Merge branch 'master' into bugfix/c4d_obj_export_mtllib_after_g

pull/1818/head
Kim Kulling 2018-03-05 18:19:36 +01:00 committed by GitHub
commit 5312ec806e
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 200 additions and 45 deletions

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@ -230,6 +230,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
if (IOS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
endif()
if (ASSIMP_COVERALLS) if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled") MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls) INCLUDE(Coveralls)

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@ -349,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
case Discreet3DS::CHUNK_MAT_MATERIAL: case Discreet3DS::CHUNK_MAT_MATERIAL:
// Add a new material to the list // Add a new material to the list
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size())))); mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
ParseMaterialChunk(); ParseMaterialChunk();
break; break;

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@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h ${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/postprocess.h ${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/quaternion.inl

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@ -247,6 +247,11 @@ void FBXExporter::WriteBinaryFooter()
outfile->Write("\x00", 1, 1); outfile->Write("\x00", 1, 1);
} }
// not sure what this is, but it seems to always be 0 in modern files
for (size_t i = 0; i < 4; ++i) {
outfile->Write("\x00", 1, 1);
}
// now the file version again // now the file version again
{ {
StreamWriterLE outstream(outfile); StreamWriterLE outstream(outfile);

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@ -1043,71 +1043,91 @@ bool PLY::PropertyInstance::ParseValueBinary(IOStreamBuffer<char> &streamBuffer,
switch (eType) switch (eType)
{ {
case EDT_UInt: case EDT_UInt:
out->iUInt = (uint32_t)*((uint32_t*)pCur); {
pCur += 4; uint32_t t;
memcpy(&t, pCur, sizeof(uint32_t));
pCur += sizeof(uint32_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int32_t*)&out->iUInt); if (p_bBE)ByteSwap::Swap(&t);
out->iUInt = t;
break; break;
}
case EDT_UShort: case EDT_UShort:
{ {
uint16_t i = *((uint16_t*)pCur); uint16_t t;
memcpy(&t, pCur, sizeof(uint16_t));
pCur += sizeof(uint16_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&i); if (p_bBE)ByteSwap::Swap(&t);
out->iUInt = (uint32_t)i; out->iUInt = t;
pCur += 2;
break; break;
} }
case EDT_UChar: case EDT_UChar:
{ {
out->iUInt = (uint32_t)(*((uint8_t*)pCur)); uint8_t t;
pCur++; memcpy(&t, pCur, sizeof(uint8_t));
pCur += sizeof(uint8_t);
out->iUInt = t;
break; break;
} }
case EDT_Int: case EDT_Int:
out->iInt = *((int32_t*)pCur); {
pCur += 4; int32_t t;
memcpy(&t, pCur, sizeof(int32_t));
pCur += sizeof(int32_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&out->iInt); if (p_bBE)ByteSwap::Swap(&t);
out->iInt = t;
break; break;
}
case EDT_Short: case EDT_Short:
{ {
int16_t i = *((int16_t*)pCur); int16_t t;
memcpy(&t, pCur, sizeof(int16_t));
pCur += sizeof(int16_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&i); if (p_bBE)ByteSwap::Swap(&t);
out->iInt = (int32_t)i; out->iInt = t;
pCur += 2;
break; break;
} }
case EDT_Char: case EDT_Char:
out->iInt = (int32_t)*((int8_t*)pCur); {
pCur++; int8_t t;
memcpy(&t, pCur, sizeof(int8_t));
pCur += sizeof(int8_t);
out->iInt = t;
break; break;
}
case EDT_Float: case EDT_Float:
{ {
out->fFloat = *((float*)pCur); float t;
memcpy(&t, pCur, sizeof(float));
pCur += sizeof(float);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int32_t*)&out->fFloat); if (p_bBE)ByteSwap::Swap(&t);
pCur += 4; out->fFloat = t;
break; break;
} }
case EDT_Double: case EDT_Double:
{ {
out->fDouble = *((double*)pCur); double t;
memcpy(&t, pCur, sizeof(double));
pCur += sizeof(double);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int64_t*)&out->fDouble); if (p_bBE)ByteSwap::Swap(&t);
pCur += 8; out->fDouble = t;
break; break;
} }
default: default:

