Apply clang-format
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bbcefbd034
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52008ec989
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@ -42,23 +42,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "AssetLib/glTF2/glTF2Importer.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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#include "AssetLib/glTF2/glTF2Asset.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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#include "AssetLib/glTF2/glTF2AssetWriter.h"
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#endif
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#include <assimp/CreateAnimMesh.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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#include <assimp/ai_assert.h>
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#include <assimp/commonMetaData.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/commonMetaData.h>
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#include <assimp/DefaultIOSystem.h>
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#include <memory>
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#include <unordered_map>
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@ -111,7 +111,7 @@ const aiImporterDesc *glTF2Importer::GetInfo() const {
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return &desc;
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}
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bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig ) const {
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bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
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const std::string extension = GetExtension(filename);
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if (!checkSig && (extension != "gltf") && (extension != "glb")) {
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return false;
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@ -127,16 +127,16 @@ bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, b
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static inline aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
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switch (gltfWrapMode) {
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case SamplerWrap::Mirrored_Repeat:
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return aiTextureMapMode_Mirror;
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case SamplerWrap::Mirrored_Repeat:
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return aiTextureMapMode_Mirror;
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case SamplerWrap::Clamp_To_Edge:
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return aiTextureMapMode_Clamp;
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case SamplerWrap::Clamp_To_Edge:
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return aiTextureMapMode_Clamp;
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case SamplerWrap::UNSET:
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case SamplerWrap::Repeat:
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default:
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return aiTextureMapMode_Wrap;
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case SamplerWrap::UNSET:
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case SamplerWrap::Repeat:
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default:
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return aiTextureMapMode_Wrap;
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}
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}
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@ -185,8 +185,9 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
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// coordinate of the actual meshes during import.
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const ai_real rcos(cos(-transform.mRotation));
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const ai_real rsin(sin(-transform.mRotation));
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transform.mTranslation.x = (static_cast<ai_real>( 0.5 ) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
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transform.mTranslation.y = ((static_cast<ai_real>( 0.5 ) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
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transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
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transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
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;
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mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
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}
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@ -305,7 +306,6 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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aimat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
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// KHR_materials_sheen
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if (mat.materialSheen.isPresent) {
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MaterialSheen &sheen = mat.materialSheen.value;
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@ -378,7 +378,7 @@ void glTF2Importer::ImportMaterials(Asset &r) {
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}
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}
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static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, unsigned int a) {
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static inline void SetFaceAndAdvance1(aiFace *&face, unsigned int numVertices, unsigned int a) {
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if (a >= numVertices) {
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return;
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}
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@ -388,7 +388,7 @@ static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, u
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++face;
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}
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static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices,
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static inline void SetFaceAndAdvance2(aiFace *&face, unsigned int numVertices,
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unsigned int a, unsigned int b) {
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if ((a >= numVertices) || (b >= numVertices)) {
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return;
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@ -400,7 +400,7 @@ static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices,
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++face;
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}
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static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a,
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static inline void SetFaceAndAdvance3(aiFace *&face, unsigned int numVertices, unsigned int a,
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unsigned int b, unsigned int c) {
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if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) {
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return;
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@ -427,17 +427,16 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
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}
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#endif // ASSIMP_BUILD_DEBUG
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template<typename T>
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aiColor4D* GetVertexColorsForType(Ref<Accessor> input) {
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template <typename T>
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aiColor4D *GetVertexColorsForType(Ref<Accessor> input) {
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constexpr float max = std::numeric_limits<T>::max();
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aiColor4t<T>* colors;
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aiColor4t<T> *colors;
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input->ExtractData(colors);
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auto output = new aiColor4D[input->count];
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for (size_t i = 0; i < input->count; i++) {
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output[i] = aiColor4D(
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colors[i].r / max, colors[i].g / max,
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colors[i].b / max, colors[i].a / max
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);
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colors[i].r / max, colors[i].g / max,
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colors[i].b / max, colors[i].a / max);
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}
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delete[] colors;
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return output;
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@ -471,21 +470,21 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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switch (prim.mode) {
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case PrimitiveMode_POINTS:
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aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
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break;
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case PrimitiveMode_POINTS:
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aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
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break;
