Some fixes for build with MinGW
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@40 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
7e9d0cc834
commit
522ce03d00
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@ -1057,19 +1057,6 @@ type clamp(intype in)
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
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int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
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{
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{
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// helper class
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struct Info
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{
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Info( D3DXVECTOR4* p1,
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AssetHelper::MeshHelper* p2,
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const char* p3)
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: pclrColor(p1),pMesh(p2),szShaderParam(p3) {}
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D3DXVECTOR4* pclrColor;
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AssetHelper::MeshHelper* pMesh;
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const char* szShaderParam;
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};
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// get the current selected material
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// get the current selected material
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std::vector<Info> apclrOut;
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std::vector<Info> apclrOut;
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const char* szMatKey;
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const char* szMatKey;
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@ -57,7 +57,20 @@ class CDisplay
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{
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{
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private:
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private:
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// default constructor
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// helper class
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struct Info
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{
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Info( D3DXVECTOR4* p1,
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AssetHelper::MeshHelper* p2,
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const char* p3)
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: pclrColor(p1),pMesh(p2),szShaderParam(p3) {}
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D3DXVECTOR4* pclrColor;
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AssetHelper::MeshHelper* pMesh;
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const char* szShaderParam;
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};
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// default constructor
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CDisplay()
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CDisplay()
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: m_iViewMode(VIEWMODE_FULL),
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: m_iViewMode(VIEWMODE_FULL),
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m_pcCurrentTexture(NULL),
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m_pcCurrentTexture(NULL),
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