Merge branch 'master' into doc/expand_description_about_embedded_textures

pull/1839/head
Kim Kulling 2018-03-21 23:07:02 +01:00 committed by GitHub
commit 53e4e653a8
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37 changed files with 534 additions and 339 deletions

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@ -32,8 +32,8 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
#### Supported file formats ####
A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__:
- 3D
- 3DS
- 3MF
@ -109,6 +109,8 @@ __Exporters__:
- STEP
- glTF 1.0 (partial)
- glTF 2.0 (partial)
- 3MF ( experimental )
- FBX ( experimental )
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.

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@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
std::string &s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}

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@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
if(tex_convd.ID == TextureConverted_ID)
if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index;
else
TextureConverted_Index++;
} else {
++TextureConverted_Index;
}
}
//

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@ -267,7 +267,9 @@ void Parser::Parse()
// at the file extension (ASE, ASK, ASC)
// *************************************************************
if (fmt)iFileFormat = fmt;
if ( fmt ) {
iFileFormat = fmt;
}
continue;
}
// main scene information
@ -427,27 +429,24 @@ void Parser::ParseLV1SoftSkinBlock()
// Reserve enough storage
vert.mBoneWeights.reserve(numWeights);
for (unsigned int w = 0; w < numWeights;++w)
{
std::string bone;
for (unsigned int w = 0; w < numWeights;++w) {
bone.clear();
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
// Find the bone in the mesh's list
std::pair<int,ai_real> me;
me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
{
if (curMesh->mBones[n].mName == bone)
{
for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
if (curMesh->mBones[n].mName == bone) {
me.first = n;
break;
}
}
if (-1 == me.first)
{
if (-1 == me.first) {
// We don't have this bone yet, so add it to the list
me.first = (int)curMesh->mBones.size();
me.first = static_cast<int>( curMesh->mBones.size() );
curMesh->mBones.push_back( ASE::Bone( bone ) );
}
ParseLV4MeshFloat( me.second );
@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// empty the texture won't be used later.
// ***********************************************************
bool parsePath = true;
std::string temp;
while (true)
{
if ('*' == *filePtr)
@ -753,7 +753,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// type of map
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
{
std::string temp;
temp.clear();
if(!ParseString(temp,"*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump")

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@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
Node& internNode = mNodes.back();
// now read the node's contents
std::string siteToken;
while( 1)
{
std::string token = GetNextToken();
@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
else if( token == "End")
{
// The real symbol is "End Site". Second part comes in a separate token
std::string siteToken = GetNextToken();
siteToken.clear();
siteToken = GetNextToken();
if( siteToken != "Site")
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
aiNode* node = new aiNode( "EndSite_" + pParentName);
// now read the node's contents. Only possible entry is "OFFSET"
while( 1)
{
std::string token = GetNextToken();
std::string token;
while( 1) {
token.clear();
token = GetNextToken();
// end node's offset
if( token == "OFFSET")
{
if( token == "OFFSET") {
ReadNodeOffset( node);
}
else if( token == "}")
{
} else if( token == "}") {
// we're done with the end node
break;
} else
{
} else {
// everything else is a parse error
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
}
@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
offset.z = GetNextTokenAsFloat();
// build a transformation matrix from it
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z,
0.0f, 0.0f, 0.0f, 1.0f);
}
// ------------------------------------------------------------------------------------------------

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@ -251,7 +251,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert(size <= 16 && _magic);
ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) {
return false;

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@ -1270,6 +1270,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
std::string node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
PopTag();
mOutput << startstr << "</source>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {

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@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
continue;
// now check all channels if they affect the current node
std::string targetID, subElement;
for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
cit != pSrcAnim->mChannels.end(); ++cit)
{
@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
}
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
targetID.clear();
targetID = srcChannel.mTarget.substr( 0, slashPos);
if( targetID != srcNode->mID)
continue;
@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr( dotPos+1);
subElement.clear();
subElement = srcChannel.mTarget.substr( dotPos+1);
if( subElement == "ANGLE")
entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
else if( subElement == "X")
@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if (bracketPos != std::string::npos)
{
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr(bracketPos);
subElement.clear();
subElement = srcChannel.mTarget.substr(bracketPos);
if (subElement == "(0)(0)")
entry.mSubElement = 0;
@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mSubElement = 14;
else if (subElement == "(3)(3)")
entry.mSubElement = 15;
}
// determine which transform step is affected by this channel

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@ -117,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
if ( nullptr == m_zipArchive ) {
return false;
}
ok |= exportContentTypes();
ok |= export3DModel();
ok |= exportRelations();
@ -181,6 +182,8 @@ bool D3MFExporter::export3DModel() {
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeMetaData();
writeBaseMaterials();
writeObjects();
@ -209,22 +212,45 @@ void D3MFExporter::writeHeader() {
mModelOutput << std::endl;
}
void D3MFExporter::writeMetaData() {
if ( nullptr == mScene->mMetaData ) {
return;
}
const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
if ( 0 == numMetaEntries ) {
return;
}
const aiString *key;
const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) {
mScene->mMetaData->Get( i, key, entry );
std::string k( key->C_Str() );
aiString value;
mScene->mMetaData->Get( k, value );
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
mModelOutput << value.C_Str();
mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
}
}
void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n";
std::string strName, hexDiffuseColor , tmp;
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
aiMaterial *mat = mScene->mMaterials[ i ];
std::string strName;
aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
strName = "basemat_" + to_string( i );
} else {
strName = name.C_Str();
}
std::string hexDiffuseColor;
aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#";
std::string tmp;
tmp = DecimalToHexa( color.r );
hexDiffuseColor += tmp;

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@ -76,6 +76,7 @@ public:
protected:
void writeHeader();
void writeMetaData();
void writeBaseMaterials();
void writeObjects();
void writeMesh( aiMesh *mesh );