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case PrimitiveMode_LINES:
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP:
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aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
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break;
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case PrimitiveMode_LINES:
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP:
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aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
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break;
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case PrimitiveMode_TRIANGLES:
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case PrimitiveMode_TRIANGLE_STRIP:
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case PrimitiveMode_TRIANGLE_FAN:
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aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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break;
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case PrimitiveMode_TRIANGLES:
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case PrimitiveMode_TRIANGLE_STRIP:
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case PrimitiveMode_TRIANGLE_FAN:
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aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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break;
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}
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Mesh::Primitive::Attributes &attr = prim.attributes;
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@ -528,7 +527,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
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if (attr.color[c]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
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"\" does not match the vertex count");
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"\" does not match the vertex count");
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continue;
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}
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@ -551,7 +550,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
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"\" does not match the vertex count");
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"\" does not match the vertex count");
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continue;
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}
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@ -644,77 +643,77 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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switch (prim.mode) {
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case PrimitiveMode_POINTS: {
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nFaces = count;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; ++i) {
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SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
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}
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break;
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case PrimitiveMode_POINTS: {
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nFaces = count;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; ++i) {
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SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
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}
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break;
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}
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case PrimitiveMode_LINES: {
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nFaces = count / 2;
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if (nFaces * 2 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
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count = nFaces * 2;
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}
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 2) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
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}
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break;
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case PrimitiveMode_LINES: {
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nFaces = count / 2;
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if (nFaces * 2 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
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count = nFaces * 2;
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}
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP: {
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nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
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for (unsigned int i = 2; i < count; ++i) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
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}
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if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
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}
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break;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 2) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
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}
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break;
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}
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case PrimitiveMode_TRIANGLES: {
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nFaces = count / 3;
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if (nFaces * 3 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
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count = nFaces * 3;
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}
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 3) {
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP: {
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nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
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for (unsigned int i = 2; i < count; ++i) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
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}
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if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
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}
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break;
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}
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case PrimitiveMode_TRIANGLES: {
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nFaces = count / 3;
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if (nFaces * 3 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
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count = nFaces * 3;
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}
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 3) {
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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break;
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}
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case PrimitiveMode_TRIANGLE_STRIP: {
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nFaces = count - 2;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < nFaces; ++i) {
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//The ordering is to ensure that the triangles are all drawn with the same orientation
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if ((i + 1) % 2 == 0) {
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//For even n, vertices n + 1, n, and n + 2 define triangle n
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
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} else {
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//For odd n, vertices n, n+1, and n+2 define triangle n
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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break;
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}
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case PrimitiveMode_TRIANGLE_STRIP: {
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nFaces = count - 2;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < nFaces; ++i) {
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//The ordering is to ensure that the triangles are all drawn with the same orientation
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if ((i + 1) % 2 == 0) {
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//For even n, vertices n + 1, n, and n + 2 define triangle n
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
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} else {
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//For odd n, vertices n, n+1, and n+2 define triangle n
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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}
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break;
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break;
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}
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case PrimitiveMode_TRIANGLE_FAN:
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nFaces = count - 2;
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
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for (unsigned int i = 1; i < nFaces; ++i) {
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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case PrimitiveMode_TRIANGLE_FAN:
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nFaces = count - 2;
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
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for (unsigned int i = 1; i < nFaces; ++i) {
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SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
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}
