Apply clang-format to files

pull/5166/head
PencilAmazing 2023-07-02 14:17:52 -04:00
parent 6f3bfb5b60
commit 537b445a59
5 changed files with 1628 additions and 1644 deletions

File diff suppressed because it is too large Load Diff

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/anim.h> #include <assimp/anim.h>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Irr importer class. /** Irr importer class.
@ -71,13 +71,13 @@ public:
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const override; bool checkSig) const override;
protected: protected:
const aiImporterDesc* GetInfo () const override; const aiImporterDesc *GetInfo() const override;
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override; void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void SetupProperties(const Importer* pImp) override; void SetupProperties(const Importer *pImp) override;
private: private:
/** Data structure for a scene-graph node animator /** Data structure for a scene-graph node animator
@ -85,27 +85,19 @@ private:
struct Animator { struct Animator {
// Type of the animator // Type of the animator
enum AT { enum AT {
UNKNOWN = 0x0, UNKNOWN = 0x0,
ROTATION = 0x1, ROTATION = 0x1,
FLY_CIRCLE = 0x2, FLY_CIRCLE = 0x2,
FLY_STRAIGHT = 0x3, FLY_STRAIGHT = 0x3,
FOLLOW_SPLINE = 0x4, FOLLOW_SPLINE = 0x4,
OTHER = 0x5 OTHER = 0x5
} type; } type;
explicit Animator(AT t = UNKNOWN) explicit Animator(AT t = UNKNOWN) :
: type (t) type(t), speed(ai_real(0.001)), direction(ai_real(0.0), ai_real(1.0), ai_real(0.0)), circleRadius(ai_real(1.0)), tightness(ai_real(0.5)), loop(true), timeForWay(100) {
, speed ( ai_real( 0.001 ) )
, direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
, circleRadius ( ai_real( 1.0) )
, tightness ( ai_real( 0.5 ) )
, loop (true)
, timeForWay (100)
{
} }
// common parameters // common parameters
ai_real speed; ai_real speed;
aiVector3D direction; aiVector3D direction;
@ -128,11 +120,9 @@ private:
/** Data structure for a scene-graph node in an IRR file /** Data structure for a scene-graph node in an IRR file
*/ */
struct Node struct Node {
{
// Type of the node // Type of the node
enum ET enum ET {
{
LIGHT, LIGHT,
CUBE, CUBE,
MESH, MESH,
@ -144,21 +134,20 @@ private:
ANIMMESH ANIMMESH
} type; } type;
explicit Node(ET t) explicit Node(ET t) :
: type (t) type(t), scaling(1.0, 1.0, 1.0) // assume uniform scaling by default
, scaling (1.0,1.0,1.0) // assume uniform scaling by default ,
, parent() parent(),
, framesPerSecond (0.0) framesPerSecond(0.0),
, id() id(),
, sphereRadius (1.0) sphereRadius(1.0),
, spherePolyCountX (100) spherePolyCountX(100),
, spherePolyCountY (100) spherePolyCountY(100) {
{
// Generate a default name for the node // Generate a default name for the node
char buffer[128]; char buffer[128];
static int cnt; static int cnt;
ai_snprintf(buffer, 128, "IrrNode_%i",cnt++); ai_snprintf(buffer, 128, "IrrNode_%i", cnt++);
name = std::string(buffer); name = std::string(buffer);
// reserve space for up to 5 materials // reserve space for up to 5 materials
@ -175,10 +164,10 @@ private:
std::string name; std::string name;
// List of all child nodes // List of all child nodes
std::vector<Node*> children; std::vector<Node *> children;
// Parent node // Parent node
Node* parent; Node *parent;
// Animated meshes: frames per second // Animated meshes: frames per second
// 0.f if not specified // 0.f if not specified
@ -190,13 +179,13 @@ private:
// Meshes: List of materials to be assigned // Meshes: List of materials to be assigned
// along with their corresponding material flags // along with their corresponding material flags
std::vector< std::pair<aiMaterial*, unsigned int> > materials; std::vector<std::pair<aiMaterial *, unsigned int>> materials;
// Spheres: radius of the sphere to be generates // Spheres: radius of the sphere to be generates
ai_real sphereRadius; ai_real sphereRadius;
// Spheres: Number of polygons in the x,y direction // Spheres: Number of polygons in the x,y direction
unsigned int spherePolyCountX,spherePolyCountY; unsigned int spherePolyCountX, spherePolyCountY;
// List of all animators assigned to the node // List of all animators assigned to the node
std::list<Animator> animators; std::list<Animator> animators;
@ -204,40 +193,36 @@ private:
/** Data structure for a vertex in an IRR skybox /** Data structure for a vertex in an IRR skybox
*/ */
struct SkyboxVertex struct SkyboxVertex {
{
SkyboxVertex() = default; SkyboxVertex() = default;
