Merge branch 'master' into kimkulling_dev

pull/3196/head
Kim Kulling 2020-05-01 10:49:03 +02:00
commit 52122a9900
18 changed files with 182 additions and 81 deletions

1
.github/FUNDING.yml vendored
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@ -1,2 +1,3 @@
patreon: assimp patreon: assimp
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4 custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
open_collective: assimp

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@ -7,40 +7,53 @@ on:
branches: [ master ] branches: [ master ]
jobs: jobs:
linux: job:
runs-on: ubuntu-latest name: ${{ matrix.os }}-${{ matrix.cxx }}-build-and-test
runs-on: ${{ matrix.os }}
steps: strategy:
- uses: actions/checkout@v2 fail-fast: false
- name: configure matrix:
run: cmake CMakeLists.txt name: [ubuntu-gcc, macos-clang, windows-msvc, ubuntu-clang]
- name: build # For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
run: cmake --build . include:
- name: test - name: windows-msvc
run: cd bin && ./unit os: windows-latest
cxx: cl.exe
mac: cc: cl.exe
runs-on: macos-latest - name: ubuntu-clang
os: ubuntu-latest
steps: cxx: clang++
- uses: actions/checkout@v2 cc: clang
- name: configure - name: macos-clang
run: cmake CMakeLists.txt os: macos-latest
- name: build cxx: clang++
run: cmake --build . cc: clang
- name: test - name: ubuntu-gcc
run: cd bin && ./unit os: ubuntu-latest
cxx: g++
cc: gcc
windows:
runs-on: windows-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt - uses: lukka/get-cmake@latest
- name: build
run: cmake --build . --config Release - uses: ilammy/msvc-dev-cmd@v1
- uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test - name: test
run: | run: cd build/bin && ./unit
cd bin\Release shell: bash
.\unit

56
.github/workflows/sanitizer.yml vendored 100644
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@ -0,0 +1,56 @@
name: C/C++ Sanitizer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
job1:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
CXX: clang++
CC: clang
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Debug -DASSIMP_ASAN=ON'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash
job2:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
CXX: clang++
CC: clang
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Debug -DASSIMP_UBSAN=ON'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash

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@ -239,22 +239,14 @@ IF( UNIX )
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF() ENDIF()
# enable warnings as errors ########################################
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
# Grouped compiler settings ######################################## # Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
@ -267,10 +259,10 @@ ELSEIF(MSVC)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" ) SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0) IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)

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@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data. A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ### ### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg) ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp) [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
@ -179,6 +180,28 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch. a pull request with your changes against the main repository's `master` branch.
## Contributors
### Code Contributors
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
<a href="https://github.com/assimp/assimp/graphs/contributors"><img src="https://opencollective.com/assimp/contributors.svg?width=890&button=false" /></a>
### Financial Contributors
Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]
#### Individuals
<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
#### Organizations
Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>
### License ### ### License ###
Our license is based on the modified, __3-clause BSD__-License. Our license is based on the modified, __3-clause BSD__-License.

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@ -142,11 +142,11 @@ void Parser::LogWarning(const char* szWarn)
{ {
ai_assert(NULL != szWarn); ai_assert(NULL != szWarn);
char szTemp[1024]; char szTemp[2048];
#if _MSC_VER >= 1400 #if _MSC_VER >= 1400
sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn); sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else #else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); ai_snprintf(szTemp,sizeof(szTemp),"Line %u: %s",iLineNumber,szWarn);
#endif #endif
// output the warning to the logger ... // output the warning to the logger ...

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@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Conversion of Blender's new BMesh stuff * @brief Conversion of Blender's new BMesh stuff
*/ */
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h" #include "BlenderDNA.h"
@ -181,6 +180,7 @@ void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
face.v2 = v2; face.v2 = v2;
face.v3 = v3; face.v3 = v3;
face.v4 = v4; face.v4 = v4;
face.flag = 0;
// TODO - Work out how materials work // TODO - Work out how materials work
face.mat_nr = 0; face.mat_nr = 0;
triMesh->mface.push_back( face ); triMesh->mface.push_back( face );

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@ -73,11 +73,11 @@ ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
aiExportFormatDesc *desc = new aiExportFormatDesc; aiExportFormatDesc *desc = new aiExportFormatDesc;
desc->description = new char[ strlen( orig->description ) + 1 ](); desc->description = new char[ strlen( orig->description ) + 1 ]();
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) ); ::memcpy( (char*) desc->description, orig->description, strlen( orig->description ) );
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ](); desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ]();
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) ); ::memcpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
desc->id = new char[ strlen( orig->id ) + 1 ](); desc->id = new char[ strlen( orig->id ) + 1 ]();
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) ); ::memcpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
return desc; return desc;
} }

