsBlack() const;
|
inline bool IsBlack() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// Red, green, blue and alpha color values
|
// Red, green, blue and alpha color values
|
||||||
TReal r, g, b, a;
|
TReal r, g, b, a;
|
||||||
} PACK_STRUCT; // !struct aiColor4D
|
} PACK_STRUCT; // !struct aiColor4D
|
||||||
|
|
||||||
typedef aiColor4t<float> aiColor4D;
|
typedef aiColor4t<float> aiColor4D;
|
||||||
|
@ -94,7 +94,7 @@ typedef aiColor4t<float> aiColor4D;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiColor4D {
|
struct aiColor4D {
|
||||||
float r, g, b, a;
|
float r, g, b, a;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
|
@ -51,131 +51,131 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
||||||
r += o.r; g += o.g; b += o.b; a += o.a;
|
r += o.r; g += o.g; b += o.b; a += o.a;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
||||||
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
||||||
r *= f; g *= f; b *= f; a *= f;
|
r *= f; g *= f; b *= f; a *= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
||||||
r /= f; g /= f; b /= f; a /= f;
|
r /= f; g /= f; b /= f; a /= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
||||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
||||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||||
return r < other.r || (
|
return r < other.r || (
|
||||||
r == other.r && (
|
r == other.r && (
|
||||||
g < other.g || (
|
g < other.g || (
|
||||||
g == other.g && (
|
g == other.g && (
|
||||||
b < other.b || (
|
b < other.b || (
|
||||||
b == other.b && (
|
b == other.b && (
|
||||||
a < other.a
|
a < other.a
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
|
return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>(f,f,f,f)/v;
|
return aiColor4t<TReal>(f,f,f,f)/v;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiColor4t<TReal> :: IsBlack() const {
|
inline bool aiColor4t<TReal> :: IsBlack() const {
|
||||||
// The alpha component doesn't care here. black is black.
|
// The alpha component doesn't care here. black is black.
|
||||||
static const TReal epsilon = 10e-3f;
|
static const TReal epsilon = 10e-3f;
|
||||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
|
@ -75,7 +75,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* Property type: bool. Default value: false.
|
* Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_GLOB_MEASURE_TIME \
|
#define AI_CONFIG_GLOB_MEASURE_TIME \
|
||||||
"GLOB_MEASURE_TIME"
|
"GLOB_MEASURE_TIME"
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -87,7 +87,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
|
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
|
||||||
"IMPORT_NO_SKELETON_MESHES"
|
"IMPORT_NO_SKELETON_MESHES"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -108,7 +108,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* Property type: int, default value: -1.
|
* Property type: int, default value: -1.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_GLOB_MULTITHREADING \
|
#define AI_CONFIG_GLOB_MULTITHREADING \
|
||||||
"GLOB_MULTITHREADING"
|
"GLOB_MULTITHREADING"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ###########################################################################
|
// ###########################################################################
|
||||||
|
@ -127,12 +127,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
||||||
"PP_SBBC_MAX_BONES"
|
"PP_SBBC_MAX_BONES"
|
||||||
|
|
||||||
|
|
||||||
// default limit for bone count
|
// default limit for bone count
|
||||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||||
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
@ -145,7 +145,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* Property type: float. Default value: 45 degrees
|
* Property type: float. Default value: 45 degrees
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
|
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
|
||||||
"PP_CT_MAX_SMOOTHING_ANGLE"
|
"PP_CT_MAX_SMOOTHING_ANGLE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Source UV channel for tangent space computation.
|
/** @brief Source UV channel for tangent space computation.
|
||||||
|
@ -155,7 +155,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
|
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
|
||||||
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Specifies the maximum angle that may be between two face normals
|
/** @brief Specifies the maximum angle that may be between two face normals
|
||||||
|
@ -170,7 +170,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* the output quality may be reduced.
|
* the output quality may be reduced.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
|
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
|
||||||
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -183,8 +183,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* a default palette (from Quake 1) is used.
|
* a default palette (from Quake 1) is used.
|
||||||
* Property type: string.
|
* Property type: string.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
||||||
"IMPORT_MDL_COLORMAP"
|
"IMPORT_MDL_COLORMAP"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
|
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
|
||||||
|
@ -205,8 +205,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||||
* Material names are case sensitive.
|
* Material names are case sensitive.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
||||||
"PP_RRM_EXCLUDE_LIST"
|
"PP_RRM_EXCLUDE_LIST"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
||||||
|
@ -220,8 +220,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* any transformations.
|
* any transformations.
|
||||||
* Property type: bool. Default value: false.
|
* Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
||||||
"PP_PTV_KEEP_HIERARCHY"
|
"PP_PTV_KEEP_HIERARCHY"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
||||||
|
@ -230,8 +230,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* meshes are scaled appropriately (uniformly of course!).
|
* meshes are scaled appropriately (uniformly of course!).
|
||||||
* This might be useful if you don't know the spatial dimension of the input
|
* This might be useful if you don't know the spatial dimension of the input
|
||||||
* data*/
|
* data*/
|
||||||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||||
"PP_PTV_NORMALIZE"
|
"PP_PTV_NORMALIZE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||||
|
@ -239,8 +239,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* transforming vertices.
|
* transforming vertices.
|
||||||
* Property type: bool. Default value: false.
|
* Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||||
|
@ -249,8 +249,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* of the transformation matrix.
|
* of the transformation matrix.
|
||||||
* Property type: aiMatrix4x4.
|
* Property type: aiMatrix4x4.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||||
"PP_PTV_ROOT_TRANSFORMATION"
|
"PP_PTV_ROOT_TRANSFORMATION"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_FindDegenerates step to
|
/** @brief Configures the #aiProcess_FindDegenerates step to
|
||||||
|
@ -263,7 +263,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* Property type: bool. Default value: false.
|
* Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_FD_REMOVE \
|
#define AI_CONFIG_PP_FD_REMOVE \
|
||||||
"PP_FD_REMOVE"
|
"PP_FD_REMOVE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
|
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
|
||||||
|
@ -283,8 +283,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||||
* Node names are case sensitive.
|
* Node names are case sensitive.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
||||||
"PP_OG_EXCLUDE_LIST"
|
"PP_OG_EXCLUDE_LIST"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set the maximum number of triangles in a mesh.
|
/** @brief Set the maximum number of triangles in a mesh.
|
||||||
|
@ -294,12 +294,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
|
* @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
|
||||||
* Property type: integer.
|
* Property type: integer.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
|
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
|
||||||
"PP_SLM_TRIANGLE_LIMIT"
|
"PP_SLM_TRIANGLE_LIMIT"
|
||||||
|
|
||||||
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
|
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
|
||||||
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
|
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
|
||||||
# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -311,11 +311,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* Property type: integer.
|
* Property type: integer.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
|
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
|
||||||
"PP_SLM_VERTEX_LIMIT"
|
"PP_SLM_VERTEX_LIMIT"
|
||||||
|
|
||||||
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
|
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
|
||||||
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
|
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
|
||||||
# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -324,12 +324,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
|
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
|
||||||
* @note The default value is AI_LBW_MAX_WEIGHTS
|
* @note The default value is AI_LBW_MAX_WEIGHTS
|
||||||
* Property type: integer.*/
|
* Property type: integer.*/
|
||||||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
||||||
"PP_LBW_MAX_WEIGHTS"
|
"PP_LBW_MAX_WEIGHTS"
|
||||||
|
|
||||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||||
# define AI_LMW_MAX_WEIGHTS 0x4
|
# define AI_LMW_MAX_WEIGHTS 0x4
|
||||||
#endif // !! AI_LMW_MAX_WEIGHTS
|
#endif // !! AI_LMW_MAX_WEIGHTS
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -339,11 +339,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @note The default value is AI_DEBONE_THRESHOLD
|
* @note The default value is AI_DEBONE_THRESHOLD
|
||||||
* Property type: float.*/
|
* Property type: float.*/
|
||||||
#define AI_CONFIG_PP_DB_THRESHOLD \
|
#define AI_CONFIG_PP_DB_THRESHOLD \
|
||||||
"PP_DB_THRESHOLD"
|
"PP_DB_THRESHOLD"
|
||||||
|
|
||||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||||
#if (!defined AI_DEBONE_THRESHOLD)
|
#if (!defined AI_DEBONE_THRESHOLD)
|
||||||
# define AI_DEBONE_THRESHOLD 1.0f
|
# define AI_DEBONE_THRESHOLD 1.0f
|
||||||
#endif // !! AI_DEBONE_THRESHOLD
|
#endif // !! AI_DEBONE_THRESHOLD
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -353,12 +353,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @note The default value is 0
|
* @note The default value is 0
|
||||||
* Property type: bool.*/
|
* Property type: bool.*/
|
||||||
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
|
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
|
||||||
"PP_DB_ALL_OR_NONE"
|
"PP_DB_ALL_OR_NONE"
|
||||||
|
|
||||||
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
|
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
|
||||||
*/
|
*/
|
||||||
#ifndef PP_ICL_PTCACHE_SIZE
|
#ifndef PP_ICL_PTCACHE_SIZE
|
||||||
# define PP_ICL_PTCACHE_SIZE 12
|
# define PP_ICL_PTCACHE_SIZE 12
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -372,7 +372,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* performance improvements for most nVidia/AMD cards since 2002.
|
* performance improvements for most nVidia/AMD cards since 2002.
|
||||||
* Property type: integer.
|
* Property type: integer.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
||||||
|
@ -382,63 +382,63 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
enum aiComponent
|
enum aiComponent
|
||||||
{
|
{
|
||||||
/** Normal vectors */
|
/** Normal vectors */
|
||||||
#ifdef SWIG
|
#ifdef SWIG
|
||||||
aiComponent_NORMALS = 0x2,
|
aiComponent_NORMALS = 0x2,
|
||||||
#else
|
#else
|
||||||
aiComponent_NORMALS = 0x2u,
|
aiComponent_NORMALS = 0x2u,
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/** Tangents and bitangents go always together ... */
|
/** Tangents and bitangents go always together ... */
|
||||||
#ifdef SWIG
|
#ifdef SWIG
|
||||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
|
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
|
||||||
#else
|
#else
|
||||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/** ALL color sets
|
/** ALL color sets
|
||||||
* Use aiComponent_COLORn(N) to specify the N'th set */
|
* Use aiComponent_COLORn(N) to specify the N'th set */
|
||||||
aiComponent_COLORS = 0x8,
|
aiComponent_COLORS = 0x8,
|
||||||
|
|
||||||
/** ALL texture UV sets
|
/** ALL texture UV sets
|
||||||
* aiComponent_TEXCOORDn(N) to specify the N'th set */
|
* aiComponent_TEXCOORDn(N) to specify the N'th set */
|
||||||
aiComponent_TEXCOORDS = 0x10,
|
aiComponent_TEXCOORDS = 0x10,
|
||||||
|
|
||||||
/** Removes all bone weights from all meshes.
|
/** Removes all bone weights from all meshes.
|
||||||
* The scenegraph nodes corresponding to the bones are NOT removed.
|
* The scenegraph nodes corresponding to the bones are NOT removed.
|
||||||
* use the #aiProcess_OptimizeGraph step to do this */
|
* use the #aiProcess_OptimizeGraph step to do this */
|
||||||
aiComponent_BONEWEIGHTS = 0x20,
|
aiComponent_BONEWEIGHTS = 0x20,
|
||||||
|
|
||||||
/** Removes all node animations (aiScene::mAnimations).
|
/** Removes all node animations (aiScene::mAnimations).
|
||||||
* The corresponding scenegraph nodes are NOT removed.
|
* The corresponding scenegraph nodes are NOT removed.
|
||||||
* use the #aiProcess_OptimizeGraph step to do this */
|
* use the #aiProcess_OptimizeGraph step to do this */
|
||||||
aiComponent_ANIMATIONS = 0x40,
|
aiComponent_ANIMATIONS = 0x40,
|
||||||
|
|
||||||
/** Removes all embedded textures (aiScene::mTextures) */
|
/** Removes all embedded textures (aiScene::mTextures) */
|
||||||
aiComponent_TEXTURES = 0x80,
|
aiComponent_TEXTURES = 0x80,
|
||||||
|
|
||||||
/** Removes all light sources (aiScene::mLights).
|
/** Removes all light sources (aiScene::mLights).
|
||||||
* The corresponding scenegraph nodes are NOT removed.
|
* The corresponding scenegraph nodes are NOT removed.
|
||||||
* use the #aiProcess_OptimizeGraph step to do this */
|
* use the #aiProcess_OptimizeGraph step to do this */
|
||||||
aiComponent_LIGHTS = 0x100,
|
aiComponent_LIGHTS = 0x100,
|
||||||
|
|
||||||
/** Removes all cameras (aiScene::mCameras).
|
/** Removes all cameras (aiScene::mCameras).
|
||||||
* The corresponding scenegraph nodes are NOT removed.
|
* The corresponding scenegraph nodes are NOT removed.
|
||||||
* use the #aiProcess_OptimizeGraph step to do this */
|
* use the #aiProcess_OptimizeGraph step to do this */
|
||||||
aiComponent_CAMERAS = 0x200,
|
aiComponent_CAMERAS = 0x200,
|
||||||
|
|
||||||
/** Removes all meshes (aiScene::mMeshes). */
|
/** Removes all meshes (aiScene::mMeshes). */
|
||||||
aiComponent_MESHES = 0x400,
|
aiComponent_MESHES = 0x400,
|
||||||
|
|
||||||
/** Removes all materials. One default material will
|
/** Removes all materials. One default material will
|
||||||
* be generated, so aiScene::mNumMaterials will be 1. */
|
* be generated, so aiScene::mNumMaterials will be 1. */
|
||||||
aiComponent_MATERIALS = 0x800,
|
aiComponent_MATERIALS = 0x800,
|
||||||
|
|
||||||
|
|
||||||
/** This value is not used. It is just there to force the
|
/** This value is not used. It is just there to force the
|
||||||
* compiler to map this enum to a 32 Bit integer. */
|
* compiler to map this enum to a 32 Bit integer. */
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiComponent_Force32Bit = 0x9fffffff
|
_aiComponent_Force32Bit = 0x9fffffff
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -460,8 +460,8 @@ enum aiComponent
|
||||||
* of the flags defined above) the import FAILS. Mainly because there is
|
* of the flags defined above) the import FAILS. Mainly because there is
|
||||||
* no data to work on anymore ...
|
* no data to work on anymore ...
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_RVC_FLAGS \
|
#define AI_CONFIG_PP_RVC_FLAGS \
|
||||||
"PP_RVC_FLAGS"
|
"PP_RVC_FLAGS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Input parameter to the #aiProcess_SortByPType step:
|
/** @brief Input parameter to the #aiProcess_SortByPType step:
|
||||||
|
@ -472,8 +472,8 @@ enum aiComponent
|
||||||
* be to exclude all line and point meshes from the import. This
|
* be to exclude all line and point meshes from the import. This
|
||||||
* is an integer property, its default value is 0.
|
* is an integer property, its default value is 0.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_SBP_REMOVE \
|
#define AI_CONFIG_PP_SBP_REMOVE \
|
||||||
"PP_SBP_REMOVE"
|
"PP_SBP_REMOVE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||||
|
@ -484,8 +484,8 @@ enum aiComponent
|
||||||
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
|
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
|
||||||
* components. The default value is 0.f - comparisons are exact then.
|
* components. The default value is 0.f - comparisons are exact then.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||||
"PP_FID_ANIM_ACCURACY"
|
"PP_FID_ANIM_ACCURACY"
|
||||||
|
|
||||||
|
|
||||||
// TransformUVCoords evaluates UV scalings
|
// TransformUVCoords evaluates UV scalings
|
||||||
|
@ -508,8 +508,8 @@ enum aiComponent
|
||||||
* property, of course). By default all transformations are enabled
|
* property, of course). By default all transformations are enabled
|
||||||
* (AI_UVTRAFO_ALL).
|
* (AI_UVTRAFO_ALL).
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_PP_TUV_EVALUATE \
|
#define AI_CONFIG_PP_TUV_EVALUATE \
|
||||||
"PP_TUV_EVALUATE"
|
"PP_TUV_EVALUATE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief A hint to assimp to favour speed against import quality.
|
/** @brief A hint to assimp to favour speed against import quality.
|
||||||
|
@ -520,7 +520,7 @@ enum aiComponent
|
||||||
* This property is expected to be an integer, != 0 stands for true.
|
* This property is expected to be an integer, != 0 stands for true.
|
||||||
* The default value is 0.
|
* The default value is 0.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_FAVOUR_SPEED \
|
#define AI_CONFIG_FAVOUR_SPEED \
|
||||||
"FAVOUR_SPEED"
|
"FAVOUR_SPEED"
|
||||||
|
|
||||||
|
|
||||||
|
@ -538,7 +538,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
|
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
|
||||||
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will read all materials present in the
|
/** @brief Set whether the fbx importer will read all materials present in the
|
||||||
|
@ -550,7 +550,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
|
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
|
||||||
"IMPORT_FBX_READ_ALL_MATERIALS"
|
"IMPORT_FBX_READ_ALL_MATERIALS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will read materials.
|
/** @brief Set whether the fbx importer will read materials.
|
||||||
|
@ -559,7 +559,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
|
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
|
||||||
"IMPORT_FBX_READ_MATERIALS"
|
"IMPORT_FBX_READ_MATERIALS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will read cameras.
|
/** @brief Set whether the fbx importer will read cameras.
|
||||||
|
@ -568,7 +568,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
|
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
|
||||||
"IMPORT_FBX_READ_CAMERAS"
|
"IMPORT_FBX_READ_CAMERAS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will read light sources.
|
/** @brief Set whether the fbx importer will read light sources.
|
||||||
|
@ -577,7 +577,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
|
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
|
||||||
"IMPORT_FBX_READ_LIGHTS"
|
"IMPORT_FBX_READ_LIGHTS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will read animations.
|
/** @brief Set whether the fbx importer will read animations.
|
||||||
|
@ -586,7 +586,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
|
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
|
||||||
"IMPORT_FBX_READ_ANIMATIONS"
|
"IMPORT_FBX_READ_ANIMATIONS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will act in strict mode in which only
|
/** @brief Set whether the fbx importer will act in strict mode in which only
|
||||||
|
@ -598,7 +598,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
|
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
|
||||||
"IMPORT_FBX_STRICT_MODE"
|
"IMPORT_FBX_STRICT_MODE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the fbx importer will preserve pivot points for
|
/** @brief Set whether the fbx importer will preserve pivot points for
|
||||||
|
@ -609,7 +609,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
|
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
|
||||||
"IMPORT_FBX_PRESERVE_PIVOTS"
|
"IMPORT_FBX_PRESERVE_PIVOTS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Specifies whether the importer will drop empty animation curves or
|
/** @brief Specifies whether the importer will drop empty animation curves or
|
||||||
|
@ -620,7 +620,7 @@ enum aiComponent
|
||||||
* Property type: bool
|
* Property type: bool
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
|
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
|
||||||
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -637,14 +637,14 @@ enum aiComponent
|
||||||
* want to override the global setting).
|
* want to override the global setting).
|
||||||
* Property type: integer.
|
* Property type: integer.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
||||||
|
|
||||||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
||||||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
||||||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
||||||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
||||||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -653,8 +653,8 @@ enum aiComponent
|
||||||
*
|
*
|
||||||
* Property type: bool. Default value: true.
|
* Property type: bool. Default value: true.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
|
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
|
||||||
"IMPORT_AC_SEPARATE_BFCULL"
|
"IMPORT_AC_SEPARATE_BFCULL"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
|
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
|
||||||
|
@ -664,8 +664,8 @@ enum aiComponent
|
||||||
*
|
*
|
||||||
* * Property type: bool. Default value: true.
|
* * Property type: bool. Default value: true.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
||||||
"IMPORT_AC_EVAL_SUBDIVISION"
|
"IMPORT_AC_EVAL_SUBDIVISION"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the UNREAL 3D loader to separate faces with different
|
/** @brief Configures the UNREAL 3D loader to separate faces with different
|
||||||
|
@ -674,7 +674,7 @@ enum aiComponent
|
||||||
* * Property type: bool. Default value: true.
|
* * Property type: bool. Default value: true.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
|
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
|
||||||
"UNREAL_HANDLE_FLAGS"
|
"UNREAL_HANDLE_FLAGS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the terragen import plugin to compute uv's for
|
/** @brief Configures the terragen import plugin to compute uv's for
|
||||||
|
@ -687,17 +687,17 @@ enum aiComponent
|
||||||
* * Property type: bool. Default value: false.
|
* * Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
|
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
|
||||||
"IMPORT_TER_MAKE_UVS"
|
"IMPORT_TER_MAKE_UVS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the ASE loader to always reconstruct normal vectors
|
/** @brief Configures the ASE loader to always reconstruct normal vectors
|
||||||
* basing on the smoothing groups loaded from the file.
|
* basing on the smoothing groups loaded from the file.
|
||||||
*
|
*
|
||||||
* Some ASE files have carry invalid normals, other don't.
|
* Some ASE files have carry invalid normals, other don't.
|
||||||
* * Property type: bool. Default value: true.
|
* * Property type: bool. Default value: true.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
||||||
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the M3D loader to detect and process multi-part
|
/** @brief Configures the M3D loader to detect and process multi-part
|
||||||
|
@ -709,7 +709,7 @@ enum aiComponent
|
||||||
* Property type: bool. Default value: true.
|
* Property type: bool. Default value: true.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
|
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
|
||||||
"IMPORT_MD3_HANDLE_MULTIPART"
|
"IMPORT_MD3_HANDLE_MULTIPART"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Tells the MD3 loader which skin files to load.
|
/** @brief Tells the MD3 loader which skin files to load.
|
||||||
|
@ -721,7 +721,7 @@ enum aiComponent
|
||||||
* Property type: String. Default value: "default".
|
* Property type: String. Default value: "default".
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
|
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
|
||||||
"IMPORT_MD3_SKIN_NAME"
|
"IMPORT_MD3_SKIN_NAME"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Specify the Quake 3 shader file to be used for a particular
|
/** @brief Specify the Quake 3 shader file to be used for a particular
|
||||||
|
@ -739,7 +739,7 @@ enum aiComponent
|
||||||
* Property type: String. Default value: n/a.
|
* Property type: String. Default value: n/a.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
||||||
"IMPORT_MD3_SHADER_SRC"
|
"IMPORT_MD3_SHADER_SRC"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the LWO loader to load just one layer from the model.
|
/** @brief Configures the LWO loader to load just one layer from the model.
|
||||||
|
@ -752,8 +752,8 @@ enum aiComponent
|
||||||
* layer name may not be empty.<br>
|
* layer name may not be empty.<br>
|
||||||
* Property type: Integer. Default value: all layers are loaded.
|
* Property type: Integer. Default value: all layers are loaded.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
||||||
"IMPORT_LWO_ONE_LAYER_ONLY"
|
"IMPORT_LWO_ONE_LAYER_ONLY"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
|
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
|
||||||
|
@ -766,8 +766,8 @@ enum aiComponent
|
||||||
*
|
*
|
||||||
* * Property type: bool. Default value: false.
|
* * Property type: bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
||||||
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Defines the begin of the time range for which the LWS loader
|
/** @brief Defines the begin of the time range for which the LWS loader
|
||||||
|
@ -785,10 +785,10 @@ enum aiComponent
|
||||||
*
|
*
|
||||||
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
|
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
||||||
"IMPORT_LWS_ANIM_START"
|
"IMPORT_LWS_ANIM_START"
|
||||||
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
||||||
"IMPORT_LWS_ANIM_END"
|
"IMPORT_LWS_ANIM_END"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Defines the output frame rate of the IRR loader.
|
/** @brief Defines the output frame rate of the IRR loader.
|
||||||
|
@ -798,8 +798,8 @@ enum aiComponent
|
||||||
* are returned by the converter.<br>
|
* are returned by the converter.<br>
|
||||||
* Property type: integer. Default value: 100
|
* Property type: integer. Default value: 100
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
||||||
"IMPORT_IRR_ANIM_FPS"
|
"IMPORT_IRR_ANIM_FPS"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Ogre Importer will try to find referenced materials from this file.
|
/** @brief Ogre Importer will try to find referenced materials from this file.
|
||||||
|
@ -811,8 +811,8 @@ enum aiComponent
|
||||||
* <br>
|
* <br>
|
||||||
* Property type: String. Default value: Scene.material.
|
* Property type: String. Default value: Scene.material.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
|
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
|
||||||
"IMPORT_OGRE_MATERIAL_FILE"
|
"IMPORT_OGRE_MATERIAL_FILE"
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Ogre Importer detect the texture usage from its filename.
|
/** @brief Ogre Importer detect the texture usage from its filename.
|
||||||
|
@ -832,7 +832,7 @@ enum aiComponent
|
||||||
* Property type: Bool. Default value: false.
|
* Property type: Bool. Default value: false.