//! Construction from single vertex components //! Construction from single vertex components
SkyboxVertex(ai_real px, ai_real py, ai_real pz, SkyboxVertex(ai_real px, ai_real py, ai_real pz,
ai_real nx, ai_real ny, ai_real nz, ai_real nx, ai_real ny, ai_real nz,
ai_real uvx, ai_real uvy) ai_real uvx, ai_real uvy)
: position (px,py,pz) :
, normal (nx,ny,nz) position(px, py, pz), normal(nx, ny, nz), uv(uvx, uvy, 0.0) {}
, uv (uvx,uvy,0.0)
{}
aiVector3D position, normal, uv; aiVector3D position, normal, uv;
}; };
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Fill the scene-graph recursively /// Fill the scene-graph recursively
void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene, void GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
BatchLoader& batch, BatchLoader &batch,
std::vector<aiMesh*>& meshes, std::vector<aiMesh *> &meshes,
std::vector<aiNodeAnim*>& anims, std::vector<aiNodeAnim *> &anims,
std::vector<AttachmentInfo>& attach, std::vector<AttachmentInfo> &attach,
std::vector<aiMaterial*>& materials, std::vector<aiMaterial *> &materials,
unsigned int& defaultMatIdx); unsigned int &defaultMatIdx);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Generate a mesh that consists of just a single quad /// Generate a mesh that consists of just a single quad
aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1, aiMesh *BuildSingleQuadMesh(const SkyboxVertex &v1,
const SkyboxVertex& v2, const SkyboxVertex &v2,
const SkyboxVertex& v3, const SkyboxVertex &v3,
const SkyboxVertex& v4); const SkyboxVertex &v4);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Build a sky-box /// Build a sky-box
@ -245,8 +230,8 @@ private:
/// @param meshes Receives 6 output meshes /// @param meshes Receives 6 output meshes
/// @param materials The last 6 materials are assigned to the newly /// @param materials The last 6 materials are assigned to the newly
/// created meshes. The names of the materials are adjusted. /// created meshes. The names of the materials are adjusted.
void BuildSkybox(std::vector<aiMesh*>& meshes, void BuildSkybox(std::vector<aiMesh *> &meshes,
std::vector<aiMaterial*> materials); std::vector<aiMaterial *> materials);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Copy a material for a mesh to the output material list /** Copy a material for a mesh to the output material list
@ -256,10 +241,10 @@ private:
* @param defMatIdx Default material index - UINT_MAX if not present * @param defMatIdx Default material index - UINT_MAX if not present
* @param mesh Mesh to work on * @param mesh Mesh to work on
*/ */
void CopyMaterial(std::vector<aiMaterial*>& materials, void CopyMaterial(std::vector<aiMaterial *> &materials,
std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials, std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
unsigned int& defMatIdx, unsigned int &defMatIdx,
aiMesh* mesh); aiMesh *mesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Compute animations for a specific node /** Compute animations for a specific node
@ -267,8 +252,8 @@ private:
* @param root Node to be processed * @param root Node to be processed
* @param anims The list of output animations * @param anims The list of output animations
*/ */
void ComputeAnimations(Node* root, aiNode* real, void ComputeAnimations(Node *root, aiNode *real,
std::vector<aiNodeAnim*>& anims); std::vector<aiNodeAnim *> &anims);
private: private:
/// Configuration option: desired output FPS /// Configuration option: desired output FPS

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@ -57,16 +57,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Irrlicht Mesh Reader", "Irrlicht Mesh Reader",
"", "",
"", "",
"http://irrlicht.sourceforge.net/", "http://irrlicht.sourceforge.net/",
aiImporterFlags_SupportTextFlavour, aiImporterFlags_SupportTextFlavour,
0, 0,
0, 0,
0, 0,
0, 0,
"xml irrmesh" "xml irrmesh"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -80,419 +80,419 @@ IRRMeshImporter::~IRRMeshImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
/* NOTE: A simple check for the file extension is not enough /* NOTE: A simple check for the file extension is not enough
* here. Irrmesh and irr are easy, but xml is too generic * here. Irrmesh and irr are easy, but xml is too generic
* and could be collada, too. So we need to open the file and * and could be collada, too. So we need to open the file and
* search for typical tokens. * search for typical tokens.
