Apply clang-format to files

pull/5166/head
PencilAmazing 2023-07-02 14:17:52 -04:00
parent 6f3bfb5b60
commit 537b445a59
5 changed files with 1628 additions and 1644 deletions

View File

@ -239,7 +239,7 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial *> &materials,
// Do we have a default material? If not we need to create one // Do we have a default material? If not we need to create one
if (UINT_MAX == defMatIdx) { if (UINT_MAX == defMatIdx) {
defMatIdx = (unsigned int)materials.size(); defMatIdx = (unsigned int)materials.size();
//TODO: add this materials to someone? // TODO: add this materials to someone?
/*aiMaterial* mat = new aiMaterial(); /*aiMaterial* mat = new aiMaterial();
aiString s; aiString s;
@ -380,7 +380,6 @@ void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNode
if (360 == lcm) if (360 == lcm)
break; break;
// find out how many time units we'll need for the finest // find out how many time units we'll need for the finest
// track (in seconds) - this defines the number of output // track (in seconds) - this defines the number of output
// keys (fps * seconds) // keys (fps * seconds)
@ -609,7 +608,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
std::vector<aiMaterial *> &materials, std::vector<aiMaterial *> &materials,
unsigned int &defMatIdx) { unsigned int &defMatIdx) {
unsigned int oldMeshSize = (unsigned int)meshes.size(); unsigned int oldMeshSize = (unsigned int)meshes.size();
//unsigned int meshTrafoAssign = 0; // unsigned int meshTrafoAssign = 0;
// Now determine the type of the node // Now determine the type of the node
switch (root->type) { switch (root->type) {
@ -797,7 +796,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
// Now compute the final local transformation matrix of the // Now compute the final local transformation matrix of the
// node from the given translation, rotation and scaling values. // node from the given translation, rotation and scaling values.
// (the rotation is given in Euler angles, XYZ order) // (the rotation is given in Euler angles, XYZ order)
//std::swap((float&)root->rotation.z,(float&)root->rotation.y); // std::swap((float&)root->rotation.z,(float&)root->rotation.y);
rootOut->mTransformation.FromEulerAnglesXYZ(AI_DEG_TO_RAD(root->rotation)); rootOut->mTransformation.FromEulerAnglesXYZ(AI_DEG_TO_RAD(root->rotation));
// apply scaling // apply scaling
@ -848,7 +847,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Construct the irrXML parser // Construct the irrXML parser
XmlParser st; XmlParser st;
if (!st.parse( file.get() )) { if (!st.parse(file.get())) {
throw DeadlyImportError("XML parse error while loading IRR file ", pFile); throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
} }
pugi::xml_node rootElement = st.getRootNode(); pugi::xml_node rootElement = st.getRootNode();
@ -872,7 +871,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Batch loader used to load external models // Batch loader used to load external models
BatchLoader batch(pIOHandler); BatchLoader batch(pIOHandler);
//batch.SetBasePath(pFile); // batch.SetBasePath(pFile);
cameras.reserve(5); cameras.reserve(5);
lights.reserve(5); lights.reserve(5);
@ -882,7 +881,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Parse the XML file // Parse the XML file
//while (reader->read()) { // while (reader->read()) {
for (pugi::xml_node child : rootElement.children()) for (pugi::xml_node child : rootElement.children())
switch (child.type()) { switch (child.type()) {
case pugi::node_element: case pugi::node_element:
@ -907,7 +906,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
* materials assigned (except lights, cameras and dummies, of course). * materials assigned (except lights, cameras and dummies, of course).
*/ */
// *********************************************************************** // ***********************************************************************
//const char *sz = reader->getAttributeValueSafe("type"); // const char *sz = reader->getAttributeValueSafe("type");
pugi::xml_attribute attrib = child.attribute("type"); pugi::xml_attribute attrib = child.attribute("type");
Node *nd; Node *nd;
if (!ASSIMP_stricmp(attrib.name(), "mesh") || !ASSIMP_stricmp(attrib.name(), "octTree")) { if (!ASSIMP_stricmp(attrib.name(), "mesh") || !ASSIMP_stricmp(attrib.name(), "octTree")) {
@ -998,8 +997,8 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// while (reader->read()) { // while (reader->read()) {
for (pugi::xml_node attrib : child.children()) { for (pugi::xml_node attrib : child.children()) {
if (attrib.type() == pugi::node_element) { if (attrib.type() == pugi::node_element) {
//if (reader->getNodeType() == EXN_ELEMENT) { // if (reader->getNodeType() == EXN_ELEMENT) {
//if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) { // if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) {
if (!ASSIMP_stricmp(attrib.name(), "vector3d")) { if (!ASSIMP_stricmp(attrib.name(), "vector3d")) {
VectorProperty prop; VectorProperty prop;
ReadVectorProperty(prop); ReadVectorProperty(prop);

View File

@ -71,13 +71,13 @@ public:
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const override; bool checkSig) const override;
protected: protected:
const aiImporterDesc* GetInfo () const override; const aiImporterDesc *GetInfo() const override;
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override; void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void SetupProperties(const Importer* pImp) override; void SetupProperties(const Importer *pImp) override;
private: private:
/** Data structure for a scene-graph node animator /** Data structure for a scene-graph node animator
@ -94,18 +94,10 @@ private:
} type; } type;
explicit Animator(AT t = UNKNOWN) explicit Animator(AT t = UNKNOWN) :
: type (t) type(t), speed(ai_real(0.001)), direction(ai_real(0.0), ai_real(1.0), ai_real(0.0)), circleRadius(ai_real(1.0)), tightness(ai_real(0.5)), loop(true), timeForWay(100) {
, speed ( ai_real( 0.001 ) )
, direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
, circleRadius ( ai_real( 1.0) )
, tightness ( ai_real( 0.5 ) )
, loop (true)
, timeForWay (100)
{
} }
// common parameters // common parameters
ai_real speed; ai_real speed;
aiVector3D direction; aiVector3D direction;
@ -128,11 +120,9 @@ private:
/** Data structure for a scene-graph node in an IRR file /** Data structure for a scene-graph node in an IRR file
*/ */
struct Node struct Node {
{
// Type of the node // Type of the node
enum ET enum ET {
{
LIGHT, LIGHT,
CUBE, CUBE,
MESH, MESH,
@ -144,21 +134,20 @@ private:
ANIMMESH ANIMMESH
} type; } type;
explicit Node(ET t) explicit Node(ET t) :
: type (t) type(t), scaling(1.0, 1.0, 1.0) // assume uniform scaling by default
, scaling (1.0,1.0,1.0) // assume uniform scaling by default ,
, parent() parent(),
, framesPerSecond (0.0) framesPerSecond(0.0),
, id() id(),
, sphereRadius (1.0) sphereRadius(1.0),
, spherePolyCountX (100) spherePolyCountX(100),
, spherePolyCountY (100) spherePolyCountY(100) {
{
// Generate a default name for the node // Generate a default name for the node
char buffer[128]; char buffer[128];
static int cnt; static int cnt;
ai_snprintf(buffer, 128, "IrrNode_%i",cnt++); ai_snprintf(buffer, 128, "IrrNode_%i", cnt++);
name = std::string(buffer); name = std::string(buffer);
// reserve space for up to 5 materials // reserve space for up to 5 materials
@ -175,10 +164,10 @@ private:
std::string name; std::string name;
// List of all child nodes // List of all child nodes
std::vector<Node*> children; std::vector<Node *> children;
// Parent node // Parent node
Node* parent; Node *parent;
// Animated meshes: frames per second // Animated meshes: frames per second
// 0.f if not specified // 0.f if not specified
@ -190,13 +179,13 @@ private:
// Meshes: List of materials to be assigned // Meshes: List of materials to be assigned
// along with their corresponding material flags // along with their corresponding material flags
std::vector< std::pair<aiMaterial*, unsigned int> > materials; std::vector<std::pair<aiMaterial *, unsigned int>> materials;
// Spheres: radius of the sphere to be generates // Spheres: radius of the sphere to be generates
ai_real sphereRadius; ai_real sphereRadius;
// Spheres: Number of polygons in the x,y direction // Spheres: Number of polygons in the x,y direction
unsigned int spherePolyCountX,spherePolyCountY; unsigned int spherePolyCountX, spherePolyCountY;
// List of all animators assigned to the node // List of all animators assigned to the node
std::list<Animator> animators; std::list<Animator> animators;
@ -204,8 +193,7 @@ private:
/** Data structure for a vertex in an IRR skybox /** Data structure for a vertex in an IRR skybox
*/ */
struct SkyboxVertex struct SkyboxVertex {
{
SkyboxVertex() = default; SkyboxVertex() = default;
//! Construction from single vertex components //! Construction from single vertex components
@ -213,31 +201,28 @@ private:
ai_real nx, ai_real ny, ai_real nz, ai_real nx, ai_real ny, ai_real nz,
ai_real uvx, ai_real uvy) ai_real uvx, ai_real uvy)
: position (px,py,pz) :
, normal (nx,ny,nz) position(px, py, pz), normal(nx, ny, nz), uv(uvx, uvy, 0.0) {}
, uv (uvx,uvy,0.0)
{}
aiVector3D position, normal, uv; aiVector3D position, normal, uv;
}; };
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Fill the scene-graph recursively /// Fill the scene-graph recursively
void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene, void GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
BatchLoader& batch, BatchLoader &batch,
std::vector<aiMesh*>& meshes, std::vector<aiMesh *> &meshes,
std::vector<aiNodeAnim*>& anims, std::vector<aiNodeAnim *> &anims,
std::vector<AttachmentInfo>& attach, std::vector<AttachmentInfo> &attach,
std::vector<aiMaterial*>& materials, std::vector<aiMaterial *> &materials,
unsigned int& defaultMatIdx); unsigned int &defaultMatIdx);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Generate a mesh that consists of just a single quad /// Generate a mesh that consists of just a single quad
aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1, aiMesh *BuildSingleQuadMesh(const SkyboxVertex &v1,
const SkyboxVertex& v2, const SkyboxVertex &v2,
const SkyboxVertex& v3, const SkyboxVertex &v3,
const SkyboxVertex& v4); const SkyboxVertex &v4);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/// Build a sky-box /// Build a sky-box
@ -245,8 +230,8 @@ private:
/// @param meshes Receives 6 output meshes /// @param meshes Receives 6 output meshes
/// @param materials The last 6 materials are assigned to the newly /// @param materials The last 6 materials are assigned to the newly
/// created meshes. The names of the materials are adjusted. /// created meshes. The names of the materials are adjusted.
void BuildSkybox(std::vector<aiMesh*>& meshes, void BuildSkybox(std::vector<aiMesh *> &meshes,
std::vector<aiMaterial*> materials); std::vector<aiMaterial *> materials);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Copy a material for a mesh to the output material list /** Copy a material for a mesh to the output material list
@ -256,10 +241,10 @@ private:
* @param defMatIdx Default material index - UINT_MAX if not present * @param defMatIdx Default material index - UINT_MAX if not present
* @param mesh Mesh to work on * @param mesh Mesh to work on
*/ */
void CopyMaterial(std::vector<aiMaterial*>& materials, void CopyMaterial(std::vector<aiMaterial *> &materials,
std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials, std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
unsigned int& defMatIdx, unsigned int &defMatIdx,
aiMesh* mesh); aiMesh *mesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Compute animations for a specific node /** Compute animations for a specific node
@ -267,8 +252,8 @@ private:
* @param root Node to be processed * @param root Node to be processed
* @param anims The list of output animations * @param anims The list of output animations
*/ */
void ComputeAnimations(Node* root, aiNode* real, void ComputeAnimations(Node *root, aiNode *real,
std::vector<aiNodeAnim*>& anims); std::vector<aiNodeAnim *> &anims);
private: private:
/// Configuration option: desired output FPS /// Configuration option: desired output FPS

View File

@ -121,7 +121,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
// Construct the irrXML parser // Construct the irrXML parser
XmlParser parser; XmlParser parser;
if (!parser.parse( file.get() )) { if (!parser.parse(file.get())) {
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile); throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
} }
XmlNode root = parser.getRootNode(); XmlNode root = parser.getRootNode();
@ -181,7 +181,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) { /* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
pugi::xml_attribute attr = child.attribute("vertexCount"); pugi::xml_attribute attr = child.attribute("vertexCount");
int num = attr.as_int(); int num = attr.as_int();
//int num = reader->getAttributeValueAsInt("vertexCount"); // int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) { if (!num) {
// This is possible ... remove the mesh from the list and skip further reading // This is possible ... remove the mesh from the list and skip further reading
@ -199,7 +199,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
curUVs.reserve(num); curUVs.reserve(num);
// Determine the file format // Determine the file format
//const char *t = reader->getAttributeValueSafe("type"); // const char *t = reader->getAttributeValueSafe("type");
pugi::xml_attribute t = child.attribute("type"); pugi::xml_attribute t = child.attribute("type");
if (!ASSIMP_stricmp("2tcoords", t.name())) { if (!ASSIMP_stricmp("2tcoords", t.name())) {
curUV2s.reserve(num); curUV2s.reserve(num);
@ -294,9 +294,9 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices]; curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
} }
} }
//break; // break;
//case EXN_TEXT: { // case EXN_TEXT: {
const char *sz = child.child_value(); const char *sz = child.child_value();
if (textMeaning == 1) { if (textMeaning == 1) {
textMeaning = 0; textMeaning = 0;

View File

@ -43,19 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Shared utilities for the IRR and IRRMESH loaders * @brief Shared utilities for the IRR and IRRMESH loaders
*/ */
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted. // This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER)) #if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
#include "IRRShared.h" #include "IRRShared.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp; using namespace Assimp;
// Transformation matrix to convert from Assimp to IRR space // Transformation matrix to convert from Assimp to IRR space
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 ( const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
@ -63,11 +63,11 @@ const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff) // read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty(HexProperty &out ) { void IrrlichtBase::ReadHexProperty(HexProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string( attrib.value() ); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(),"value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// parse the hexadecimal value // parse the hexadecimal value
out.value = strtoul16(attrib.name()); out.value = strtoul16(attrib.name());
} }
@ -76,11 +76,11 @@ void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a decimal property // read a decimal property
void IrrlichtBase::ReadIntProperty(IntProperty & out) { void IrrlichtBase::ReadIntProperty(IntProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.value(),"value")) { } else if (!ASSIMP_stricmp(attrib.value(), "value")) {
// parse the int value // parse the int value
out.value = strtol10(attrib.name()); out.value = strtol10(attrib.name());
} }
@ -89,7 +89,7 @@ void IrrlichtBase::ReadIntProperty(IntProperty & out) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a string property // read a string property
void IrrlichtBase::ReadStringProperty( StringProperty& out) { void IrrlichtBase::ReadStringProperty(StringProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
@ -104,7 +104,7 @@ void IrrlichtBase::ReadStringProperty( StringProperty& out) {
// read a boolean property // read a boolean property
void IrrlichtBase::ReadBoolProperty(BoolProperty &out) { void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")){ if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
} else if (!ASSIMP_stricmp(attrib.name(), "value")) { } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
// true or false, case insensitive // true or false, case insensitive
@ -128,7 +128,7 @@ void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a vector property // read a vector property
void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) { void IrrlichtBase::ReadVectorProperty(VectorProperty &out) {
for (pugi::xml_attribute attrib : mNode->attributes()) { for (pugi::xml_attribute attrib : mNode->attributes()) {
if (!ASSIMP_stricmp(attrib.name(), "name")) { if (!ASSIMP_stricmp(attrib.name(), "name")) {
out.name = std::string(attrib.value()); out.name = std::string(attrib.value());
@ -137,28 +137,28 @@ void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
const char *ptr = attrib.value(); const char *ptr = attrib.value();
SkipSpaces(&ptr); SkipSpaces(&ptr);
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) { if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else { } else {
SkipSpaces(ptr + 1, &ptr); SkipSpaces(ptr + 1, &ptr);
} }
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) { if (',' != *ptr) {
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else { } else {
SkipSpaces(ptr + 1, &ptr); SkipSpaces(ptr + 1, &ptr);
} }
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z ); ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a string to a proper aiMappingMode // Convert a string to a proper aiMappingMode
int ConvertMappingMode(const std::string& mode) { int ConvertMappingMode(const std::string &mode) {
if (mode == "texture_clamp_repeat") { if (mode == "texture_clamp_repeat") {
return aiTextureMapMode_Wrap; return aiTextureMapMode_Wrap;
} else if (mode == "texture_clamp_mirror") { } else if (mode == "texture_clamp_mirror") {
@ -170,8 +170,8 @@ int ConvertMappingMode(const std::string& mode) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Parse a material from the XML file // Parse a material from the XML file
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) { aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
aiColor4D clr; aiColor4D clr;
aiString s; aiString s;
@ -337,7 +337,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
} }
} }
} }
//break; // break;
/*case EXN_ELEMENT_END: /*case EXN_ELEMENT_END:
// Assume there are no further nested nodes in <material> elements // Assume there are no further nested nodes in <material> elements