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break;
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break;
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}
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} else { // no indices provided so directly generate from counts
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@ -722,77 +721,77 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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unsigned int count = aim->mNumVertices;
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switch (prim.mode) {
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case PrimitiveMode_POINTS: {
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nFaces = count;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; ++i) {
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SetFaceAndAdvance1(facePtr, aim->mNumVertices, i);
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}
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break;
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case PrimitiveMode_POINTS: {
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nFaces = count;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; ++i) {
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SetFaceAndAdvance1(facePtr, aim->mNumVertices, i);
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}
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break;
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}
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case PrimitiveMode_LINES: {
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nFaces = count / 2;
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if (nFaces * 2 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
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count = (unsigned int)nFaces * 2;
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}
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 2) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, i, i + 1);
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}
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break;
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case PrimitiveMode_LINES: {
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nFaces = count / 2;
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if (nFaces * 2 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
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count = (unsigned int)nFaces * 2;
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}
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP: {
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nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
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facePtr = faces = new aiFace[nFaces];
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, 0, 1);
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for (unsigned int i = 2; i < count; ++i) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, i - 1, i);
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}
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if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, count - 1, 0);
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}
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break;
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 2) {
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SetFaceAndAdvance2(facePtr, aim->mNumVertices, i, i + 1);
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}
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break;
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}
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case PrimitiveMode_TRIANGLES: {
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nFaces = count / 3;
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if (nFaces * 3 != count) {
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ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
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count = (unsigned int)nFaces * 3;
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}
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facePtr = faces = new aiFace[nFaces];
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for (unsigned int i = 0; i < count; i += 3) {
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case PrimitiveMode_LINE_LOOP:
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case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, i - 1, i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, count - 1, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = (unsigned int)nFaces * 3;
|
||||
}
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, i + 1, i, i + 2);
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, i + 1, i, i + 2);
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, 1, 2);
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, i + 1, i + 2);
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, 1, 2);
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -876,15 +875,15 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
|
|||
aiLight *ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (light.type) {
|
||||
case Light::Directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL;
|
||||
break;
|
||||
case Light::Point:
|
||||
ail->mType = aiLightSource_POINT;
|
||||
break;
|
||||
case Light::Spot:
|
||||
ail->mType = aiLightSource_SPOT;
|
||||
break;
|
||||
case Light::Directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL;
|
||||
break;
|
||||
case Light::Point:
|
||||
ail->mType = aiLightSource_POINT;
|
||||
break;
|
||||
case Light::Spot:
|
||||
ail->mType = aiLightSource_SPOT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ail->mType != aiLightSource_POINT) {
|
||||
|
@ -926,7 +925,7 @@ static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
|||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
|
@ -1021,7 +1020,7 @@ void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
|
|||
metadata->Add(extension.name, extension.mBoolValue.value);
|
||||
} else if (extension.mValues.isPresent) {
|
||||
aiMetadata val;
|
||||
for (auto const & subExtension : extension.mValues.value) {
|
||||
for (auto const &subExtension : extension.mValues.value) {
|
||||
ParseExtensions(&val, subExtension);
|
||||
}
|
||||
metadata->Add(extension.name, val);
|
||||
|
@ -1030,7 +1029,7 @@ void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
|
|||
|
||||
void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) {
|
||||
if (extension.mValues.isPresent) {
|
||||
for (auto const & subExtension : extension.mValues.value) {
|
||||
for (auto const &subExtension : extension.mValues.value) {
|
||||
ParseExtensions(metadata, subExtension);
|
||||
}
|
||||
}
|
||||
|
@ -1068,11 +1067,10 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (!node.meshes.empty()) {
|
||||
// GLTF files contain at most 1 mesh per node.
|
||||
if (node.meshes.size() > 1)
|
||||
{
|
||||
if (node.meshes.size() > 1) {
|
||||
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(),
|
||||
" meshes in ", getContextForErrorMessages(node.id, node.name),
|
||||
", but only 1 mesh per node allowed.");
|
||||
" meshes in ", getContextForErrorMessages(node.id, node.name),
|
||||
", but only 1 mesh per node allowed.");
|
||||
}
|
||||
int mesh_idx = node.meshes[0].GetIndex();
|
||||
int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
|
||||
|
@ -1083,7 +1081,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
unsigned int numBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
@ -1222,7 +1220,7 @@ struct AnimationSamplers {
|
|||
Animation::Sampler *weight;
|
||||
};
|
||||
|
||||
aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
|
||||
aiNodeAnim *CreateNodeAnim(glTF2::Asset &, Node &node, AnimationSamplers &samplers) {
|
||||
aiNodeAnim *anim = new aiNodeAnim();
|
||||
|
||||
try {
|
||||
|
@ -1313,7 +1311,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
|
|||
}
|
||||
}
|
||||
|
||||
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
|
||||
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset &, Node &node, AnimationSamplers &samplers) {
|
||||
auto *anim = new aiMeshMorphAnim();
|
||||
|
||||
try {
|
||||
|
@ -1366,7 +1364,7 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &an
|
|||
continue;
|
||||
}
|
||||
|
||||
auto& animsampler = anim.samplers[channel.sampler];
|
||||
auto &animsampler = anim.samplers[channel.sampler];
|
||||
|
||||
if (!animsampler.input) {
|
||||
ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler input. Skipping.");
|
||||
|
@ -1555,9 +1553,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) {
|
||||
ext = "jpg";
|
||||
} else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
|
||||
} else if (strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
|
||||
ext = "kx2";
|
||||
} else if(strcmp(ext, "basis") == 0) { //basisu
|
||||
} else if (strcmp(ext, "basis") == 0) { //basisu
|
||||
ext = "bu";
|
||||
}
|
||||
|
||||
|
@ -1570,7 +1568,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
||||
void glTF2Importer::ImportCommonMetadata(glTF2::Asset &a) {
|
||||
ASSIMP_LOG_DEBUG("Importing metadata");
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
|
@ -1604,7 +1602,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(mSchemaDocumentProvider));
|
||||
glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider *>(mSchemaDocumentProvider));
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
if (asset.scene) {
|
||||
pScene->mName = asset.scene->name;
|
||||
|
@ -1631,7 +1629,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
}
|
||||
|
||||
void glTF2Importer::SetupProperties(const Importer *pImp) {
|
||||
mSchemaDocumentProvider = static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(pImp->GetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER));
|
||||
mSchemaDocumentProvider = static_cast<rapidjson::IRemoteSchemaDocumentProvider *>(pImp->GetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER));
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
|
Loading…
Reference in New Issue