*/ */
static const char *tokens[] = { "irrmesh" }; static const char *tokens[] = { "irrmesh" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a list of all file extensions which are handled by this class // Get a list of all file extensions which are handled by this class
const aiImporterDesc *IRRMeshImporter::GetInfo() const { const aiImporterDesc *IRRMeshImporter::GetInfo() const {
return &desc; return &desc;
} }
static void releaseMaterial(aiMaterial **mat) { static void releaseMaterial(aiMaterial **mat) {
if (*mat != nullptr) { if (*mat != nullptr) {
delete *mat; delete *mat;
*mat = nullptr; *mat = nullptr;
} }
} }
static void releaseMesh(aiMesh **mesh) { static void releaseMesh(aiMesh **mesh) {
if (*mesh != nullptr) { if (*mesh != nullptr) {
delete *mesh; delete *mesh;
*mesh = nullptr; *mesh = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void IRRMeshImporter::InternReadFile(const std::string &pFile, void IRRMeshImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) { aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile)); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file // Check whether we can read from the file
if (file == nullptr) if (file == nullptr)
throw DeadlyImportError("Failed to open IRRMESH file ", pFile); throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
// Construct the irrXML parser // Construct the irrXML parser
XmlParser parser; XmlParser parser;
if (!parser.parse( file.get() )) { if (!parser.parse(file.get())) {
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile); throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
} }
XmlNode root = parser.getRootNode(); XmlNode root = parser.getRootNode();
// final data // final data
std::vector<aiMaterial *> materials; std::vector<aiMaterial *> materials;
std::vector<aiMesh *> meshes; std::vector<aiMesh *> meshes;
materials.reserve(5); materials.reserve(5);
meshes.reserve(5); meshes.reserve(5);
// temporary data - current mesh buffer // temporary data - current mesh buffer
aiMaterial *curMat = nullptr; aiMaterial *curMat = nullptr;
aiMesh *curMesh = nullptr; aiMesh *curMesh = nullptr;
unsigned int curMatFlags = 0; unsigned int curMatFlags = 0;
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents; std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
std::vector<aiColor4D> curColors; std::vector<aiColor4D> curColors;
std::vector<aiVector3D> curUVs, curUV2s; std::vector<aiVector3D> curUVs, curUV2s;
// some temporary variables // some temporary variables
int textMeaning = 0; int textMeaning = 0;
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
bool useColors = false; bool useColors = false;
// Parse the XML file // Parse the XML file
for (pugi::xml_node child : root.children()) { for (pugi::xml_node child : root.children()) {
if (child.type() == pugi::node_element) { if (child.type() == pugi::node_element) {
if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) { if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there // end of previous buffer. A material and a mesh should be there
if (!curMat || !curMesh) { if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material"); ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial(&curMat); releaseMaterial(&curMat);
releaseMesh(&curMesh); releaseMesh(&curMesh);
} else { } else {
materials.push_back(curMat); materials.push_back(curMat);
meshes.push_back(curMesh); meshes.push_back(curMesh);
} }
curMat = nullptr; curMat = nullptr;
curMesh = nullptr; curMesh = nullptr;
curVertices.clear(); curVertices.clear();
curColors.clear(); curColors.clear();
curNormals.clear(); curNormals.clear();
curUV2s.clear(); curUV2s.clear();
curUVs.clear(); curUVs.clear();
curTangents.clear(); curTangents.clear();
curBitangents.clear(); curBitangents.clear();
} }
if (!ASSIMP_stricmp(child.name(), "material")) { if (!ASSIMP_stricmp(child.name(), "material")) {
if (curMat) { if (curMat) {
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please"); ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
releaseMaterial(&curMat); releaseMaterial(&curMat);
} }
curMat = ParseMaterial(curMatFlags); curMat = ParseMaterial(curMatFlags);
} }
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) { /* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
pugi::xml_attribute attr = child.attribute("vertexCount"); pugi::xml_attribute attr = child.attribute("vertexCount");
int num = attr.as_int(); int num = attr.as_int();
//int num = reader->getAttributeValueAsInt("vertexCount"); // int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) { if (!num) {
// This is possible ... remove the mesh from the list and skip further reading // This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices"); ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
releaseMaterial(&curMat); releaseMaterial(&curMat);
releaseMesh(&curMesh); releaseMesh(&curMesh);
textMeaning = 0; textMeaning = 0;
continue; continue;
} }
curVertices.reserve(num); curVertices.reserve(num);
curNormals.reserve(num); curNormals.reserve(num);
curColors.reserve(num); curColors.reserve(num);
curUVs.reserve(num); curUVs.reserve(num);
// Determine the file format // Determine the file format
//const char *t = reader->getAttributeValueSafe("type"); // const char *t = reader->getAttributeValueSafe("type");
pugi::xml_attribute t = child.attribute("type"); pugi::xml_attribute t = child.attribute("type");
if (!ASSIMP_stricmp("2tcoords", t.name())) { if (!ASSIMP_stricmp("2tcoords", t.name())) {
curUV2s.reserve(num); curUV2s.reserve(num);
vertexFormat = 1; vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) { if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
// ********************************************************* // *********************************************************
// We have a second texture! So use this UV channel // We have a second texture! So use this UV channel
// for it. The 2nd texture can be either a normal // for it. The 2nd texture can be either a normal
// texture (solid_2layer or lightmap_xxx) or a normal // texture (solid_2layer or lightmap_xxx) or a normal
// map (normal_..., parallax_...) // map (normal_..., parallax_...)
// ********************************************************* // *********************************************************
int idx = 1; int idx = 1;
aiMaterial *mat = (aiMaterial *)curMat; aiMaterial *mat = (aiMaterial *)curMat;
if (curMatFlags & AI_IRRMESH_MAT_lightmap) { if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0)); mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) { } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0)); mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) { } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1)); mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
} }
} }
} else if (!ASSIMP_stricmp("tangents", t.name())) { } else if (!ASSIMP_stricmp("tangents", t.name())) {
curTangents.reserve(num); curTangents.reserve(num);
curBitangents.reserve(num); curBitangents.reserve(num);
vertexFormat = 2; vertexFormat = 2;
} else if (ASSIMP_stricmp("standard", t.name())) { } else if (ASSIMP_stricmp("standard", t.name())) {
releaseMaterial(&curMat); releaseMaterial(&curMat);
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format"); ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
} else } else
vertexFormat = 0; vertexFormat = 0;
textMeaning = 1; textMeaning = 1;
} else if (!ASSIMP_stricmp(child.name(), "indices")) { } else if (!ASSIMP_stricmp(child.name(), "indices")) {
if (curVertices.empty() && curMat) { if (curVertices.empty() && curMat) {
releaseMaterial(&curMat); releaseMaterial(&curMat);
throw DeadlyImportError("IRRMESH: indices must come after vertices"); throw DeadlyImportError("IRRMESH: indices must come after vertices");
} }
textMeaning = 2; textMeaning = 2;
// start a new mesh // start a new mesh
curMesh = new aiMesh(); curMesh = new aiMesh();
// allocate storage for all faces // allocate storage for all faces
pugi::xml_attribute attr = child.attribute("indexCount"); pugi::xml_attribute attr = child.attribute("indexCount");
curMesh->mNumVertices = attr.as_int(); curMesh->mNumVertices = attr.as_int();
if (!curMesh->mNumVertices) { if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading // This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices"); ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
// mesh - away // mesh - away
releaseMesh(&curMesh); releaseMesh(&curMesh);
// material - away // material - away
releaseMaterial(&curMat); releaseMaterial(&curMat);
textMeaning = 0; textMeaning = 0;
continue; continue;
} }
if (curMesh->mNumVertices % 3) { if (curMesh->mNumVertices % 3) {
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3"); ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
} }
curMesh->mNumFaces = curMesh->mNumVertices / 3; curMesh->mNumFaces = curMesh->mNumVertices / 3;
curMesh->mFaces = new aiFace[curMesh->mNumFaces]; curMesh->mFaces = new aiFace[curMesh->mNumFaces];
// setup some members // setup some members
curMesh->mMaterialIndex = (unsigned int)materials.size(); curMesh->mMaterialIndex = (unsigned int)materials.size();
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// allocate storage for all vertices // allocate storage for all vertices
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices]; curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
if (curNormals.size() == curVertices.size()) { if (curNormals.size() == curVertices.size()) {
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices]; curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
} }
if (curTangents.size() == curVertices.size()) { if (curTangents.size() == curVertices.size()) {
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices]; curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
} }
if (curBitangents.size() == curVertices.size()) { if (curBitangents.size() == curVertices.size()) {
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices]; curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
} }
if (curColors.size() == curVertices.size() && useColors) { if (curColors.size() == curVertices.size() && useColors) {
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices]; curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
} }
if (curUVs.size() == curVertices.size()) { if (curUVs.size() == curVertices.size()) {
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices]; curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
} }
if (curUV2s.size() == curVertices.size()) { if (curUV2s.size() == curVertices.size()) {
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices]; curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
} }
} }
//break; // break;
//case EXN_TEXT: { // case EXN_TEXT: {
const char *sz = child.child_value(); const char *sz = child.child_value();
if (textMeaning == 1) { if (textMeaning == 1) {
textMeaning = 0; textMeaning = 0;
// read vertices // read vertices
do { do {
SkipSpacesAndLineEnd(&sz); SkipSpacesAndLineEnd(&sz);
aiVector3D temp; aiVector3D temp;
aiColor4D c; aiColor4D c;
// Read the vertex position // Read the vertex position
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
curVertices.push_back(temp); curVertices.push_back(temp);
// Read the vertex normals // Read the vertex normals
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
curNormals.push_back(temp); curNormals.push_back(temp);
// read the vertex colors // read the vertex colors
uint32_t clr = strtoul16(sz, &sz); uint32_t clr = strtoul16(sz, &sz);
ColorFromARGBPacked(clr, c); ColorFromARGBPacked(clr, c);
if (!curColors.empty() && c != *(curColors.end() - 1)) if (!curColors.empty() && c != *(curColors.end() - 1))
useColors = true; useColors = true;
curColors.push_back(c); curColors.push_back(c);
SkipSpaces(&sz); SkipSpaces(&sz);
// read the first UV coordinate set // read the first UV coordinate set
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.z = 0.f; temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL temp.y = 1.f - temp.y; // DX to OGL
curUVs.push_back(temp); curUVs.push_back(temp);
// read the (optional) second UV coordinate set // read the (optional) second UV coordinate set
if (vertexFormat == 1) { if (vertexFormat == 1) {
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
temp.y = 1.f - temp.y; // DX to OGL temp.y = 1.f - temp.y; // DX to OGL
curUV2s.push_back(temp); curUV2s.push_back(temp);
} }
// read optional tangent and bitangent vectors // read optional tangent and bitangent vectors
else if (vertexFormat == 2) { else if (vertexFormat == 2) {
// tangents // tangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.y *= -1.0f; temp.y *= -1.0f;
curTangents.push_back(temp); curTangents.push_back(temp);
// bitangents // bitangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.y *= -1.0f; temp.y *= -1.0f;
curBitangents.push_back(temp); curBitangents.push_back(temp);
} }
} }
/* IMPORTANT: We assume that each vertex is specified in one /* IMPORTANT: We assume that each vertex is specified in one
line. So we can skip the rest of the line - unknown vertex line. So we can skip the rest of the line - unknown vertex
elements are ignored. elements are ignored.
*/ */
while (SkipLine(&sz)); while (SkipLine(&sz));
} else if (textMeaning == 2) { } else if (textMeaning == 2) {
textMeaning = 0; textMeaning = 0;
// read indices // read indices
aiFace *curFace = curMesh->mFaces; aiFace *curFace = curMesh->mFaces;
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces; aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
aiVector3D *pcV = curMesh->mVertices; aiVector3D *pcV = curMesh->mVertices;
aiVector3D *pcN = curMesh->mNormals; aiVector3D *pcN = curMesh->mNormals;
aiVector3D *pcT = curMesh->mTangents; aiVector3D *pcT = curMesh->mTangents;
aiVector3D *pcB = curMesh->mBitangents; aiVector3D *pcB = curMesh->mBitangents;
aiColor4D *pcC0 = curMesh->mColors[0]; aiColor4D *pcC0 = curMesh->mColors[0];
aiVector3D *pcT0 = curMesh->mTextureCoords[0]; aiVector3D *pcT0 = curMesh->mTextureCoords[0];
aiVector3D *pcT1 = curMesh->mTextureCoords[1]; aiVector3D *pcT1 = curMesh->mTextureCoords[1];
unsigned int curIdx = 0; unsigned int curIdx = 0;
unsigned int total = 0; unsigned int total = 0;
while (SkipSpacesAndLineEnd(&sz)) { while (SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) { if (curFace >= faceEnd) {
ASSIMP_LOG_ERROR("IRRMESH: Too many indices"); ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
break; break;
} }
if (!curIdx) { if (!curIdx) {
curFace->mNumIndices = 3; curFace->mNumIndices = 3;
curFace->mIndices = new unsigned int[3]; curFace->mIndices = new unsigned int[3];
} }
unsigned int idx = strtoul10(sz, &sz); unsigned int idx = strtoul10(sz, &sz);
if (idx >= curVertices.size()) { if (idx >= curVertices.size()) {
ASSIMP_LOG_ERROR("IRRMESH: Index out of range"); ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
idx = 0; idx = 0;
} }
curFace->mIndices[curIdx] = total++; curFace->mIndices[curIdx] = total++;
*pcV++ = curVertices[idx]; *pcV++ = curVertices[idx];
if (pcN) *pcN++ = curNormals[idx]; if (pcN) *pcN++ = curNormals[idx];
if (pcT) *pcT++ = curTangents[idx]; if (pcT) *pcT++ = curTangents[idx];
if (pcB) *pcB++ = curBitangents[idx]; if (pcB) *pcB++ = curBitangents[idx];
if (pcC0) *pcC0++ = curColors[idx]; if (pcC0) *pcC0++ = curColors[idx];
if (pcT0) *pcT0++ = curUVs[idx]; if (pcT0) *pcT0++ = curUVs[idx];
if (pcT1) *pcT1++ = curUV2s[idx]; if (pcT1) *pcT1++ = curUV2s[idx];
if (++curIdx == 3) { if (++curIdx == 3) {
++curFace; ++curFace;
curIdx = 0; curIdx = 0;
} }
} }
if (curFace != faceEnd) if (curFace != faceEnd)
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices"); ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
// Finish processing the mesh - do some small material workarounds // Finish processing the mesh - do some small material workarounds
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) { if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material // Take the opacity value of the current material
// from the common vertex color alpha // from the common vertex color alpha
aiMaterial *mat = (aiMaterial *)curMat; aiMaterial *mat = (aiMaterial *)curMat;
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY); mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
} }
} }
} }
} }
// End of the last buffer. A material and a mesh should be there // End of the last buffer. A material and a mesh should be there
if (curMat || curMesh) { if (curMat || curMesh) {
if (!curMat || !curMesh) { if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material"); ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial(&curMat); releaseMaterial(&curMat);
releaseMesh(&curMesh); releaseMesh(&curMesh);
} else { } else {
materials.push_back(curMat); materials.push_back(curMat);
meshes.push_back(curMesh); meshes.push_back(curMesh);
} }
} }
if (materials.empty()) { if (materials.empty()) {
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file"); throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
} }
// now generate the output scene // now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size(); pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = meshes[i]; pScene->mMeshes[i] = meshes[i];
// clean this value ... // clean this value ...
pScene->mMeshes[i]->mNumUVComponents[3] = 0; pScene->mMeshes[i]->mNumUVComponents[3] = 0;
} }
pScene->mNumMaterials = (unsigned int)materials.size(); pScene->mNumMaterials = (unsigned int)materials.size();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials); ::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<IRRMesh>"); pScene->mRootNode->mName.Set("<IRRMesh>");
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes; pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes]; pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
} }
} }
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER

View File

@ -43,59 +43,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Shared utilities for the IRR and IRRMESH loaders * @brief Shared utilities for the IRR and IRRMESH loaders
*/ */
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted. // This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER)) #if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
#include "IRRShared.h" #include "IRRShared.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp; using namespace Assimp;
// Transformation matrix to convert from Assimp to IRR space // Transformation matrix to convert from Assimp to IRR space
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 ( const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f); 0.0f, 0.0f, 0.0f, 1.0f);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff) // read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty(HexProperty &out ) { void IrrlichtBase::ReadHexProperty(HexProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string( attrib.value() ); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(),"value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// parse the hexadecimal value // parse the hexadecimal value
out.value = strtoul16(attrib.name()); out.value = strtoul16(attrib.name());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a decimal property // read a decimal property
void IrrlichtBase::ReadIntProperty(IntProperty & out) { void IrrlichtBase::ReadIntProperty(IntProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.value(),"value")) { } else if (!ASSIMP_stricmp(attrib.value(), "value")) {
// parse the int value // parse the int value
out.value = strtol10(attrib.name()); out.value = strtol10(attrib.name());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a string property // read a string property
void IrrlichtBase::ReadStringProperty( StringProperty& out) { void IrrlichtBase::ReadStringProperty(StringProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// simple copy the string // simple copy the string
out.value = std::string(attrib.value()); out.value = std::string(attrib.value());
} }
} }
} }
@ -103,12 +103,12 @@ void IrrlichtBase::ReadStringProperty( StringProperty& out) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a boolean property // read a boolean property
void IrrlichtBase::ReadBoolProperty(BoolProperty &out) { void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")){ if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// true or false, case insensitive // true or false, case insensitive
out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true); out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
} }
} }
} }
@ -116,229 +116,229 @@ void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a float property // read a float property
void IrrlichtBase::ReadFloatProperty(FloatProperty &out) { void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// just parse the float // just parse the float
out.value = fast_atof(attrib.value()); out.value = fast_atof(attrib.value());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a vector property // read a vector property
void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) { void IrrlichtBase::ReadVectorProperty(VectorProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// three floats, separated with commas // three floats, separated with commas
const char *ptr = attrib.value(); const char *ptr = attrib.value();
SkipSpaces(&ptr); SkipSpaces(&ptr);
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) { if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else { } else {
SkipSpaces(ptr + 1, &ptr); SkipSpaces(ptr + 1, &ptr);
} }
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) { if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else { } else {
SkipSpaces(ptr + 1, &ptr); SkipSpaces(ptr + 1, &ptr);
} }
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a string to a proper aiMappingMode // Convert a string to a proper aiMappingMode
int ConvertMappingMode(const std::string& mode) { int ConvertMappingMode(const std::string &mode) {
if (mode == "texture_clamp_repeat") { if (mode == "texture_clamp_repeat") {
return aiTextureMapMode_Wrap; return aiTextureMapMode_Wrap;
} else if (mode == "texture_clamp_mirror") { } else if (mode == "texture_clamp_mirror") {
return aiTextureMapMode_Mirror; return aiTextureMapMode_Mirror;
} }
return aiTextureMapMode_Clamp; return aiTextureMapMode_Clamp;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Parse a material from the XML file // Parse a material from the XML file
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) { aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
aiColor4D clr; aiColor4D clr;
aiString s; aiString s;
matFlags = 0; // zero output flags matFlags = 0; // zero output flags
int cnt = 0; // number of used texture channels int cnt = 0; // number of used texture channels
unsigned int nd = 0; unsigned int nd = 0;
for (pugi::xml_node child : mNode->children()) { for (pugi::xml_node child : mNode->children()) {
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
HexProperty prop; HexProperty prop;
ReadHexProperty(prop); ReadHexProperty(prop);
if (prop.name == "Diffuse") { if (prop.name == "Diffuse") {
ColorFromARGBPacked(prop.value, clr); ColorFromARGBPacked(prop.value, clr);
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
} else if (prop.name == "Ambient") { } else if (prop.name == "Ambient") {
ColorFromARGBPacked(prop.value, clr); ColorFromARGBPacked(prop.value, clr);
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT); mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
} else if (prop.name == "Specular") { } else if (prop.name == "Specular") {
ColorFromARGBPacked(prop.value, clr); ColorFromARGBPacked(prop.value, clr);
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR); mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
} }
// NOTE: The 'emissive' property causes problems. It is // NOTE: The 'emissive' property causes problems. It is
// often != 0, even if there is obviously no light // often != 0, even if there is obviously no light
// emitted by the described surface. In fact I think // emitted by the described surface. In fact I think
// IRRLICHT ignores this property, too. // IRRLICHT ignores this property, too.
#if 0 #if 0
else if (prop.name == "Emissive") { else if (prop.name == "Emissive") {
ColorFromARGBPacked(prop.value,clr); ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE); mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
} }
#endif #endif
} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties } else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
FloatProperty prop; FloatProperty prop;
ReadFloatProperty(prop); ReadFloatProperty(prop);
if (prop.name == "Shininess") { if (prop.name == "Shininess") {
mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS); mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
} }
} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties } else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
BoolProperty prop; BoolProperty prop;
ReadBoolProperty(prop); ReadBoolProperty(prop);
if (prop.name == "Wireframe") { if (prop.name == "Wireframe") {
int val = (prop.value ? true : false); int val = (prop.value ? true : false);
mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME); mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
} else if (prop.name == "GouraudShading") { } else if (prop.name == "GouraudShading") {
int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading); int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL); mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
} else if (prop.name == "BackfaceCulling") { } else if (prop.name == "BackfaceCulling") {
int val = (!prop.value); int val = (!prop.value);
mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED); mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
} }
} else if (!ASSIMP_stricmp(child.name(), "texture") || } else if (!ASSIMP_stricmp(child.name(), "texture") ||
!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties !ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
StringProperty prop; StringProperty prop;
ReadStringProperty(prop); ReadStringProperty(prop);
if (prop.value.length()) { if (prop.value.length()) {
// material type (shader) // material type (shader)
if (prop.name == "Type") { if (prop.name == "Type") {
if (prop.value == "solid") { if (prop.value == "solid") {
// default material ... // default material ...
} else if (prop.value == "trans_vertex_alpha") { } else if (prop.value == "trans_vertex_alpha") {
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha; matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
} else if (prop.value == "lightmap") { } else if (prop.value == "lightmap") {
matFlags = AI_IRRMESH_MAT_lightmap; matFlags = AI_IRRMESH_MAT_lightmap;
} else if (prop.value == "solid_2layer") { } else if (prop.value == "solid_2layer") {
matFlags = AI_IRRMESH_MAT_solid_2layer; matFlags = AI_IRRMESH_MAT_solid_2layer;
} else if (prop.value == "lightmap_m2") { } else if (prop.value == "lightmap_m2") {
matFlags = AI_IRRMESH_MAT_lightmap_m2; matFlags = AI_IRRMESH_MAT_lightmap_m2;
} else if (prop.value == "lightmap_m4") { } else if (prop.value == "lightmap_m4") {
matFlags = AI_IRRMESH_MAT_lightmap_m4; matFlags = AI_IRRMESH_MAT_lightmap_m4;
} else if (prop.value == "lightmap_light") { } else if (prop.value == "lightmap_light") {
matFlags = AI_IRRMESH_MAT_lightmap_light; matFlags = AI_IRRMESH_MAT_lightmap_light;
} else if (prop.value == "lightmap_light_m2") { } else if (prop.value == "lightmap_light_m2") {
matFlags = AI_IRRMESH_MAT_lightmap_light_m2; matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
} else if (prop.value == "lightmap_light_m4") { } else if (prop.value == "lightmap_light_m4") {
matFlags = AI_IRRMESH_MAT_lightmap_light_m4; matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
} else if (prop.value == "lightmap_add") { } else if (prop.value == "lightmap_add") {
matFlags = AI_IRRMESH_MAT_lightmap_add; matFlags = AI_IRRMESH_MAT_lightmap_add;
} else if (prop.value == "normalmap_solid" || } else if (prop.value == "normalmap_solid" ||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
matFlags = AI_IRRMESH_MAT_normalmap_solid; matFlags = AI_IRRMESH_MAT_normalmap_solid;
} else if (prop.value == "normalmap_trans_vertex_alpha" || } else if (prop.value == "normalmap_trans_vertex_alpha" ||
prop.value == "parallaxmap_trans_vertex_alpha") { prop.value == "parallaxmap_trans_vertex_alpha") {
matFlags = AI_IRRMESH_MAT_normalmap_tva; matFlags = AI_IRRMESH_MAT_normalmap_tva;
} else if (prop.value == "normalmap_trans_add" || } else if (prop.value == "normalmap_trans_add" ||
prop.value == "parallaxmap_trans_add") { prop.value == "parallaxmap_trans_add") {
matFlags = AI_IRRMESH_MAT_normalmap_ta; matFlags = AI_IRRMESH_MAT_normalmap_ta;
} else { } else {
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value); ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
} }
} }
// Up to 4 texture channels are supported // Up to 4 texture channels are supported
if (prop.name == "Texture1") { if (prop.name == "Texture1") {
// Always accept the primary texture channel // Always accept the primary texture channel
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
} else if (prop.name == "Texture2" && cnt == 1) { } else if (prop.name == "Texture2" && cnt == 1) {
// 2-layer material lightmapped? // 2-layer material lightmapped?
if (matFlags & AI_IRRMESH_MAT_lightmap) { if (matFlags & AI_IRRMESH_MAT_lightmap) {
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
// set the corresponding material flag // set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping } else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
// set the corresponding material flag // set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
++nd; ++nd;
// set the corresponding material flag // set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
} else { } else {
ASSIMP_LOG_WARN("IRRmat: Skipping second texture"); ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
} }
} else if (prop.name == "Texture3" && cnt == 2) { } else if (prop.name == "Texture3" && cnt == 2) {
// Irrlicht does not seem to use these channels. // Irrlicht does not seem to use these channels.
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
} else if (prop.name == "Texture4" && cnt == 3) { } else if (prop.name == "Texture4" && cnt == 3) {
// Irrlicht does not seem to use these channels. // Irrlicht does not seem to use these channels.
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
} }
// Texture mapping options // Texture mapping options
if (prop.name == "TextureWrap1" && cnt >= 1) { if (prop.name == "TextureWrap1" && cnt >= 1) {
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
} else if (prop.name == "TextureWrap2" && cnt >= 2) { } else if (prop.name == "TextureWrap2" && cnt >= 2) {
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
if (matFlags & AI_IRRMESH_MAT_lightmap) { if (matFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) { } else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
} }
} else if (prop.name == "TextureWrap3" && cnt >= 3) { } else if (prop.name == "TextureWrap3" && cnt >= 3) {
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
} else if (prop.name == "TextureWrap4" && cnt >= 4) { } else if (prop.name == "TextureWrap4" && cnt >= 4) {
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
} }
} }
} }
//break; // break;
/*case EXN_ELEMENT_END: /*case EXN_ELEMENT_END:
// Assume there are no further nested nodes in <material> elements // Assume there are no further nested nodes in <material> elements
if ( !ASSIMP_stricmp(reader->getNodeName(),"material") || if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
@ -378,7 +378,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
break; break;
} }
}*/ }*/
} }
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete"); ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
return mat; return mat;

View File

@ -1,8 +1,8 @@
/** @file IRRShared.h /** @file IRRShared.h
* @brief Shared utilities for the IRR and IRRMESH loaders * @brief Shared utilities for the IRR and IRRMESH loaders
*/ */
#ifndef INCLUDED_AI_IRRSHARED_H #ifndef INCLUDED_AI_IRRSHARED_H
#define INCLUDED_AI_IRRSHARED_H #define INCLUDED_AI_IRRSHARED_H