diff --git a/code/STLExporter.cpp b/code/STLExporter.cpp index 4c7a8a639..3d681f8c7 100644 --- a/code/STLExporter.cpp +++ b/code/STLExporter.cpp @@ -172,12 +172,16 @@ void STLExporter :: WriteMeshBinary(const aiMesh* m) } nor.Normalize(); } - ai_real nx = nor.x, ny = nor.y, nz = nor.z; + // STL binary files use 4-byte floats. This may possibly cause loss of precision + // for clients using 8-byte doubles + float nx = (float) nor.x; + float ny = (float) nor.y; + float nz = (float) nor.z; AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); for(unsigned int a = 0; a < f.mNumIndices; ++a) { const aiVector3D& v = m->mVertices[f.mIndices[a]]; - ai_real vx = v.x, vy = v.y, vz = v.z; + float vx = (float) v.x, vy = (float) v.y, vz = (float) v.z; AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); }