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@ -94,14 +94,17 @@ public:
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
std::string nodeName;
while(ReadToEndElement(D3MF::XmlTag::model)) {
const std::string nodeName( xmlReader->getNodeName() );
nodeName = xmlReader->getNodeName();
if( nodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
} else if( nodeName == D3MF::XmlTag::build) {
//
} else if ( nodeName == D3MF::XmlTag::basematerials ) {
ReadBaseMaterials();
} else if ( nodeName == D3MF::XmlTag::meta ) {
ReadMetadata();
}
}
@ -109,19 +112,31 @@ public:
scene->mRootNode->mName.Set( "3MF" );
}
// import the metadata
if ( !mMetaData.empty() ) {
const size_t numMeta( mMetaData.size() );
scene->mMetaData = aiMetadata::Alloc( numMeta );
for ( size_t i = 0; i < numMeta; ++i ) {
aiString val( mMetaData[ i ].value );
scene->mMetaData->Set( i, mMetaData[ i ].name, val );
}
}
// import the meshes
scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
// import the materials
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
if ( 0 != scene->mNumMaterials ) {
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
}
// create the scenegraph
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
@ -180,6 +195,21 @@ private:
return mesh;
}
void ReadMetadata() {
const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
xmlReader->read();
const std::string value = xmlReader->getNodeData();
if ( name.empty() ) {
return;
}
MetaEntry entry;
entry.name = name;
entry.value = value;
mMetaData.push_back( entry );
}
void ImportVertices(aiMesh* mesh) {
std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices)) {
@ -253,7 +283,7 @@ private:
MatIdArray = it->second;
}
}
MatIdArray.push_back( newMatIdx );
MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
}
@ -371,8 +401,12 @@ private:
return false;
}
private:
struct MetaEntry {
std::string name;
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::vector<aiMesh*> mMeshes;
MatArray mMatArray;
unsigned int mActiveMatGroup;

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@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
return false;
}
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
std::string filename(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
bool exist( false );
if(it != m_ArchiveMap.end()) {
exist = true;

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@ -169,7 +169,6 @@ public:
}
private:
LineSplitter splitter;
int groupcode;
std::string value;

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@ -76,7 +76,7 @@ bool DefaultIOSystem::Exists( const char* pFile) const
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL);
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
FILE* file;
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL );
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode);
@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
#if defined( _MSC_VER ) || defined( __MINGW32__ )
bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL);
if (isUnicode) {
wchar_t out16[PATHLIMIT];
wchar_t in16[PATHLIMIT];

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@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger)
*/
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
@ -62,7 +61,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
# include <mutex>
std::mutex loggerMutex;
#endif
@ -76,22 +74,19 @@ static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::War
// ----------------------------------------------------------------------------------
// Represents a log-stream + its error severity
struct LogStreamInfo
{
struct LogStreamInfo {
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
// Constructor
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
m_uiErrorSeverity( uiErrorSev ),
m_pStream( pStream )
{
m_pStream( pStream ) {
// empty
}
// Destructor
~LogStreamInfo()
{
~LogStreamInfo() {
delete m_pStream;
}
};
@ -109,7 +104,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
#ifdef WIN32
return new Win32DebugLogStream();
#else
return NULL;
return nullptr;
#endif
// Platform-independent default streams
@ -118,7 +113,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
case aiDefaultLogStream_STDOUT:
return new StdOStreamLogStream(std::cout);
case aiDefaultLogStream_FILE:
return (name && *name ? new FileLogStream(name,io) : NULL);
return (name && *name ? new FileLogStream(name,io) : nullptr );
default:
// We don't know this default log stream, so raise an assertion
ai_assert(false);
@ -134,34 +129,38 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
LogSeverity severity /*= NORMAL*/,
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
IOSystem* io /*= NULL*/)
{
IOSystem* io /*= NULL*/) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (m_pLogger && !isNullLogger() )
if ( m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
m_pLogger = new DefaultLogger( severity );
// Attach default log streams
// Stream the log to the MSVC debugger?
if (defStreams & aiDefaultLogStream_DEBUGGER)
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
}
// Stream the log to COUT?
if (defStreams & aiDefaultLogStream_STDOUT)
if ( defStreams & aiDefaultLogStream_STDOUT ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
}
// Stream the log to CERR?
if (defStreams & aiDefaultLogStream_STDERR)
if ( defStreams & aiDefaultLogStream_STDERR ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
}
// Stream the log to a file
if (defStreams & aiDefaultLogStream_FILE && name && *name)
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
}
return m_pLogger;
}
@ -200,7 +199,6 @@ void Logger::warn(const char* message) {
// ----------------------------------------------------------------------------------
void Logger::error(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
@ -209,23 +207,24 @@ void Logger::error(const char* message) {
}
// ----------------------------------------------------------------------------------
void DefaultLogger::set( Logger *logger )
{
void DefaultLogger::set( Logger *logger ) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (!logger)logger = &s_pNullLogger;
if (m_pLogger && !isNullLogger() )
if ( nullptr == logger ) {
logger = &s_pNullLogger;
}
if ( nullptr != m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
DefaultLogger::m_pLogger = logger;
}
// ----------------------------------------------------------------------------------
bool DefaultLogger::isNullLogger()
{
bool DefaultLogger::isNullLogger() {
return m_pLogger == &s_pNullLogger;
}
@ -236,8 +235,7 @@ Logger *DefaultLogger::get() {
// ----------------------------------------------------------------------------------
// Kills the only instance
void DefaultLogger::kill()
{
void DefaultLogger::kill() {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
@ -252,10 +250,10 @@ void DefaultLogger::kill()
// ----------------------------------------------------------------------------------
// Debug message
void DefaultLogger::OnDebug( const char* message )
{
if ( m_Severity == Logger::NORMAL )
void DefaultLogger::OnDebug( const char* message ) {
if ( m_Severity == Logger::NORMAL ) {
return;
}
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
@ -266,8 +264,7 @@ void DefaultLogger::OnDebug( const char* message )
// ----------------------------------------------------------------------------------
// Logs an info
void DefaultLogger::OnInfo( const char* message )
{
void DefaultLogger::OnInfo( const char* message ){
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
@ -277,8 +274,7 @@ void DefaultLogger::OnInfo( const char* message )
// ----------------------------------------------------------------------------------
// Logs a warning
void DefaultLogger::OnWarn( const char* message )
{
void DefaultLogger::OnWarn( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
@ -288,8 +284,7 @@ void DefaultLogger::OnWarn( const char* message )
// ----------------------------------------------------------------------------------
// Logs an error
void DefaultLogger::OnError( const char* message )
{
void DefaultLogger::OnError( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[ Size ];
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
@ -299,10 +294,10 @@ void DefaultLogger::OnError( const char* message )
// ----------------------------------------------------------------------------------
// Will attach a new stream
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
@ -312,8 +307,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity |= severity;
return true;
}
@ -326,34 +320,31 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
// ----------------------------------------------------------------------------------
// Detach a stream
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = SeverityAll;
}
for ( StreamIt it = m_StreamArray.begin();
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
bool res( false );
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity &= ~severity;
if ( (*it)->m_uiErrorSeverity == 0 )
{
if ( (*it)->m_uiErrorSeverity == 0 ) {
// don't delete the underlying stream 'cause the caller gains ownership again
(**it).m_pStream = NULL;
(**it).m_pStream = nullptr;
delete *it;
m_StreamArray.erase( it );
res = true;
break;
}
return true;
}
}
return false;
return res;
}
// ----------------------------------------------------------------------------------
@ -361,15 +352,13 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
DefaultLogger::DefaultLogger(LogSeverity severity)
: Logger ( severity )
, noRepeatMsg (false)
, lastLen( 0 )
{
, lastLen( 0 ) {
lastMsg[0] = '\0';
}
// ----------------------------------------------------------------------------------
// Destructor
DefaultLogger::~DefaultLogger()
{
DefaultLogger::~DefaultLogger() {
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
// also frees the underlying stream, we are its owner.
delete *it;
@ -378,9 +367,8 @@ DefaultLogger::~DefaultLogger()
// ----------------------------------------------------------------------------------
// Writes message to stream
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev )
{
ai_assert(NULL != message);
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
ai_assert(nullptr != message);
// Check whether this is a repeated message
if (! ::strncmp( message,lastMsg, lastLen-1))