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
|
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
|
||||||
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
||||||
|
|
||||||
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
|
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
|
||||||
*
|
*
|
||||||
|
|
|
@ -47,163 +47,163 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef INCLUDED_AI_DEFINES_H
|
#ifndef INCLUDED_AI_DEFINES_H
|
||||||
#define INCLUDED_AI_DEFINES_H
|
#define INCLUDED_AI_DEFINES_H
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
||||||
* file format loader. The loader is be excluded from the
|
* file format loader. The loader is be excluded from the
|
||||||
* build in this case. 'XX' stands for the most common file
|
* build in this case. 'XX' stands for the most common file
|
||||||
* extension of the file format. E.g.:
|
* extension of the file format. E.g.:
|
||||||
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
||||||
*
|
*
|
||||||
* If you're unsure about that, take a look at the implementation of the
|
* If you're unsure about that, take a look at the implementation of the
|
||||||
* import plugin you wish to disable. You'll find the right define in the
|
* import plugin you wish to disable. You'll find the right define in the
|
||||||
* first lines of the corresponding unit.
|
* first lines of the corresponding unit.
|
||||||
*
|
*
|
||||||
* Other (mixed) configuration switches are listed here:
|
* Other (mixed) configuration switches are listed here:
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_X
|
* ASSIMP_BUILD_NO_COMPRESSED_X
|
||||||
* - Disable support for compressed X files (zip)
|
* - Disable support for compressed X files (zip)
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||||
* - Disable support for compressed Blender files (zip)
|
* - Disable support for compressed Blender files (zip)
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||||
* - Disable support for IFCZIP files (unzip)
|
* - Disable support for IFCZIP files (unzip)
|
||||||
*/
|
*/
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
# define ASSIMP_BUILD_NEED_UNZIP
|
# define ASSIMP_BUILD_NEED_UNZIP
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
# define ASSIMP_BUILD_NEED_UNZIP
|
# define ASSIMP_BUILD_NEED_UNZIP
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
||||||
* post processing step. This is the current list of process names ('XX'):
|
* post processing step. This is the current list of process names ('XX'):
|
||||||
* CALCTANGENTS
|
* CALCTANGENTS
|
||||||
* JOINVERTICES
|
* JOINVERTICES
|
||||||
* TRIANGULATE
|
* TRIANGULATE
|
||||||
* GENFACENORMALS
|
* GENFACENORMALS
|
||||||
* GENVERTEXNORMALS
|
* GENVERTEXNORMALS
|
||||||
* REMOVEVC
|
* REMOVEVC
|
||||||
* SPLITLARGEMESHES
|
* SPLITLARGEMESHES
|
||||||
* PRETRANSFORMVERTICES
|
* PRETRANSFORMVERTICES
|
||||||
* LIMITBONEWEIGHTS
|
* LIMITBONEWEIGHTS
|
||||||
* VALIDATEDS
|
* VALIDATEDS
|
||||||
* IMPROVECACHELOCALITY
|
* IMPROVECACHELOCALITY
|
||||||
* FIXINFACINGNORMALS
|
* FIXINFACINGNORMALS
|
||||||
* REMOVE_REDUNDANTMATERIALS
|
* REMOVE_REDUNDANTMATERIALS
|
||||||
* OPTIMIZEGRAPH
|
* OPTIMIZEGRAPH
|
||||||
* SORTBYPTYPE
|
* SORTBYPTYPE
|
||||||
* FINDINVALIDDATA
|
* FINDINVALIDDATA
|
||||||
* TRANSFORMTEXCOORDS
|
* TRANSFORMTEXCOORDS
|
||||||
* GENUVCOORDS
|
* GENUVCOORDS
|
||||||
* ENTITYMESHBUILDER
|
* ENTITYMESHBUILDER
|
||||||
* MAKELEFTHANDED
|
* MAKELEFTHANDED
|
||||||
* FLIPUVS
|
* FLIPUVS
|
||||||
* FLIPWINDINGORDER
|
* FLIPWINDINGORDER
|
||||||
* OPTIMIZEMESHES
|
* OPTIMIZEMESHES
|
||||||
* OPTIMIZEANIMS
|
* OPTIMIZEANIMS
|
||||||
* OPTIMIZEGRAPH
|
* OPTIMIZEGRAPH
|
||||||
* GENENTITYMESHES
|
* GENENTITYMESHES
|
||||||
* FIXTEXTUREPATHS */
|
* FIXTEXTUREPATHS */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
# undef ASSIMP_API
|
# undef ASSIMP_API
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||||
# define ASSIMP_API __declspec(dllexport)
|
# define ASSIMP_API __declspec(dllexport)
|
||||||
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
||||||
# pragma warning (disable : 4251)
|
# pragma warning (disable : 4251)
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
||||||
* an external DLL under Windows. Default is static linkage. */
|
* an external DLL under Windows. Default is static linkage. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# elif (defined ASSIMP_DLL)
|
# elif (defined ASSIMP_DLL)
|
||||||
# define ASSIMP_API __declspec(dllimport)
|
# define ASSIMP_API __declspec(dllimport)
|
||||||
# define ASSIMP_API_WINONLY __declspec(dllimport)
|
# define ASSIMP_API_WINONLY __declspec(dllimport)
|
||||||
# else
|
# else
|
||||||
# define ASSIMP_API
|
# define ASSIMP_API
|
||||||
# define ASSIMP_API_WINONLY
|
# define ASSIMP_API_WINONLY
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
/* Force the compiler to inline a function, if possible
|
/* Force the compiler to inline a function, if possible
|
||||||
*/
|
*/
|
||||||
# define AI_FORCE_INLINE __forceinline
|
# define AI_FORCE_INLINE __forceinline
|
||||||
|
|
||||||
/* Tells the compiler that a function never returns. Used in code analysis
|
/* Tells the compiler that a function never returns. Used in code analysis
|
||||||
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
||||||
# define AI_WONT_RETURN __declspec(noreturn)
|
# define AI_WONT_RETURN __declspec(noreturn)
|
||||||
|
|
||||||
#elif defined(SWIG)
|
#elif defined(SWIG)
|
||||||
|
|
||||||
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
# define AI_WONT_RETURN
|
# define AI_WONT_RETURN
|
||||||
|
|
||||||
# define ASSIMP_API __attribute__ ((visibility("default")))
|
# define ASSIMP_API __attribute__ ((visibility("default")))
|
||||||
# define ASSIMP_API_WINONLY
|
# define ASSIMP_API_WINONLY
|
||||||
# define AI_FORCE_INLINE inline
|
# define AI_FORCE_INLINE inline
|
||||||
#endif // (defined _MSC_VER)
|
#endif // (defined _MSC_VER)
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#ifdef __GNUC__
|
||||||
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
|
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
|
||||||
#else
|
#else
|
||||||
# define AI_WONT_RETURN_SUFFIX
|
# define AI_WONT_RETURN_SUFFIX
|
||||||
#endif // (defined __clang__)
|
#endif // (defined __clang__)
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||||
* in doxydocs.
|
* in doxydocs.
|
||||||
*/
|
*/
|
||||||
# define C_STRUCT
|
# define C_STRUCT
|
||||||
# define C_ENUM
|
# define C_ENUM
|
||||||
#else
|
#else
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
||||||
* is defined by Doxygen's preprocessor. The corresponding
|
* is defined by Doxygen's preprocessor. The corresponding
|
||||||
* entries in the DOXYFILE are: */
|
* entries in the DOXYFILE are: */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#if 0
|
#if 0
|
||||||
ENABLE_PREPROCESSING = YES
|
ENABLE_PREPROCESSING = YES
|
||||||
MACRO_EXPANSION = YES
|
MACRO_EXPANSION = YES
|
||||||
EXPAND_ONLY_PREDEF = YES
|
EXPAND_ONLY_PREDEF = YES
|
||||||
SEARCH_INCLUDES = YES
|
SEARCH_INCLUDES = YES
|
||||||
INCLUDE_PATH =
|
INCLUDE_PATH =
|
||||||
INCLUDE_FILE_PATTERNS =
|
INCLUDE_FILE_PATTERNS =
|
||||||
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
||||||
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
||||||
SKIP_FUNCTION_MACROS = YES
|
SKIP_FUNCTION_MACROS = YES
|
||||||
#endif
|
#endif
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Doxygen gets confused if we use c-struct typedefs to avoid
|
/* Doxygen gets confused if we use c-struct typedefs to avoid
|
||||||
* the explicit 'struct' notation. This trick here has the same
|
* the explicit 'struct' notation. This trick here has the same
|
||||||
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
||||||
* to typedef all structs/enums. */
|
* to typedef all structs/enums. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# if (defined ASSIMP_DOXYGEN_BUILD)
|
# if (defined ASSIMP_DOXYGEN_BUILD)
|
||||||
# define C_STRUCT
|
# define C_STRUCT
|
||||||
# define C_ENUM
|
# define C_ENUM
|
||||||
# else
|
# else
|
||||||
# define C_STRUCT struct
|
# define C_STRUCT struct
|
||||||
# define C_ENUM enum
|
# define C_ENUM enum
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||||
|
@ -212,49 +212,49 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// "W8059 Packgr<67><72>e der Struktur ge<67>ndert"
|
// "W8059 Packgr<67><72>e der Struktur ge<67>ndert"
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
|
/* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
|
||||||
* without boost. This is done by using a few workaround
|
* without boost. This is done by using a few workaround
|
||||||
* classes and brings some limitations (e.g. some logging won't be done,
|
* classes and brings some limitations (e.g. some logging won't be done,
|
||||||
* the library won't utilize threads or be threadsafe at all).
|
* the library won't utilize threads or be threadsafe at all).
|
||||||
* This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
|
* This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
||||||
|
|
||||||
// threading support requires boost
|
// threading support requires boost
|
||||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||||
# define ASSIMP_BUILD_SINGLETHREADED
|
# define ASSIMP_BUILD_SINGLETHREADED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
|
#endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
||||||
* without threading support. The library doesn't utilize
|
* without threading support. The library doesn't utilize
|
||||||
* threads then and is itself not threadsafe.
|
* threads then and is itself not threadsafe.
|
||||||
* If this flag is specified boost::threads is *not* required. */
|
* If this flag is specified boost::threads is *not* required. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||||
# define ASSIMP_BUILD_SINGLETHREADED
|
# define ASSIMP_BUILD_SINGLETHREADED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_DEBUG) || ! defined(NDEBUG)
|
#if defined(_DEBUG) || ! defined(NDEBUG)
|
||||||
# define ASSIMP_BUILD_DEBUG
|
# define ASSIMP_BUILD_DEBUG
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Useful constants */
|
/* Useful constants */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
/* This is PI. Hi PI. */
|
/* This is PI. Hi PI. */
|
||||||
#define AI_MATH_PI (3.141592653589793238462643383279 )
|
#define AI_MATH_PI (3.141592653589793238462643383279 )
|
||||||
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
||||||
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
||||||
|
|
||||||
/* And this is to avoid endless casts to float */
|
/* And this is to avoid endless casts to float */
|
||||||
#define AI_MATH_PI_F (3.1415926538f)
|
#define AI_MATH_PI_F (3.1415926538f)
|
||||||
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
||||||
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
||||||
|
|
||||||
/* Tiny macro to convert from radians to degrees and back */
|
/* Tiny macro to convert from radians to degrees and back */
|
||||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
||||||
|
@ -262,18 +262,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
/* Support for big-endian builds */
|
/* Support for big-endian builds */
|
||||||
#if defined(__BYTE_ORDER__)
|
#if defined(__BYTE_ORDER__)
|
||||||
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||||
# if !defined(__BIG_ENDIAN__)
|
# if !defined(__BIG_ENDIAN__)
|
||||||
# define __BIG_ENDIAN__
|
# define __BIG_ENDIAN__
|
||||||
# endif
|
# endif
|
||||||
# else /* little endian */
|
# else /* little endian */
|
||||||
# if defined (__BIG_ENDIAN__)
|
# if defined (__BIG_ENDIAN__)
|
||||||
# undef __BIG_ENDIAN__
|
# undef __BIG_ENDIAN__
|
||||||
# endif
|
# endif
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
#if defined(__BIG_ENDIAN__)
|
#if defined(__BIG_ENDIAN__)
|
||||||
# define AI_BUILD_BIG_ENDIAN
|
# define AI_BUILD_BIG_ENDIAN
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !! INCLUDED_AI_DEFINES_H
|
#endif // !! INCLUDED_AI_DEFINES_H
|
||||||
|
|
|
@ -50,29 +50,29 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* common to many importers*/
|
* common to many importers*/
|
||||||
enum aiImporterFlags
|
enum aiImporterFlags
|
||||||
{
|
{
|
||||||
/** Indicates that there is a textual encoding of the
|
/** Indicates that there is a textual encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportTextFlavour = 0x1,
|
aiImporterFlags_SupportTextFlavour = 0x1,
|
||||||
|
|
||||||
/** Indicates that there is a binary encoding of the
|
/** Indicates that there is a binary encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportBinaryFlavour = 0x2,
|
aiImporterFlags_SupportBinaryFlavour = 0x2,
|
||||||
|
|
||||||
/** Indicates that there is a compressed encoding of the
|
/** Indicates that there is a compressed encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportCompressedFlavour = 0x4,
|
aiImporterFlags_SupportCompressedFlavour = 0x4,
|
||||||
|
|
||||||
/** Indicates that the importer reads only a very particular
|
/** Indicates that the importer reads only a very particular
|
||||||
* subset of the file format. This happens commonly for
|
* subset of the file format. This happens commonly for
|
||||||
* declarative or procedural formats which cannot easily
|
* declarative or procedural formats which cannot easily
|
||||||
* be mapped to #aiScene */
|
* be mapped to #aiScene */
|
||||||
aiImporterFlags_LimitedSupport = 0x8,
|
aiImporterFlags_LimitedSupport = 0x8,
|
||||||
|
|
||||||
/** Indicates that the importer is highly experimental and
|
/** Indicates that the importer is highly experimental and
|
||||||
* should be used with care. This only happens for trunk
|
* should be used with care. This only happens for trunk
|
||||||
* (i.e. SVN) versions, experimental code is not included
|
* (i.e. SVN) versions, experimental code is not included
|
||||||
* in releases. */
|
* in releases. */
|
||||||
aiImporterFlags_Experimental = 0x10
|
aiImporterFlags_Experimental = 0x10
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -86,50 +86,50 @@ enum aiImporterFlags
|
||||||
* characteristics. */
|
* characteristics. */
|
||||||
struct aiImporterDesc
|
struct aiImporterDesc
|
||||||
{
|
{
|
||||||
/** Full name of the importer (i.e. Blender3D importer)*/
|
/** Full name of the importer (i.e. Blender3D importer)*/
|
||||||
const char* mName;
|
const char* mName;
|
||||||
|
|
||||||
/** Original author (left blank if unknown or whole assimp team) */
|
/** Original author (left blank if unknown or whole assimp team) */
|
||||||
const char* mAuthor;
|
const char* mAuthor;
|
||||||
|
|
||||||
/** Current maintainer, left blank if the author maintains */
|
/** Current maintainer, left blank if the author maintains */
|
||||||
const char* mMaintainer;
|
const char* mMaintainer;
|
||||||
|
|
||||||
/** Implementation comments, i.e. unimplemented features*/
|
/** Implementation comments, i.e. unimplemented features*/
|
||||||
const char* mComments;
|
const char* mComments;
|
||||||
|
|
||||||
/** These flags indicate some characteristics common to many
|
/** These flags indicate some characteristics common to many
|
||||||
importers. */
|
importers. */
|
||||||
unsigned int mFlags;
|
unsigned int mFlags;
|
||||||
|
|
||||||
/** Minimum format version that can be loaded im major.minor format,
|
/** Minimum format version that can be loaded im major.minor format,
|
||||||
both are set to 0 if there is either no version scheme
|
both are set to 0 if there is either no version scheme
|
||||||
or if the loader doesn't care. */
|
or if the loader doesn't care. */
|
||||||
unsigned int mMinMajor;
|
unsigned int mMinMajor;
|
||||||
unsigned int mMinMinor;
|
unsigned int mMinMinor;
|
||||||
|
|
||||||
/** Maximum format version that can be loaded im major.minor format,
|
/** Maximum format version that can be loaded im major.minor format,
|
||||||
both are set to 0 if there is either no version scheme
|
both are set to 0 if there is either no version scheme
|
||||||
or if the loader doesn't care. Loaders that expect to be
|
or if the loader doesn't care. Loaders that expect to be
|
||||||
forward-compatible to potential future format versions should
|
forward-compatible to potential future format versions should
|
||||||
indicate zero, otherwise they should specify the current
|
indicate zero, otherwise they should specify the current
|
||||||
maximum version.*/
|
maximum version.*/
|
||||||
unsigned int mMaxMajor;
|
unsigned int mMaxMajor;
|
||||||
unsigned int mMaxMinor;
|
unsigned int mMaxMinor;
|
||||||
|
|
||||||
/** List of file extensions this importer can handle.
|
/** List of file extensions this importer can handle.
|
||||||
List entries are separated by space characters.
|
List entries are separated by space characters.
|
||||||
All entries are lower case without a leading dot (i.e.
|
All entries are lower case without a leading dot (i.e.
|
||||||
"xml dae" would be a valid value. Note that multiple
|
"xml dae" would be a valid value. Note that multiple
|
||||||
importers may respond to the same file extension -
|
importers may respond to the same file extension -
|
||||||
assimp calls all importers in the order in which they
|
assimp calls all importers in the order in which they
|
||||||
are registered and each importer gets the opportunity
|
are registered and each importer gets the opportunity
|
||||||
to load the file until one importer "claims" the file. Apart
|
to load the file until one importer "claims" the file. Apart
|
||||||
from file extension checks, importers typically use
|
from file extension checks, importers typically use
|
||||||
other methods to quickly reject files (i.e. magic
|
other methods to quickly reject files (i.e. magic
|
||||||
words) so this does not mean that common or generic
|
words) so this does not mean that common or generic
|
||||||
file extensions such as XML would be tediously slow. */
|
file extensions such as XML would be tediously slow. */
|
||||||
const char* mFileExtensions;
|
const char* mFileExtensions;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** \brief Returns the Importer description for a given extension.
|
/** \brief Returns the Importer description for a given extension.
|
||||||
|
|
|
@ -57,37 +57,37 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
enum aiLightSourceType
|
enum aiLightSourceType
|
||||||
{
|
{
|
||||||
aiLightSource_UNDEFINED = 0x0,
|
aiLightSource_UNDEFINED = 0x0,
|
||||||
|
|
||||||
//! A directional light source has a well-defined direction
|
//! A directional light source has a well-defined direction
|
||||||
//! but is infinitely far away. That's quite a good
|
//! but is infinitely far away. That's quite a good
|
||||||
//! approximation for sun light.
|
//! approximation for sun light.
|
||||||
aiLightSource_DIRECTIONAL = 0x1,
|
aiLightSource_DIRECTIONAL = 0x1,
|
||||||
|
|
||||||
//! A point light source has a well-defined position
|
//! A point light source has a well-defined position
|
||||||
//! in space but no direction - it emits light in all
|
//! in space but no direction - it emits light in all
|
||||||
//! directions. A normal bulb is a point light.
|
//! directions. A normal bulb is a point light.
|
||||||
aiLightSource_POINT = 0x2,
|
aiLightSource_POINT = 0x2,
|
||||||
|
|
||||||
//! A spot light source emits light in a specific
|
//! A spot light source emits light in a specific
|
||||||
//! angle. It has a position and a direction it is pointing to.
|
//! angle. It has a position and a direction it is pointing to.
|
||||||
//! A good example for a spot light is a light spot in
|
//! A good example for a spot light is a light spot in
|
||||||
//! sport arenas.
|
//! sport arenas.
|
||||||
aiLightSource_SPOT = 0x3,
|
aiLightSource_SPOT = 0x3,
|
||||||
|
|
||||||
//! The generic light level of the world, including the bounces
|
//! The generic light level of the world, including the bounces
|
||||||
//! of all other lightsources.
|
//! of all other lightsources.
|
||||||
//! Typically, there's at most one ambient light in a scene.
|
//! Typically, there's at most one ambient light in a scene.
|
||||||
//! This light type doesn't have a valid position, direction, or
|
//! This light type doesn't have a valid position, direction, or
|
||||||
//! other properties, just a color.
|
//! other properties, just a color.
|
||||||
aiLightSource_AMBIENT = 0x4,
|
aiLightSource_AMBIENT = 0x4,
|
||||||
|
|
||||||
|
|
||||||
/** This value is not used. It is just there to force the
|
/** This value is not used. It is just there to force the
|
||||||
* compiler to map this enum to a 32 Bit integer.
|
* compiler to map this enum to a 32 Bit integer.
|
||||||
*/
|
*/
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiLightSource_Force32Bit = INT_MAX
|
_aiLightSource_Force32Bit = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -106,128 +106,128 @@ enum aiLightSourceType
|
||||||
*/
|
*/
|
||||||
struct aiLight
|
struct aiLight
|
||||||
{
|
{
|
||||||
/** The name of the light source.
|
/** The name of the light source.
|
||||||
*
|
*
|
||||||
* There must be a node in the scenegraph with the same name.
|
* There must be a node in the scenegraph with the same name.
|
||||||
* This node specifies the position of the light in the scene
|
* This node specifies the position of the light in the scene
|
||||||
* hierarchy and can be animated.
|
* hierarchy and can be animated.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** The type of the light source.
|
/** The type of the light source.
|
||||||
*
|
*
|
||||||
* aiLightSource_UNDEFINED is not a valid value for this member.
|
* aiLightSource_UNDEFINED is not a valid value for this member.
|
||||||
*/
|
*/
|
||||||
C_ENUM aiLightSourceType mType;
|
C_ENUM aiLightSourceType mType;
|
||||||
|
|
||||||
/** Position of the light source in space. Relative to the
|
/** Position of the light source in space. Relative to the
|
||||||
* transformation of the node corresponding to the light.
|
* transformation of the node corresponding to the light.
|
||||||
*
|
*
|
||||||
* The position is undefined for directional lights.
|
* The position is undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mPosition;
|
C_STRUCT aiVector3D mPosition;
|
||||||
|
|
||||||
/** Direction of the light source in space. Relative to the
|
/** Direction of the light source in space. Relative to the
|
||||||
* transformation of the node corresponding to the light.
|
* transformation of the node corresponding to the light.
|
||||||
*
|
*
|
||||||
* The direction is undefined for point lights. The vector
|
* The direction is undefined for point lights. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mDirection;
|
C_STRUCT aiVector3D mDirection;
|
||||||
|
|
||||||
/** Constant light attenuation factor.
|
/** Constant light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att0 variable in the equation.
|
* This member corresponds to the att0 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationConstant;
|
float mAttenuationConstant;
|
||||||
|
|
||||||
/** Linear light attenuation factor.
|
/** Linear light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att1 variable in the equation.
|
* This member corresponds to the att1 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationLinear;
|
float mAttenuationLinear;
|
||||||
|
|
||||||
/** Quadratic light attenuation factor.
|
/** Quadratic light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att2 variable in the equation.
|
* This member corresponds to the att2 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationQuadratic;
|
float mAttenuationQuadratic;
|
||||||
|
|
||||||
/** Diffuse color of the light source
|
/** Diffuse color of the light source
|
||||||
*
|
*
|
||||||
* The diffuse light color is multiplied with the diffuse
|
* The diffuse light color is multiplied with the diffuse
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the diffuse shading term.
|
* to the diffuse shading term.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorDiffuse;
|
C_STRUCT aiColor3D mColorDiffuse;
|
||||||
|
|
||||||
/** Specular color of the light source
|
/** Specular color of the light source
|
||||||
*
|
*
|
||||||
* The specular light color is multiplied with the specular
|
* The specular light color is multiplied with the specular
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the specular shading term.
|
* to the specular shading term.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorSpecular;
|
C_STRUCT aiColor3D mColorSpecular;
|
||||||
|
|
||||||
/** Ambient color of the light source
|
/** Ambient color of the light source
|
||||||
*
|
*
|
||||||
* The ambient light color is multiplied with the ambient
|
* The ambient light color is multiplied with the ambient
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the ambient shading term. Most renderers will ignore
|
* to the ambient shading term. Most renderers will ignore
|
||||||
* this value it, is just a remaining of the fixed-function pipeline
|
* this value it, is just a remaining of the fixed-function pipeline
|
||||||
* that is still supported by quite many file formats.
|
* that is still supported by quite many file formats.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorAmbient;
|
C_STRUCT aiColor3D mColorAmbient;
|
||||||
|
|
||||||
/** Inner angle of a spot light's light cone.
|
/** Inner angle of a spot light's light cone.
|
||||||
*
|
*
|
||||||
* The spot light has maximum influence on objects inside this
|
* The spot light has maximum influence on objects inside this
|
||||||
* angle. The angle is given in radians. It is 2PI for point
|
* angle. The angle is given in radians. It is 2PI for point
|
||||||
* lights and undefined for directional lights.
|
* lights and undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAngleInnerCone;
|
float mAngleInnerCone;
|
||||||
|
|
||||||
/** Outer angle of a spot light's light cone.
|
/** Outer angle of a spot light's light cone.
|
||||||
*
|
*
|
||||||
* The spot light does not affect objects outside this angle.
|
* The spot light does not affect objects outside this angle.
|
||||||
* The angle is given in radians. It is 2PI for point lights and
|
* The angle is given in radians. It is 2PI for point lights and
|
||||||
* undefined for directional lights. The outer angle must be
|
* undefined for directional lights. The outer angle must be
|
||||||
* greater than or equal to the inner angle.
|
* greater than or equal to the inner angle.
|
||||||
* It is assumed that the application uses a smooth
|
* It is assumed that the application uses a smooth
|
||||||
* interpolation between the inner and the outer cone of the
|
* interpolation between the inner and the outer cone of the
|
||||||
* spot light.
|
* spot light.
|
||||||
*/
|
*/
|
||||||
float mAngleOuterCone;
|
float mAngleOuterCone;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiLight()
|
aiLight()
|
||||||
: mType (aiLightSource_UNDEFINED)
|
: mType (aiLightSource_UNDEFINED)
|
||||||
, mAttenuationConstant (0.f)
|
, mAttenuationConstant (0.f)
|
||||||
, mAttenuationLinear (1.f)
|
, mAttenuationLinear (1.f)
|
||||||
, mAttenuationQuadratic (0.f)
|
, mAttenuationQuadratic (0.f)
|
||||||
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
|
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
|
||||||
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
|
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -52,212 +52,212 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||||
unsigned int index,
|
unsigned int index,
|
||||||
C_STRUCT aiString* path,
|
C_STRUCT aiString* path,
|
||||||
aiTextureMapping* mapping /*= NULL*/,
|
aiTextureMapping* mapping /*= NULL*/,
|
||||||
unsigned int* uvindex /*= NULL*/,
|
unsigned int* uvindex /*= NULL*/,
|
||||||
float* blend /*= NULL*/,
|
float* blend /*= NULL*/,
|
||||||
aiTextureOp* op /*= NULL*/,
|
aiTextureOp* op /*= NULL*/,
|
||||||
aiTextureMapMode* mapmode /*= NULL*/) const
|
aiTextureMapMode* mapmode /*= NULL*/) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialTextureCount(this,type);
|
return ::aiGetMaterialTextureCount(this,type);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx, Type* pOut,
|
unsigned int idx, Type* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
unsigned int iNum = pMax ? *pMax : 1;
|
unsigned int iNum = pMax ? *pMax : 1;
|
||||||
|
|
||||||
const aiMaterialProperty* prop;
|
const aiMaterialProperty* prop;
|
||||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||||
(const aiMaterialProperty**)&prop);
|
(const aiMaterialProperty**)&prop);
|
||||||
if ( AI_SUCCESS == ret ) {
|
if ( AI_SUCCESS == ret ) {
|
||||||
|
|
||||||
if (prop->mDataLength < sizeof(Type)*iNum) {
|
if (prop->mDataLength < sizeof(Type)*iNum) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (prop->mType != aiPTI_Buffer) {
|
if (prop->mType != aiPTI_Buffer) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||||
if (pMax) {
|
if (pMax) {
|
||||||
*pMax = iNum;
|
*pMax = iNum;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,Type& pOut) const
|
unsigned int idx,Type& pOut) const
|
||||||
{
|
{
|
||||||
const aiMaterialProperty* prop;
|
const aiMaterialProperty* prop;
|
||||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||||
(const aiMaterialProperty**)&prop);
|
(const aiMaterialProperty**)&prop);
|
||||||
if ( AI_SUCCESS == ret ) {
|
if ( AI_SUCCESS == ret ) {
|
||||||
|
|
||||||
if (prop->mDataLength < sizeof(Type)) {
|
if (prop->mDataLength < sizeof(Type)) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (prop->mType != aiPTI_Buffer) {
|
if (prop->mType != aiPTI_Buffer) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
::memcpy(&pOut,prop->mData,sizeof(Type));
|
::memcpy(&pOut,prop->mData,sizeof(Type));
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,float* pOut,
|
unsigned int idx,float* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,int* pOut,
|
unsigned int idx,int* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,float& pOut) const
|
unsigned int idx,float& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,int& pOut) const
|
unsigned int idx,int& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiColor4D& pOut) const
|
unsigned int idx,aiColor4D& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiColor3D& pOut) const
|
unsigned int idx,aiColor3D& pOut) const
|
||||||
{
|
{
|
||||||
aiColor4D c;
|
aiColor4D c;
|
||||||
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
||||||
pOut = aiColor3D(c.r,c.g,c.b);
|
pOut = aiColor3D(c.r,c.g,c.b);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiString& pOut) const
|
unsigned int idx,aiString& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiUVTransform& pOut) const
|
unsigned int idx,aiUVTransform& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<class TYPE>
|
template<class TYPE>
|
||||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(TYPE),
|
pNumValues * sizeof(TYPE),
|
||||||
pKey,type,index,aiPTI_Buffer);
|
pKey,type,index,aiPTI_Buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(float),
|
pNumValues * sizeof(float),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiUVTransform),
|
pNumValues * sizeof(aiUVTransform),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor4D),
|
pNumValues * sizeof(aiColor4D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor3D),
|
pNumValues * sizeof(aiColor3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiVector3D),
|
pNumValues * sizeof(aiVector3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(int),
|
pNumValues * sizeof(int),
|
||||||
pKey,type,index,aiPTI_Integer);
|
pKey,type,index,aiPTI_Integer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -270,79 +270,79 @@ inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(float),
|
pNumValues * sizeof(float),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiUVTransform),
|
pNumValues * sizeof(aiUVTransform),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor4D),
|
pNumValues * sizeof(aiColor4D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor3D),
|
pNumValues * sizeof(aiColor3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiVector3D),
|
pNumValues * sizeof(aiVector3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(int),
|
pNumValues * sizeof(int),
|
||||||
pKey,type,index,aiPTI_Integer);
|
pKey,type,index,aiPTI_Integer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! @endcond
|
//! @endcond
|
||||||
|
|
|
@ -66,105 +66,105 @@ class aiMatrix3x3t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiMatrix3x3t () :
|
aiMatrix3x3t () :
|
||||||
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
||||||
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
||||||
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
||||||
|
|
||||||
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
|
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
|
||||||
TReal _b1, TReal _b2, TReal _b3,
|
TReal _b1, TReal _b2, TReal _b3,
|
||||||
TReal _c1, TReal _c2, TReal _c3) :
|
TReal _c1, TReal _c2, TReal _c3) :
|
||||||
a1(_a1), a2(_a2), a3(_a3),
|
a1(_a1), a2(_a2), a3(_a3),
|
||||||
b1(_b1), b2(_b2), b3(_b3),
|
b1(_b1), b2(_b2), b3(_b3),
|
||||||
c1(_c1), c2(_c2), c3(_c3)
|
c1(_c1), c2(_c2), c3(_c3)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// matrix multiplication.
