Fix .obj displacement texture parsing

The string for an opacity texture is a substring of the displacement
texture string. Due to the nature of the string comparison in the
material texture parsing, any displacement textures will be incorrectly
assigned as opacity textures. Fix this by simply performing the check
for displacement texture before checking for opacity texture.
pull/2083/head
Eddie James 2018-08-04 16:36:04 -05:00
parent 81181906db
commit 5321e1036d
1 changed files with 5 additions and 5 deletions

View File

@ -332,6 +332,11 @@ void ObjFileMtlImporter::getTexture() {
// Specular texture // Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular; out = & m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType; clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) { } else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
// Opacity texture // Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity; out = & m_pModel->m_pCurrentMaterial->textureOpacity;
@ -354,11 +359,6 @@ void ObjFileMtlImporter::getTexture() {
// Reflection texture(s) // Reflection texture(s)
//Do nothing here //Do nothing here
return; return;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) { } else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
// Specularity scaling (glossiness) // Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity; out = & m_pModel->m_pCurrentMaterial->textureSpecularity;