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@ -669,7 +669,7 @@ inline Image::Image()
} }
inline void Image::Read(Value& obj, Asset& /*r*/) inline void Image::Read(Value& obj, Asset& r)
{ {
if (!mDataLength) { if (!mDataLength) {
if (Value* uri = FindString(obj, "uri")) { if (Value* uri = FindString(obj, "uri")) {
@ -686,6 +686,19 @@ inline void Image::Read(Value& obj, Asset& /*r*/)
this->uri = uristr; this->uri = uristr;
} }
} }
else if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
Ref<Buffer> buffer = this->bufferView->buffer;
this->mDataLength = this->bufferView->byteLength;
// maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
this->mData = new uint8_t [this->mDataLength];
memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
if (Value* mtype = FindString(obj, "mimeType")) {
this->mimeType = mtype->GetString();
}
}
} }
} }

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@ -948,24 +948,24 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note. size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
if(primitives[0].indices->count != size_coordindex) if(primitives[0].indices->count != size_coordindex)
throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) + throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + to_string(size_coordindex) +
") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].indices->count) + ").");
size_coordindex *= sizeof(IndicesType); size_coordindex *= sizeof(IndicesType);
// Coordinates // Coordinates
size_t size_coord = ifs.GetNCoord();// See float attributes note. size_t size_coord = ifs.GetNCoord();// See float attributes note.
if(primitives[0].attributes.position[0]->count != size_coord) if(primitives[0].attributes.position[0]->count != size_coord)
throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) + throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + to_string(size_coord) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.position[0]->count) + ").");
size_coord *= 3 * sizeof(float); size_coord *= 3 * sizeof(float);
// Normals // Normals
size_t size_normal = ifs.GetNNormal();// See float attributes note. size_t size_normal = ifs.GetNNormal();// See float attributes note.
if(primitives[0].attributes.normal[0]->count != size_normal) if(primitives[0].attributes.normal[0]->count != size_normal)
throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) + throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + to_string(size_normal) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.normal[0]->count) + ").");
size_normal *= 3 * sizeof(float); size_normal *= 3 * sizeof(float);
// Additional attributes. // Additional attributes.
@ -989,8 +989,8 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
if(idx_texcoord < primitives[0].attributes.texcoord.size()) if(idx_texcoord < primitives[0].attributes.texcoord.size())
{ {
if(primitives[0].attributes.texcoord[idx]->count != tval) if(primitives[0].attributes.texcoord[idx]->count != tval)
throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) + throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + to_string(tval) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
idx_texcoord++; idx_texcoord++;
} }

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@ -194,9 +194,16 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
aimat->AddProperty(&str, AI_MATKEY_NAME); aimat->AddProperty(&str, AI_MATKEY_NAME);
} }
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE); SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR); SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT); SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
if (mat.transparent && (mat.transparency != 1.0f)) {
aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
}
if (mat.shininess > 0.f) { if (mat.shininess > 0.f) {
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS); aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);

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@ -77,8 +77,9 @@ extern "C" {
the consistency of the compressed data, so the library should never crash the consistency of the compressed data, so the library should never crash
even in the case of corrupted input. even in the case of corrupted input.
*/ */
#ifdef __ANDROID__
using zcrc_t = unsigned_long; #ifdef __ANDROID__
typedef unsigned long zcrc_t;
#endif #endif
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));

Binary file not shown.

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@ -0,0 +1,45 @@
ply
format ascii 1.0
comment Created by Blender 2.77 (sub 0) - www.blender.org, source file: ''
element vertex 24
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float s
property float t
element face 6
property list uchar uint vertex_indices
end_header
1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000
1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000
-1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 1.000000
-1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000
1.000000 0.999999 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000
-1.000000 1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 0.000000
-1.000000 -1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 1.000000
0.999999 -1.000001 1.000000 0.000000 -0.000000 1.000000 0.000000 1.000000
1.000000 1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 0.000000
1.000000 0.999999 1.000000 1.000000 -0.000000 0.000000 1.000000 0.000000
0.999999 -1.000001 1.000000 1.000000 -0.000000 0.000000 1.000000 1.000000
1.000000 -1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 1.000000
1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 0.000000
0.999999 -1.000001 1.000000 -0.000000 -1.000000 -0.000000 1.000000 0.000000
-1.000000 -1.000000 1.000000 -0.000000 -1.000000 -0.000000 1.000000 1.000000
-1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 1.000000
-1.000000 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 0.000000
-1.000000 -1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 0.000000
-1.000000 1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 1.000000
-1.000000 1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 1.000000
1.000000 0.999999 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000
1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 0.000000
-1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 1.000000
-1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000
4 0 1 2 3
4 4 5 6 7
4 8 9 10 11
4 12 13 14 15
4 16 17 18 19
4 20 21 22 23

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@ -15,4 +15,4 @@ end_header
0.0 0.0 0.0 0 0 1 1 0.0 0.0 0.0 0 0 1 1
100.0 0.0 0.0 0 0 1 1 100.0 0.0 0.0 0 0 1 1
200.0 200.0 0.0 0 0 1 1 200.0 200.0 0.0 0 0 1 1
3 0 1 2 3 0 1 2

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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
using namespace ::Assimp; using namespace ::Assimp;
@ -52,7 +53,7 @@ class utPLYImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes ); EXPECT_EQ( 1u, scene->mNumMeshes );
EXPECT_NE( nullptr, scene->mMeshes[0] ); EXPECT_NE( nullptr, scene->mMeshes[0] );
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices ); EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
@ -65,7 +66,7 @@ public:
virtual bool exporterTest() { virtual bool exporterTest() {
Importer importer; Importer importer;
Exporter exporter; Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
@ -89,19 +90,50 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
//Test issue 1623, crash when loading two PLY files in a row //Test issue 1623, crash when loading two PLY files in a row
TEST_F(utPLYImportExport, importerMultipleTest) { TEST_F(utPLYImportExport, importerMultipleTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
} }
TEST_F(utPLYImportExport, importPLYwithUV) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_uv.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
//This test model is using n-gons, so 6 faces instead of 12 tris
EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_POLYGON, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasTextureCoords(0));
}
TEST_F(utPLYImportExport, importBinaryPLY) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", 0);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
//This test model is double sided, so 12 faces instead of 6
EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
}
TEST_F( utPLYImportExport, vertexColorTest ) { TEST_F( utPLYImportExport, vertexColorTest ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
auto first_face = scene->mMeshes[0]->mFaces[0];
EXPECT_EQ(3, first_face.mNumIndices);
EXPECT_EQ(0, first_face.mIndices[0]);
EXPECT_EQ(1, first_face.mIndices[1]);
EXPECT_EQ(2, first_face.mIndices[2]);
} }
static const char *test_file = static const char *test_file =
@ -125,6 +157,6 @@ static const char *test_file =
TEST_F( utPLYImportExport, parseErrorTest ) { TEST_F( utPLYImportExport, parseErrorTest ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0 ); const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
} }

View File

@ -329,6 +329,29 @@ int Assimp_Info (const char* const* params, unsigned int num)
special_points[2][0],special_points[2][1],special_points[2][2] special_points[2][0],special_points[2][1],special_points[2][2]
) )
; ;
// meshes
if (scene->mNumMeshes) {
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
}
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const aiMesh* mesh = scene->mMeshes[i];
printf(" %d (%s)", i, mesh->mName.C_Str());
printf(
": [%d / %d / %d |",
mesh->mNumVertices,
mesh->mNumBones,
mesh->mNumFaces
);
const unsigned int ptypes = mesh->mPrimitiveTypes;
if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
printf("]\n");
}
// materials
unsigned int total=0; unsigned int total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name; aiString name;
@ -340,6 +363,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// textures
total=0; total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name; aiString name;
@ -369,6 +393,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// animations
total=0; total=0;
for(unsigned int i = 0;i < scene->mNumAnimations; ++i) { for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
if (scene->mAnimations[i]->mName.length) { if (scene->mAnimations[i]->mName.length) {
@ -379,6 +404,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// node hierarchy
printf("\nNode hierarchy:\n"); printf("\nNode hierarchy:\n");
unsigned int cline=0; unsigned int cline=0;
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose); PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);