add AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION for not transforming position of vertices

pull/60/head
YoheiKakiuchi 2013-07-27 10:34:48 +09:00
parent 561260384c
commit 5470f5fb28
3 changed files with 20 additions and 16 deletions

View File

@ -73,7 +73,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaLoader::ColladaLoader()
: noSkeletonMesh()
: noSkeletonMesh(), ignoreUpDirection(false)
{}
// ------------------------------------------------------------------------------------------------
@ -108,6 +108,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
void ColladaLoader::SetupProperties(const Importer* pImp)
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
}
@ -160,7 +161,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
@ -174,7 +175,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
}
// store all meshes
StoreSceneMeshes( pScene);

View File

@ -234,6 +234,7 @@ protected:
std::vector<aiAnimation*> mAnims;
bool noSkeletonMesh;
bool ignoreUpDirection;
};
} // end of namespace Assimp

View File

@ -841,4 +841,6 @@ enum aiComponent
*/
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
#endif // !! AI_CONFIG_H_INC