View File

@ -99,22 +99,22 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
uint32_t imageSize = 0;
std::streampos imageSize = 0;
std::string imagePath = path;
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
return false;
}
@ -134,7 +134,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
// Add the new texture
auto pTexture = new aiTexture();
pTexture->mHeight = 0; // Means that this is still compressed
pTexture->mWidth = imageSize;
pTexture->mWidth = static_cast<uint32_t>(imageSize);
pTexture->pcData = imageContent;
auto extension = path.substr(path.find_last_of('.') + 1u);

View File

@ -308,7 +308,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose

View File

@ -704,7 +704,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
aiVector3D GeometricScalingInverse = GeometricScaling;
bool canscale = true;
for (size_t i = 0; i < 3; ++i) {
for (unsigned int i = 0; i < 3; ++i) {
if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
} else {
@ -1643,8 +1643,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh )
{
aiTextureType target, const MeshGeometry* const mesh ) {
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
if ( it == layeredTextures.end() ) {
return;
@ -1888,11 +1887,11 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
// TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
const aiColor3D& Transparent = GetColorPropertyFactored( props, "TransparentColor", "TransparencyFactor", ok );
float CalculatedOpacity = 1.0;
float CalculatedOpacity = 1.0f;
if ( ok ) {
out_mat->AddProperty( &Transparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
// as calculated by FBX SDK 2017:
CalculatedOpacity = 1.0 - ((Transparent.r + Transparent.g + Transparent.b) / 3.0);
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
// use of TransparencyFactor is inconsistent.

View File

@ -182,7 +182,7 @@ void FBX::Node::Begin(Assimp::StreamWriterLE &s)
s.PutU4(0); // total property section length
// node name
s.PutU1(name.size()); // length of node name
s.PutU1(uint8_t(name.size())); // length of node name
s.PutString(name); // node name as raw bytes
// property data comes after here
@ -217,8 +217,8 @@ void FBX::Node::EndProperties(
ai_assert(pos > property_start);
size_t property_section_size = pos - property_start;
s.Seek(start_pos + 4);
s.PutU4(num_properties);
s.PutU4(property_section_size);
s.PutU4(uint32_t(num_properties));
s.PutU4(uint32_t(property_section_size));
s.Seek(pos);
}
@ -232,7 +232,7 @@ void FBX::Node::End(
// now go back and write initial pos
this->end_pos = s.Tell();
s.Seek(start_pos);
s.PutU4(end_pos);
s.PutU4(uint32_t(end_pos));
s.Seek(end_pos);
}
@ -251,9 +251,9 @@ void FBX::Node::WritePropertyNode(
Node node(name);
node.Begin(s);
s.PutU1('d');
s.PutU4(v.size()); // number of elements
s.PutU4(uint32_t(v.size())); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
s.PutU4(v.size() * 8); // data size
s.PutU4(uint32_t(v.size()) * 8); // data size
for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); }
node.EndProperties(s, 1);
node.End(s, false);
@ -271,9 +271,9 @@ void FBX::Node::WritePropertyNode(
Node node(name);
node.Begin(s);
s.PutU1('i');
s.PutU4(v.size()); // number of elements
s.PutU4(uint32_t(v.size())); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
s.PutU4(v.size() * 4); // data size
s.PutU4(uint32_t(v.size()) * 4); // data size
for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); }
node.EndProperties(s, 1);
node.End(s, false);