|
// matrix multiplication.
|
||||||
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
||||||
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
||||||
|
|
||||||
// array access operators
|
// array access operators
|
||||||
TReal* operator[] (unsigned int p_iIndex);
|
TReal* operator[] (unsigned int p_iIndex);
|
||||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||||
|
|
||||||
// comparison operators
|
// comparison operators
|
||||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||||
|
|
||||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiMatrix3x3t<TOther> () const;
|
operator aiMatrix3x3t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Construction from a 4x4 matrix. The remaining parts
|
/** @brief Construction from a 4x4 matrix. The remaining parts
|
||||||
* of the matrix are ignored.
|
* of the matrix are ignored.
|
||||||
*/
|
*/
|
||||||
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
|
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Transpose the matrix
|
/** @brief Transpose the matrix
|
||||||
*/
|
*/
|
||||||
aiMatrix3x3t& Transpose();
|
aiMatrix3x3t& Transpose();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Invert the matrix.
|
/** @brief Invert the matrix.
|
||||||
* If the matrix is not invertible all elements are set to qnan.
|
* If the matrix is not invertible all elements are set to qnan.
|
||||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||||
*/
|
*/
|
||||||
aiMatrix3x3t& Inverse();
|
aiMatrix3x3t& Inverse();
|
||||||
TReal Determinant() const;
|
TReal Determinant() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around z
|
/** @brief Returns a rotation matrix for a rotation around z
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
|
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around
|
/** @brief Returns a rotation matrix for a rotation around
|
||||||
* an arbitrary axis.
|
* an arbitrary axis.
|
||||||
*
|
*
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param axis Axis to rotate around
|
* @param axis Axis to rotate around
|
||||||
* @param out To be filled
|
* @param out To be filled
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& Rotation( TReal a,
|
static aiMatrix3x3t& Rotation( TReal a,
|
||||||
const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
|
const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a translation matrix
|
/** @brief Returns a translation matrix
|
||||||
* @param v Translation vector
|
* @param v Translation vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
|
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief A function for creating a rotation matrix that rotates a
|
/** @brief A function for creating a rotation matrix that rotates a
|
||||||
* vector called "from" into another vector called "to".
|
* vector called "from" into another vector called "to".
|
||||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||||
* Authors: Tomas Möller, John Hughes
|
* Authors: Tomas Möller, John Hughes
|
||||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
|
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
|
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
TReal a1, a2, a3;
|
TReal a1, a2, a3;
|
||||||
TReal b1, b2, b3;
|
TReal b1, b2, b3;
|
||||||
TReal c1, c2, c3;
|
TReal c1, c2, c3;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
typedef aiMatrix3x3t<float> aiMatrix3x3;
|
typedef aiMatrix3x3t<float> aiMatrix3x3;
|
||||||
|
@ -173,9 +173,9 @@ typedef aiMatrix3x3t<float> aiMatrix3x3;
|
||||||
|
|
||||||
struct aiMatrix3x3 {
|
struct aiMatrix3x3 {
|
||||||
|
|
||||||
float a1, a2, a3;
|
float a1, a2, a3;
|
||||||
float b1, b2, b3;
|
float b1, b2, b3;
|
||||||
float c1, c2, c3;
|
float c1, c2, c3;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -58,25 +58,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
||||||
{
|
{
|
||||||
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
||||||
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
||||||
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
||||||
{
|
{
|
||||||
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
||||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
||||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
||||||
m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
|
m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
|
||||||
m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
|
m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
|
||||||
m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
|
m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
|
||||||
m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
|
m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
|
||||||
m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
|
m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
|
||||||
m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
|
m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -84,130 +84,130 @@ template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
||||||
{
|
{
|
||||||
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
||||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
||||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
||||||
{
|
{
|
||||||
aiMatrix3x3t<TReal> temp( *this);
|
aiMatrix3x3t<TReal> temp( *this);
|
||||||
temp *= m;
|
temp *= m;
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex)
|
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex)
|
||||||
{
|
{
|
||||||
return &this->a1 + p_iIndex * 3;
|
return &this->a1 + p_iIndex * 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const
|
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const
|
||||||
{
|
{
|
||||||
return &this->a1 + p_iIndex * 3;
|
return &this->a1 + p_iIndex * 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return !(*this == m);
|
return !(*this == m);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(a1 - m.a1) <= epsilon &&
|
std::abs(a1 - m.a1) <= epsilon &&
|
||||||
std::abs(a2 - m.a2) <= epsilon &&
|
std::abs(a2 - m.a2) <= epsilon &&
|
||||||
std::abs(a3 - m.a3) <= epsilon &&
|
std::abs(a3 - m.a3) <= epsilon &&
|
||||||
std::abs(b1 - m.b1) <= epsilon &&
|
std::abs(b1 - m.b1) <= epsilon &&
|
||||||
std::abs(b2 - m.b2) <= epsilon &&
|
std::abs(b2 - m.b2) <= epsilon &&
|
||||||
std::abs(b3 - m.b3) <= epsilon &&
|
std::abs(b3 - m.b3) <= epsilon &&
|
||||||
std::abs(c1 - m.c1) <= epsilon &&
|
std::abs(c1 - m.c1) <= epsilon &&
|
||||||
std::abs(c2 - m.c2) <= epsilon &&
|
std::abs(c2 - m.c2) <= epsilon &&
|
||||||
std::abs(c3 - m.c3) <= epsilon;
|
std::abs(c3 - m.c3) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
||||||
{
|
{
|
||||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||||
std::swap( (TReal&)a2, (TReal&)b1);
|
std::swap( (TReal&)a2, (TReal&)b1);
|
||||||
std::swap( (TReal&)a3, (TReal&)c1);
|
std::swap( (TReal&)a3, (TReal&)c1);
|
||||||
std::swap( (TReal&)b3, (TReal&)c2);
|
std::swap( (TReal&)b3, (TReal&)c2);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
||||||
{
|
{
|
||||||
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
||||||
{
|
{
|
||||||
// Compute the reciprocal determinant
|
// Compute the reciprocal determinant
|
||||||
TReal det = Determinant();
|
TReal det = Determinant();
|
||||||
if(det == static_cast<TReal>(0.0))
|
if(det == static_cast<TReal>(0.0))
|
||||||
{
|
{
|
||||||
// Matrix not invertible. Setting all elements to nan is not really
|
// Matrix not invertible. Setting all elements to nan is not really
|
||||||
// correct in a mathematical sense; but at least qnans are easy to
|
// correct in a mathematical sense; but at least qnans are easy to
|
||||||
// spot. XXX we might throw an exception instead, which would
|
// spot. XXX we might throw an exception instead, which would
|
||||||
// be even much better to spot :/.
|
// be even much better to spot :/.
|
||||||
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
||||||
*this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
|
*this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
TReal invdet = static_cast<TReal>(1.0) / det;
|
TReal invdet = static_cast<TReal>(1.0) / det;
|
||||||
|
|
||||||
aiMatrix3x3t<TReal> res;
|
aiMatrix3x3t<TReal> res;
|
||||||
res.a1 = invdet * (b2 * c3 - b3 * c2);
|
res.a1 = invdet * (b2 * c3 - b3 * c2);
|
||||||
res.a2 = -invdet * (a2 * c3 - a3 * c2);
|
res.a2 = -invdet * (a2 * c3 - a3 * c2);
|
||||||
res.a3 = invdet * (a2 * b3 - a3 * b2);
|
res.a3 = invdet * (a2 * b3 - a3 * b2);
|
||||||
res.b1 = -invdet * (b1 * c3 - b3 * c1);
|
res.b1 = -invdet * (b1 * c3 - b3 * c1);
|
||||||
res.b2 = invdet * (a1 * c3 - a3 * c1);
|
res.b2 = invdet * (a1 * c3 - a3 * c1);
|
||||||
res.b3 = -invdet * (a1 * b3 - a3 * b1);
|
res.b3 = -invdet * (a1 * b3 - a3 * b1);
|
||||||
res.c1 = invdet * (b1 * c2 - b2 * c1);
|
res.c1 = invdet * (b1 * c2 - b2 * c1);
|
||||||
res.c2 = -invdet * (a1 * c2 - a2 * c1);
|
res.c2 = -invdet * (a1 * c2 - a2 * c1);
|
||||||
res.c3 = invdet * (a1 * b2 - a2 * b1);
|
res.c3 = invdet * (a1 * b2 - a2 * b1);
|
||||||
*this = res;
|
*this = res;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
||||||
{
|
{
|
||||||
out.a1 = out.b2 = std::cos(a);
|
out.a1 = out.b2 = std::cos(a);
|
||||||
out.b1 = std::sin(a);
|
out.b1 = std::sin(a);
|
||||||
out.a2 = - out.b1;
|
out.a2 = - out.b1;
|
||||||
|
|
||||||
out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
|
out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
|
||||||
out.c3 = 1.f;
|
out.c3 = 1.f;
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -230,10 +230,10 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVect
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
||||||
{
|
{
|
||||||
out = aiMatrix3x3t<TReal>();
|
out = aiMatrix3x3t<TReal>();
|
||||||
out.a3 = v.x;
|
out.a3 = v.x;
|
||||||
out.b3 = v.y;
|
out.b3 = v.y;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
|
@ -248,83 +248,83 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<T
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
||||||
{
|
{
|
||||||
const TReal e = from * to;
|
const TReal e = from * to;
|
||||||
const TReal f = (e < 0)? -e:e;
|
const TReal f = (e < 0)? -e:e;
|
||||||
|
|
||||||
if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
|
if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
|
||||||
{
|
{
|
||||||
aiVector3D u,v; /* temporary storage vectors */
|
aiVector3D u,v; /* temporary storage vectors */
|
||||||
aiVector3D x; /* vector most nearly orthogonal to "from" */
|
aiVector3D x; /* vector most nearly orthogonal to "from" */
|
||||||
|
|
||||||
x.x = (from.x > 0.0)? from.x : -from.x;
|
x.x = (from.x > 0.0)? from.x : -from.x;
|
||||||
x.y = (from.y > 0.0)? from.y : -from.y;
|
x.y = (from.y > 0.0)? from.y : -from.y;
|
||||||
x.z = (from.z > 0.0)? from.z : -from.z;
|
x.z = (from.z > 0.0)? from.z : -from.z;
|
||||||
|
|
||||||
if (x.x < x.y)
|
if (x.x < x.y)
|
||||||
{
|
{
|
||||||
if (x.x < x.z)
|
if (x.x < x.z)
|
||||||
{
|
{
|
||||||
x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (x.y < x.z)
|
if (x.y < x.z)
|
||||||
{
|
{
|
||||||
x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
|
x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
|
x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
|
u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
|
||||||
v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
|
v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
|
||||||
|
|
||||||
const TReal c1 = static_cast<TReal>(2.0) / (u * u);
|
const TReal c1 = static_cast<TReal>(2.0) / (u * u);
|
||||||
const TReal c2 = static_cast<TReal>(2.0) / (v * v);
|
const TReal c2 = static_cast<TReal>(2.0) / (v * v);
|
||||||
const TReal c3 = c1 * c2 * (u * v);
|
const TReal c3 = c1 * c2 * (u * v);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 3; i++)
|
for (unsigned int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
for (unsigned int j = 0; j < 3; j++)
|
for (unsigned int j = 0; j < 3; j++)
|
||||||
{
|
{
|
||||||
mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
|
mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
|
||||||
+ c3 * v[i] * u[j];
|
+ c3 * v[i] * u[j];
|
||||||
}
|
}
|
||||||
mtx[i][i] += static_cast<TReal>(1.0);
|
mtx[i][i] += static_cast<TReal>(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else /* the most common case, unless "from"="to", or "from"=-"to" */
|
else /* the most common case, unless "from"="to", or "from"=-"to" */
|
||||||
{
|
{
|
||||||
const aiVector3D v = from ^ to;
|
const aiVector3D v = from ^ to;
|
||||||
/* ... use this hand optimized version (9 mults less) */
|
/* ... use this hand optimized version (9 mults less) */
|
||||||
const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
|
const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
|
||||||
const TReal hvx = h * v.x;
|
const TReal hvx = h * v.x;
|
||||||
const TReal hvz = h * v.z;
|
const TReal hvz = h * v.z;
|
||||||
const TReal hvxy = hvx * v.y;
|
const TReal hvxy = hvx * v.y;
|
||||||
const TReal hvxz = hvx * v.z;
|
const TReal hvxz = hvx * v.z;
|
||||||
const TReal hvyz = hvz * v.y;
|
const TReal hvyz = hvz * v.y;
|
||||||
mtx[0][0] = e + hvx * v.x;
|
mtx[0][0] = e + hvx * v.x;
|
||||||
mtx[0][1] = hvxy - v.z;
|
mtx[0][1] = hvxy - v.z;
|
||||||
mtx[0][2] = hvxz + v.y;
|
mtx[0][2] = hvxz + v.y;
|
||||||
|
|
||||||
mtx[1][0] = hvxy + v.z;
|
mtx[1][0] = hvxy + v.z;
|
||||||
mtx[1][1] = e + h * v.y * v.y;
|
mtx[1][1] = e + h * v.y * v.y;
|
||||||
mtx[1][2] = hvyz - v.x;
|
mtx[1][2] = hvyz - v.x;
|
||||||
|
|
||||||
mtx[2][0] = hvxz - v.y;
|
mtx[2][0] = hvxz - v.y;
|
||||||
mtx[2][1] = hvyz + v.x;
|
mtx[2][1] = hvyz + v.x;
|
||||||
mtx[2][2] = e + hvz * v.z;
|
mtx[2][2] = e + hvz * v.z;
|
||||||
}
|
}
|
||||||
return mtx;
|
return mtx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -67,166 +67,166 @@ class aiMatrix4x4t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** set to identity */
|
/** set to identity */
|
||||||
aiMatrix4x4t ();
|
aiMatrix4x4t ();
|
||||||
|
|
||||||
/** construction from single values */
|
/** construction from single values */
|
||||||
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
|
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
|
||||||
|
|
||||||
|
|
||||||
/** construction from 3x3 matrix, remaining elements are set to identity */
|
/** construction from 3x3 matrix, remaining elements are set to identity */
|
||||||
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
||||||
|
|
||||||
/** construction from position, rotation and scaling components
|
/** construction from position, rotation and scaling components
|
||||||
* @param scaling The scaling for the x,y,z axes
|
* @param scaling The scaling for the x,y,z axes
|
||||||
* @param rotation The rotation as a hamilton quaternion
|
* @param rotation The rotation as a hamilton quaternion
|
||||||
* @param position The position for the x,y,z axes
|
* @param position The position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
|
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
|
||||||
const aiVector3t<TReal>& position);
|
const aiVector3t<TReal>& position);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// array access operators
|
// array access operators
|
||||||
TReal* operator[] (unsigned int p_iIndex);
|
TReal* operator[] (unsigned int p_iIndex);
|
||||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||||
|
|
||||||
// comparison operators
|
// comparison operators
|
||||||
bool operator== (const aiMatrix4x4t& m) const;
|
bool operator== (const aiMatrix4x4t& m) const;
|
||||||
bool operator!= (const aiMatrix4x4t& m) const;
|
bool operator!= (const aiMatrix4x4t& m) const;
|
||||||
|
|
||||||
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
// matrix multiplication.
|
// matrix multiplication.
|
||||||
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
||||||
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
|
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiMatrix4x4t<TOther> () const;
|
operator aiMatrix4x4t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Transpose the matrix */
|
/** @brief Transpose the matrix */
|
||||||
aiMatrix4x4t& Transpose();
|
aiMatrix4x4t& Transpose();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Invert the matrix.
|
/** @brief Invert the matrix.
|
||||||
* If the matrix is not invertible all elements are set to qnan.
|
* If the matrix is not invertible all elements are set to qnan.
|
||||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t& Inverse();
|
aiMatrix4x4t& Inverse();
|
||||||
TReal Determinant() const;
|
TReal Determinant() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns true of the matrix is the identity matrix.
|
/** @brief Returns true of the matrix is the identity matrix.
|
||||||
* The check is performed against a not so small epsilon.
|
* The check is performed against a not so small epsilon.
|
||||||
*/
|
*/
|
||||||
inline bool IsIdentity() const;
|
inline bool IsIdentity() const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Decompose a trafo matrix into its original components
|
/** @brief Decompose a trafo matrix into its original components
|
||||||
* @param scaling Receives the output scaling for the x,y,z axes
|
* @param scaling Receives the output scaling for the x,y,z axes
|
||||||
* @param rotation Receives the output rotation as a hamilton
|
* @param rotation Receives the output rotation as a hamilton
|
||||||
* quaternion
|
* quaternion
|
||||||
* @param position Receives the output position for the x,y,z axes
|
* @param position Receives the output position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const;
|
aiVector3t<TReal>& position) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Decompose a trafo matrix with no scaling into its
|
/** @brief Decompose a trafo matrix with no scaling into its
|
||||||
* original components
|
* original components
|
||||||
* @param rotation Receives the output rotation as a hamilton
|
* @param rotation Receives the output rotation as a hamilton
|
||||||
* quaternion
|
* quaternion
|
||||||
* @param position Receives the output position for the x,y,z axes
|
* @param position Receives the output position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const;
|
aiVector3t<TReal>& position) const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Creates a trafo matrix from a set of euler angles
|
/** @brief Creates a trafo matrix from a set of euler angles
|
||||||
* @param x Rotation angle for the x-axis, in radians
|
* @param x Rotation angle for the x-axis, in radians
|
||||||
* @param y Rotation angle for the y-axis, in radians
|
* @param y Rotation angle for the y-axis, in radians
|
||||||
* @param z Rotation angle for the z-axis, in radians
|
* @param z Rotation angle for the z-axis, in radians
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
||||||
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the x axis
|
/** @brief Returns a rotation matrix for a rotation around the x axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the y axis
|
/** @brief Returns a rotation matrix for a rotation around the y axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the z axis
|
/** @brief Returns a rotation matrix for a rotation around the z axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param axis Rotation axis, should be a normalized vector.
|
* @param axis Rotation axis, should be a normalized vector.
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
|
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
|
||||||
aiMatrix4x4t& out);
|
aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a translation matrix
|
/** @brief Returns a translation matrix
|
||||||
* @param v Translation vector
|
* @param v Translation vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a scaling matrix
|
/** @brief Returns a scaling matrix
|
||||||
* @param v Scaling vector
|
* @param v Scaling vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief A function for creating a rotation matrix that rotates a
|
/** @brief A function for creating a rotation matrix that rotates a
|
||||||
* vector called "from" into another vector called "to".
|
* vector called "from" into another vector called "to".
|
||||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||||
* Authors: Tomas Möller, John Hughes
|
* Authors: Tomas Möller, John Hughes
|
||||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
TReal a1, a2, a3, a4;
|
TReal a1, a2, a3, a4;
|
||||||
TReal b1, b2, b3, b4;
|
TReal b1, b2, b3, b4;
|
||||||
TReal c1, c2, c3, c4;
|
TReal c1, c2, c3, c4;
|
||||||
TReal d1, d2, d3, d4;
|
TReal d1, d2, d3, d4;
|
||||||
|
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
|
@ -235,10 +235,10 @@ typedef aiMatrix4x4t<float> aiMatrix4x4;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiMatrix4x4 {
|
struct aiMatrix4x4 {
|
||||||
float a1, a2, a3, a4;
|
float a1, a2, a3, a4;
|
||||||
float b1, b2, b3, b4;
|
float b1, b2, b3, b4;
|
||||||
float c1, c2, c3, c4;
|
float c1, c2, c3, c4;
|
||||||
float d1, d2, d3, d4;
|
float d1, d2, d3, d4;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
||||||
a1(1.0f), a2(), a3(), a4(),
|
a1(1.0f), a2(), a3(), a4(),
|
||||||
b1(), b2(1.0f), b3(), b4(),
|
b1(), b2(1.0f), b3(), b4(),
|
||||||
c1(), c2(), c3(1.0f), c4(),
|
c1(), c2(), c3(1.0f), c4(),
|
||||||
d1(), d2(), d3(), d4(1.0f)
|
d1(), d2(), d3(), d4(1.0f)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -69,13 +69,13 @@ aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
|
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
|
||||||
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
||||||
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
||||||
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
||||||
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
|
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -85,10 +85,10 @@ template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
||||||
{
|
{
|
||||||
return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
|
return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
|
||||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
|
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
|
||||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
|
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
|
||||||
static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4));
|
static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -96,71 +96,71 @@ aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
||||||
{
|
{
|
||||||
a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
|
a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
|
||||||
b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
|
b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
|
||||||
c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
|
c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
|
||||||
d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
|
d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
|
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
|
||||||
{
|
{
|
||||||
// build a 3x3 rotation matrix
|
// build a 3x3 rotation matrix
|
||||||
aiMatrix3x3t<TReal> m = rotation.GetMatrix();
|
aiMatrix3x3t<TReal> m = rotation.GetMatrix();
|
||||||
|
|
||||||
a1 = m.a1 * scaling.x;
|
a1 = m.a1 * scaling.x;
|
||||||
a2 = m.a2 * scaling.x;
|
a2 = m.a2 * scaling.x;
|
||||||
a3 = m.a3 * scaling.x;
|
a3 = m.a3 * scaling.x;
|
||||||
a4 = position.x;
|
a4 = position.x;
|
||||||
|
|
||||||
b1 = m.b1 * scaling.y;
|
b1 = m.b1 * scaling.y;
|
||||||
b2 = m.b2 * scaling.y;
|
b2 = m.b2 * scaling.y;
|
||||||
b3 = m.b3 * scaling.y;
|
b3 = m.b3 * scaling.y;
|
||||||
b4 = position.y;
|
b4 = position.y;
|
||||||
|
|
||||||
c1 = m.c1 * scaling.z;
|
c1 = m.c1 * scaling.z;
|
||||||
c2 = m.c2 * scaling.z;
|
c2 = m.c2 * scaling.z;
|
||||||
c3 = m.c3 * scaling.z;
|
c3 = m.c3 * scaling.z;
|
||||||
c4= position.z;
|
c4= position.z;
|
||||||
|
|
||||||
d1 = static_cast<TReal>(0.0);
|
d1 = static_cast<TReal>(0.0);
|
||||||
d2 = static_cast<TReal>(0.0);
|
d2 = static_cast<TReal>(0.0);
|
||||||
d3 = static_cast<TReal>(0.0);
|
d3 = static_cast<TReal>(0.0);
|
||||||
d4 = static_cast<TReal>(1.0);
|
d4 = static_cast<TReal>(1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
|
||||||
{
|
{
|
||||||
*this = aiMatrix4x4t<TReal>(
|
*this = aiMatrix4x4t<TReal>(
|
||||||
m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
|
m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
|
||||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
|
m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
|
||||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4,
|
m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4,
|
||||||
m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4,
|
m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4,
|
||||||
m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4,
|
m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4,
|
||||||
m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4,
|
m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4,
|
||||||
m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4,
|
m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4,
|
||||||
m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4,
|
m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4,
|
||||||
m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4,
|
m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4,
|
||||||
m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4,
|
m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4,
|
||||||
m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4,
|
m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4,
|
||||||
m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4,
|
m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4,
|
||||||
m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4,
|
m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4,
|
||||||
m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4,
|
m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4,
|
||||||
m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4,
|
m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4,
|
||||||
m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4);
|
m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
|
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
aiMatrix4x4t<TReal> temp( *this);
|
aiMatrix4x4t<TReal> temp( *this);
|
||||||
temp *= m;
|
temp *= m;
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -168,14 +168,14 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TR
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
||||||
{
|
{
|
||||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||||
std::swap( (TReal&)b1, (TReal&)a2);
|
std::swap( (TReal&)b1, (TReal&)a2);
|
||||||
std::swap( (TReal&)c1, (TReal&)a3);
|
std::swap( (TReal&)c1, (TReal&)a3);
|
||||||
std::swap( (TReal&)c2, (TReal&)b3);
|
std::swap( (TReal&)c2, (TReal&)b3);
|
||||||
std::swap( (TReal&)d1, (TReal&)a4);
|
std::swap( (TReal&)d1, (TReal&)a4);
|
||||||
std::swap( (TReal&)d2, (TReal&)b4);
|
std::swap( (TReal&)d2, (TReal&)b4);
|
||||||
std::swap( (TReal&)d3, (TReal&)c4);
|
std::swap( (TReal&)d3, (TReal&)c4);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -183,291 +183,291 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal aiMatrix4x4t<TReal>::Determinant() const
|
inline TReal aiMatrix4x4t<TReal>::Determinant() const
|
||||||
{
|
{
|
||||||
return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
|
return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
|
||||||
+ a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
|
+ a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
|
||||||
- a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
|
- a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
|
||||||
+ a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2
|
+ a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2
|
||||||
+ a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2
|
+ a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2
|
||||||
- a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1;
|
- a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
|
||||||
{
|
{
|
||||||
// Compute the reciprocal determinant
|
// Compute the reciprocal determinant
|
||||||
const TReal det = Determinant();
|
const TReal det = Determinant();
|
||||||
if(det == static_cast<TReal>(0.0))
|
if(det == static_cast<TReal>(0.0))
|
||||||
{
|
{
|
||||||
// Matrix not invertible. Setting all elements to nan is not really
|
// Matrix not invertible. Setting all elements to nan is not really
|
||||||
// correct in a mathematical sense but it is easy to debug for the
|
// correct in a mathematical sense but it is easy to debug for the
|
||||||
// programmer.
