CSM: Fix a possible memory leak by using std::unique_ptr
parent
cfcaf3e97b
commit
5278e1a5f8
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@ -136,7 +136,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
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TextFileToBuffer(file.get(),mBuffer2);
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TextFileToBuffer(file.get(),mBuffer2);
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const char* buffer = &mBuffer2[0];
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const char* buffer = &mBuffer2[0];
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aiAnimation* anim = new aiAnimation();
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std::unique_ptr<aiAnimation> anim(new aiAnimation());
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int first = 0, last = 0x00ffffff;
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int first = 0, last = 0x00ffffff;
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// now process the file and look out for '$' sections
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// now process the file and look out for '$' sections
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@ -294,8 +294,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
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// Store the one and only animation in the scene
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// Store the one and only animation in the scene
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pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
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pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
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pScene->mAnimations[0] = anim;
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anim->mName.Set("$CSM_MasterAnim");
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anim->mName.Set("$CSM_MasterAnim");
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pScene->mAnimations[0] = anim.release();
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// mark the scene as incomplete and run SkeletonMeshBuilder on it
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// mark the scene as incomplete and run SkeletonMeshBuilder on it
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pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
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pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
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