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@ -1134,6 +1134,13 @@ ENDIF ()
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp) ADD_LIBRARY(assimp::assimp ALIAS assimp)
# enable warnings as errors ########################################
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -1065,7 +1065,7 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
aiMesh* dest = *_dest = new aiMesh(); aiMesh* dest = *_dest = new aiMesh();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mVertices, dest->mNumVertices ); GetArrayCopy( dest->mVertices, dest->mNumVertices );
@ -1104,7 +1104,7 @@ void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
aiAnimMesh* dest = *_dest = new aiAnimMesh(); aiAnimMesh* dest = *_dest = new aiAnimMesh();
// get a flat copy // get a flat copy
::memcpy(dest, src, sizeof(aiAnimMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy(dest->mVertices, dest->mNumVertices); GetArrayCopy(dest->mVertices, dest->mNumVertices);
@ -1161,7 +1161,7 @@ void SceneCombiner::Copy(aiTexture** _dest, const aiTexture* src) {
aiTexture* dest = *_dest = new aiTexture(); aiTexture* dest = *_dest = new aiTexture();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiTexture)); *dest = *src;
// and reallocate all arrays. We must do it manually here // and reallocate all arrays. We must do it manually here
const char* old = (const char*)dest->pcData; const char* old = (const char*)dest->pcData;
@ -1191,7 +1191,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
aiAnimation* dest = *_dest = new aiAnimation(); aiAnimation* dest = *_dest = new aiAnimation();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiAnimation)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels ); CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
@ -1207,7 +1207,7 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
aiNodeAnim* dest = *_dest = new aiNodeAnim(); aiNodeAnim* dest = *_dest = new aiNodeAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNodeAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys ); GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys );
@ -1223,7 +1223,7 @@ void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim(); aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMeshMorphAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mKeys, dest->mNumKeys ); GetArrayCopy( dest->mKeys, dest->mNumKeys );
@ -1244,7 +1244,7 @@ void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
aiCamera* dest = *_dest = new aiCamera(); aiCamera* dest = *_dest = new aiCamera();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiCamera)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1256,7 +1256,7 @@ void SceneCombiner::Copy(aiLight** _dest, const aiLight* src) {
aiLight* dest = *_dest = new aiLight(); aiLight* dest = *_dest = new aiLight();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiLight)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1268,10 +1268,7 @@ void SceneCombiner::Copy(aiBone** _dest, const aiBone* src) {
aiBone* dest = *_dest = new aiBone(); aiBone* dest = *_dest = new aiBone();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiBone)); *dest = *src;
// and reallocate all arrays
GetArrayCopy( dest->mWeights, dest->mNumWeights );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1282,7 +1279,7 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
aiNode* dest = *_dest = new aiNode(); aiNode* dest = *_dest = new aiNode();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNode)); *dest = *src;
if (src->mMetaData) { if (src->mMetaData) {
Copy(&dest->mMetaData, src->mMetaData); Copy(&dest->mMetaData, src->mMetaData);

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@ -3401,7 +3401,8 @@ void FBXConverter::ConvertGlobalSettings() {
mSceneOut->mMetaData->Set(5, "CoordAxisSign", doc.GlobalSettings().CoordAxisSign()); mSceneOut->mMetaData->Set(5, "CoordAxisSign", doc.GlobalSettings().CoordAxisSign());
mSceneOut->mMetaData->Set(6, "OriginalUpAxis", doc.GlobalSettings().OriginalUpAxis()); mSceneOut->mMetaData->Set(6, "OriginalUpAxis", doc.GlobalSettings().OriginalUpAxis());
mSceneOut->mMetaData->Set(7, "OriginalUpAxisSign", doc.GlobalSettings().OriginalUpAxisSign()); mSceneOut->mMetaData->Set(7, "OriginalUpAxisSign", doc.GlobalSettings().OriginalUpAxisSign());
mSceneOut->mMetaData->Set(8, "UnitScaleFactor", (double)doc.GlobalSettings().UnitScaleFactor()); //const double unitScaleFactor = (double)doc.GlobalSettings().UnitScaleFactor();
mSceneOut->mMetaData->Set(8, "UnitScaleFactor", doc.GlobalSettings().UnitScaleFactor());
mSceneOut->mMetaData->Set(9, "OriginalUnitScaleFactor", doc.GlobalSettings().OriginalUnitScaleFactor()); mSceneOut->mMetaData->Set(9, "OriginalUnitScaleFactor", doc.GlobalSettings().OriginalUnitScaleFactor());
mSceneOut->mMetaData->Set(10, "AmbientColor", doc.GlobalSettings().AmbientColor()); mSceneOut->mMetaData->Set(10, "AmbientColor", doc.GlobalSettings().AmbientColor());
mSceneOut->mMetaData->Set(11, "FrameRate", (int)doc.GlobalSettings().TimeMode()); mSceneOut->mMetaData->Set(11, "FrameRate", (int)doc.GlobalSettings().TimeMode());