|
// programmer.
|
||||||
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
||||||
*this = aiMatrix4x4t<TReal>(
|
*this = aiMatrix4x4t<TReal>(
|
||||||
nan,nan,nan,nan,
|
nan,nan,nan,nan,
|
||||||
nan,nan,nan,nan,
|
nan,nan,nan,nan,
|
||||||
nan,nan,nan,nan,
|
nan,nan,nan,nan,
|
||||||
nan,nan,nan,nan);
|
nan,nan,nan,nan);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
const TReal invdet = static_cast<TReal>(1.0) / det;
|
const TReal invdet = static_cast<TReal>(1.0) / det;
|
||||||
|
|
||||||
aiMatrix4x4t<TReal> res;
|
aiMatrix4x4t<TReal> res;
|
||||||
res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2));
|
res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2));
|
||||||
res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2));
|
res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2));
|
||||||
res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2));
|
res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2));
|
||||||
res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2));
|
res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2));
|
||||||
res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1));
|
res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1));
|
||||||
res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1));
|
res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1));
|
||||||
res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1));
|
res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1));
|
||||||
res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1));
|
res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1));
|
||||||
res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1));
|
res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1));
|
||||||
res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1));
|
res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1));
|
||||||
res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1));
|
res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1));
|
||||||
res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1));
|
res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1));
|
||||||
res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1));
|
res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1));
|
||||||
res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1));
|
res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1));
|
||||||
res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1));
|
res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1));
|
||||||
res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1));
|
res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1));
|
||||||
*this = res;
|
*this = res;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex)
|
inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex)
|
||||||
{
|
{
|
||||||
// XXX this is UB. Has been for years. The fact that it works now does not make it better.
|
// XXX this is UB. Has been for years. The fact that it works now does not make it better.
|
||||||
return &this->a1 + p_iIndex * 4;
|
return &this->a1 + p_iIndex * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
|
inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
|
||||||
{
|
{
|
||||||
// XXX same
|
// XXX same
|
||||||
return &this->a1 + p_iIndex * 4;
|
return &this->a1 + p_iIndex * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
|
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
|
||||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
|
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
|
||||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
|
c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
|
||||||
d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4);
|
d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return !(*this == m);
|
return !(*this == m);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(a1 - m.a1) <= epsilon &&
|
std::abs(a1 - m.a1) <= epsilon &&
|
||||||
std::abs(a2 - m.a2) <= epsilon &&
|
std::abs(a2 - m.a2) <= epsilon &&
|
||||||
std::abs(a3 - m.a3) <= epsilon &&
|
std::abs(a3 - m.a3) <= epsilon &&
|
||||||
std::abs(a4 - m.a4) <= epsilon &&
|
std::abs(a4 - m.a4) <= epsilon &&
|
||||||
std::abs(b1 - m.b1) <= epsilon &&
|
std::abs(b1 - m.b1) <= epsilon &&
|
||||||
std::abs(b2 - m.b2) <= epsilon &&
|
std::abs(b2 - m.b2) <= epsilon &&
|
||||||
std::abs(b3 - m.b3) <= epsilon &&
|
std::abs(b3 - m.b3) <= epsilon &&
|
||||||
std::abs(b4 - m.b4) <= epsilon &&
|
std::abs(b4 - m.b4) <= epsilon &&
|
||||||
std::abs(c1 - m.c1) <= epsilon &&
|
std::abs(c1 - m.c1) <= epsilon &&
|
||||||
std::abs(c2 - m.c2) <= epsilon &&
|
std::abs(c2 - m.c2) <= epsilon &&
|
||||||
std::abs(c3 - m.c3) <= epsilon &&
|
std::abs(c3 - m.c3) <= epsilon &&
|
||||||
std::abs(c4 - m.c4) <= epsilon &&
|
std::abs(c4 - m.c4) <= epsilon &&
|
||||||
std::abs(d1 - m.d1) <= epsilon &&
|
std::abs(d1 - m.d1) <= epsilon &&
|
||||||
std::abs(d2 - m.d2) <= epsilon &&
|
std::abs(d2 - m.d2) <= epsilon &&
|
||||||
std::abs(d3 - m.d3) <= epsilon &&
|
std::abs(d3 - m.d3) <= epsilon &&
|
||||||
std::abs(d4 - m.d4) <= epsilon;
|
std::abs(d4 - m.d4) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const
|
aiVector3t<TReal>& position) const
|
||||||
{
|
{
|
||||||
const aiMatrix4x4t<TReal>& _this = *this;
|
const aiMatrix4x4t<TReal>& _this = *this;
|
||||||
|
|
||||||
// extract translation
|
// extract translation
|
||||||
position.x = _this[0][3];
|
position.x = _this[0][3];
|
||||||
position.y = _this[1][3];
|
position.y = _this[1][3];
|
||||||
position.z = _this[2][3];
|
position.z = _this[2][3];
|
||||||
|
|
||||||
// extract the rows of the matrix
|
// extract the rows of the matrix
|
||||||
aiVector3t<TReal> vRows[3] = {
|
aiVector3t<TReal> vRows[3] = {
|
||||||
aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]),
|
aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]),
|
||||||
aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]),
|
aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]),
|
||||||
aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2])
|
aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2])
|
||||||
};
|
};
|
||||||
|
|
||||||
// extract the scaling factors
|
// extract the scaling factors
|
||||||
scaling.x = vRows[0].Length();
|
scaling.x = vRows[0].Length();
|
||||||
scaling.y = vRows[1].Length();
|
scaling.y = vRows[1].Length();
|
||||||
scaling.z = vRows[2].Length();
|
scaling.z = vRows[2].Length();
|
||||||
|
|
||||||
// and the sign of the scaling
|
// and the sign of the scaling
|
||||||
if (Determinant() < 0) {
|
if (Determinant() < 0) {
|
||||||
scaling.x = -scaling.x;
|
scaling.x = -scaling.x;
|
||||||
scaling.y = -scaling.y;
|
scaling.y = -scaling.y;
|
||||||
scaling.z = -scaling.z;
|
scaling.z = -scaling.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
// and remove all scaling from the matrix
|
// and remove all scaling from the matrix
|
||||||
if(scaling.x)
|
if(scaling.x)
|
||||||
{
|
{
|
||||||
vRows[0] /= scaling.x;
|
vRows[0] /= scaling.x;
|
||||||
}
|
}
|
||||||
if(scaling.y)
|
if(scaling.y)
|
||||||
{
|
{
|
||||||
vRows[1] /= scaling.y;
|
vRows[1] /= scaling.y;
|
||||||
}
|
}
|
||||||
if(scaling.z)
|
if(scaling.z)
|
||||||
{
|
{
|
||||||
vRows[2] /= scaling.z;
|
vRows[2] /= scaling.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
// build a 3x3 rotation matrix
|
// build a 3x3 rotation matrix
|
||||||
aiMatrix3x3t<TReal> m(vRows[0].x,vRows[1].x,vRows[2].x,
|
aiMatrix3x3t<TReal> m(vRows[0].x,vRows[1].x,vRows[2].x,
|
||||||
vRows[0].y,vRows[1].y,vRows[2].y,
|
vRows[0].y,vRows[1].y,vRows[2].y,
|
||||||
vRows[0].z,vRows[1].z,vRows[2].z);
|
vRows[0].z,vRows[1].z,vRows[2].z);
|
||||||
|
|
||||||
// and generate the rotation quaternion from it
|
// and generate the rotation quaternion from it
|
||||||
rotation = aiQuaterniont<TReal>(m);
|
rotation = aiQuaterniont<TReal>(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const
|
aiVector3t<TReal>& position) const
|
||||||
{
|
{
|
||||||
const aiMatrix4x4t<TReal>& _this = *this;
|
const aiMatrix4x4t<TReal>& _this = *this;
|
||||||
|
|
||||||
// extract translation
|
// extract translation
|
||||||
position.x = _this[0][3];
|
position.x = _this[0][3];
|
||||||
position.y = _this[1][3];
|
position.y = _this[1][3];
|
||||||
position.z = _this[2][3];
|
position.z = _this[2][3];
|
||||||
|
|
||||||
// extract rotation
|
// extract rotation
|
||||||
rotation = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this);
|
rotation = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
|
||||||
{
|
{
|
||||||
return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
|
return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
|
||||||
{
|
{
|
||||||
aiMatrix4x4t<TReal>& _this = *this;
|
aiMatrix4x4t<TReal>& _this = *this;
|
||||||
|
|
||||||
TReal cr = std::cos( x );
|
TReal cr = std::cos( x );
|
||||||
TReal sr = std::sin( x );
|
TReal sr = std::sin( x );
|
||||||
TReal cp = std::cos( y );
|
TReal cp = std::cos( y );
|
||||||
TReal sp = std::sin( y );
|
TReal sp = std::sin( y );
|
||||||
TReal cy = std::cos( z );
|
TReal cy = std::cos( z );
|
||||||
TReal sy = std::sin( z );
|
TReal sy = std::sin( z );
|
||||||
|
|
||||||
_this.a1 = cp*cy ;
|
_this.a1 = cp*cy ;
|
||||||
_this.a2 = cp*sy;
|
_this.a2 = cp*sy;
|
||||||
_this.a3 = -sp ;
|
_this.a3 = -sp ;
|
||||||
|
|
||||||
TReal srsp = sr*sp;
|
TReal srsp = sr*sp;
|
||||||
TReal crsp = cr*sp;
|
TReal crsp = cr*sp;
|
||||||
|
|
||||||
_this.b1 = srsp*cy-cr*sy ;
|
_this.b1 = srsp*cy-cr*sy ;
|
||||||
_this.b2 = srsp*sy+cr*cy ;
|
_this.b2 = srsp*sy+cr*cy ;
|
||||||
_this.b3 = sr*cp ;
|
_this.b3 = sr*cp ;
|
||||||
|
|
||||||
_this.c1 = crsp*cy+sr*sy ;
|
_this.c1 = crsp*cy+sr*sy ;
|
||||||
_this.c2 = crsp*sy-sr*cy ;
|
_this.c2 = crsp*sy-sr*cy ;
|
||||||
_this.c3 = cr*cp ;
|
_this.c3 = cr*cp ;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix4x4t<TReal>::IsIdentity() const
|
inline bool aiMatrix4x4t<TReal>::IsIdentity() const
|
||||||
{
|
{
|
||||||
// Use a small epsilon to solve floating-point inaccuracies
|
// Use a small epsilon to solve floating-point inaccuracies
|
||||||
const static TReal epsilon = 10e-3f;
|
const static TReal epsilon = 10e-3f;
|
||||||
|
|
||||||
return (a2 <= epsilon && a2 >= -epsilon &&
|
return (a2 <= epsilon && a2 >= -epsilon &&
|
||||||
a3 <= epsilon && a3 >= -epsilon &&
|
a3 <= epsilon && a3 >= -epsilon &&
|
||||||
a4 <= epsilon && a4 >= -epsilon &&
|
a4 <= epsilon && a4 >= -epsilon &&
|
||||||
b1 <= epsilon && b1 >= -epsilon &&
|
b1 <= epsilon && b1 >= -epsilon &&
|
||||||
b3 <= epsilon && b3 >= -epsilon &&
|
b3 <= epsilon && b3 >= -epsilon &&
|
||||||
b4 <= epsilon && b4 >= -epsilon &&
|
b4 <= epsilon && b4 >= -epsilon &&
|
||||||
c1 <= epsilon && c1 >= -epsilon &&
|
c1 <= epsilon && c1 >= -epsilon &&
|
||||||
c2 <= epsilon && c2 >= -epsilon &&
|
c2 <= epsilon && c2 >= -epsilon &&
|
||||||
c4 <= epsilon && c4 >= -epsilon &&
|
c4 <= epsilon && c4 >= -epsilon &&
|
||||||
d1 <= epsilon && d1 >= -epsilon &&
|
d1 <= epsilon && d1 >= -epsilon &&
|
||||||
d2 <= epsilon && d2 >= -epsilon &&
|
d2 <= epsilon && d2 >= -epsilon &&
|
||||||
d3 <= epsilon && d3 >= -epsilon &&
|
d3 <= epsilon && d3 >= -epsilon &&
|
||||||
a1 <= 1.f+epsilon && a1 >= 1.f-epsilon &&
|
a1 <= 1.f+epsilon && a1 >= 1.f-epsilon &&
|
||||||
b2 <= 1.f+epsilon && b2 >= 1.f-epsilon &&
|
b2 <= 1.f+epsilon && b2 >= 1.f-epsilon &&
|
||||||
c3 <= 1.f+epsilon && c3 >= 1.f-epsilon &&
|
c3 <= 1.f+epsilon && c3 >= 1.f-epsilon &&
|
||||||
d4 <= 1.f+epsilon && d4 >= 1.f-epsilon);
|
d4 <= 1.f+epsilon && d4 >= 1.f-epsilon);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
| 1 0 0 0 |
|
| 1 0 0 0 |
|
||||||
M = | 0 cos(A) -sin(A) 0 |
|
M = | 0 cos(A) -sin(A) 0 |
|
||||||
| 0 sin(A) cos(A) 0 |
|
| 0 sin(A) cos(A) 0 |
|
||||||
| 0 0 0 1 | */
|
| 0 0 0 1 | */
|
||||||
out = aiMatrix4x4t<TReal>();
|
out = aiMatrix4x4t<TReal>();
|
||||||
out.b2 = out.c3 = std::cos(a);
|
out.b2 = out.c3 = std::cos(a);
|
||||||
out.b3 = -(out.c2 = std::sin(a));
|
out.b3 = -(out.c2 = std::sin(a));
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
| cos(A) 0 sin(A) 0 |
|
| cos(A) 0 sin(A) 0 |
|
||||||
M = | 0 1 0 0 |
|
M = | 0 1 0 0 |
|
||||||
| -sin(A) 0 cos(A) 0 |
|
| -sin(A) 0 cos(A) 0 |
|
||||||
| 0 0 0 1 |
|
| 0 0 0 1 |
|
||||||
*/
|
*/
|
||||||
out = aiMatrix4x4t<TReal>();
|
out = aiMatrix4x4t<TReal>();
|
||||||
out.a1 = out.c3 = std::cos(a);
|
out.a1 = out.c3 = std::cos(a);
|
||||||
out.c1 = -(out.a3 = std::sin(a));
|
out.c1 = -(out.a3 = std::sin(a));
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
| cos(A) -sin(A) 0 0 |
|
| cos(A) -sin(A) 0 0 |
|
||||||
M = | sin(A) cos(A) 0 0 |
|
M = | sin(A) cos(A) 0 0 |
|
||||||
| 0 0 1 0 |
|
| 0 0 1 0 |
|
||||||
| 0 0 0 1 | */
|
| 0 0 0 1 | */
|
||||||
out = aiMatrix4x4t<TReal>();
|
out = aiMatrix4x4t<TReal>();
|
||||||
out.a1 = out.b2 = std::cos(a);
|
out.a1 = out.b2 = std::cos(a);
|
||||||
out.a2 = -(out.b1 = std::sin(a));
|
out.a2 = -(out.b1 = std::sin(a));
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
|
@ -493,22 +493,22 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVect
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||||
{
|
{
|
||||||
out = aiMatrix4x4t<TReal>();
|
out = aiMatrix4x4t<TReal>();
|
||||||
out.a4 = v.x;
|
out.a4 = v.x;
|
||||||
out.b4 = v.y;
|
out.b4 = v.y;
|
||||||
out.c4 = v.z;
|
out.c4 = v.z;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||||
{
|
{
|
||||||
out = aiMatrix4x4t<TReal>();
|
out = aiMatrix4x4t<TReal>();
|
||||||
out.a1 = v.x;
|
out.a1 = v.x;
|
||||||
out.b2 = v.y;
|
out.b2 = v.y;
|
||||||
out.c3 = v.z;
|
out.c3 = v.z;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
|
@ -523,12 +523,12 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
|
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
|
||||||
{
|
{
|
||||||
aiMatrix3x3t<TReal> m3;
|
aiMatrix3x3t<TReal> m3;
|
||||||
aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
|
aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
|
||||||
mtx = aiMatrix4x4t<TReal>(m3);
|
mtx = aiMatrix4x4t<TReal>(m3);
|
||||||
return mtx;
|
return mtx;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -63,15 +63,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
typedef enum aiMetadataType
|
typedef enum aiMetadataType
|
||||||
{
|
{
|
||||||
AI_BOOL = 0,
|
AI_BOOL = 0,
|
||||||
AI_INT = 1,
|
AI_INT = 1,
|
||||||
AI_UINT64 = 2,
|
AI_UINT64 = 2,
|
||||||
AI_FLOAT = 3,
|
AI_FLOAT = 3,
|
||||||
AI_AISTRING = 4,
|
AI_AISTRING = 4,
|
||||||
AI_AIVECTOR3D = 5,
|
AI_AIVECTOR3D = 5,
|
||||||
|
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
FORCE_32BIT = INT_MAX
|
FORCE_32BIT = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
} aiMetadataType;
|
} aiMetadataType;
|
||||||
|
|
||||||
|
@ -86,8 +86,8 @@ typedef enum aiMetadataType
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct aiMetadataEntry
|
struct aiMetadataEntry
|
||||||
{
|
{
|
||||||
aiMetadataType mType;
|
aiMetadataType mType;
|
||||||
void* mData;
|
void* mData;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -125,117 +125,117 @@ inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct aiMetadata
|
struct aiMetadata
|
||||||
{
|
{
|
||||||
/** Length of the mKeys and mValues arrays, respectively */
|
/** Length of the mKeys and mValues arrays, respectively */
|
||||||
unsigned int mNumProperties;
|
unsigned int mNumProperties;
|
||||||
|
|
||||||
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
|
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
|
||||||
C_STRUCT aiString* mKeys;
|
C_STRUCT aiString* mKeys;
|
||||||
|
|
||||||
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
|
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
|
||||||
* corresponding property key has no assigned value. */
|
* corresponding property key has no assigned value. */
|
||||||
C_STRUCT aiMetadataEntry* mValues;
|
C_STRUCT aiMetadataEntry* mValues;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
/** Constructor */
|
/** Constructor */
|
||||||
aiMetadata()
|
aiMetadata()
|
||||||
// set all members to zero by default
|
// set all members to zero by default
|
||||||
: mNumProperties(0)
|
: mNumProperties(0)
|
||||||
, mKeys(NULL)
|
, mKeys(NULL)
|
||||||
, mValues(NULL)
|
, mValues(NULL)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~aiMetadata()
|
~aiMetadata()
|
||||||
{
|
{
|
||||||
delete[] mKeys;
|
delete[] mKeys;
|
||||||
mKeys = NULL;
|
mKeys = NULL;
|
||||||
if (mValues)
|
if (mValues)
|
||||||
{
|
{
|
||||||
// Delete each metadata entry
|
// Delete each metadata entry
|
||||||
for (unsigned i=0; i<mNumProperties; ++i)
|
for (unsigned i=0; i<mNumProperties; ++i)
|
||||||
{
|
{
|
||||||
void* data = mValues[i].mData;
|
void* data = mValues[i].mData;
|
||||||
switch (mValues[i].mType)
|
switch (mValues[i].mType)
|
||||||
{
|
{
|
||||||
case AI_BOOL:
|
case AI_BOOL:
|
||||||
delete static_cast<bool*>(data);
|
delete static_cast<bool*>(data);
|
||||||
break;
|
break;
|
||||||
case AI_INT:
|
case AI_INT:
|
||||||
delete static_cast<int*>(data);
|
delete static_cast<int*>(data);
|
||||||
break;
|
break;
|
||||||
case AI_UINT64:
|
case AI_UINT64:
|
||||||
delete static_cast<uint64_t*>(data);
|
delete static_cast<uint64_t*>(data);
|
||||||
break;
|
break;
|
||||||
case AI_FLOAT:
|
case AI_FLOAT:
|
||||||
delete static_cast<float*>(data);
|
delete static_cast<float*>(data);
|
||||||
break;
|
break;
|
||||||
case AI_AISTRING:
|
case AI_AISTRING:
|
||||||
delete static_cast<aiString*>(data);
|
delete static_cast<aiString*>(data);
|
||||||
break;
|
break;
|
||||||
case AI_AIVECTOR3D:
|
case AI_AIVECTOR3D:
|
||||||
delete static_cast<aiVector3D*>(data);
|
delete static_cast<aiVector3D*>(data);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
assert(false);
|
assert(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delete the metadata array
|
// Delete the metadata array
|
||||||
delete [] mValues;
|
delete [] mValues;
|
||||||
mValues = NULL;
|
mValues = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline void Set( unsigned index, const std::string& key, const T& value )
|
inline void Set( unsigned index, const std::string& key, const T& value )
|
||||||
{
|
{
|
||||||
// In range assertion
|
// In range assertion
|
||||||
assert(index < mNumProperties);
|
assert(index < mNumProperties);
|
||||||
|
|
||||||
// Set metadata key
|
// Set metadata key
|
||||||
mKeys[index] = key;
|
mKeys[index] = key;
|
||||||
|
|
||||||
// Set metadata type
|
// Set metadata type
|
||||||
mValues[index].mType = GetAiType(value);
|
mValues[index].mType = GetAiType(value);
|
||||||
// Copy the given value to the dynamic storage
|
// Copy the given value to the dynamic storage
|
||||||
mValues[index].mData = new T(value);
|
mValues[index].mData = new T(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline bool Get( unsigned index, T& value )
|
inline bool Get( unsigned index, T& value )
|
||||||
{
|
{
|
||||||
// In range assertion
|
// In range assertion
|
||||||
assert(index < mNumProperties);
|
assert(index < mNumProperties);
|
||||||
|
|
||||||
// Return false if the output data type does
|
// Return false if the output data type does
|
||||||
// not match the found value's data type
|
// not match the found value's data type
|
||||||
if ( GetAiType( value ) != mValues[ index ].mType ) {
|
if ( GetAiType( value ) != mValues[ index ].mType ) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise, output the found value and
|
// Otherwise, output the found value and
|
||||||
// return true
|
// return true
|
||||||
value = *static_cast<T*>(mValues[index].mData);
|
value = *static_cast<T*>(mValues[index].mData);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline bool Get( const aiString& key, T& value )
|
inline bool Get( const aiString& key, T& value )
|
||||||
{
|
{
|
||||||
// Search for the given key
|
// Search for the given key
|
||||||
for (unsigned i=0; i<mNumProperties; ++i)
|
for (unsigned i=0; i<mNumProperties; ++i)
|
||||||
if (mKeys[i]==key)
|
if (mKeys[i]==key)
|
||||||
return Get(i, value);
|
return Get(i, value);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
inline bool Get( const std::string& key, T& value ) {
|
inline bool Get( const std::string& key, T& value ) {
|
||||||
return Get(aiString(key), value);
|
return Get(aiString(key), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -65,469 +65,469 @@ extern "C" {
|
||||||
enum aiPostProcessSteps
|
enum aiPostProcessSteps
|
||||||
{
|
{
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>Calculates the tangents and bitangents for the imported meshes.
|
/** <hr>Calculates the tangents and bitangents for the imported meshes.
|
||||||
*
|
*
|
||||||
* Does nothing if a mesh does not have normals. You might want this post
|
* Does nothing if a mesh does not have normals. You might want this post
|
||||||
* processing step to be executed if you plan to use tangent space calculations
|
* processing step to be executed if you plan to use tangent space calculations
|
||||||
* such as normal mapping applied to the meshes. There's an importer property,
|
* such as normal mapping applied to the meshes. There's an importer property,
|
||||||
* <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
|
* <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
|
||||||
* a maximum smoothing angle for the algorithm. However, usually you'll
|
* a maximum smoothing angle for the algorithm. However, usually you'll
|
||||||
* want to leave it at the default value.
|
* want to leave it at the default value.
|
||||||
*/
|
*/
|
||||||
aiProcess_CalcTangentSpace = 0x1,
|
aiProcess_CalcTangentSpace = 0x1,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>Identifies and joins identical vertex data sets within all
|
/** <hr>Identifies and joins identical vertex data sets within all
|
||||||
* imported meshes.
|
* imported meshes.
|
||||||
*
|
*
|
||||||
* After this step is run, each mesh contains unique vertices,
|
* After this step is run, each mesh contains unique vertices,
|
||||||
* so a vertex may be used by multiple faces. You usually want
|
* so a vertex may be used by multiple faces. You usually want
|
||||||
* to use this post processing step. If your application deals with
|
* to use this post processing step. If your application deals with
|
||||||
* indexed geometry, this step is compulsory or you'll just waste rendering
|
* indexed geometry, this step is compulsory or you'll just waste rendering
|
||||||
* time. <b>If this flag is not specified</b>, no vertices are referenced by
|
* time. <b>If this flag is not specified</b>, no vertices are referenced by
|
||||||
* more than one face and <b>no index buffer is required</b> for rendering.
|
* more than one face and <b>no index buffer is required</b> for rendering.
|
||||||
*/
|
*/
|
||||||
aiProcess_JoinIdenticalVertices = 0x2,
|
aiProcess_JoinIdenticalVertices = 0x2,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>Converts all the imported data to a left-handed coordinate space.
|
/** <hr>Converts all the imported data to a left-handed coordinate space.
|
||||||
*
|
*
|
||||||
* By default the data is returned in a right-handed coordinate space (which
|
* By default the data is returned in a right-handed coordinate space (which
|
||||||
* OpenGL prefers). In this space, +X points to the right,
|
* OpenGL prefers). In this space, +X points to the right,
|
||||||
* +Z points towards the viewer, and +Y points upwards. In the DirectX
|
* +Z points towards the viewer, and +Y points upwards. In the DirectX
|
||||||
* coordinate space +X points to the right, +Y points upwards, and +Z points
|
* coordinate space +X points to the right, +Y points upwards, and +Z points
|
||||||
* away from the viewer.
|
* away from the viewer.
|
||||||
*
|
|
||||||
* You'll probably want to consider this flag if you use Direct3D for
|
|
||||||
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
|
||||||
* setting and bundles all conversions typically required for D3D-based
|
|
||||||
* applications.
|
|
||||||
*/
|
|
||||||
aiProcess_MakeLeftHanded = 0x4,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Triangulates all faces of all meshes.
|
|
||||||
*
|
|
||||||
* By default the imported mesh data might contain faces with more than 3
|
|
||||||
* indices. For rendering you'll usually want all faces to be triangles.