View File

@ -127,8 +127,8 @@ FBX::Property::Property(const aiMatrix4x4& vm)
: type('d'), data(8*16)
{
double* d = reinterpret_cast<double*>(data.data());
for (size_t c = 0; c < 4; ++c) {
for (size_t r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 4; ++c) {
for (unsigned int r = 0; r < 4; ++r) {
d[4*c+r] = vm[r][c];
}
}
@ -164,15 +164,15 @@ void FBX::Property::Dump(Assimp::StreamWriterLE &s)
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(data.data()))); return;
case 'S':
case 'R':
s.PutU4(data.size());
s.PutU4(uint32_t(data.size()));
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
return;
case 'i':
N = data.size() / 4;
s.PutU4(N); // number of elements
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(data.size()); // data size
s.PutU4(uint32_t(data.size())); // data size
d = data.data();
for (size_t i = 0; i < N; ++i) {
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
@ -180,10 +180,10 @@ void FBX::Property::Dump(Assimp::StreamWriterLE &s)
return;
case 'd':
N = data.size() / 8;
s.PutU4(N); // number of elements
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(data.size()); // data size
s.PutU4(uint32_t(data.size())); // data size
d = data.data();
for (size_t i = 0; i < N; ++i) {
s.PutF8((reinterpret_cast<double*>(d))[i]);

View File

@ -460,7 +460,7 @@ size_t count_images(const aiScene* scene) {
){
const aiTextureType textype = static_cast<aiTextureType>(tt);
const size_t texcount = mat->GetTextureCount(textype);
for (size_t j = 0; j < texcount; ++j) {
for (unsigned int j = 0; j < texcount; ++j) {
mat->GetTexture(textype, j, &texpath);
images.insert(std::string(texpath.C_Str()));
}
@ -593,7 +593,7 @@ void FBXExporter::WriteDefinitions ()
// Model / FbxNode
// <~~ node heirarchy
count = count_nodes(mScene->mRootNode) - 1; // (not counting root node)
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
if (count) {
n = FBX::Node("ObjectType", Property("Model"));
n.AddChild("Count", count);
@ -763,7 +763,7 @@ void FBXExporter::WriteDefinitions ()
// Video / FbxVideo
// one for each image file.
count = count_images(mScene);
count = int32_t(count_images(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Video"));
n.AddChild("Count", count);
@ -792,7 +792,7 @@ void FBXExporter::WriteDefinitions ()
// Texture / FbxFileTexture
// <~~ aiTexture
count = count_textures(mScene);
count = int32_t(count_textures(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Texture"));
n.AddChild("Count", count);
@ -848,7 +848,7 @@ void FBXExporter::WriteDefinitions ()
}
// Deformer
count = count_deformers(mScene);
count = int32_t(count_deformers(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Deformer"));
n.AddChild("Count", count);
@ -943,7 +943,7 @@ void FBXExporter::WriteObjects ()
std::vector<int32_t> vertex_indices;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
size_t index = 0;
int32_t index = 0;
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
aiVector3D vtx = m->mVertices[vi];
auto elem = index_by_vertex_value.find(vtx);
@ -955,7 +955,7 @@ void FBXExporter::WriteObjects ()
flattened_vertices.push_back(vtx[2]);
++index;
} else {
vertex_indices.push_back(elem->second);
vertex_indices.push_back(int32_t(elem->second));
}
}
FBX::Node::WritePropertyNode(
@ -1052,7 +1052,7 @@ void FBXExporter::WriteObjects ()
std::vector<double> uv_data;
std::vector<int32_t> uv_indices;
std::map<aiVector3D,int32_t> index_by_uv;
size_t index = 0;
int32_t index = 0;
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
@ -1062,7 +1062,7 @@ void FBXExporter::WriteObjects ()
if (elem == index_by_uv.end()) {
index_by_uv[uv] = index;
uv_indices.push_back(index);
for (size_t x = 0; x < m->mNumUVComponents[uvi]; ++x) {
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]);
}
++index;
@ -1208,13 +1208,13 @@ void FBXExporter::WriteObjects ()
// and usualy are completely ignored when loading.
// One notable exception is the "Opacity" property,
// which Blender uses as (1.0 - alpha).
c.r = 0; c.g = 0; c.b = 0;
c.r = 0.0f; c.g = 0.0f; c.b = 0.0f;
m->Get(AI_MATKEY_COLOR_EMISSIVE, c);
p.AddP70vector("Emissive", c.r, c.g, c.b);
c.r = 0.2; c.g = 0.2; c.b = 0.2;
c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
m->Get(AI_MATKEY_COLOR_AMBIENT, c);
p.AddP70vector("Ambient", c.r, c.g, c.b);
c.r = 0.8; c.g = 0.8; c.b = 0.8;
c.r = 0.8f; c.g = 0.8f; c.b = 0.8f;
m->Get(AI_MATKEY_COLOR_DIFFUSE, c);
p.AddP70vector("Diffuse", c.r, c.g, c.b);
// The FBX SDK determines "Opacity" from transparency colour (RGB)
@ -1223,29 +1223,29 @@ void FBXExporter::WriteObjects ()
// so we should take it from AI_MATKEY_OPACITY if possible.
// It might make more sense to use TransparencyFactor,
// but Blender actually loads "Opacity" correctly, so let's use it.
f = 1.0;
f = 1.0f;
if (m->Get(AI_MATKEY_COLOR_TRANSPARENT, c) == aiReturn_SUCCESS) {
f = 1.0 - ((c.r + c.g + c.b) / 3);
f = 1.0f - ((c.r + c.g + c.b) / 3.0f);
}
m->Get(AI_MATKEY_OPACITY, f);
p.AddP70double("Opacity", f);
if (phong) {
// specular color is multiplied by shininess_strength
c.r = 0.2; c.g = 0.2; c.b = 0.2;
c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
m->Get(AI_MATKEY_COLOR_SPECULAR, c);
f = 1.0;
f = 1.0f;
m->Get(AI_MATKEY_SHININESS_STRENGTH, f);
p.AddP70vector("Specular", f*c.r, f*c.g, f*c.b);
f = 20.0;
f = 20.0f;
m->Get(AI_MATKEY_SHININESS, f);
p.AddP70double("Shininess", f);
// Legacy "Reflectivity" is F*F*((R+G+B)/3),
// where F is the proportion of light reflected (AKA reflectivity),
// and RGB is the reflective colour of the material.
// No idea why, but we might as well set it the same way.
f = 0.0;
f = 0.0f;
m->Get(AI_MATKEY_REFLECTIVITY, f);
c.r = 1.0, c.g = 1.0, c.b = 1.0;
c.r = 1.0f, c.g = 1.0f, c.b = 1.0f;
m->Get(AI_MATKEY_COLOR_REFLECTIVE, c);
p.AddP70double("Reflectivity", f*f*((c.r+c.g+c.b)/3.0));
}
@ -1269,7 +1269,7 @@ void FBXExporter::WriteObjects ()
const aiTextureType textype = static_cast<aiTextureType>(tt);
const size_t texcount = mat->GetTextureCount(textype);
for (size_t j = 0; j < texcount; ++j) {
mat->GetTexture(textype, j, &texpath);
mat->GetTexture(textype, (unsigned int)j, &texpath);
const std::string texstring = texpath.C_Str();
auto elem = uid_by_image.find(texstring);
if (elem == uid_by_image.end()) {
@ -1591,7 +1591,7 @@ void FBXExporter::WriteObjects ()
std::vector<int32_t> vertex_indices;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
size_t index = 0;
int32_t index = 0;
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
aiVector3D vtx = m->mVertices[vi];
auto elem = index_by_vertex_value.find(vtx);
@ -1600,7 +1600,7 @@ void FBXExporter::WriteObjects ()
index_by_vertex_value[vtx] = index;
++index;
} else {
vertex_indices.push_back(elem->second);
vertex_indices.push_back(int32_t(elem->second));
}
}
@ -1616,7 +1616,7 @@ void FBXExporter::WriteObjects ()
// as it can be instanced to many nodes.
// All we can do is assume no instancing,
// and take the first node we find that contains the mesh.
aiNode* mesh_node = get_node_for_mesh(mi, mScene->mRootNode);
aiNode* mesh_node = get_node_for_mesh((unsigned int)mi, mScene->mRootNode);
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton
@ -1682,7 +1682,7 @@ void FBXExporter::WriteObjects ()
// this should be the same as the bone's mOffsetMatrix.
// if it's not the same, the skeleton isn't in the bind pose.
const float epsilon = 1e-5; // some error is to be expected
const float epsilon = 1e-5f; // some error is to be expected
bool bone_xform_okay = true;
if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
not_in_bind_pose.insert(b);
@ -2002,7 +2002,7 @@ void FBXExporter::WriteModelNodes(
transform_chain.emplace_back(elem->first, t);
break;
case 'r': // rotation
r *= DEG;
r *= float(DEG);
transform_chain.emplace_back(elem->first, r);
break;
case 's': // scale

