add AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION for not transforming position of vertices
parent
561260384c
commit
5470f5fb28
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@ -73,7 +73,7 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaLoader::ColladaLoader()
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: noSkeletonMesh()
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: noSkeletonMesh(), ignoreUpDirection(false)
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{}
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// ------------------------------------------------------------------------------------------------
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@ -108,6 +108,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
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void ColladaLoader::SetupProperties(const Importer* pImp)
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{
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noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
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ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
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}
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@ -160,7 +161,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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0, parser.mUnitSize, 0, 0,
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0, 0, parser.mUnitSize, 0,
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0, 0, 0, 1);
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if( !ignoreUpDirection ) {
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// Convert to Y_UP, if different orientation
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if( parser.mUpDirection == ColladaParser::UP_X)
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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@ -174,7 +175,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1);
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}
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// store all meshes
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StoreSceneMeshes( pScene);
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@ -234,6 +234,7 @@ protected:
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std::vector<aiAnimation*> mAnims;
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bool noSkeletonMesh;
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bool ignoreUpDirection;
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};
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} // end of namespace Assimp
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@ -841,4 +841,6 @@ enum aiComponent
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*/
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#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
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#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
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#endif // !! AI_CONFIG_H_INC
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