|
|
||||||
* This post processing step splits up faces with more than 3 indices into
|
|
||||||
* triangles. Line and point primitives are *not* modified! If you want
|
|
||||||
* 'triangles only' with no other kinds of primitives, try the following
|
|
||||||
* solution:
|
|
||||||
* <ul>
|
|
||||||
* <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
|
|
||||||
* <li>Ignore all point and line meshes when you process assimp's output</li>
|
|
||||||
* </ul>
|
|
||||||
*/
|
|
||||||
aiProcess_Triangulate = 0x8,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Removes some parts of the data structure (animations, materials,
|
|
||||||
* light sources, cameras, textures, vertex components).
|
|
||||||
*
|
|
||||||
* The components to be removed are specified in a separate
|
|
||||||
* importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
|
|
||||||
* if you don't need all parts of the output structure. Vertex colors
|
|
||||||
* are rarely used today for example... Calling this step to remove unneeded
|
|
||||||
* data from the pipeline as early as possible results in increased
|
|
||||||
* performance and a more optimized output data structure.
|
|
||||||
* This step is also useful if you want to force Assimp to recompute
|
|
||||||
* normals or tangents. The corresponding steps don't recompute them if
|
|
||||||
* they're already there (loaded from the source asset). By using this
|
|
||||||
* step you can make sure they are NOT there.
|
|
||||||
*
|
|
||||||
* This flag is a poor one, mainly because its purpose is usually
|
|
||||||
* misunderstood. Consider the following case: a 3D model has been exported
|
|
||||||
* from a CAD app, and it has per-face vertex colors. Vertex positions can't be
|
|
||||||
* shared, thus the #aiProcess_JoinIdenticalVertices step fails to
|
|
||||||
* optimize the data because of these nasty little vertex colors.
|
|
||||||
* Most apps don't even process them, so it's all for nothing. By using
|
|
||||||
* this step, unneeded components are excluded as early as possible
|
|
||||||
* thus opening more room for internal optimizations.
|
|
||||||
*/
|
|
||||||
aiProcess_RemoveComponent = 0x10,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Generates normals for all faces of all meshes.
|
|
||||||
*
|
|
||||||
* This is ignored if normals are already there at the time this flag
|
|
||||||
* is evaluated. Model importers try to load them from the source file, so
|
|
||||||
* they're usually already there. Face normals are shared between all points
|
|
||||||
* of a single face, so a single point can have multiple normals, which
|
|
||||||
* forces the library to duplicate vertices in some cases.
|
|
||||||
* #aiProcess_JoinIdenticalVertices is *senseless* then.
|
|
||||||
*
|
|
||||||
* This flag may not be specified together with #aiProcess_GenSmoothNormals.
|
|
||||||
*/
|
|
||||||
aiProcess_GenNormals = 0x20,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Generates smooth normals for all vertices in the mesh.
|
|
||||||
*
|
|
||||||
* This is ignored if normals are already there at the time this flag
|
|
||||||
* is evaluated. Model importers try to load them from the source file, so
|
|
||||||
* they're usually already there.
|
|
||||||
*
|
|
||||||
* This flag may not be specified together with
|
|
||||||
* #aiProcess_GenNormals. There's a importer property,
|
|
||||||
* <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
|
|
||||||
* an angle maximum for the normal smoothing algorithm. Normals exceeding
|
|
||||||
* this limit are not smoothed, resulting in a 'hard' seam between two faces.
|
|
||||||
* Using a decent angle here (e.g. 80 degrees) results in very good visual
|
|
||||||
* appearance.
|
|
||||||
*/
|
|
||||||
aiProcess_GenSmoothNormals = 0x40,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Splits large meshes into smaller sub-meshes.
|
|
||||||
*
|
|
||||||
* This is quite useful for real-time rendering, where the number of triangles
|
|
||||||
* which can be maximally processed in a single draw-call is limited
|
|
||||||
* by the video driver/hardware. The maximum vertex buffer is usually limited
|
|
||||||
* too. Both requirements can be met with this step: you may specify both a
|
|
||||||
* triangle and vertex limit for a single mesh.
|
|
||||||
*
|
|
||||||
* The split limits can (and should!) be set through the
|
|
||||||
* <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
|
|
||||||
* importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
|
|
||||||
* <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
|
|
||||||
*
|
|
||||||
* Note that splitting is generally a time-consuming task, but only if there's
|
|
||||||
* something to split. The use of this step is recommended for most users.
|
|
||||||
*/
|
|
||||||
aiProcess_SplitLargeMeshes = 0x80,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Removes the node graph and pre-transforms all vertices with
|
|
||||||
* the local transformation matrices of their nodes.
|
|
||||||
*
|
|
||||||
* The output scene still contains nodes, however there is only a
|
|
||||||
* root node with children, each one referencing only one mesh,
|
|
||||||
* and each mesh referencing one material. For rendering, you can
|
|
||||||
* simply render all meshes in order - you don't need to pay
|
|
||||||
* attention to local transformations and the node hierarchy.
|
|
||||||
* Animations are removed during this step.
|
|
||||||
* This step is intended for applications without a scenegraph.
|
|
||||||
* The step CAN cause some problems: if e.g. a mesh of the asset
|
|
||||||
* contains normals and another, using the same material index, does not,
|
|
||||||
* they will be brought together, but the first meshes's part of
|
|
||||||
* the normal list is zeroed. However, these artifacts are rare.
|
|
||||||
* @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
|
|
||||||
* can be set to normalize the scene's spatial dimension to the -1...1
|
|
||||||
* range.
|
|
||||||
*/
|
|
||||||
aiProcess_PreTransformVertices = 0x100,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Limits the number of bones simultaneously affecting a single vertex
|
|
||||||
* to a maximum value.
|
|
||||||
*
|
|
||||||
* If any vertex is affected by more than the maximum number of bones, the least
|
|
||||||
* important vertex weights are removed and the remaining vertex weights are
|
|
||||||
* renormalized so that the weights still sum up to 1.
|
|
||||||
* The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
|
|
||||||
* config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
|
|
||||||
* property to supply your own limit to the post processing step.
|
|
||||||
*
|
|
||||||
* If you intend to perform the skinning in hardware, this post processing
|
|
||||||
* step might be of interest to you.
|
|
||||||
*/
|
|
||||||
aiProcess_LimitBoneWeights = 0x200,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Validates the imported scene data structure.
|
|
||||||
* This makes sure that all indices are valid, all animations and
|
|
||||||
* bones are linked correctly, all material references are correct .. etc.
|
|
||||||
*
|
|
||||||
* It is recommended that you capture Assimp's log output if you use this flag,
|
|
||||||
* so you can easily find out what's wrong if a file fails the
|
|
||||||
* validation. The validator is quite strict and will find *all*
|
|
||||||
* inconsistencies in the data structure... It is recommended that plugin
|
|
||||||
* developers use it to debug their loaders. There are two types of
|
|
||||||
* validation failures:
|
|
||||||
* <ul>
|
|
||||||
* <li>Error: There's something wrong with the imported data. Further
|
|
||||||
* postprocessing is not possible and the data is not usable at all.
|
|
||||||
* The import fails. #Importer::GetErrorString() or #aiGetErrorString()
|
|
||||||
* carry the error message around.</li>
|
|
||||||
* <li>Warning: There are some minor issues (e.g. 1000000 animation
|
|
||||||
* keyframes with the same time), but further postprocessing and use
|
|
||||||
* of the data structure is still safe. Warning details are written
|
|
||||||
* to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
|
|
||||||
* in #aiScene::mFlags</li>
|
|
||||||
* </ul>
|
|
||||||
*
|
|
||||||
* This post-processing step is not time-consuming. Its use is not
|
|
||||||
* compulsory, but recommended.
|
|
||||||
*/
|
|
||||||
aiProcess_ValidateDataStructure = 0x400,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Reorders triangles for better vertex cache locality.
|
|
||||||
*
|
|
||||||
* The step tries to improve the ACMR (average post-transform vertex cache
|
|
||||||
* miss ratio) for all meshes. The implementation runs in O(n) and is
|
|
||||||
* roughly based on the 'tipsify' algorithm (see <a href="
|
|
||||||
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
|
|
||||||
* paper</a>).
|
|
||||||
*
|
|
||||||
* If you intend to render huge models in hardware, this step might
|
|
||||||
* be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
|
|
||||||
* importer property can be used to fine-tune the cache optimization.
|
|
||||||
*/
|
|
||||||
aiProcess_ImproveCacheLocality = 0x800,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>Searches for redundant/unreferenced materials and removes them.
|
|
||||||
*
|
|
||||||
* This is especially useful in combination with the
|
|
||||||
* #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
|
|
||||||
* Both join small meshes with equal characteristics, but they can't do
|
|
||||||
* their work if two meshes have different materials. Because several
|
|
||||||
* material settings are lost during Assimp's import filters,
|
|
||||||
* (and because many exporters don't check for redundant materials), huge
|
|
||||||
* models often have materials which are are defined several times with
|
|
||||||
* exactly the same settings.
|
|
||||||
*
|
|
||||||
* Several material settings not contributing to the final appearance of
|
|
||||||
* a surface are ignored in all comparisons (e.g. the material name).
|
|
||||||
* So, if you're passing additional information through the
|
|
||||||
* content pipeline (probably using *magic* material names), don't
|
|
||||||
* specify this flag. Alternatively take a look at the
|
|
||||||
* <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
|
|
||||||
*/
|
|
||||||
aiProcess_RemoveRedundantMaterials = 0x1000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step tries to determine which meshes have normal vectors
|
|
||||||
* that are facing inwards and inverts them.
|
|
||||||
*
|
|
||||||
* The algorithm is simple but effective:
|
|
||||||
* the bounding box of all vertices + their normals is compared against
|
|
||||||
* the volume of the bounding box of all vertices without their normals.
|
|
||||||
* This works well for most objects, problems might occur with planar
|
|
||||||
* surfaces. However, the step tries to filter such cases.
|
|
||||||
* The step inverts all in-facing normals. Generally it is recommended
|
|
||||||
* to enable this step, although the result is not always correct.
|
|
||||||
*/
|
|
||||||
aiProcess_FixInfacingNormals = 0x2000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step splits meshes with more than one primitive type in
|
|
||||||
* homogeneous sub-meshes.
|
|
||||||
*
|
|
||||||
* The step is executed after the triangulation step. After the step
|
|
||||||
* returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
|
|
||||||
* especially useful for real-time rendering where point and line
|
|
||||||
* primitives are often ignored or rendered separately.
|
|
||||||
* You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
|
||||||
* specify which primitive types you need. This can be used to easily
|
|
||||||
* exclude lines and points, which are rarely used, from the import.
|
|
||||||
*/
|
|
||||||
aiProcess_SortByPType = 0x8000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step searches all meshes for degenerate primitives and
|
|
||||||
* converts them to proper lines or points.
|
|
||||||
*
|
|
||||||
* A face is 'degenerate' if one or more of its points are identical.
|
|
||||||
* To have the degenerate stuff not only detected and collapsed but
|
|
||||||
* removed, try one of the following procedures:
|
|
||||||
* <br><b>1.</b> (if you support lines and points for rendering but don't
|
|
||||||
* want the degenerates)<br>
|
|
||||||
* <ul>
|
|
||||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
|
||||||
* </li>
|
|
||||||
* <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
|
|
||||||
* 1. This will cause the step to remove degenerate triangles from the
|
|
||||||
* import as soon as they're detected. They won't pass any further
|
|
||||||
* pipeline steps.
|
|
||||||
* </li>
|
|
||||||
* </ul>
|
|
||||||
* <br><b>2.</b>(if you don't support lines and points at all)<br>
|
|
||||||
* <ul>
|
|
||||||
* <li>Specify the #aiProcess_FindDegenerates flag.
|
|
||||||
* </li>
|
|
||||||
* <li>Specify the #aiProcess_SortByPType flag. This moves line and
|
|
||||||
* point primitives to separate meshes.
|
|
||||||
* </li>
|
|
||||||
* <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
|
||||||
* @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
|
|
||||||
* @endcode to cause SortByPType to reject point
|
|
||||||
* and line meshes from the scene.
|
|
||||||
* </li>
|
|
||||||
* </ul>
|
|
||||||
* @note Degenerate polygons are not necessarily evil and that's why
|
|
||||||
* they're not removed by default. There are several file formats which
|
|
||||||
* don't support lines or points, and some exporters bypass the
|
|
||||||
* format specification and write them as degenerate triangles instead.
|
|
||||||
*/
|
|
||||||
aiProcess_FindDegenerates = 0x10000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step searches all meshes for invalid data, such as zeroed
|
|
||||||
* normal vectors or invalid UV coords and removes/fixes them. This is
|
|
||||||
* intended to get rid of some common exporter errors.
|
|
||||||
*
|
|
||||||
* This is especially useful for normals. If they are invalid, and
|
|
||||||
* the step recognizes this, they will be removed and can later
|
|
||||||
* be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
|
|
||||||
* The step will also remove meshes that are infinitely small and reduce
|
|
||||||
* animation tracks consisting of hundreds if redundant keys to a single
|
|
||||||
* key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
|
|
||||||
* the accuracy of the check for duplicate animation tracks.
|
|
||||||
*/
|
|
||||||
aiProcess_FindInvalidData = 0x20000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step converts non-UV mappings (such as spherical or
|
|
||||||
* cylindrical mapping) to proper texture coordinate channels.
|
|
||||||
*
|
|
||||||
* Most applications will support UV mapping only, so you will
|
|
||||||
* probably want to specify this step in every case. Note that Assimp is not
|
|
||||||
* always able to match the original mapping implementation of the
|
|
||||||
* 3D app which produced a model perfectly. It's always better to let the
|
|
||||||
* modelling app compute the UV channels - 3ds max, Maya, Blender,
|
|
||||||
* LightWave, and Modo do this for example.
|
|
||||||
*
|
|
||||||
* @note If this step is not requested, you'll need to process the
|
|
||||||
* <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
|
|
||||||
* properly.
|
|
||||||
*/
|
|
||||||
aiProcess_GenUVCoords = 0x40000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step applies per-texture UV transformations and bakes
|
|
||||||
* them into stand-alone vtexture coordinate channels.
|
|
||||||
*
|
|
||||||
* UV transformations are specified per-texture - see the
|
|
||||||
* <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
|
|
||||||
* This step processes all textures with
|
|
||||||
* transformed input UV coordinates and generates a new (pre-transformed) UV channel
|
|
||||||
* which replaces the old channel. Most applications won't support UV
|
|
||||||
* transformations, so you will probably want to specify this step.
|
|
||||||
*
|
*
|
||||||
* @note UV transformations are usually implemented in real-time apps by
|
* You'll probably want to consider this flag if you use Direct3D for
|
||||||
* transforming texture coordinates at vertex shader stage with a 3x3
|
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
||||||
* (homogenous) transformation matrix.
|
* setting and bundles all conversions typically required for D3D-based
|
||||||
*/
|
* applications.
|
||||||
aiProcess_TransformUVCoords = 0x80000,
|
*/
|
||||||
|
aiProcess_MakeLeftHanded = 0x4,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>This step searches for duplicate meshes and replaces them
|
/** <hr>Triangulates all faces of all meshes.
|
||||||
* with references to the first mesh.
|
*
|
||||||
*
|
* By default the imported mesh data might contain faces with more than 3
|
||||||
* This step takes a while, so don't use it if speed is a concern.
|
* indices. For rendering you'll usually want all faces to be triangles.
|
||||||
* Its main purpose is to workaround the fact that many export
|
* This post processing step splits up faces with more than 3 indices into
|
||||||
* file formats don't support instanced meshes, so exporters need to
|
* triangles. Line and point primitives are *not* modified! If you want
|
||||||
* duplicate meshes. This step removes the duplicates again. Please
|
* 'triangles only' with no other kinds of primitives, try the following
|
||||||
* note that Assimp does not currently support per-node material
|
* solution:
|
||||||
* assignment to meshes, which means that identical meshes with
|
* <ul>
|
||||||
* different materials are currently *not* joined, although this is
|
* <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
|
||||||
* planned for future versions.
|
* <li>Ignore all point and line meshes when you process assimp's output</li>
|
||||||
*/
|
* </ul>
|
||||||
aiProcess_FindInstances = 0x100000,
|
*/
|
||||||
|
aiProcess_Triangulate = 0x8,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>A postprocessing step to reduce the number of meshes.
|
/** <hr>Removes some parts of the data structure (animations, materials,
|
||||||
*
|
* light sources, cameras, textures, vertex components).
|
||||||
* This will, in fact, reduce the number of draw calls.
|
*
|
||||||
*
|
* The components to be removed are specified in a separate
|
||||||
* This is a very effective optimization and is recommended to be used
|
* importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
|
||||||
* together with #aiProcess_OptimizeGraph, if possible. The flag is fully
|
* if you don't need all parts of the output structure. Vertex colors
|
||||||
* compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
|
* are rarely used today for example... Calling this step to remove unneeded
|
||||||
*/
|
* data from the pipeline as early as possible results in increased
|
||||||
aiProcess_OptimizeMeshes = 0x200000,
|
* performance and a more optimized output data structure.
|
||||||
|
* This step is also useful if you want to force Assimp to recompute
|
||||||
|
* normals or tangents. The corresponding steps don't recompute them if
|
||||||
|
* they're already there (loaded from the source asset). By using this
|
||||||
|
* step you can make sure they are NOT there.
|
||||||
|
*
|
||||||
|
* This flag is a poor one, mainly because its purpose is usually
|
||||||
|
* misunderstood. Consider the following case: a 3D model has been exported
|
||||||
|
* from a CAD app, and it has per-face vertex colors. Vertex positions can't be
|
||||||
|
* shared, thus the #aiProcess_JoinIdenticalVertices step fails to
|
||||||
|
* optimize the data because of these nasty little vertex colors.
|
||||||
|
* Most apps don't even process them, so it's all for nothing. By using
|
||||||
|
* this step, unneeded components are excluded as early as possible
|
||||||
|
* thus opening more room for internal optimizations.
|
||||||
|
*/
|
||||||
|
aiProcess_RemoveComponent = 0x10,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Generates normals for all faces of all meshes.
|
||||||
|
*
|
||||||
|
* This is ignored if normals are already there at the time this flag
|
||||||
|
* is evaluated. Model importers try to load them from the source file, so
|
||||||
|
* they're usually already there. Face normals are shared between all points
|
||||||
|
* of a single face, so a single point can have multiple normals, which
|
||||||
|
* forces the library to duplicate vertices in some cases.
|
||||||
|
* #aiProcess_JoinIdenticalVertices is *senseless* then.
|
||||||
|
*
|
||||||
|
* This flag may not be specified together with #aiProcess_GenSmoothNormals.
|
||||||
|
*/
|
||||||
|
aiProcess_GenNormals = 0x20,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Generates smooth normals for all vertices in the mesh.
|
||||||
|
*
|
||||||
|
* This is ignored if normals are already there at the time this flag
|
||||||
|
* is evaluated. Model importers try to load them from the source file, so
|
||||||
|
* they're usually already there.
|
||||||
|
*
|
||||||
|
* This flag may not be specified together with
|
||||||
|
* #aiProcess_GenNormals. There's a importer property,
|
||||||
|
* <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
|
||||||
|
* an angle maximum for the normal smoothing algorithm. Normals exceeding
|
||||||
|
* this limit are not smoothed, resulting in a 'hard' seam between two faces.
|
||||||
|
* Using a decent angle here (e.g. 80 degrees) results in very good visual
|
||||||
|
* appearance.
|
||||||
|
*/
|
||||||
|
aiProcess_GenSmoothNormals = 0x40,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Splits large meshes into smaller sub-meshes.
|
||||||
|
*
|
||||||
|
* This is quite useful for real-time rendering, where the number of triangles
|
||||||
|
* which can be maximally processed in a single draw-call is limited
|
||||||
|
* by the video driver/hardware. The maximum vertex buffer is usually limited
|
||||||
|
* too. Both requirements can be met with this step: you may specify both a
|
||||||
|
* triangle and vertex limit for a single mesh.
|
||||||
|
*
|
||||||
|
* The split limits can (and should!) be set through the
|
||||||
|
* <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
|
||||||
|
* importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
|
||||||
|
* <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
|
||||||
|
*
|
||||||
|
* Note that splitting is generally a time-consuming task, but only if there's
|
||||||
|
* something to split. The use of this step is recommended for most users.
|
||||||
|
*/
|
||||||
|
aiProcess_SplitLargeMeshes = 0x80,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Removes the node graph and pre-transforms all vertices with
|
||||||
|
* the local transformation matrices of their nodes.
|
||||||
|
*
|
||||||
|
* The output scene still contains nodes, however there is only a
|
||||||
|
* root node with children, each one referencing only one mesh,
|
||||||
|
* and each mesh referencing one material. For rendering, you can
|
||||||
|
* simply render all meshes in order - you don't need to pay
|
||||||
|
* attention to local transformations and the node hierarchy.
|
||||||
|
* Animations are removed during this step.
|
||||||
|
* This step is intended for applications without a scenegraph.
|
||||||
|
* The step CAN cause some problems: if e.g. a mesh of the asset
|
||||||
|
* contains normals and another, using the same material index, does not,
|
||||||
|
* they will be brought together, but the first meshes's part of
|
||||||
|
* the normal list is zeroed. However, these artifacts are rare.
|
||||||
|
* @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
|
||||||
|
* can be set to normalize the scene's spatial dimension to the -1...1
|
||||||
|
* range.
|
||||||
|
*/
|
||||||
|
aiProcess_PreTransformVertices = 0x100,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Limits the number of bones simultaneously affecting a single vertex
|
||||||
|
* to a maximum value.
|
||||||
|
*
|
||||||
|
* If any vertex is affected by more than the maximum number of bones, the least
|
||||||
|
* important vertex weights are removed and the remaining vertex weights are
|
||||||
|
* renormalized so that the weights still sum up to 1.
|
||||||
|
* The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
|
||||||
|
* config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
|
||||||
|
* property to supply your own limit to the post processing step.
|
||||||
|
*
|
||||||
|
* If you intend to perform the skinning in hardware, this post processing
|
||||||
|
* step might be of interest to you.
|
||||||
|
*/
|
||||||
|
aiProcess_LimitBoneWeights = 0x200,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Validates the imported scene data structure.
|
||||||
|
* This makes sure that all indices are valid, all animations and
|
||||||
|
* bones are linked correctly, all material references are correct .. etc.
|
||||||
|
*
|
||||||
|
* It is recommended that you capture Assimp's log output if you use this flag,
|
||||||
|
* so you can easily find out what's wrong if a file fails the
|
||||||
|
* validation. The validator is quite strict and will find *all*
|
||||||
|
* inconsistencies in the data structure... It is recommended that plugin
|
||||||
|
* developers use it to debug their loaders. There are two types of
|
||||||
|
* validation failures:
|
||||||
|
* <ul>
|
||||||
|
* <li>Error: There's something wrong with the imported data. Further
|
||||||
|
* postprocessing is not possible and the data is not usable at all.
|
||||||
|
* The import fails. #Importer::GetErrorString() or #aiGetErrorString()
|
||||||
|
* carry the error message around.</li>
|
||||||
|
* <li>Warning: There are some minor issues (e.g. 1000000 animation
|
||||||
|
* keyframes with the same time), but further postprocessing and use
|
||||||
|
* of the data structure is still safe. Warning details are written
|
||||||
|
* to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
|
||||||
|
* in #aiScene::mFlags</li>
|
||||||
|
* </ul>
|
||||||
|
*
|
||||||
|
* This post-processing step is not time-consuming. Its use is not
|
||||||
|
* compulsory, but recommended.
|
||||||
|
*/
|
||||||
|
aiProcess_ValidateDataStructure = 0x400,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Reorders triangles for better vertex cache locality.
|
||||||
|
*
|
||||||
|
* The step tries to improve the ACMR (average post-transform vertex cache
|
||||||
|
* miss ratio) for all meshes. The implementation runs in O(n) and is
|
||||||
|
* roughly based on the 'tipsify' algorithm (see <a href="
|
||||||
|
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
|
||||||
|
* paper</a>).
|
||||||
|
*
|
||||||
|
* If you intend to render huge models in hardware, this step might
|
||||||
|
* be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
|
||||||
|
* importer property can be used to fine-tune the cache optimization.
|
||||||
|
*/
|
||||||
|
aiProcess_ImproveCacheLocality = 0x800,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>Searches for redundant/unreferenced materials and removes them.
|
||||||
|
*
|
||||||
|
* This is especially useful in combination with the
|
||||||
|
* #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
|
||||||
|
* Both join small meshes with equal characteristics, but they can't do
|
||||||
|
* their work if two meshes have different materials. Because several
|
||||||
|
* material settings are lost during Assimp's import filters,
|
||||||
|
* (and because many exporters don't check for redundant materials), huge
|
||||||
|
* models often have materials which are are defined several times with
|
||||||
|
* exactly the same settings.
|
||||||
|
*
|
||||||
|
* Several material settings not contributing to the final appearance of
|
||||||
|
* a surface are ignored in all comparisons (e.g. the material name).
|
||||||
|
* So, if you're passing additional information through the
|
||||||
|
* content pipeline (probably using *magic* material names), don't
|
||||||
|
* specify this flag. Alternatively take a look at the
|
||||||
|
* <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
|
||||||
|
*/
|
||||||
|
aiProcess_RemoveRedundantMaterials = 0x1000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step tries to determine which meshes have normal vectors
|
||||||
|
* that are facing inwards and inverts them.
|
||||||
|
*
|
||||||
|
* The algorithm is simple but effective:
|
||||||
|
* the bounding box of all vertices + their normals is compared against
|
||||||
|
* the volume of the bounding box of all vertices without their normals.
|
||||||
|
* This works well for most objects, problems might occur with planar
|
||||||
|
* surfaces. However, the step tries to filter such cases.
|
||||||
|
* The step inverts all in-facing normals. Generally it is recommended
|
||||||
|
* to enable this step, although the result is not always correct.
|
||||||
|
*/
|
||||||
|
aiProcess_FixInfacingNormals = 0x2000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step splits meshes with more than one primitive type in
|
||||||
|
* homogeneous sub-meshes.
|
||||||
|
*
|
||||||
|
* The step is executed after the triangulation step. After the step
|
||||||
|
* returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
|
||||||
|
* especially useful for real-time rendering where point and line
|
||||||
|
* primitives are often ignored or rendered separately.
|
||||||
|
* You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
||||||
|
* specify which primitive types you need. This can be used to easily
|
||||||
|
* exclude lines and points, which are rarely used, from the import.
|
||||||
|
*/
|
||||||
|
aiProcess_SortByPType = 0x8000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step searches all meshes for degenerate primitives and
|
||||||
|
* converts them to proper lines or points.
|
||||||
|
*
|
||||||
|
* A face is 'degenerate' if one or more of its points are identical.
|
||||||
|
* To have the degenerate stuff not only detected and collapsed but
|
||||||
|
* removed, try one of the following procedures:
|
||||||
|
* <br><b>1.</b> (if you support lines and points for rendering but don't
|
||||||
|
* want the degenerates)<br>
|
||||||
|
* <ul>
|
||||||
|
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||||
|
* </li>
|
||||||
|
* <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
|
||||||
|
* 1. This will cause the step to remove degenerate triangles from the
|
||||||
|
* import as soon as they're detected. They won't pass any further
|
||||||
|
* pipeline steps.
