Merge branch 'master' into optimize_3mf_strings
commit
5325b327c3
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@ -1789,13 +1789,13 @@ void FBXExporter::WriteObjects ()
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blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
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);
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sdnode.AddChild("Version", int32_t(100));
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sdnode.AddChild("DeformPercent", int32_t(100));
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sdnode.AddChild("DeformPercent", float_t(0.0));
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FBX::Node p("Properties70");
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p.AddP70numberA("DeformPercent", 100.);
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p.AddP70numberA("DeformPercent", 0.0);
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sdnode.AddChild(p);
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// TODO: Normally just one weight per channel, adding stub for later development
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std::vector<float>fFullWeights;
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fFullWeights.push_back(0.);
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fFullWeights.push_back(100.);
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sdnode.AddChild("FullWeights", fFullWeights);
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sdnode.Dump(outstream, binary, indent);
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@ -48,6 +48,7 @@ corresponding preprocessor flag to selectively disable formats.
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#include <assimp/BaseImporter.h>
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#include <vector>
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#include <cstdlib>
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// ------------------------------------------------------------------------------------------------
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// Importers
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@ -204,7 +205,17 @@ corresponding preprocessor flag to selectively disable formats.
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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// Some importers may be unimplemented or otherwise unsuitable for general use
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// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
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// local environment to enable them, otherwise they're left out of the registry.
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const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
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bool devImportersEnabled = envStr && strcmp(envStr, "0");
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// Ensure no unused var warnings if all uses are #ifndef'd away below:
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(void)devImportersEnabled;
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// ----------------------------------------------------------------------------
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// Add an instance of each worker class here
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// (register_new_importers_here)
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@ -354,7 +365,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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out.push_back(new D3MFImporter());
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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out.push_back(new X3DImporter());
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if (devImportersEnabled) { // https://github.com/assimp/assimp/issues/3647
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out.push_back(new X3DImporter());
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}
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#endif
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#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
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out.push_back(new MMDImporter());
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@ -1,6 +1,6 @@
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#-*- coding: utf-8 -*-
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from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
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from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_double, c_ubyte, c_size_t, c_uint32
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class Vector2D(Structure):
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@ -1121,7 +1121,7 @@ class Scene(Structure):
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("mMetadata", POINTER(Metadata)),
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# Internal data, do not touch
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("mPrivate", c_char_p),
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("mPrivate", POINTER(c_char)),
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]
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assimp_structs_as_tuple = (Matrix4x4,
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