Check for existed bone
parent
3ef46b0edd
commit
53990ffa42
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@ -217,7 +217,11 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
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const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
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for( unsigned int c = 0; c < vb.size(); ++c)
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{
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newBonesAtCurrentFace.insert(vb[c].first);
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unsigned int boneIndex = vb[c].first;
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if( !isBoneUsed[boneIndex] )
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{
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newBonesAtCurrentFace.insert(boneIndex);
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}
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}
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}
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