View File

@ -622,7 +622,6 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
if (s != std::string::npos) {
DefaultLogger::get()->info("File extension not known, trying signature-based detection");
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
imp = pimpl->mImporter[a];
break;
@ -947,6 +946,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
size_t Importer::GetImporterIndex (const char* szExtension) const
{
ai_assert(szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION();
// skip over wildcard and dot characters at string head --

View File

@ -584,8 +584,7 @@ typedef std::map<std::string, std::string> Metadata;
// ------------------------------------------------------------------------------------------------
void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
const std::string& prefix = "",
unsigned int nest = 0)
{
unsigned int nest = 0) {
for(const Schema_2x3::IfcProperty& property : set) {
const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {

View File

@ -132,18 +132,18 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
mOutputMat.precision(16);
WriteGeometryFile(noMtl);
if (!noMtl)
if ( !noMtl ) {
WriteMaterialFile();
}
}
// ------------------------------------------------------------------------------------------------
ObjExporter::~ObjExporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
std::string ObjExporter :: GetMaterialLibName()
{
std::string ObjExporter::GetMaterialLibName() {
// within the Obj file, we use just the relative file name with the path stripped
const std::string& s = GetMaterialLibFileName();
std::string::size_type il = s.find_last_of("/\\");
@ -158,8 +158,9 @@ std::string ObjExporter :: GetMaterialLibName()
std::string ObjExporter::GetMaterialLibFileName() {
// Remove existing .obj file extension so that the final material file name will be fileName.mtl and not fileName.obj.mtl
size_t lastdot = filename.find_last_of('.');
if (lastdot != std::string::npos)
if ( lastdot != std::string::npos ) {
return filename.substr( 0, lastdot ) + MaterialExt;
}
return filename + MaterialExt;
}
@ -172,8 +173,7 @@ void ObjExporter::WriteHeader(std::ostringstream& out) {
}
// ------------------------------------------------------------------------------------------------
std::string ObjExporter::GetMaterialName(unsigned int index)
{
std::string ObjExporter::GetMaterialName(unsigned int index) {
const aiMaterial* const mat = pScene->mMaterials[index];
if ( nullptr == mat ) {
static const std::string EmptyStr;
@ -191,8 +191,7 @@ std::string ObjExporter::GetMaterialName(unsigned int index)
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::WriteMaterialFile()
{
void ObjExporter::WriteMaterialFile() {
WriteHeader(mOutputMat);
for(unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
@ -310,8 +309,9 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
if (!m.name.empty()) {
mOutput << "g " << m.name << endl;
}
if (!noMtl)
if ( !noMtl ) {
mOutput << "usemtl " << m.matname << endl;
}
for(const Face& f : m.faces) {
mOutput << f.kind << ' ';
@ -436,8 +436,7 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
{
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {

View File

@ -207,30 +207,24 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create the root node of the scene
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() )
{
if ( !pModel->m_ModelName.empty() ) {
// Set the name of the scene
pScene->mRootNode->mName.Set(pModel->m_ModelName);
}
else
{
} else {
// This is a fatal error, so break down the application
ai_assert(false);
}
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
{
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
}
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0)
{
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
for (size_t index =0; index < MeshArray.size(); index++)
{
for (size_t index =0; index < MeshArray.size(); ++index ) {
pScene->mMeshes[ index ] = MeshArray[ index ];
}
}
@ -261,8 +255,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
appendChildToParentNode( pParent, pNode );
}
for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
{
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
if( pMesh ) {
@ -275,8 +268,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
}
// Create all nodes from the sub-objects stored in the current object
if ( !pObject->m_SubObjects.empty() )
{
if ( !pObject->m_SubObjects.empty() ) {
size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds );
pNode->mChildren = new aiNode*[ numChilds ];
@ -286,16 +278,14 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// Set mesh instances into scene- and node-instances
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
if ( meshSizeDiff > 0 )
{
if ( meshSizeDiff > 0 ) {
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
{
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
pNode->mMeshes[ index ] = pScene->mNumMeshes;
pScene->mNumMeshes++;
index++;
++index;
}
}

View File

@ -612,13 +612,14 @@ void ObjFileParser::getMaterialLib() {
if ( '/' != *path.rbegin() ) {
path += '/';
}
absName = path + strMatName;
absName += path;
absName += strMatName;
} else {
absName = strMatName;
}
IOStream *pFile = m_pIO->Open( absName );
if (!pFile ) {
IOStream *pFile = m_pIO->Open( absName );
if ( nullptr == pFile ) {
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);

View File

@ -52,27 +52,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <cctype>
namespace Assimp
{
namespace Ogre
{
namespace Assimp {
namespace Ogre {
/// Returns a lower cased copy of @s.
static inline std::string ToLower(std::string s)
static AI_FORCE_INLINE
std::string ToLower(std::string s)
{
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
return s;
}
/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true)
{
if (s.empty() || suffix.empty())
{
static AI_FORCE_INLINE
bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
if (s.empty() || suffix.empty()) {
return false;
}
else if (s.length() < suffix.length())
{
} else if (s.length() < suffix.length()) {
return false;
}
@ -82,48 +78,43 @@ static inline bool EndsWith(const std::string &s, const std::string &suffix, boo
size_t len = suffix.length();
std::string sSuffix = s.substr(s.length()-len, len);
return (ASSIMP_stricmp(sSuffix, suffix) == 0);
}
// Below trim functions adapted from http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
/// Trim from start
static inline std::string &TrimLeft(std::string &s, bool newlines = true)
{
if (!newlines)
{
static AI_FORCE_INLINE
std::string &TrimLeft(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
}
else
{
} else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
}
return s;
}
/// Trim from end
static inline std::string &TrimRight(std::string &s, bool newlines = true)
{
if (!newlines)
{
static AI_FORCE_INLINE
std::string &TrimRight(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end());
}
else
{
} else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
}
return s;
}
/// Trim from both ends
static inline std::string &Trim(std::string &s, bool newlines = true)
{
static AI_FORCE_INLINE
std::string &Trim(std::string &s, bool newlines = true) {
return TrimLeft(TrimRight(s, newlines), newlines);
}
/// Skips a line from current @ss position until a newline. Returns the skipped part.
static inline std::string SkipLine(std::stringstream &ss)
{
static AI_FORCE_INLINE
std::string SkipLine(std::stringstream &ss) {
std::string skipped;
getline(ss, skipped);
return skipped;
@ -131,8 +122,8 @@ static inline std::string SkipLine(std::stringstream &ss)
/// Skips a line and reads next element from @c ss to @c nextElement.
/** @return Skipped line content until newline. */
static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement)
{
static AI_FORCE_INLINE
std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
std::string skipped = SkipLine(ss);
ss >> nextElement;
return skipped;

View File

@ -213,18 +213,18 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
#endif
for(;;)
{
if (!m_reader->read())
{
for(;;) {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
if ( m_reader->getNodeType() != irr::io::EXN_ELEMENT_END ) {
continue;
else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
} else if ( std::string( m_reader->getNodeName() ) == m_currentNodeName ) {
break;
}
}
return NextNode();
}
@ -303,17 +303,16 @@ static const char *anZ = "z";
// Mesh
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
{
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
OgreXmlSerializer serializer(reader);
MeshXml *mesh = new MeshXml();
serializer.ReadMesh(mesh);
return mesh;
}
void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
{
void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
if (NextNode() != nnMesh) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
}

View File

@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/SceneCombiner.h>
#include <assimp/StringUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/metadata.h>
#include <assimp/Hash.h>
#include "time.h"
#include <assimp/DefaultLogger.hpp>
@ -806,8 +807,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mNormals) {
::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Normals expected but input mesh contains no normals" );
}
else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
pv2 += (*it)->mNumVertices;
}
}
@ -821,8 +823,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
if ((*it)->mTangents) {
::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D));
::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Tangents expected but input mesh contains no tangents" );
}
else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
pv2 += (*it)->mNumVertices;
pv2b += (*it)->mNumVertices;
}
@ -834,11 +837,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mTextureCoords[n]) {
::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: UVs expected but input mesh contains no UVs" );
}
else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
pv2 += (*it)->mNumVertices;
}
++n;
@ -848,11 +851,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
while ((**begin).HasVertexColors(n)) {
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mColors[n]) {
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: VCs expected but input mesh contains no VCs" );
}
else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
pv2 += (*it)->mNumVertices;
}
++n;
@ -1001,7 +1004,12 @@ void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
*_dest = new aiScene();
}
aiScene* dest = *_dest;
ai_assert(dest);
ai_assert(nullptr != dest);
// copy metadata
if ( nullptr != src->mMetaData ) {
dest->mMetaData = new aiMetadata( *src->mMetaData );
}
// copy animations
dest->mNumAnimations = src->mNumAnimations;

View File

@ -1076,8 +1076,8 @@ std::string XFileParser::GetNextToken() {
return s;
}
len = ReadBinDWord();
const int bounds( mEnd - mP );
const int iLen( len );
const int bounds = int( mEnd - mP );
const int iLen = int( len );
if ( iLen < 0 ) {
return s;
}

View File

@ -131,9 +131,7 @@ public:
bool detatchStream(LogStream *pStream,
unsigned int severity);
private:
// ----------------------------------------------------------------------
/** @briefPrivate construction for internal use by create().
* @param severity Logging granularity */
@ -143,8 +141,6 @@ private:
/** @briefDestructor */
~DefaultLogger();
private:
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
void OnDebug(const char* message);

View File

@ -115,8 +115,8 @@ bool IsSpaceOrNewLine( char_t in) {
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipSpaces( const char_t* in, const char_t** out) {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
++in;
}
@ -126,15 +126,15 @@ AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipSpaces( const char_t** inout) {
return SkipSpaces<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipLine( const char_t* in, const char_t** out) {
while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
++in;
}
@ -149,15 +149,15 @@ AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipLine( const char_t** inout) {
return SkipLine<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
++in;
}
@ -167,15 +167,15 @@ AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipSpacesAndLineEnd( const char_t** inout) {
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] )
{
AI_FORCE_INLINE
bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
if( ( char_t )'\0' == *buffer ) {
return false;
}
@ -203,7 +203,8 @@ AI_FORCE_INLINE bool IsNumeric( char_t in)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len)
AI_FORCE_INLINE
bool TokenMatch(char_t*& in, const char* token, unsigned int len)
{
if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
if (in[len] != '\0') {
@ -223,26 +224,32 @@ AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len
* @param token Token to check for
* @param len Number of characters to check
*/
AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
{
AI_FORCE_INLINE
bool TokenMatchI(const char*& in, const char* token, unsigned int len) {
if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
in += len+1;
return true;
}
return false;
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void SkipToken(const char*& in)
{
AI_FORCE_INLINE
void SkipToken(const char*& in) {
SkipSpaces(&in);
while (!IsSpaceOrNewLine(*in))++in;
while ( !IsSpaceOrNewLine( *in ) ) {
++in;
}
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string GetNextToken(const char*& in)
{
AI_FORCE_INLINE
std::string GetNextToken(const char*& in) {
SkipSpacesAndLineEnd(&in);
const char* cur = in;
while (!IsSpaceOrNewLine(*in))++in;
while ( !IsSpaceOrNewLine( *in ) ) {
++in;
}
return std::string(cur,(size_t)(in-cur));
}

View File

@ -104,7 +104,7 @@ public:
// ---------------------------------------------------------------------
~StreamWriter() {
stream->Write(&buffer[0], 1, buffer.size());
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
}
@ -114,7 +114,7 @@ public:
/** Flush the contents of the internal buffer, and the output IOStream */
void Flush()
{
stream->Write(&buffer[0], 1, buffer.size());
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
buffer.clear();
cursor = 0;

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_STRING_WORKERS_H
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include "StringComparison.h"
#include <string.h>
@ -72,8 +73,8 @@ namespace Assimp {
* @param number Number to be written
* @return Length of the output string, excluding the '\0'
*/
inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
{
AI_FORCE_INLINE
unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) {
ai_assert(NULL != out);
// write the unary minus to indicate we have a negative number
@ -91,7 +92,7 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
const unsigned int digit = number / cur;
if (mustPrint || digit > 0 || 1 == cur) {
// print all future zeroes from now
// print all future zeroe's from now
mustPrint = true;
*out++ = '0'+static_cast<char>(digit);
@ -116,8 +117,8 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
* size of the array automatically.
*/
template <size_t length>
inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
{
AI_FORCE_INLINE
unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) {
return ASSIMP_itoa10(out,length,number);
}
@ -132,9 +133,10 @@ inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
* @param s2 Second input string
* @return 0 if the given strings are identical
*/
inline int ASSIMP_stricmp(const char *s1, const char *s2)
{
ai_assert(NULL != s1 && NULL != s2);
AI_FORCE_INLINE
int ASSIMP_stricmp(const char *s1, const char *s2) {
ai_assert( NULL != s1 );
ai_assert( NULL != s2 );
#if (defined _MSC_VER)
@ -161,8 +163,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
* @param b Second string
* @return 0 if a == b
*/
inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
{
AI_FORCE_INLINE
int ASSIMP_stricmp(const std::string& a, const std::string& b) {
int i = (int)b.length()-(int)a.length();
return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
}
@ -179,10 +181,13 @@ inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
* @param n Macimum number of characters to compare
* @return 0 if the given strings are identical
*/
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
{
ai_assert(NULL != s1 && NULL != s2);
if (!n)return 0;
AI_FORCE_INLINE
int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
ai_assert( NULL != s1 );
ai_assert( NULL != s2 );
if ( !n ) {
return 0;
}
#if (defined _MSC_VER)
@ -213,14 +218,16 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
*
* todo: move somewhere where it fits better in than here
*/
inline unsigned int integer_pow (unsigned int base, unsigned int power)
{
AI_FORCE_INLINE
unsigned int integer_pow( unsigned int base, unsigned int power ) {
unsigned int res = 1;
for (unsigned int i = 0; i < power;++i)
for ( unsigned int i = 0; i < power; ++i ) {
res *= base;
}
return res;
}
} // end of namespace
#endif // ! AI_STRINGCOMPARISON_H_INC

View File

@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_STRINGUTILS_H
#define INCLUDED_AI_STRINGUTILS_H
#include <assimp/defs.h>
#include <sstream>
#include <stdarg.h>
#include <cstdlib>
@ -55,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
#if defined(_MSC_VER) && _MSC_VER < 1900
inline
AI_FORCE_INLINE
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
int count(-1);
if (0 != size) {
@ -68,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
return count;
}
inline
AI_FORCE_INLINE
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
int count;
va_list ap;
@ -89,7 +91,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @param value The value to write into the std::string.
/// @return The value as a std::string
template <typename T>
inline
AI_FORCE_INLINE
std::string to_string( T value ) {
std::ostringstream os;
os << value;
@ -102,7 +104,7 @@ std::string to_string( T value ) {
/// @param begin The first character of the string.
/// @param end The last character
/// @return The float value, 0.0f in cas of an error.
inline
AI_FORCE_INLINE
float ai_strtof( const char *begin, const char *end ) {
if ( nullptr == begin ) {
return 0.0f;
@ -124,7 +126,7 @@ float ai_strtof( const char *begin, const char *end ) {
/// @param toConvert Value to convert
/// @return The hexadecimal string, is empty in case of an error.
template<class T>
inline
AI_FORCE_INLINE
std::string DecimalToHexa( T toConvert ) {
std::string result;
std::stringstream ss;