|
||||||
|
* </li>
|
||||||
|
* </ul>
|
||||||
|
* <br><b>2.</b>(if you don't support lines and points at all)<br>
|
||||||
|
* <ul>
|
||||||
|
* <li>Specify the #aiProcess_FindDegenerates flag.
|
||||||
|
* </li>
|
||||||
|
* <li>Specify the #aiProcess_SortByPType flag. This moves line and
|
||||||
|
* point primitives to separate meshes.
|
||||||
|
* </li>
|
||||||
|
* <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
|
||||||
|
* @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
|
||||||
|
* @endcode to cause SortByPType to reject point
|
||||||
|
* and line meshes from the scene.
|
||||||
|
* </li>
|
||||||
|
* </ul>
|
||||||
|
* @note Degenerate polygons are not necessarily evil and that's why
|
||||||
|
* they're not removed by default. There are several file formats which
|
||||||
|
* don't support lines or points, and some exporters bypass the
|
||||||
|
* format specification and write them as degenerate triangles instead.
|
||||||
|
*/
|
||||||
|
aiProcess_FindDegenerates = 0x10000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step searches all meshes for invalid data, such as zeroed
|
||||||
|
* normal vectors or invalid UV coords and removes/fixes them. This is
|
||||||
|
* intended to get rid of some common exporter errors.
|
||||||
|
*
|
||||||
|
* This is especially useful for normals. If they are invalid, and
|
||||||
|
* the step recognizes this, they will be removed and can later
|
||||||
|
* be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
|
||||||
|
* The step will also remove meshes that are infinitely small and reduce
|
||||||
|
* animation tracks consisting of hundreds if redundant keys to a single
|
||||||
|
* key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
|
||||||
|
* the accuracy of the check for duplicate animation tracks.
|
||||||
|
*/
|
||||||
|
aiProcess_FindInvalidData = 0x20000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step converts non-UV mappings (such as spherical or
|
||||||
|
* cylindrical mapping) to proper texture coordinate channels.
|
||||||
|
*
|
||||||
|
* Most applications will support UV mapping only, so you will
|
||||||
|
* probably want to specify this step in every case. Note that Assimp is not
|
||||||
|
* always able to match the original mapping implementation of the
|
||||||
|
* 3D app which produced a model perfectly. It's always better to let the
|
||||||
|
* modelling app compute the UV channels - 3ds max, Maya, Blender,
|
||||||
|
* LightWave, and Modo do this for example.
|
||||||
|
*
|
||||||
|
* @note If this step is not requested, you'll need to process the
|
||||||
|
* <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
|
||||||
|
* properly.
|
||||||
|
*/
|
||||||
|
aiProcess_GenUVCoords = 0x40000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step applies per-texture UV transformations and bakes
|
||||||
|
* them into stand-alone vtexture coordinate channels.
|
||||||
|
*
|
||||||
|
* UV transformations are specified per-texture - see the
|
||||||
|
* <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
|
||||||
|
* This step processes all textures with
|
||||||
|
* transformed input UV coordinates and generates a new (pre-transformed) UV channel
|
||||||
|
* which replaces the old channel. Most applications won't support UV
|
||||||
|
* transformations, so you will probably want to specify this step.
|
||||||
|
*
|
||||||
|
* @note UV transformations are usually implemented in real-time apps by
|
||||||
|
* transforming texture coordinates at vertex shader stage with a 3x3
|
||||||
|
* (homogenous) transformation matrix.
|
||||||
|
*/
|
||||||
|
aiProcess_TransformUVCoords = 0x80000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step searches for duplicate meshes and replaces them
|
||||||
|
* with references to the first mesh.
|
||||||
|
*
|
||||||
|
* This step takes a while, so don't use it if speed is a concern.
|
||||||
|
* Its main purpose is to workaround the fact that many export
|
||||||
|
* file formats don't support instanced meshes, so exporters need to
|
||||||
|
* duplicate meshes. This step removes the duplicates again. Please
|
||||||
|
* note that Assimp does not currently support per-node material
|
||||||
|
* assignment to meshes, which means that identical meshes with
|
||||||
|
* different materials are currently *not* joined, although this is
|
||||||
|
* planned for future versions.
|
||||||
|
*/
|
||||||
|
aiProcess_FindInstances = 0x100000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>A postprocessing step to reduce the number of meshes.
|
||||||
|
*
|
||||||
|
* This will, in fact, reduce the number of draw calls.
|
||||||
|
*
|
||||||
|
* This is a very effective optimization and is recommended to be used
|
||||||
|
* together with #aiProcess_OptimizeGraph, if possible. The flag is fully
|
||||||
|
* compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
|
||||||
|
*/
|
||||||
|
aiProcess_OptimizeMeshes = 0x200000,
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>A postprocessing step to optimize the scene hierarchy.
|
/** <hr>A postprocessing step to optimize the scene hierarchy.
|
||||||
*
|
*
|
||||||
* Nodes without animations, bones, lights or cameras assigned are
|
* Nodes without animations, bones, lights or cameras assigned are
|
||||||
* collapsed and joined.
|
* collapsed and joined.
|
||||||
*
|
*
|
||||||
* Node names can be lost during this step. If you use special 'tag nodes'
|
* Node names can be lost during this step. If you use special 'tag nodes'
|
||||||
* to pass additional information through your content pipeline, use the
|
* to pass additional information through your content pipeline, use the
|
||||||
* <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
|
* <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
|
||||||
* list of node names you want to be kept. Nodes matching one of the names
|
* list of node names you want to be kept. Nodes matching one of the names
|
||||||
* in this list won't be touched or modified.
|
* in this list won't be touched or modified.
|
||||||
*
|
*
|
||||||
* Use this flag with caution. Most simple files will be collapsed to a
|
* Use this flag with caution. Most simple files will be collapsed to a
|
||||||
* single node, so complex hierarchies are usually completely lost. This is not
|
* single node, so complex hierarchies are usually completely lost. This is not
|
||||||
* useful for editor environments, but probably a very effective
|
* useful for editor environments, but probably a very effective
|
||||||
* optimization if you just want to get the model data, convert it to your
|
* optimization if you just want to get the model data, convert it to your
|
||||||
* own format, and render it as fast as possible.
|
* own format, and render it as fast as possible.
|
||||||
*
|
*
|
||||||
* This flag is designed to be used with #aiProcess_OptimizeMeshes for best
|
* This flag is designed to be used with #aiProcess_OptimizeMeshes for best
|
||||||
* results.
|
* results.
|
||||||
*
|
*
|
||||||
* @note 'Crappy' scenes with thousands of extremely small meshes packed
|
* @note 'Crappy' scenes with thousands of extremely small meshes packed
|
||||||
* in deeply nested nodes exist for almost all file formats.
|
* in deeply nested nodes exist for almost all file formats.
|
||||||
* #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
|
* #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
|
||||||
* usually fixes them all and makes them renderable.
|
* usually fixes them all and makes them renderable.
|
||||||
*/
|
*/
|
||||||
aiProcess_OptimizeGraph = 0x400000,
|
aiProcess_OptimizeGraph = 0x400000,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>This step flips all UV coordinates along the y-axis and adjusts
|
/** <hr>This step flips all UV coordinates along the y-axis and adjusts
|
||||||
* material settings and bitangents accordingly.
|
* material settings and bitangents accordingly.
|
||||||
*
|
*
|
||||||
* <b>Output UV coordinate system:</b>
|
* <b>Output UV coordinate system:</b>
|
||||||
* @code
|
* @code
|
||||||
* 0y|0y ---------- 1x|0y
|
* 0y|0y ---------- 1x|0y
|
||||||
* | |
|
* | |
|
||||||
* | |
|
* | |
|
||||||
* | |
|
* | |
|
||||||
* 0x|1y ---------- 1x|1y
|
* 0x|1y ---------- 1x|1y
|
||||||
* @endcode
|
* @endcode
|
||||||
*
|
*
|
||||||
* You'll probably want to consider this flag if you use Direct3D for
|
* You'll probably want to consider this flag if you use Direct3D for
|
||||||
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
* rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
|
||||||
* setting and bundles all conversions typically required for D3D-based
|
* setting and bundles all conversions typically required for D3D-based
|
||||||
* applications.
|
* applications.
|
||||||
*/
|
|
||||||
aiProcess_FlipUVs = 0x800000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step adjusts the output face winding order to be CW.
|
|
||||||
*
|
|
||||||
* The default face winding order is counter clockwise (CCW).
|
|
||||||
*
|
|
||||||
* <b>Output face order:</b>
|
|
||||||
* @code
|
|
||||||
* x2
|
|
||||||
*
|
|
||||||
* x0
|
|
||||||
* x1
|
|
||||||
* @endcode
|
|
||||||
*/
|
|
||||||
aiProcess_FlipWindingOrder = 0x1000000,
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
/** <hr>This step splits meshes with many bones into sub-meshes so that each
|
|
||||||
* su-bmesh has fewer or as many bones as a given limit.
|
|
||||||
*/
|
*/
|
||||||
aiProcess_SplitByBoneCount = 0x2000000,
|
aiProcess_FlipUVs = 0x800000,
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
// -------------------------------------------------------------------------
|
||||||
/** <hr>This step removes bones losslessly or according to some threshold.
|
/** <hr>This step adjusts the output face winding order to be CW.
|
||||||
*
|
*
|
||||||
* In some cases (i.e. formats that require it) exporters are forced to
|
* The default face winding order is counter clockwise (CCW).
|
||||||
* assign dummy bone weights to otherwise static meshes assigned to
|
*
|
||||||
* animated meshes. Full, weight-based skinning is expensive while
|
* <b>Output face order:</b>
|
||||||
* animating nodes is extremely cheap, so this step is offered to clean up
|
* @code
|
||||||
* the data in that regard.
|
* x2
|
||||||
*
|
*
|
||||||
* Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
|
* x0
|
||||||
* Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
|
* x1
|
||||||
* only if all bones within the scene qualify for removal.
|
* @endcode
|
||||||
*/
|
*/
|
||||||
aiProcess_Debone = 0x4000000
|
aiProcess_FlipWindingOrder = 0x1000000,
|
||||||
|
|
||||||
// aiProcess_GenEntityMeshes = 0x100000,
|
// -------------------------------------------------------------------------
|
||||||
// aiProcess_OptimizeAnimations = 0x200000
|
/** <hr>This step splits meshes with many bones into sub-meshes so that each
|
||||||
// aiProcess_FixTexturePaths = 0x200000
|
* su-bmesh has fewer or as many bones as a given limit.
|
||||||
|
*/
|
||||||
|
aiProcess_SplitByBoneCount = 0x2000000,
|
||||||
|
|
||||||
|
// -------------------------------------------------------------------------
|
||||||
|
/** <hr>This step removes bones losslessly or according to some threshold.
|
||||||
|
*
|
||||||
|
* In some cases (i.e. formats that require it) exporters are forced to
|
||||||
|
* assign dummy bone weights to otherwise static meshes assigned to
|
||||||
|
* animated meshes. Full, weight-based skinning is expensive while
|
||||||
|
* animating nodes is extremely cheap, so this step is offered to clean up
|
||||||
|
* the data in that regard.
|
||||||
|
*
|
||||||
|
* Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
|
||||||
|
* Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
|
||||||
|
* only if all bones within the scene qualify for removal.
|
||||||
|
*/
|
||||||
|
aiProcess_Debone = 0x4000000
|
||||||
|
|
||||||
|
// aiProcess_GenEntityMeshes = 0x100000,
|
||||||
|
// aiProcess_OptimizeAnimations = 0x200000
|
||||||
|
// aiProcess_FixTexturePaths = 0x200000
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -543,10 +543,10 @@ enum aiPostProcessSteps
|
||||||
* @deprecated
|
* @deprecated
|
||||||
*/
|
*/
|
||||||
#define aiProcess_ConvertToLeftHanded ( \
|
#define aiProcess_ConvertToLeftHanded ( \
|
||||||
aiProcess_MakeLeftHanded | \
|
aiProcess_MakeLeftHanded | \
|
||||||
aiProcess_FlipUVs | \
|
aiProcess_FlipUVs | \
|
||||||
aiProcess_FlipWindingOrder | \
|
aiProcess_FlipWindingOrder | \
|
||||||
0 )
|
0 )
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------
|
||||||
|
@ -564,13 +564,13 @@ enum aiPostProcessSteps
|
||||||
* use for you so it might be better to not specify them.
|
* use for you so it might be better to not specify them.
|
||||||
*/
|
*/
|
||||||
#define aiProcessPreset_TargetRealtime_Fast ( \
|
#define aiProcessPreset_TargetRealtime_Fast ( \
|
||||||
aiProcess_CalcTangentSpace | \
|
aiProcess_CalcTangentSpace | \
|
||||||
aiProcess_GenNormals | \
|
aiProcess_GenNormals | \
|
||||||
aiProcess_JoinIdenticalVertices | \
|
aiProcess_JoinIdenticalVertices | \
|
||||||
aiProcess_Triangulate | \
|
aiProcess_Triangulate | \
|
||||||
aiProcess_GenUVCoords | \
|
aiProcess_GenUVCoords | \
|
||||||
aiProcess_SortByPType | \
|
aiProcess_SortByPType | \
|
||||||
0 )
|
0 )
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------
|
||||||
/** @def aiProcessPreset_TargetRealtime_Quality
|
/** @def aiProcessPreset_TargetRealtime_Quality
|
||||||
|
@ -589,19 +589,19 @@ enum aiPostProcessSteps
|
||||||
* of use for you so it might be better to not specify them.
|
* of use for you so it might be better to not specify them.
|
||||||
*/
|
*/
|
||||||
#define aiProcessPreset_TargetRealtime_Quality ( \
|
#define aiProcessPreset_TargetRealtime_Quality ( \
|
||||||
aiProcess_CalcTangentSpace | \
|
aiProcess_CalcTangentSpace | \
|
||||||
aiProcess_GenSmoothNormals | \
|
aiProcess_GenSmoothNormals | \
|
||||||
aiProcess_JoinIdenticalVertices | \
|
aiProcess_JoinIdenticalVertices | \
|
||||||
aiProcess_ImproveCacheLocality | \
|
aiProcess_ImproveCacheLocality | \
|
||||||
aiProcess_LimitBoneWeights | \
|
aiProcess_LimitBoneWeights | \
|
||||||
aiProcess_RemoveRedundantMaterials | \
|
aiProcess_RemoveRedundantMaterials | \
|
||||||
aiProcess_SplitLargeMeshes | \
|
aiProcess_SplitLargeMeshes | \
|
||||||
aiProcess_Triangulate | \
|
aiProcess_Triangulate | \
|
||||||
aiProcess_GenUVCoords | \
|
aiProcess_GenUVCoords | \
|
||||||
aiProcess_SortByPType | \
|
aiProcess_SortByPType | \
|
||||||
aiProcess_FindDegenerates | \
|
aiProcess_FindDegenerates | \
|
||||||
aiProcess_FindInvalidData | \
|
aiProcess_FindInvalidData | \
|
||||||
0 )
|
0 )
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------
|
||||||
/** @def aiProcessPreset_TargetRealtime_MaxQuality
|
/** @def aiProcessPreset_TargetRealtime_MaxQuality
|
||||||
|
@ -619,11 +619,11 @@ enum aiPostProcessSteps
|
||||||
* of use for you so it might be better to not specify them.
|
* of use for you so it might be better to not specify them.
|
||||||
*/
|
*/
|
||||||
#define aiProcessPreset_TargetRealtime_MaxQuality ( \
|
#define aiProcessPreset_TargetRealtime_MaxQuality ( \
|
||||||
aiProcessPreset_TargetRealtime_Quality | \
|
aiProcessPreset_TargetRealtime_Quality | \
|
||||||
aiProcess_FindInstances | \
|
aiProcess_FindInstances | \
|
||||||
aiProcess_ValidateDataStructure | \
|
aiProcess_ValidateDataStructure | \
|
||||||
aiProcess_OptimizeMeshes | \
|
aiProcess_OptimizeMeshes | \
|
||||||
0 )
|
0 )
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -55,61 +55,61 @@ template <typename TReal>
|
||||||
class aiQuaterniont
|
class aiQuaterniont
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
aiQuaterniont() : w(1.0), x(), y(), z() {}
|
aiQuaterniont() : w(1.0), x(), y(), z() {}
|
||||||
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
||||||
: w(pw), x(px), y(py), z(pz) {}
|
: w(pw), x(px), y(py), z(pz) {}
|
||||||
|
|
||||||
/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
|
/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
|
||||||
aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
|
aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
|
||||||
|
|
||||||
/** Construct from euler angles */
|
/** Construct from euler angles */
|
||||||
aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
|
aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
|
||||||
|
|
||||||
/** Construct from an axis-angle pair */
|
/** Construct from an axis-angle pair */
|
||||||
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
|
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
|
||||||
|
|
||||||
/** Construct from a normalized quaternion stored in a vec3 */
|
/** Construct from a normalized quaternion stored in a vec3 */
|
||||||
aiQuaterniont( aiVector3t<TReal> normalized);
|
aiQuaterniont( aiVector3t<TReal> normalized);
|
||||||
|
|
||||||
/** Returns a matrix representation of the quaternion */
|
/** Returns a matrix representation of the quaternion */
|
||||||
aiMatrix3x3t<TReal> GetMatrix() const;
|
aiMatrix3x3t<TReal> GetMatrix() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
bool operator== (const aiQuaterniont& o) const;
|
bool operator== (const aiQuaterniont& o) const;
|
||||||
bool operator!= (const aiQuaterniont& o) const;
|
bool operator!= (const aiQuaterniont& o) const;
|
||||||
|
|
||||||
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** Normalize the quaternion */
|
/** Normalize the quaternion */
|
||||||
aiQuaterniont& Normalize();
|
aiQuaterniont& Normalize();
|
||||||
|
|
||||||
/** Compute quaternion conjugate */
|
/** Compute quaternion conjugate */
|
||||||
aiQuaterniont& Conjugate ();
|
aiQuaterniont& Conjugate ();
|
||||||
|
|
||||||
/** Rotate a point by this quaternion */
|
/** Rotate a point by this quaternion */
|
||||||
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
|
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
|
||||||
|
|
||||||
/** Multiply two quaternions */
|
/** Multiply two quaternions */
|
||||||
aiQuaterniont operator* (const aiQuaterniont& two) const;
|
aiQuaterniont operator* (const aiQuaterniont& two) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** Performs a spherical interpolation between two quaternions and writes the result into the third.
|
/** Performs a spherical interpolation between two quaternions and writes the result into the third.
|
||||||
* @param pOut Target object to received the interpolated rotation.
|
* @param pOut Target object to received the interpolated rotation.
|
||||||
* @param pStart Start rotation of the interpolation at factor == 0.
|
* @param pStart Start rotation of the interpolation at factor == 0.
|
||||||
* @param pEnd End rotation, factor == 1.
|
* @param pEnd End rotation, factor == 1.
|
||||||
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
|
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
|
||||||
*/
|
*/
|
||||||
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
|
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
|
||||||
const aiQuaterniont& pEnd, TReal pFactor);
|
const aiQuaterniont& pEnd, TReal pFactor);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! w,x,y,z components of the quaternion
|
//! w,x,y,z components of the quaternion
|
||||||
TReal w, x, y, z;
|
TReal w, x, y, z;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
typedef aiQuaterniont<float> aiQuaternion;
|
typedef aiQuaterniont<float> aiQuaternion;
|
||||||
|
@ -117,7 +117,7 @@ typedef aiQuaterniont<float> aiQuaternion;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiQuaternion {
|
struct aiQuaternion {
|
||||||
float w, x, y, z;
|
float w, x, y, z;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -54,24 +54,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
||||||
{
|
{
|
||||||
return x == o.x && y == o.y && z == o.z && w == o.w;
|
return x == o.x && y == o.y && z == o.z && w == o.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
||||||
{
|
{
|
||||||
return !(*this == o);
|
return !(*this == o);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - o.x) <= epsilon &&
|
std::abs(x - o.x) <= epsilon &&
|
||||||
std::abs(y - o.y) <= epsilon &&
|
std::abs(y - o.y) <= epsilon &&
|
||||||
std::abs(z - o.z) <= epsilon &&
|
std::abs(z - o.z) <= epsilon &&
|
||||||
std::abs(w - o.w) <= epsilon;
|
std::abs(w - o.w) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -79,43 +79,43 @@ inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) c
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
|
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
|
||||||
{
|
{
|
||||||
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
|
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
|
||||||
|
|
||||||
// large enough
|
// large enough
|
||||||
if( t > static_cast<TReal>(0))
|
if( t > static_cast<TReal>(0))
|
||||||
{
|
{
|
||||||
TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||||
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||||
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||||
w = static_cast<TReal>(0.25) * s;
|
w = static_cast<TReal>(0.25) * s;
|
||||||
} // else we have to check several cases
|
} // else we have to check several cases
|
||||||
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
|
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
|
||||||
{
|
{
|
||||||
// Column 0:
|
// Column 0:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||||
x = static_cast<TReal>(0.25) * s;
|
x = static_cast<TReal>(0.25) * s;
|
||||||
y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||||
z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||||
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||||
}
|
}
|
||||||
else if( pRotMatrix.b2 > pRotMatrix.c3)
|
else if( pRotMatrix.b2 > pRotMatrix.c3)
|
||||||
{
|
{
|
||||||
// Column 1:
|
// Column 1:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||||
y = static_cast<TReal>(0.25) * s;
|
y = static_cast<TReal>(0.25) * s;
|
||||||
z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||||
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// Column 2:
|
// Column 2:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||||
y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||||
z = static_cast<TReal>(0.25) * s;
|
z = static_cast<TReal>(0.25) * s;
|
||||||
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -123,18 +123,18 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
|
inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
|
||||||
{
|
{
|
||||||
const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
|
const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
|
const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
|
||||||
const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
|
const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
|
const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
|
||||||
const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
|
const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
|
const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
|
const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
|
||||||
const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
|
const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
|
||||||
x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
|
x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
|
||||||
y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
|
y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
|
||||||
z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
|
z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
|
||||||
w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
|
w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -142,18 +142,18 @@ inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRol
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
||||||
{
|
{
|
||||||
aiMatrix3x3t<TReal> resMatrix;
|
aiMatrix3x3t<TReal> resMatrix;
|
||||||
resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
|
resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
|
||||||
resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
|
resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
|
||||||
resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
|
resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
|
||||||
resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
|
resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
|
||||||
resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
|
resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
|
||||||
resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
|
resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
|
||||||
resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
|
resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
|
||||||
resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
|
resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
|
||||||
resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
|
resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
|
||||||
|
|
||||||
return resMatrix;
|
return resMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -161,30 +161,30 @@ inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
|
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
|
||||||
{
|
{
|
||||||
axis.Normalize();
|
axis.Normalize();
|
||||||
|
|
||||||
const TReal sin_a = std::sin( angle / 2 );
|
const TReal sin_a = std::sin( angle / 2 );
|
||||||
const TReal cos_a = std::cos( angle / 2 );
|
const TReal cos_a = std::cos( angle / 2 );
|
||||||
x = axis.x * sin_a;
|
x = axis.x * sin_a;
|
||||||
y = axis.y * sin_a;
|
y = axis.y * sin_a;
|
||||||
z = axis.z * sin_a;
|
z = axis.z * sin_a;
|
||||||
w = cos_a;
|
w = cos_a;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Construction from am existing, normalized quaternion
|
// Construction from am existing, normalized quaternion
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
||||||
{
|
{
|
||||||
x = normalized.x;
|
x = normalized.x;
|
||||||
y = normalized.y;
|
y = normalized.y;
|
||||||
z = normalized.z;
|
z = normalized.z;
|
||||||
|
|
||||||
const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
|
const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
|
||||||
|
|
||||||
if (t < static_cast<TReal>(0.0)) {
|
if (t < static_cast<TReal>(0.0)) {
|
||||||
w = static_cast<TReal>(0.0);
|
w = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else w = std::sqrt (t);
|
else w = std::sqrt (t);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -194,89 +194,89 @@ inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
|
inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
|
||||||
{
|
{
|
||||||
// calc cosine theta
|
// calc cosine theta
|
||||||
TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
|
TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
|
||||||
|
|
||||||
// adjust signs (if necessary)
|
// adjust signs (if necessary)
|
||||||
aiQuaterniont end = pEnd;
|
aiQuaterniont end = pEnd;
|
||||||
if( cosom < static_cast<TReal>(0.0))
|
if( cosom < static_cast<TReal>(0.0))
|
||||||
{
|
{
|
||||||
cosom = -cosom;
|
cosom = -cosom;
|
||||||
end.x = -end.x; // Reverse all signs
|
end.x = -end.x; // Reverse all signs
|
||||||
end.y = -end.y;
|
end.y = -end.y;
|
||||||
end.z = -end.z;
|
end.z = -end.z;
|
||||||
end.w = -end.w;
|
end.w = -end.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate coefficients
|
// Calculate coefficients
|
||||||
TReal sclp, sclq;
|
TReal sclp, sclq;
|
||||||
if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
|
if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
|
||||||
{
|
{
|
||||||
// Standard case (slerp)
|
// Standard case (slerp)
|
||||||
TReal omega, sinom;
|
TReal omega, sinom;
|
||||||
omega = std::acos( cosom); // extract theta from dot product's cos theta
|
omega = std::acos( cosom); // extract theta from dot product's cos theta
|
||||||
sinom = std::sin( omega);
|
sinom = std::sin( omega);
|
||||||
sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
|
sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
|
||||||
sclq = std::sin( pFactor * omega) / sinom;
|
sclq = std::sin( pFactor * omega) / sinom;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// Very close, do linear interp (because it's faster)
|
// Very close, do linear interp (because it's faster)
|
||||||
sclp = static_cast<TReal>(1.0) - pFactor;
|
sclp = static_cast<TReal>(1.0) - pFactor;
|
||||||
sclq = pFactor;
|
sclq = pFactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
pOut.x = sclp * pStart.x + sclq * end.x;
|
pOut.x = sclp * pStart.x + sclq * end.x;
|
||||||
pOut.y = sclp * pStart.y + sclq * end.y;
|
pOut.y = sclp * pStart.y + sclq * end.y;
|
||||||
pOut.z = sclp * pStart.z + sclq * end.z;
|
pOut.z = sclp * pStart.z + sclq * end.z;
|
||||||
pOut.w = sclp * pStart.w + sclq * end.w;
|
pOut.w = sclp * pStart.w + sclq * end.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
|
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
|
||||||
{
|
{
|
||||||
// compute the magnitude and divide through it
|
// compute the magnitude and divide through it
|
||||||
const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
|
const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
|
||||||
if (mag)
|
if (mag)
|
||||||
{
|
{
|
||||||
const TReal invMag = static_cast<TReal>(1.0)/mag;
|
const TReal invMag = static_cast<TReal>(1.0)/mag;
|
||||||
x *= invMag;
|
x *= invMag;
|
||||||
y *= invMag;
|
y *= invMag;
|
||||||
z *= invMag;
|
z *= invMag;
|
||||||
w *= invMag;
|
w *= invMag;
|
||||||
}
|
}
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
|
inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
|
||||||
{
|
{
|
||||||
return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
|
return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
|
||||||
w*t.x + x*t.w + y*t.z - z*t.y,
|
w*t.x + x*t.w + y*t.z - z*t.y,
|
||||||
w*t.y + y*t.w + z*t.x - x*t.z,
|
w*t.y + y*t.w + z*t.x - x*t.z,
|
||||||
w*t.z + z*t.w + x*t.y - y*t.x);
|
w*t.z + z*t.w + x*t.y - y*t.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
|
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
|
||||||
{
|
{
|
||||||
x = -x;
|
x = -x;
|
||||||
y = -y;
|
y = -y;
|
||||||
z = -z;
|
z = -z;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
||||||
{
|
{
|
||||||
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
||||||
qinv.Conjugate();
|
qinv.Conjugate();
|
||||||
|
|
||||||
q = q*q2*qinv;
|
q = q*q2*qinv;
|
||||||
return aiVector3t<TReal>(q.x,q.y,q.z);
|
return aiVector3t<TReal>(q.x,q.y,q.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -70,145 +70,145 @@ extern "C" {
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct aiNode
|
struct aiNode
|
||||||
{
|
{
|
||||||
/** The name of the node.