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@ -1556,7 +1556,7 @@ static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_dat
return 1; return 1;
} }
static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n) { static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char* tc, int out_n) {
_m3dstbi__context *s = z->s; _m3dstbi__context *s = z->s;
_m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
unsigned char *p = z->out; unsigned char *p = z->out;
@ -1639,7 +1639,7 @@ static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette
static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) { static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) {
unsigned char palette[1024], pal_img_n = 0; unsigned char palette[1024], pal_img_n = 0;
unsigned char has_trans = 0, tc[3]; unsigned char has_trans = 0, tc[3] = {};
_m3dstbi__uint16 tc16[3]; _m3dstbi__uint16 tc16[3];
_m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0; _m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
int first = 1, k, interlace = 0, color = 0; int first = 1, k, interlace = 0, color = 0;
@ -4350,7 +4350,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL;
uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0;
uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL;
uint8_t *opa; uint8_t *opa = nullptr;
m3dcd_t *cd; m3dcd_t *cd;
m3dc_t *cmd; m3dc_t *cmd;
m3dstr_t *str = NULL; m3dstr_t *str = NULL;

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@ -382,7 +382,12 @@ namespace glTF
{ {
friend struct Accessor; friend struct Accessor;
Accessor& accessor; // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
protected:
Accessor &accessor;
private:
uint8_t* data; uint8_t* data;
size_t elemSize, stride; size_t elemSize, stride;

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@ -389,12 +389,18 @@ struct Accessor : public Object {
class Indexer { class Indexer {
friend struct Accessor; friend struct Accessor;
// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
protected:
Accessor &accessor; Accessor &accessor;
private:
uint8_t *data; uint8_t *data;
size_t elemSize, stride; size_t elemSize, stride;
Indexer(Accessor &acc); Indexer(Accessor &acc);
public: public:
//! Accesses the i-th value as defined by the accessor //! Accesses the i-th value as defined by the accessor
template <class T> template <class T>

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@ -635,9 +635,6 @@ private:
s32 amount = used < new_size ? used : new_size; s32 amount = used < new_size ? used : new_size;
for (s32 i=0; i<amount; ++i) for (s32 i=0; i<amount; ++i)
array[i] = old_array[i]; array[i] = old_array[i];
if (allocated < used)
used = allocated;
delete [] old_array; delete [] old_array;
} }

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@ -308,7 +308,10 @@ struct aiBone {
//! Copy constructor //! Copy constructor
aiBone(const aiBone &other) : aiBone(const aiBone &other) :
mName(other.mName), mNumWeights(other.mNumWeights), mWeights(nullptr), mOffsetMatrix(other.mOffsetMatrix) { mName(other.mName),
mNumWeights(other.mNumWeights),
mWeights(nullptr),
mOffsetMatrix(other.mOffsetMatrix) {
if (other.mWeights && other.mNumWeights) { if (other.mWeights && other.mNumWeights) {
mWeights = new aiVertexWeight[mNumWeights]; mWeights = new aiVertexWeight[mNumWeights];
::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight)); ::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight));

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@ -320,7 +320,7 @@ struct aiMetadata {
} }
template <typename T> template <typename T>
inline bool Set( const std::string &key, const T &value ) { inline bool Set(const std::string &key, const T &value) {
if (key.empty()) { if (key.empty()) {
return false; return false;
} }

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@ -210,13 +210,13 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMetaData); EXPECT_NE(nullptr, scene->mMetaData);
double factor(0.0); float factor(0.0f);
scene->mMetaData->Get("UnitScaleFactor", factor); scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor); EXPECT_EQ(500.0f, factor);
scene->mMetaData->Set("UnitScaleFactor", factor * 2); scene->mMetaData->Set("UnitScaleFactor", factor * 2.0f);
scene->mMetaData->Get("UnitScaleFactor", factor); scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(1000.0, factor); EXPECT_EQ(1000.0f, factor);
} }
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {