diff --git a/code/AssetLib/HMP/HMPFileData.h b/code/AssetLib/HMP/HMPFileData.h index 4fc54e2c8..5f6ca4f55 100644 --- a/code/AssetLib/HMP/HMPFileData.h +++ b/code/AssetLib/HMP/HMPFileData.h @@ -49,7 +49,7 @@ namespace HMP { #include #include -// to make it easier for us, we test the magic word against both "endianesses" +// to make it easier for us, we test the magic word against both "endiannesses" #define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4") #define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH") diff --git a/code/AssetLib/MD2/MD2FileData.h b/code/AssetLib/MD2/MD2FileData.h index 6c1f7069b..0dba71e56 100644 --- a/code/AssetLib/MD2/MD2FileData.h +++ b/code/AssetLib/MD2/MD2FileData.h @@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { namespace MD2 { -// to make it easier for us, we test the magic word against both "endianesses" +// to make it easier for us, we test the magic word against both "endiannesses" #define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") #define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") diff --git a/code/AssetLib/MD3/MD3FileData.h b/code/AssetLib/MD3/MD3FileData.h index 4251243b3..86d2647b6 100644 --- a/code/AssetLib/MD3/MD3FileData.h +++ b/code/AssetLib/MD3/MD3FileData.h @@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { namespace MD3 { -// to make it easier for us, we test the magic word against both "endianesses" +// to make it easier for us, we test the magic word against both "endiannesses" #define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3") #define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI") diff --git a/code/AssetLib/MDC/MDCFileData.h b/code/AssetLib/MDC/MDCFileData.h index 5d7084b5d..4c5b4127c 100644 --- a/code/AssetLib/MDC/MDCFileData.h +++ b/code/AssetLib/MDC/MDCFileData.h @@ -61,7 +61,7 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf namespace Assimp { namespace MDC { -// to make it easier for us, we test the magic word against both "endianesses" +// to make it easier for us, we test the magic word against both "endiannesses" #define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") #define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") diff --git a/code/AssetLib/MDL/MDLFileData.h b/code/AssetLib/MDL/MDLFileData.h index 62117e788..2aff59856 100644 --- a/code/AssetLib/MDL/MDLFileData.h +++ b/code/AssetLib/MDL/MDLFileData.h @@ -67,7 +67,7 @@ namespace Assimp { namespace MDL { // ------------------------------------------------------------------------------------- -// to make it easier for us, we test the magic word against both "endianesses" +// to make it easier for us, we test the magic word against both "endiannesses" // magic bytes used in Quake 1 MDL meshes #define AI_MDL_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDPO") diff --git a/doc/dox.h b/doc/dox.h index 1d5f59aa4..2fb127a2b 100644 --- a/doc/dox.h +++ b/doc/dox.h @@ -1545,7 +1545,7 @@ Don't trust the input data! Check all offsets! Mixed stuff for internal use by loaders, mostly documented (most of them are already included by AssimpPCH.h):