|
/** The name of the node.
|
||||||
*
|
*
|
||||||
* The name might be empty (length of zero) but all nodes which
|
* The name might be empty (length of zero) but all nodes which
|
||||||
* need to be referenced by either bones or animations are named.
|
* need to be referenced by either bones or animations are named.
|
||||||
* Multiple nodes may have the same name, except for nodes which are referenced
|
* Multiple nodes may have the same name, except for nodes which are referenced
|
||||||
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
|
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
|
||||||
*
|
*
|
||||||
* Cameras and lights reference a specific node by name - if there
|
* Cameras and lights reference a specific node by name - if there
|
||||||
* are multiple nodes with this name, they are assigned to each of them.
|
* are multiple nodes with this name, they are assigned to each of them.
|
||||||
* <br>
|
* <br>
|
||||||
* There are no limitations with regard to the characters contained in
|
* There are no limitations with regard to the characters contained in
|
||||||
* the name string as it is usually taken directly from the source file.
|
* the name string as it is usually taken directly from the source file.
|
||||||
*
|
*
|
||||||
* Implementations should be able to handle tokens such as whitespace, tabs,
|
* Implementations should be able to handle tokens such as whitespace, tabs,
|
||||||
* line feeds, quotation marks, ampersands etc.
|
* line feeds, quotation marks, ampersands etc.
|
||||||
*
|
*
|
||||||
* Sometimes assimp introduces new nodes not present in the source file
|
* Sometimes assimp introduces new nodes not present in the source file
|
||||||
* into the hierarchy (usually out of necessity because sometimes the
|
* into the hierarchy (usually out of necessity because sometimes the
|
||||||
* source hierarchy format is simply not compatible). Their names are
|
* source hierarchy format is simply not compatible). Their names are
|
||||||
* surrounded by @verbatim <> @endverbatim e.g.
|
* surrounded by @verbatim <> @endverbatim e.g.
|
||||||
* @verbatim<DummyRootNode> @endverbatim.
|
* @verbatim<DummyRootNode> @endverbatim.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** The transformation relative to the node's parent. */
|
/** The transformation relative to the node's parent. */
|
||||||
C_STRUCT aiMatrix4x4 mTransformation;
|
C_STRUCT aiMatrix4x4 mTransformation;
|
||||||
|
|
||||||
/** Parent node. NULL if this node is the root node. */
|
/** Parent node. NULL if this node is the root node. */
|
||||||
C_STRUCT aiNode* mParent;
|
C_STRUCT aiNode* mParent;
|
||||||
|
|
||||||
/** The number of child nodes of this node. */
|
/** The number of child nodes of this node. */
|
||||||
unsigned int mNumChildren;
|
unsigned int mNumChildren;
|
||||||
|
|
||||||
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
||||||
C_STRUCT aiNode** mChildren;
|
C_STRUCT aiNode** mChildren;
|
||||||
|
|
||||||
/** The number of meshes of this node. */
|
/** The number of meshes of this node. */
|
||||||
unsigned int mNumMeshes;
|
unsigned int mNumMeshes;
|
||||||
|
|
||||||
/** The meshes of this node. Each entry is an index into the mesh */
|
/** The meshes of this node. Each entry is an index into the mesh */
|
||||||
unsigned int* mMeshes;
|
unsigned int* mMeshes;
|
||||||
|
|
||||||
/** Metadata associated with this node or NULL if there is no metadata.
|
/** Metadata associated with this node or NULL if there is no metadata.
|
||||||
* Whether any metadata is generated depends on the source file format. See the
|
* Whether any metadata is generated depends on the source file format. See the
|
||||||
* @link importer_notes @endlink page for more information on every source file
|
* @link importer_notes @endlink page for more information on every source file
|
||||||
* format. Importers that don't document any metadata don't write any.
|
* format. Importers that don't document any metadata don't write any.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMetadata* mMetaData;
|
C_STRUCT aiMetadata* mMetaData;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/** Constructor */
|
/** Constructor */
|
||||||
aiNode()
|
aiNode()
|
||||||
// set all members to zero by default
|
// set all members to zero by default
|
||||||
: mName("")
|
: mName("")
|
||||||
, mParent(NULL)
|
, mParent(NULL)
|
||||||
, mNumChildren(0)
|
, mNumChildren(0)
|
||||||
, mChildren(NULL)
|
, mChildren(NULL)
|
||||||
, mNumMeshes(0)
|
, mNumMeshes(0)
|
||||||
, mMeshes(NULL)
|
, mMeshes(NULL)
|
||||||
, mMetaData(NULL)
|
, mMetaData(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Construction from a specific name */
|
/** Construction from a specific name */
|
||||||
aiNode(const std::string& name)
|
aiNode(const std::string& name)
|
||||||
// set all members to zero by default
|
// set all members to zero by default
|
||||||
: mName(name)
|
: mName(name)
|
||||||
, mParent(NULL)
|
, mParent(NULL)
|
||||||
, mNumChildren(0)
|
, mNumChildren(0)
|
||||||
, mChildren(NULL)
|
, mChildren(NULL)
|
||||||
, mNumMeshes(0)
|
, mNumMeshes(0)
|
||||||
, mMeshes(NULL)
|
, mMeshes(NULL)
|
||||||
, mMetaData(NULL)
|
, mMetaData(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~aiNode()
|
~aiNode()
|
||||||
{
|
{
|
||||||
// delete all children recursively
|
// delete all children recursively
|
||||||
// to make sure we won't crash if the data is invalid ...
|
// to make sure we won't crash if the data is invalid ...
|
||||||
if (mChildren && mNumChildren)
|
if (mChildren && mNumChildren)
|
||||||
{
|
{
|
||||||
for( unsigned int a = 0; a < mNumChildren; a++)
|
for( unsigned int a = 0; a < mNumChildren; a++)
|
||||||
delete mChildren[a];
|
delete mChildren[a];
|
||||||
}
|
}
|
||||||
delete [] mChildren;
|
delete [] mChildren;
|
||||||
delete [] mMeshes;
|
delete [] mMeshes;
|
||||||
delete mMetaData;
|
delete mMetaData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Searches for a node with a specific name, beginning at this
|
/** Searches for a node with a specific name, beginning at this
|
||||||
* nodes. Normally you will call this method on the root node
|
* nodes. Normally you will call this method on the root node
|
||||||
* of the scene.
|
* of the scene.
|
||||||
*
|
*
|
||||||
* @param name Name to search for
|
* @param name Name to search for
|
||||||
* @return NULL or a valid Node if the search was successful.
|
* @return NULL or a valid Node if the search was successful.
|
||||||
*/
|
*/
|
||||||
inline const aiNode* FindNode(const aiString& name) const
|
inline const aiNode* FindNode(const aiString& name) const
|
||||||
{
|
{
|
||||||
return FindNode(name.data);
|
return FindNode(name.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline aiNode* FindNode(const aiString& name)
|
inline aiNode* FindNode(const aiString& name)
|
||||||
{
|
{
|
||||||
return FindNode(name.data);
|
return FindNode(name.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline const aiNode* FindNode(const char* name) const
|
inline const aiNode* FindNode(const char* name) const
|
||||||
{
|
{
|
||||||
if (!::strcmp( mName.data,name))return this;
|
if (!::strcmp( mName.data,name))return this;
|
||||||
for (unsigned int i = 0; i < mNumChildren;++i)
|
for (unsigned int i = 0; i < mNumChildren;++i)
|
||||||
{
|
{
|
||||||
const aiNode* const p = mChildren[i]->FindNode(name);
|
const aiNode* const p = mChildren[i]->FindNode(name);
|
||||||
if (p) {
|
if (p) {
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// there is definitely no sub-node with this name
|
// there is definitely no sub-node with this name
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline aiNode* FindNode(const char* name)
|
inline aiNode* FindNode(const char* name)
|
||||||
{
|
{
|
||||||
if (!::strcmp( mName.data,name))return this;
|
if (!::strcmp( mName.data,name))return this;
|
||||||
for (unsigned int i = 0; i < mNumChildren;++i)
|
for (unsigned int i = 0; i < mNumChildren;++i)
|
||||||
{
|
{
|
||||||
aiNode* const p = mChildren[i]->FindNode(name);
|
aiNode* const p = mChildren[i]->FindNode(name);
|
||||||
if (p) {
|
if (p) {
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// there is definitely no sub-node with this name
|
// there is definitely no sub-node with this name
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
@ -221,14 +221,14 @@ struct aiNode
|
||||||
* of animation skeletons, material libraries or camera animation paths
|
* of animation skeletons, material libraries or camera animation paths
|
||||||
* using Assimp. Most applications won't support such data.
|
* using Assimp. Most applications won't support such data.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||||
* if the validation is successful. In a validated scene you can be sure that
|
* if the validation is successful. In a validated scene you can be sure that
|
||||||
* any cross references in the data structure (e.g. vertex indices) are valid.
|
* any cross references in the data structure (e.g. vertex indices) are valid.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||||
|
@ -238,7 +238,7 @@ struct aiNode
|
||||||
* In most cases you should still be able to use the import. This flag could
|
* In most cases you should still be able to use the import. This flag could
|
||||||
* be useful for applications which don't capture Assimp's log output.
|
* be useful for applications which don't capture Assimp's log output.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
||||||
|
@ -246,7 +246,7 @@ struct aiNode
|
||||||
* verbose format anymore. In the verbose format all vertices are unique,
|
* verbose format anymore. In the verbose format all vertices are unique,
|
||||||
* no vertex is ever referenced by more than one face.
|
* no vertex is ever referenced by more than one face.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
||||||
|
@ -275,146 +275,146 @@ struct aiNode
|
||||||
struct aiScene
|
struct aiScene
|
||||||
{
|
{
|
||||||
|
|
||||||
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
||||||
* this value is 0, no flags are set. Most applications will
|
* this value is 0, no flags are set. Most applications will
|
||||||
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
||||||
* bit set.
|
* bit set.
|
||||||
*/
|
*/
|
||||||
unsigned int mFlags;
|
unsigned int mFlags;
|
||||||
|
|
||||||
|
|
||||||
/** The root node of the hierarchy.
|
/** The root node of the hierarchy.
|
||||||
*
|
*
|
||||||
* There will always be at least the root node if the import
|
* There will always be at least the root node if the import
|
||||||
* was successful (and no special flags have been set).
|
* was successful (and no special flags have been set).
|
||||||
* Presence of further nodes depends on the format and content
|
* Presence of further nodes depends on the format and content
|
||||||
* of the imported file.
|
* of the imported file.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiNode* mRootNode;
|
C_STRUCT aiNode* mRootNode;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of meshes in the scene. */
|
/** The number of meshes in the scene. */
|
||||||
unsigned int mNumMeshes;
|
unsigned int mNumMeshes;
|
||||||
|
|
||||||
/** The array of meshes.
|
/** The array of meshes.
|
||||||
*
|
*
|
||||||
* Use the indices given in the aiNode structure to access
|
* Use the indices given in the aiNode structure to access
|
||||||
* this array. The array is mNumMeshes in size. If the
|
* this array. The array is mNumMeshes in size. If the
|
||||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||||
* be at least ONE material.
|
* be at least ONE material.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMesh** mMeshes;
|
C_STRUCT aiMesh** mMeshes;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of materials in the scene. */
|
/** The number of materials in the scene. */
|
||||||
unsigned int mNumMaterials;
|
unsigned int mNumMaterials;
|
||||||
|
|
||||||
/** The array of materials.
|
/** The array of materials.
|
||||||
*
|
*
|
||||||
* Use the index given in each aiMesh structure to access this
|
* Use the index given in each aiMesh structure to access this
|
||||||
* array. The array is mNumMaterials in size. If the
|
* array. The array is mNumMaterials in size. If the
|
||||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||||
* be at least ONE material.
|
* be at least ONE material.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMaterial** mMaterials;
|
C_STRUCT aiMaterial** mMaterials;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of animations in the scene. */
|
/** The number of animations in the scene. */
|
||||||
unsigned int mNumAnimations;
|
unsigned int mNumAnimations;
|
||||||
|
|
||||||
/** The array of animations.
|
/** The array of animations.
|
||||||
*
|
*
|
||||||
* All animations imported from the given file are listed here.
|
* All animations imported from the given file are listed here.
|
||||||
* The array is mNumAnimations in size.
|
* The array is mNumAnimations in size.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiAnimation** mAnimations;
|
C_STRUCT aiAnimation** mAnimations;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of textures embedded into the file */
|
/** The number of textures embedded into the file */
|
||||||
unsigned int mNumTextures;
|
unsigned int mNumTextures;
|
||||||
|
|
||||||
/** The array of embedded textures.
|
/** The array of embedded textures.
|
||||||
*
|
*
|
||||||
* Not many file formats embed their textures into the file.
|
* Not many file formats embed their textures into the file.
|
||||||
* An example is Quake's MDL format (which is also used by
|
* An example is Quake's MDL format (which is also used by
|
||||||
* some GameStudio versions)
|
* some GameStudio versions)
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiTexture** mTextures;
|
C_STRUCT aiTexture** mTextures;
|
||||||
|
|
||||||
|
|
||||||
/** The number of light sources in the scene. Light sources
|
/** The number of light sources in the scene. Light sources
|
||||||
* are fully optional, in most cases this attribute will be 0
|
* are fully optional, in most cases this attribute will be 0
|
||||||
*/
|
*/
|
||||||
unsigned int mNumLights;
|
unsigned int mNumLights;
|
||||||
|
|
||||||
/** The array of light sources.
|
/** The array of light sources.
|
||||||
*
|
*
|
||||||
* All light sources imported from the given file are
|
* All light sources imported from the given file are
|
||||||
* listed here. The array is mNumLights in size.
|
* listed here. The array is mNumLights in size.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiLight** mLights;
|
C_STRUCT aiLight** mLights;
|
||||||
|
|
||||||
|
|
||||||
/** The number of cameras in the scene. Cameras
|
/** The number of cameras in the scene. Cameras
|
||||||
* are fully optional, in most cases this attribute will be 0
|
* are fully optional, in most cases this attribute will be 0
|
||||||
*/
|
*/
|
||||||
unsigned int mNumCameras;
|
unsigned int mNumCameras;
|
||||||
|
|
||||||
/** The array of cameras.
|
/** The array of cameras.
|
||||||
*
|
*
|
||||||
* All cameras imported from the given file are listed here.
|
* All cameras imported from the given file are listed here.
|
||||||
* The array is mNumCameras in size. The first camera in the
|
* The array is mNumCameras in size. The first camera in the
|
||||||
* array (if existing) is the default camera view into
|
* array (if existing) is the default camera view into
|
||||||
* the scene.
|
* the scene.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiCamera** mCameras;
|
C_STRUCT aiCamera** mCameras;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! Default constructor - set everything to 0/NULL
|
//! Default constructor - set everything to 0/NULL
|
||||||
ASSIMP_API aiScene();
|
ASSIMP_API aiScene();
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
ASSIMP_API ~aiScene();
|
ASSIMP_API ~aiScene();
|
||||||
|
|
||||||
//! Check whether the scene contains meshes
|
//! Check whether the scene contains meshes
|
||||||
//! Unless no special scene flags are set this will always be true.
|
//! Unless no special scene flags are set this will always be true.
|
||||||
inline bool HasMeshes() const
|
inline bool HasMeshes() const
|
||||||
{ return mMeshes != NULL && mNumMeshes > 0; }
|
{ return mMeshes != NULL && mNumMeshes > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains materials
|
//! Check whether the scene contains materials
|
||||||
//! Unless no special scene flags are set this will always be true.
|
//! Unless no special scene flags are set this will always be true.
|
||||||
inline bool HasMaterials() const
|
inline bool HasMaterials() const
|
||||||
{ return mMaterials != NULL && mNumMaterials > 0; }
|
{ return mMaterials != NULL && mNumMaterials > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains lights
|
//! Check whether the scene contains lights
|
||||||
inline bool HasLights() const
|
inline bool HasLights() const
|
||||||
{ return mLights != NULL && mNumLights > 0; }
|
{ return mLights != NULL && mNumLights > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains textures
|
//! Check whether the scene contains textures
|
||||||
inline bool HasTextures() const
|
inline bool HasTextures() const
|
||||||
{ return mTextures != NULL && mNumTextures > 0; }
|
{ return mTextures != NULL && mNumTextures > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains cameras
|
//! Check whether the scene contains cameras
|
||||||
inline bool HasCameras() const
|
inline bool HasCameras() const
|
||||||
{ return mCameras != NULL && mNumCameras > 0; }
|
{ return mCameras != NULL && mNumCameras > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains animations
|
//! Check whether the scene contains animations
|
||||||
inline bool HasAnimations() const
|
inline bool HasAnimations() const
|
||||||
{ return mAnimations != NULL && mNumAnimations > 0; }
|
{ return mAnimations != NULL && mNumAnimations > 0; }
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
|
|
||||||
/** Internal data, do not touch */
|
/** Internal data, do not touch */
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
void* mPrivate;
|
void* mPrivate;
|
||||||
#else
|
#else
|
||||||
char* mPrivate;
|
char* mPrivate;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -66,7 +66,7 @@ extern "C" {
|
||||||
* (zero-based, in the aiScene::mTextures array)
|
* (zero-based, in the aiScene::mTextures array)
|
||||||
*/
|
*/
|
||||||
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
||||||
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
|
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
@ -79,28 +79,28 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
struct aiTexel
|
struct aiTexel
|
||||||
{
|
{
|
||||||
unsigned char b,g,r,a;
|
unsigned char b,g,r,a;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
//! Comparison operator
|
//! Comparison operator
|
||||||
bool operator== (const aiTexel& other) const
|
bool operator== (const aiTexel& other) const
|
||||||
{
|
{
|
||||||
return b == other.b && r == other.r &&
|
return b == other.b && r == other.r &&
|
||||||
g == other.g && a == other.a;
|
g == other.g && a == other.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Inverse comparison operator
|
//! Inverse comparison operator
|
||||||
bool operator!= (const aiTexel& other) const
|
bool operator!= (const aiTexel& other) const
|
||||||
{
|
{
|
||||||
return b != other.b || r != other.r ||
|
return b != other.b || r != other.r ||
|
||||||
g != other.g || a != other.a;
|
g != other.g || a != other.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Conversion to a floating-point 4d color
|
//! Conversion to a floating-point 4d color
|
||||||
operator aiColor4D() const
|
operator aiColor4D() const
|
||||||
{
|
{
|
||||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
@ -119,73 +119,73 @@ struct aiTexel
|
||||||
*/
|
*/
|
||||||
struct aiTexture
|
struct aiTexture
|
||||||
{
|
{
|
||||||
/** Width of the texture, in pixels
|
/** Width of the texture, in pixels
|
||||||
*
|
*
|
||||||
* If mHeight is zero the texture is compressed in a format
|
* If mHeight is zero the texture is compressed in a format
|
||||||
* like JPEG. In this case mWidth specifies the size of the
|
* like JPEG. In this case mWidth specifies the size of the
|
||||||
* memory area pcData is pointing to, in bytes.
|
* memory area pcData is pointing to, in bytes.
|
||||||
*/
|
*/
|
||||||
unsigned int mWidth;
|
unsigned int mWidth;
|
||||||
|
|
||||||
/** Height of the texture, in pixels
|
/** Height of the texture, in pixels
|
||||||
*
|
*
|
||||||
* If this value is zero, pcData points to an compressed texture
|
* If this value is zero, pcData points to an compressed texture
|
||||||
* in any format (e.g. JPEG).
|
* in any format (e.g. JPEG).
|
||||||
*/
|
*/
|
||||||
unsigned int mHeight;
|
unsigned int mHeight;
|
||||||
|
|
||||||
/** A hint from the loader to make it easier for applications
|
/** A hint from the loader to make it easier for applications
|
||||||
* to determine the type of embedded compressed textures.
|
* to determine the type of embedded compressed textures.
|
||||||
*
|
*
|
||||||
* If mHeight != 0 this member is undefined. Otherwise it
|
* If mHeight != 0 this member is undefined. Otherwise it
|
||||||
* is set set to '\\0\\0\\0\\0' if the loader has no additional
|
* is set set to '\\0\\0\\0\\0' if the loader has no additional
|
||||||
* information about the texture file format used OR the
|
* information about the texture file format used OR the
|
||||||
* file extension of the format without a trailing dot. If there
|
* file extension of the format without a trailing dot. If there
|
||||||
* are multiple file extensions for a format, the shortest
|
* are multiple file extensions for a format, the shortest
|
||||||
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
|
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
|
||||||
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
|
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
|
||||||
* The fourth character will always be '\\0'.
|
* The fourth character will always be '\\0'.
|
||||||
*/
|
*/
|
||||||
char achFormatHint[4];
|
char achFormatHint[4];
|
||||||
|
|
||||||
/** Data of the texture.
|
/** Data of the texture.
|
||||||
*
|
*
|
||||||
* Points to an array of mWidth * mHeight aiTexel's.
|
* Points to an array of mWidth * mHeight aiTexel's.
|
||||||
* The format of the texture data is always ARGB8888 to
|
* The format of the texture data is always ARGB8888 to
|
||||||
* make the implementation for user of the library as easy
|
* make the implementation for user of the library as easy
|
||||||
* as possible. If mHeight = 0 this is a pointer to a memory
|
* as possible. If mHeight = 0 this is a pointer to a memory
|
||||||
* buffer of size mWidth containing the compressed texture
|
* buffer of size mWidth containing the compressed texture
|
||||||
* data. Good luck, have fun!
|
* data. Good luck, have fun!
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiTexel* pcData;
|
C_STRUCT aiTexel* pcData;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! For compressed textures (mHeight == 0): compare the
|
//! For compressed textures (mHeight == 0): compare the
|
||||||
//! format hint against a given string.
|
//! format hint against a given string.
|
||||||
//! @param s Input string. 3 characters are maximally processed.
|
//! @param s Input string. 3 characters are maximally processed.
|
||||||
//! Example values: "jpg", "png"
|
//! Example values: "jpg", "png"
|
||||||
//! @return true if the given string matches the format hint
|
//! @return true if the given string matches the format hint
|
||||||
bool CheckFormat(const char* s) const
|
bool CheckFormat(const char* s) const
|
||||||
{
|
{
|
||||||
return (0 == ::strncmp(achFormatHint,s,3));
|
return (0 == ::strncmp(achFormatHint,s,3));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Construction
|
// Construction
|
||||||
aiTexture ()
|
aiTexture ()
|
||||||
: mWidth (0)
|
: mWidth (0)
|
||||||
, mHeight (0)
|
, mHeight (0)
|
||||||
, pcData (NULL)
|
, pcData (NULL)
|
||||||
{
|
{
|
||||||
achFormatHint[0] = achFormatHint[1] = 0;
|
achFormatHint[0] = achFormatHint[1] = 0;
|
||||||
achFormatHint[2] = achFormatHint[3] = 0;
|
achFormatHint[2] = achFormatHint[3] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destruction
|
// Destruction
|
||||||
~aiTexture ()
|
~aiTexture ()
|
||||||
{
|
{
|
||||||
delete[] pcData;
|
delete[] pcData;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -66,43 +66,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <new> // for std::nothrow_t
|
#include <new> // for std::nothrow_t
|
||||||
#include <string> // for aiString::Set(const std::string&)
|
#include <string> // for aiString::Set(const std::string&)
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
//! @cond never
|
//! @cond never
|
||||||
namespace Intern {
|
namespace Intern {
|
||||||
// --------------------------------------------------------------------
|
// --------------------------------------------------------------------
|
||||||
/** @brief Internal helper class to utilize our internal new/delete
|
/** @brief Internal helper class to utilize our internal new/delete
|
||||||
* routines for allocating object of this and derived classes.
|
* routines for allocating object of this and derived classes.
|
||||||
*
|
*
|
||||||
* By doing this you can safely share class objects between Assimp
|
* By doing this you can safely share class objects between Assimp
|
||||||
* and the application - it works even over DLL boundaries. A good
|
* and the application - it works even over DLL boundaries. A good
|
||||||
* example is the #IOSystem where the application allocates its custom
|
* example is the #IOSystem where the application allocates its custom
|
||||||
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
|
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
|
||||||
* destructs, Assimp calls operator delete on the stored #IOSystem.
|
* destructs, Assimp calls operator delete on the stored #IOSystem.
|
||||||
* If it lies on a different heap than Assimp is working with,
|
* If it lies on a different heap than Assimp is working with,
|
||||||
* the application is determined to crash.
|
* the application is determined to crash.
|
||||||
*/
|
*/
|
||||||
// --------------------------------------------------------------------
|
// --------------------------------------------------------------------
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
struct ASSIMP_API AllocateFromAssimpHeap {
|
struct ASSIMP_API AllocateFromAssimpHeap {
|
||||||
// http://www.gotw.ca/publications/mill15.htm
|
// http://www.gotw.ca/publications/mill15.htm
|
||||||
|
|
||||||
// new/delete overload
|
// new/delete overload
|
||||||
void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
||||||
void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
|
void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
|
||||||
void operator delete ( void* data);
|
void operator delete ( void* data);
|
||||||
|
|
||||||
// array new/delete overload
|
// array new/delete overload
|
||||||
void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
|
||||||
void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
|
void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
|
||||||
void operator delete[] ( void* data);
|
void operator delete[] ( void* data);
|
||||||
|
|
||||||
}; // struct AllocateFromAssimpHeap
|
}; // struct AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
} // namespace Intern
|
} // namespace Intern
|
||||||
//! @endcond
|
//! @endcond
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
|
@ -112,7 +112,7 @@ extern "C" {
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
const size_t MAXLEN = 1024;
|
const size_t MAXLEN = 1024;
|
||||||
#else
|
#else
|
||||||
# define MAXLEN 1024
|
# define MAXLEN 1024
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
@ -123,16 +123,16 @@ const size_t MAXLEN = 1024;
|
||||||
struct aiPlane
|
struct aiPlane
|
||||||
{
|
{
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||||
aiPlane (float _a, float _b, float _c, float _d)
|
aiPlane (float _a, float _b, float _c, float _d)
|
||||||
: a(_a), b(_b), c(_c), d(_d) {}
|
: a(_a), b(_b), c(_c), d(_d) {}
|
||||||
|
|
||||||
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
|
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
||||||
//! Plane equation
|
//! Plane equation
|
||||||
float a,b,c,d;
|
float a,b,c,d;
|
||||||
} PACK_STRUCT; // !struct aiPlane
|
} PACK_STRUCT; // !struct aiPlane
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
@ -141,16 +141,16 @@ struct aiPlane
|
||||||
struct aiRay
|
struct aiRay
|
||||||
{
|
{
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiRay () {}
|
aiRay () {}
|
||||||
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
|
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
|
||||||
: pos(_pos), dir(_dir) {}
|
: pos(_pos), dir(_dir) {}
|
||||||
|
|
||||||
aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
|
aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
||||||
//! Position and direction of the ray
|
//! Position and direction of the ray
|
||||||
C_STRUCT aiVector3D pos, dir;
|
C_STRUCT aiVector3D pos, dir;
|
||||||
} PACK_STRUCT; // !struct aiRay
|
} PACK_STRUCT; // !struct aiRay
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
@ -159,71 +159,71 @@ struct aiRay
|
||||||
struct aiColor3D
|
struct aiColor3D
|
||||||
{
|
{
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
|
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
|
||||||
aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
|
aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
|
||||||
aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
|
aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
|
||||||
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
||||||
|
|
||||||
/** Component-wise comparison */
|
/** Component-wise comparison */
|
||||||
// TODO: add epsilon?
