Static code analysis: fix minor finding.
parent
9b6de15b74
commit
5321072007
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@ -530,7 +530,7 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
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// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
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// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
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static bool isalnum_C(char c)
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static bool isalnum_C(char c)
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{
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{
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return strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c);
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return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -83,6 +83,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endif
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#endif
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template <typename T>
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template <typename T>
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inline
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std::string to_string( T value ) {
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std::string to_string( T value ) {
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std::ostringstream os;
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std::ostringstream os;
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os << value;
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os << value;
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@ -90,9 +90,9 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
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Assimp::Importer importer;
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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Assimp::Exporter exporter;
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for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
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for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
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/*const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
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std::string path;
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std::cout << "[" << desc->id << "] ";
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const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
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std::string path( "scene." );
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EXPECT_NE( desc, nullptr );
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path.append( desc->fileExtension );
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path.append( desc->fileExtension );
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ASSERT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
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ASSERT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
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@ -102,7 +102,7 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
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if ( newScene->mNumMaterials > 0 ) {
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if ( newScene->mNumMaterials > 0 ) {
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//ASSERT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
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//ASSERT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
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//EXPECT_EQ( opacity, newOpacity );
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//EXPECT_EQ( opacity, newOpacity );
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}*/
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}
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}
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}
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}
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}
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