View File

@ -67,6 +67,7 @@ typedef enum aiMetadataType {
AI_DOUBLE = 4,
AI_AISTRING = 5,
AI_AIVECTOR3D = 6,
AI_META_MAX = 7,
#ifndef SWIG
FORCE_32BIT = INT_MAX
@ -130,17 +131,78 @@ struct aiMetadata {
*/
aiMetadata()
: mNumProperties(0)
, mKeys(NULL)
, mValues(NULL) {
, mKeys(nullptr)
, mValues(nullptr) {
// empty
}
aiMetadata( const aiMetadata &rhs )
: mNumProperties( rhs.mNumProperties )
, mKeys( nullptr )
, mValues( nullptr ) {
mKeys = new aiString[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
}
mValues = new aiMetadataEntry[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
mValues[ i ].mType = rhs.mValues[ i ].mType;
switch ( rhs.mValues[ i ].mType ) {
case AI_BOOL:
mValues[ i ].mData = new bool( rhs.mValues[i].mData );
break;
case AI_INT32: {
int32_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
mValues[ i ].mData = new int32_t( v );
}
break;
case AI_UINT64: {
uint64_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
mValues[ i ].mData = new uint64_t( v );
}
break;
case AI_FLOAT: {
float v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
mValues[ i ].mData = new float( v );
}
break;
case AI_DOUBLE: {
double v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
mValues[ i ].mData = new double( v );
}
break;
case AI_AISTRING: {
aiString v;
rhs.Get<aiString>( mKeys[ i ], v );
mValues[ i ].mData = new aiString( v );
}
break;
case AI_AIVECTOR3D: {
aiVector3D v;
rhs.Get<aiVector3D>( mKeys[ i ], v );
mValues[ i ].mData = new aiVector3D( v );
}
break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
}
/**
* @brief The destructor.
*/
~aiMetadata() {
delete [] mKeys;
mKeys = NULL;
mKeys = nullptr;
if (mValues) {
// Delete each metadata entry
for (unsigned i=0; i<mNumProperties; ++i) {
@ -177,7 +239,7 @@ struct aiMetadata {
// Delete the metadata array
delete [] mValues;
mValues = NULL;
mValues = nullptr;
}
}
@ -208,8 +270,8 @@ struct aiMetadata {
}
template<typename T>
inline void Add(const std::string& key, const T& value)
{
inline
void Add(const std::string& key, const T& value) {
aiString* new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
@ -256,7 +318,7 @@ struct aiMetadata {
template<typename T>
inline
bool Get( unsigned index, T& value ) {
bool Get( unsigned index, T& value ) const {
// In range assertion
if ( index >= mNumProperties ) {
return false;
@ -277,7 +339,7 @@ struct aiMetadata {
template<typename T>
inline
bool Get( const aiString& key, T& value ) {
bool Get( const aiString& key, T& value ) const {
// Search for the given key
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
if ( mKeys[ i ] == key ) {
@ -288,7 +350,8 @@ struct aiMetadata {
}
template<typename T>
inline bool Get( const std::string& key, T& value ) {
inline
bool Get( const std::string& key, T& value ) const {
return Get(aiString(key), value);
}
@ -297,7 +360,8 @@ struct aiMetadata {
/// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true.
inline bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) {
inline
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
if ( index >= mNumProperties ) {
return false;
}

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@ -181,3 +181,74 @@ TEST_F( utMetadata, get_set_aiVector3D_Test ) {
EXPECT_TRUE( success );
}
TEST_F( utMetadata, copy_test ) {
m_data = aiMetadata::Alloc( AI_META_MAX );
bool bv = true;
m_data->Set( 0, "bool", bv );
int32_t i32v = -10;
m_data->Set( 1, "int32", i32v );
uint64_t ui64v = static_cast<uint64_t>( 10 );
m_data->Set( 2, "uint64", ui64v );
float fv = 1.0f;
m_data->Set( 3, "float", fv );
double dv = 2.0;
m_data->Set( 4, "double", dv );
const aiString strVal( std::string( "test" ) );
m_data->Set( 5, "aiString", strVal );
aiVector3D vecVal( 1, 2, 3 );
m_data->Set( 6, "aiVector3D", vecVal );
aiMetadata copy( *m_data );
EXPECT_EQ( 7, copy.mNumProperties );
// bool test
{
bool v;
EXPECT_TRUE( copy.Get( "bool", v ) );
EXPECT_EQ( bv, v );
}
// int32_t test
{
int32_t v;
bool ok = copy.Get( "int32", v );
EXPECT_TRUE( ok );
EXPECT_EQ( i32v, v );
}
// uint64_t test
{
uint64_t v;
bool ok = copy.Get( "uint64", v );
EXPECT_TRUE( ok );
EXPECT_EQ( ui64v, v );
}
// float test
{
float v;
EXPECT_TRUE( copy.Get( "float", v ) );
EXPECT_EQ( fv, v );
}
// double test
{
double v;
EXPECT_TRUE( copy.Get( "double", v ) );
EXPECT_EQ( dv, v );
}
// bool test
{
aiString v;
EXPECT_TRUE( copy.Get( "aiString", v ) );
EXPECT_EQ( strVal, v );
}
// bool test
{
aiVector3D v;
EXPECT_TRUE( copy.Get( "aiVector3D", v ) );
EXPECT_EQ( vecVal, v );
}
}