|
// TODO: add epsilon?
|
||||||
bool operator == (const aiColor3D& other) const
|
bool operator == (const aiColor3D& other) const
|
||||||
{return r == other.r && g == other.g && b == other.b;}
|
{return r == other.r && g == other.g && b == other.b;}
|
||||||
|
|
||||||
/** Component-wise inverse comparison */
|
/** Component-wise inverse comparison */
|
||||||
// TODO: add epsilon?
|
// TODO: add epsilon?
|
||||||
bool operator != (const aiColor3D& other) const
|
bool operator != (const aiColor3D& other) const
|
||||||
{return r != other.r || g != other.g || b != other.b;}
|
{return r != other.r || g != other.g || b != other.b;}
|
||||||
|
|
||||||
/** Component-wise comparison */
|
/** Component-wise comparison */
|
||||||
// TODO: add epsilon?
|
// TODO: add epsilon?
|
||||||
bool operator < (const aiColor3D& other) const {
|
bool operator < (const aiColor3D& other) const {
|
||||||
return r < other.r || (
|
return r < other.r || (
|
||||||
r == other.r && (g < other.g ||
|
r == other.r && (g < other.g ||
|
||||||
(g == other.g && b < other.b)
|
(g == other.g && b < other.b)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Component-wise addition */
|
/** Component-wise addition */
|
||||||
aiColor3D operator+(const aiColor3D& c) const {
|
aiColor3D operator+(const aiColor3D& c) const {
|
||||||
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Component-wise subtraction */
|
/** Component-wise subtraction */
|
||||||
aiColor3D operator-(const aiColor3D& c) const {
|
aiColor3D operator-(const aiColor3D& c) const {
|
||||||
return aiColor3D(r-c.r,g-c.g,b-c.b);
|
return aiColor3D(r-c.r,g-c.g,b-c.b);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Component-wise multiplication */
|
/** Component-wise multiplication */
|
||||||
aiColor3D operator*(const aiColor3D& c) const {
|
aiColor3D operator*(const aiColor3D& c) const {
|
||||||
return aiColor3D(r*c.r,g*c.g,b*c.b);
|
return aiColor3D(r*c.r,g*c.g,b*c.b);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Multiply with a scalar */
|
/** Multiply with a scalar */
|
||||||
aiColor3D operator*(float f) const {
|
aiColor3D operator*(float f) const {
|
||||||
return aiColor3D(r*f,g*f,b*f);
|
return aiColor3D(r*f,g*f,b*f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Access a specific color component */
|
/** Access a specific color component */
|
||||||
float operator[](unsigned int i) const {
|
float operator[](unsigned int i) const {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Access a specific color component */
|
/** Access a specific color component */
|
||||||
float& operator[](unsigned int i) {
|
float& operator[](unsigned int i) {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Check whether a color is black */
|
/** Check whether a color is black */
|
||||||
bool IsBlack() const {
|
bool IsBlack() const {
|
||||||
static const float epsilon = 10e-3f;
|
static const float epsilon = 10e-3f;
|
||||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
||||||
//! Red, green and blue color values
|
//! Red, green and blue color values
|
||||||
float r, g, b;
|
float r, g, b;
|
||||||
} PACK_STRUCT; // !struct aiColor3D
|
} PACK_STRUCT; // !struct aiColor3D
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
|
@ -251,143 +251,143 @@ struct aiColor3D
|
||||||
struct aiString
|
struct aiString
|
||||||
{
|
{
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/** Default constructor, the string is set to have zero length */
|
/** Default constructor, the string is set to have zero length */
|
||||||
aiString() :
|
aiString() :
|
||||||
length(0)
|
length(0)
|
||||||
{
|
{
|
||||||
data[0] = '\0';
|
data[0] = '\0';
|
||||||
|
|
||||||
#ifdef ASSIMP_BUILD_DEBUG
|
#ifdef ASSIMP_BUILD_DEBUG
|
||||||
// Debug build: overwrite the string on its full length with ESC (27)
|
// Debug build: overwrite the string on its full length with ESC (27)
|
||||||
memset(data+1,27,MAXLEN-1);
|
memset(data+1,27,MAXLEN-1);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Copy constructor */
|
/** Copy constructor */
|
||||||
aiString(const aiString& rOther) :
|
aiString(const aiString& rOther) :
|
||||||
length(rOther.length)
|
length(rOther.length)
|
||||||
{
|
{
|
||||||
// Crop the string to the maximum length
|
// Crop the string to the maximum length
|
||||||
length = length>=MAXLEN?MAXLEN-1:length;
|
length = length>=MAXLEN?MAXLEN-1:length;
|
||||||
memcpy( data, rOther.data, length);
|
memcpy( data, rOther.data, length);
|
||||||
data[length] = '\0';
|
data[length] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Constructor from std::string */
|
/** Constructor from std::string */
|
||||||
explicit aiString(const std::string& pString) :
|
explicit aiString(const std::string& pString) :
|
||||||
length(pString.length())
|
length(pString.length())
|
||||||
{
|
{
|
||||||
length = length>=MAXLEN?MAXLEN-1:length;
|
length = length>=MAXLEN?MAXLEN-1:length;
|
||||||
memcpy( data, pString.c_str(), length);
|
memcpy( data, pString.c_str(), length);
|
||||||
data[length] = '\0';
|
data[length] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Copy a std::string to the aiString */
|
/** Copy a std::string to the aiString */
|
||||||
void Set( const std::string& pString) {
|
void Set( const std::string& pString) {
|
||||||
if( pString.length() > MAXLEN - 1) {
|
if( pString.length() > MAXLEN - 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
length = pString.length();
|
length = pString.length();
|
||||||
memcpy( data, pString.c_str(), length);
|
memcpy( data, pString.c_str(), length);
|
||||||
data[length] = 0;
|
data[length] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Copy a const char* to the aiString */
|
/** Copy a const char* to the aiString */
|
||||||
void Set( const char* sz) {
|
void Set( const char* sz) {
|
||||||
const size_t len = ::strlen(sz);
|
const size_t len = ::strlen(sz);
|
||||||
if( len > MAXLEN - 1) {
|
if( len > MAXLEN - 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
length = len;
|
length = len;
|
||||||
memcpy( data, sz, len);
|
memcpy( data, sz, len);
|
||||||
data[len] = 0;
|
data[len] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Assign a const char* to the string */
|
/** Assign a const char* to the string */
|
||||||
aiString& operator = (const char* sz) {
|
aiString& operator = (const char* sz) {
|
||||||
Set(sz);
|
Set(sz);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Assign a cstd::string to the string */
|
/** Assign a cstd::string to the string */
|
||||||
aiString& operator = ( const std::string& pString) {
|
aiString& operator = ( const std::string& pString) {
|
||||||
Set(pString);
|
Set(pString);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Comparison operator */
|
/** Comparison operator */
|
||||||
bool operator==(const aiString& other) const {
|
bool operator==(const aiString& other) const {
|
||||||
return (length == other.length && 0 == memcmp(data,other.data,length));
|
return (length == other.length && 0 == memcmp(data,other.data,length));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Inverse comparison operator */
|
/** Inverse comparison operator */
|
||||||
bool operator!=(const aiString& other) const {
|
bool operator!=(const aiString& other) const {
|
||||||
return (length != other.length || 0 != memcmp(data,other.data,length));
|
return (length != other.length || 0 != memcmp(data,other.data,length));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Append a string to the string */
|
/** Append a string to the string */
|
||||||
void Append (const char* app) {
|
void Append (const char* app) {
|
||||||
const size_t len = ::strlen(app);
|
const size_t len = ::strlen(app);
|
||||||
if (!len) {
|
if (!len) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (length + len >= MAXLEN) {
|
if (length + len >= MAXLEN) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
memcpy(&data[length],app,len+1);
|
memcpy(&data[length],app,len+1);
|
||||||
length += len;
|
length += len;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Clear the string - reset its length to zero */
|
/** Clear the string - reset its length to zero */
|
||||||
void Clear () {
|
void Clear () {
|
||||||
length = 0;
|
length = 0;
|
||||||
data[0] = '\0';
|
data[0] = '\0';
|
||||||
|
|
||||||
#ifdef ASSIMP_BUILD_DEBUG
|
#ifdef ASSIMP_BUILD_DEBUG
|
||||||
// Debug build: overwrite the string on its full length with ESC (27)
|
// Debug build: overwrite the string on its full length with ESC (27)
|
||||||
memset(data+1,27,MAXLEN-1);
|
memset(data+1,27,MAXLEN-1);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Returns a pointer to the underlying zero-terminated array of characters */
|
/** Returns a pointer to the underlying zero-terminated array of characters */
|
||||||
const char* C_Str() const {
|
const char* C_Str() const {
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
||||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||||
* logical length of strings containing UTF-8 multibyte sequences! It's
|
* logical length of strings containing UTF-8 multibyte sequences! It's
|
||||||
* the number of bytes from the beginning of the string to its end.*/
|
* the number of bytes from the beginning of the string to its end.*/
|
||||||
size_t length;
|
size_t length;
|
||||||
|
|
||||||
/** String buffer. Size limit is MAXLEN */
|
/** String buffer. Size limit is MAXLEN */
|
||||||
char data[MAXLEN];
|
char data[MAXLEN];
|
||||||
} ; // !struct aiString
|
} ; // !struct aiString
|
||||||
|
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** Standard return type for some library functions.
|
/** Standard return type for some library functions.
|
||||||
* Rarely used, and if, mostly in the C API.
|
* Rarely used, and if, mostly in the C API.
|
||||||
*/
|
*/
|
||||||
typedef enum aiReturn
|
typedef enum aiReturn
|
||||||
{
|
{
|
||||||
/** Indicates that a function was successful */
|
/** Indicates that a function was successful */
|
||||||
aiReturn_SUCCESS = 0x0,
|
aiReturn_SUCCESS = 0x0,
|
||||||
|
|
||||||
/** Indicates that a function failed */
|
/** Indicates that a function failed */
|
||||||
aiReturn_FAILURE = -0x1,
|
aiReturn_FAILURE = -0x1,
|
||||||
|
|
||||||
/** Indicates that not enough memory was available
|
/** Indicates that not enough memory was available
|
||||||
* to perform the requested operation
|
* to perform the requested operation
|
||||||
*/
|
*/
|
||||||
aiReturn_OUTOFMEMORY = -0x3,
|
aiReturn_OUTOFMEMORY = -0x3,
|
||||||
|
|
||||||
/** @cond never
|
/** @cond never
|
||||||
* Force 32-bit size enum
|
* Force 32-bit size enum
|
||||||
*/
|
*/
|
||||||
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||||
|
|
||||||
/// @endcond
|
/// @endcond
|
||||||
} aiReturn; // !enum aiReturn
|
} aiReturn; // !enum aiReturn
|
||||||
|
@ -403,21 +403,21 @@ typedef enum aiReturn
|
||||||
*/
|
*/
|
||||||
enum aiOrigin
|
enum aiOrigin
|
||||||
{
|
{
|
||||||
/** Beginning of the file */
|
/** Beginning of the file */
|
||||||
aiOrigin_SET = 0x0,
|
aiOrigin_SET = 0x0,
|
||||||
|
|
||||||
/** Current position of the file pointer */
|
/** Current position of the file pointer */
|
||||||
aiOrigin_CUR = 0x1,
|
aiOrigin_CUR = 0x1,
|
||||||
|
|
||||||
/** End of the file, offsets must be negative */
|
/** End of the file, offsets must be negative */
|
||||||
aiOrigin_END = 0x2,
|
aiOrigin_END = 0x2,
|
||||||
|
|
||||||
/** @cond never
|
/** @cond never
|
||||||
* Force 32-bit size enum
|
* Force 32-bit size enum
|
||||||
*/
|
*/
|
||||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||||
|
|
||||||
/// @endcond
|
/// @endcond
|
||||||
}; // !enum aiOrigin
|
}; // !enum aiOrigin
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
@ -427,25 +427,25 @@ enum aiOrigin
|
||||||
*/
|
*/
|
||||||
enum aiDefaultLogStream
|
enum aiDefaultLogStream
|
||||||
{
|
{
|
||||||
/** Stream the log to a file */
|
/** Stream the log to a file */
|
||||||
aiDefaultLogStream_FILE = 0x1,
|
aiDefaultLogStream_FILE = 0x1,
|
||||||
|
|
||||||
/** Stream the log to std::cout */
|
/** Stream the log to std::cout */
|
||||||
aiDefaultLogStream_STDOUT = 0x2,
|
aiDefaultLogStream_STDOUT = 0x2,
|
||||||
|
|
||||||
/** Stream the log to std::cerr */
|
/** Stream the log to std::cerr */
|
||||||
aiDefaultLogStream_STDERR = 0x4,
|
aiDefaultLogStream_STDERR = 0x4,
|
||||||
|
|
||||||
/** MSVC only: Stream the log the the debugger
|
/** MSVC only: Stream the log the the debugger
|
||||||
* (this relies on OutputDebugString from the Win32 SDK)
|
* (this relies on OutputDebugString from the Win32 SDK)
|
||||||
*/
|
*/
|
||||||
aiDefaultLogStream_DEBUGGER = 0x8,
|
aiDefaultLogStream_DEBUGGER = 0x8,
|
||||||
|
|
||||||
/** @cond never
|
/** @cond never
|
||||||
* Force 32-bit size enum
|
* Force 32-bit size enum
|
||||||
*/
|
*/
|
||||||
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
|
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||||
/// @endcond
|
/// @endcond
|
||||||
}; // !enum aiDefaultLogStream
|
}; // !enum aiDefaultLogStream
|
||||||
|
|
||||||
// just for backwards compatibility, don't use these constants anymore
|
// just for backwards compatibility, don't use these constants anymore
|
||||||
|
@ -463,43 +463,43 @@ struct aiMemoryInfo
|
||||||
{
|
{
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
/** Default constructor */
|
/** Default constructor */
|
||||||
aiMemoryInfo()
|
aiMemoryInfo()
|
||||||
: textures (0)
|
: textures (0)
|
||||||
, materials (0)
|
, materials (0)
|
||||||
, meshes (0)
|
, meshes (0)
|
||||||
, nodes (0)
|
, nodes (0)
|
||||||
, animations (0)
|
, animations (0)
|
||||||
, cameras (0)
|
, cameras (0)
|
||||||
, lights (0)
|
, lights (0)
|
||||||
, total (0)
|
, total (0)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/** Storage allocated for texture data */
|
/** Storage allocated for texture data */
|
||||||
unsigned int textures;
|
unsigned int textures;
|
||||||
|
|
||||||
/** Storage allocated for material data */
|
/** Storage allocated for material data */
|
||||||
unsigned int materials;
|
unsigned int materials;
|
||||||
|
|
||||||
/** Storage allocated for mesh data */
|
/** Storage allocated for mesh data */
|
||||||
unsigned int meshes;
|
unsigned int meshes;
|
||||||
|
|
||||||
/** Storage allocated for node data */
|
/** Storage allocated for node data */
|
||||||
unsigned int nodes;
|
unsigned int nodes;
|
||||||
|
|
||||||
/** Storage allocated for animation data */
|
/** Storage allocated for animation data */
|
||||||
unsigned int animations;
|
unsigned int animations;
|
||||||
|
|
||||||
/** Storage allocated for camera data */
|
/** Storage allocated for camera data */
|
||||||
unsigned int cameras;
|
unsigned int cameras;
|
||||||
|
|
||||||
/** Storage allocated for light data */
|
/** Storage allocated for light data */
|
||||||
unsigned int lights;
|
unsigned int lights;
|
||||||
|
|
||||||
/** Total storage allocated for the full import. */
|
/** Total storage allocated for the full import. */
|
||||||
unsigned int total;
|
unsigned int total;
|
||||||
}; // !struct aiMemoryInfo
|
}; // !struct aiMemoryInfo
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -62,40 +62,40 @@ class aiVector2t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiVector2t () : x(), y() {}
|
aiVector2t () : x(), y() {}
|
||||||
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
|
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
|
||||||
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
|
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
|
||||||
aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
|
aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void Set( TReal pX, TReal pY);
|
void Set( TReal pX, TReal pY);
|
||||||
TReal SquareLength() const ;
|
TReal SquareLength() const ;
|
||||||
TReal Length() const ;
|
TReal Length() const ;
|
||||||
aiVector2t& Normalize();
|
aiVector2t& Normalize();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
const aiVector2t& operator += (const aiVector2t& o);
|
const aiVector2t& operator += (const aiVector2t& o);
|
||||||
const aiVector2t& operator -= (const aiVector2t& o);
|
const aiVector2t& operator -= (const aiVector2t& o);
|
||||||
const aiVector2t& operator *= (TReal f);
|
const aiVector2t& operator *= (TReal f);
|
||||||
const aiVector2t& operator /= (TReal f);
|
const aiVector2t& operator /= (TReal f);
|
||||||
|
|
||||||
TReal operator[](unsigned int i) const;
|
TReal operator[](unsigned int i) const;
|
||||||
TReal& operator[](unsigned int i);
|
TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
bool operator== (const aiVector2t& other) const;
|
bool operator== (const aiVector2t& other) const;
|
||||||
bool operator!= (const aiVector2t& other) const;
|
bool operator!= (const aiVector2t& other) const;
|
||||||
|
|
||||||
bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
|
bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
aiVector2t& operator= (TReal f);
|
aiVector2t& operator= (TReal f);
|
||||||
const aiVector2t SymMul(const aiVector2t& o);
|
const aiVector2t SymMul(const aiVector2t& o);
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiVector2t<TOther> () const;
|
operator aiVector2t<TOther> () const;
|
||||||
|
|
||||||
TReal x, y;
|
TReal x, y;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
typedef aiVector2t<float> aiVector2D;
|
typedef aiVector2t<float> aiVector2D;
|
||||||
|
@ -103,7 +103,7 @@ typedef aiVector2t<float> aiVector2D;
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiVector2D {
|
struct aiVector2D {
|
||||||
float x,y;
|
float x,y;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
|
@ -54,104 +54,104 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiVector2t<TReal>::operator aiVector2t<TOther> () const {
|
aiVector2t<TReal>::operator aiVector2t<TOther> () const {
|
||||||
return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
|
return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
|
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
|
||||||
x = pX; y = pY;
|
x = pX; y = pY;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::SquareLength() const {
|
TReal aiVector2t<TReal>::SquareLength() const {
|
||||||
return x*x + y*y;
|
return x*x + y*y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::Length() const {
|
TReal aiVector2t<TReal>::Length() const {
|
||||||
return std::sqrt( SquareLength());
|
return std::sqrt( SquareLength());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
||||||
*this /= Length();
|
*this /= Length();
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
||||||
x += o.x; y += o.y;
|
x += o.x; y += o.y;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
||||||
x -= o.x; y -= o.y;
|
x -= o.x; y -= o.y;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
||||||
x *= f; y *= f;
|
x *= f; y *= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
||||||
x /= f; y /= f;
|
x /= f; y /= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
|
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
|
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
|
||||||
return x == other.x && y == other.y;
|
return x == other.x && y == other.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
||||||
return x != other.x || y != other.y;
|
return x != other.x || y != other.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - other.x) <= epsilon &&
|
std::abs(x - other.x) <= epsilon &&
|
||||||
std::abs(y - other.y) <= epsilon;
|
std::abs(y - other.y) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
||||||
x = y = f;
|
x = y = f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
||||||
return aiVector2t(x*o.x,y*o.y);
|
return aiVector2t(x*o.x,y*o.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -160,7 +160,7 @@ const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
|
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -168,7 +168,7 @@ inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
|
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -176,7 +176,7 @@ inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return v1.x*v2.x + v1.y*v2.y;
|
return v1.x*v2.x + v1.y*v2.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -184,7 +184,7 @@ inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -192,7 +192,7 @@ inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
|
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -201,7 +201,7 @@ template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
||||||
{
|
{
|
||||||
|
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -209,7 +209,7 @@ inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
|
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -217,7 +217,7 @@ inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
|
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( -v.x, -v.y);
|
return aiVector2t<TReal>( -v.x, -v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -64,66 +64,66 @@ class aiVector3t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiVector3t () : x(), y(), z() {}
|
aiVector3t () : x(), y(), z() {}
|
||||||
aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||||
explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
|
explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||||
aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {}
|
aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// combined operators
|
// combined operators
|
||||||
const aiVector3t& operator += (const aiVector3t& o);
|
const aiVector3t& operator += (const aiVector3t& o);
|
||||||
const aiVector3t& operator -= (const aiVector3t& o);
|
const aiVector3t& operator -= (const aiVector3t& o);
|
||||||
const aiVector3t& operator *= (TReal f);
|
const aiVector3t& operator *= (TReal f);
|
||||||
const aiVector3t& operator /= (TReal f);
|
const aiVector3t& operator /= (TReal f);
|
||||||
|
|
||||||
// transform vector by matrix
|
// transform vector by matrix
|
||||||
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
||||||
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
||||||
|
|
||||||
// access a single element
|
// access a single element
|
||||||
TReal operator[](unsigned int i) const;
|
TReal operator[](unsigned int i) const;
|
||||||
TReal& operator[](unsigned int i);
|
TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
// comparison
|
// comparison
|
||||||
bool operator== (const aiVector3t& other) const;
|
bool operator== (const aiVector3t& other) const;
|
||||||
bool operator!= (const aiVector3t& other) const;
|
bool operator!= (const aiVector3t& other) const;
|
||||||
bool operator < (const aiVector3t& other) const;
|
bool operator < (const aiVector3t& other) const;
|
||||||
|
|
||||||
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiVector3t<TOther> () const;
|
operator aiVector3t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Set the components of a vector
|
/** @brief Set the components of a vector
|
||||||
* @param pX X component
|
* @param pX X component
|
||||||
* @param pY Y component
|
* @param pY Y component
|
||||||
* @param pZ Z component */
|
* @param pZ Z component */
|
||||||
void Set( TReal pX, TReal pY, TReal pZ);
|
void Set( TReal pX, TReal pY, TReal pZ);
|
||||||
|
|
||||||
/** @brief Get the squared length of the vector
|
/** @brief Get the squared length of the vector
|
||||||
* @return Square length */
|
* @return Square length */
|
||||||
TReal SquareLength() const;
|
TReal SquareLength() const;
|
||||||
|
|
||||||
|
|
||||||
/** @brief Get the length of the vector
|
/** @brief Get the length of the vector
|
||||||
* @return length */
|
* @return length */
|
||||||
TReal Length() const;
|
TReal Length() const;
|
||||||
|
|
||||||
|
|
||||||
/** @brief Normalize the vector */
|
/** @brief Normalize the vector */
|
||||||
aiVector3t& Normalize();
|
aiVector3t& Normalize();
|
||||||
|
|
||||||
|
|
||||||
/** @brief Componentwise multiplication of two vectors
|
/** @brief Componentwise multiplication of two vectors
|
||||||
*
|
*
|
||||||
* Note that vec*vec yields the dot product.
|
* Note that vec*vec yields the dot product.
|
||||||
* @param o Second factor */
|
* @param o Second factor */
|
||||||
const aiVector3t SymMul(const aiVector3t& o);
|
const aiVector3t SymMul(const aiVector3t& o);
|
||||||
|
|
||||||
TReal x, y, z;
|
TReal x, y, z;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
|
|
||||||
|
@ -133,7 +133,7 @@ typedef aiVector3t<float> aiVector3D;
|
||||||
|
|
||||||
struct aiVector3D {
|
struct aiVector3D {
|
||||||
|
|
||||||
float x,y,z;
|
float x,y,z;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
|
@ -55,11 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
||||||
{
|
{
|
||||||
aiVector3t<TReal> res;
|
aiVector3t<TReal> res;
|
||||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
||||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
||||||
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
|
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -67,159 +67,159 @@ inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const a
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
||||||
{
|
{
|
||||||
aiVector3t<TReal> res;
|
aiVector3t<TReal> res;
|
||||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
||||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
||||||
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
|
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
||||||
return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
|
return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||||
x = pX; y = pY; z = pZ;
|
x = pX; y = pY; z = pZ;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
||||||
return x*x + y*y + z*z;
|
return x*x + y*y + z*z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
||||||
return std::sqrt( SquareLength());
|
return std::sqrt( SquareLength());
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||||
*this /= Length(); return *this;
|
*this /= Length(); return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||||
x += o.x; y += o.y; z += o.z; return *this;
|
x += o.x; y += o.y; z += o.z; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||||
x -= o.x; y -= o.y; z -= o.z; return *this;
|
x -= o.x; y -= o.y; z -= o.z; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||||
x *= f; y *= f; z *= f; return *this;
|
x *= f; y *= f; z *= f; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||||
x /= f; y /= f; z /= f; return *this;
|
x /= f; y /= f; z /= f; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||||
return(*this = mat * (*this));
|
return(*this = mat * (*this));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||||
return(*this = mat * (*this));
|
return(*this = mat * (*this));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||||
return x == other.x && y == other.y && z == other.z;
|
return x == other.x && y == other.y && z == other.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||||
return x != other.x || y != other.y || z != other.z;
|
return x != other.x || y != other.y || z != other.z;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - other.x) <= epsilon &&
|
std::abs(x - other.x) <= epsilon &&
|
||||||
std::abs(y - other.y) <= epsilon &&
|
std::abs(y - other.y) <= epsilon &&
|
||||||
std::abs(z - other.z) <= epsilon;
|
std::abs(z - other.z) <= epsilon;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||||
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||||
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric addition
|
// symmetric addition
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric subtraction
|
// symmetric subtraction
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar product
|
// scalar product
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar multiplication
|
// scalar multiplication
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// and the other way around
|
// and the other way around
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar division
|
// scalar division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector division
|
// vector division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// cross product
|
// cross product
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector negation
|
// vector negation
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||||
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in New Issue