diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index a92745fb6..fa7ee3986 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -917,8 +917,10 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root } else if (line) { const std::vector &indices = ConvertLine(*line, root_node); std::copy(indices.begin(), indices.end(), std::back_inserter(meshes)); - } else { + } else if (geo) { FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name()); + } else { + FBXImporter::LogWarn("skipping null geometry"); } } diff --git a/code/Common/DefaultIOSystem.cpp b/code/Common/DefaultIOSystem.cpp index 1ed615b84..de93909de 100644 --- a/code/Common/DefaultIOSystem.cpp +++ b/code/Common/DefaultIOSystem.cpp @@ -173,7 +173,7 @@ inline static std::string MakeAbsolutePath(const char *in) { free(ret); } #endif - if (!ret) { + else { // preserve the input path, maybe someone else is able to fix // the path before it is accessed (e.g. our file system filter) ASSIMP_LOG_WARN("Invalid path: ", std::string(in)); diff --git a/code/Common/ScenePreprocessor.cpp b/code/Common/ScenePreprocessor.cpp index 132b32df7..2ea17c643 100644 --- a/code/Common/ScenePreprocessor.cpp +++ b/code/Common/ScenePreprocessor.cpp @@ -89,6 +89,9 @@ void ScenePreprocessor::ProcessScene() { ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'"); for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { + if (nullptr == scene->mMeshes[i]) { + continue; + } scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials; } diff --git a/code/Material/MaterialSystem.cpp b/code/Material/MaterialSystem.cpp index c35a1aa93..23d198953 100644 --- a/code/Material/MaterialSystem.cpp +++ b/code/Material/MaterialSystem.cpp @@ -555,17 +555,23 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial *mat, bool includeMatName } // ------------------------------------------------------------------------------------------------ -void aiMaterial::CopyPropertyList(aiMaterial *pcDest, +void aiMaterial::CopyPropertyList(aiMaterial *const pcDest, const aiMaterial *pcSrc) { ai_assert(nullptr != pcDest); ai_assert(nullptr != pcSrc); + ai_assert(pcDest->mNumProperties <= pcDest->mNumAllocated); + ai_assert(pcSrc->mNumProperties <= pcSrc->mNumAllocated); - unsigned int iOldNum = pcDest->mNumProperties; + const unsigned int iOldNum = pcDest->mNumProperties; pcDest->mNumAllocated += pcSrc->mNumAllocated; pcDest->mNumProperties += pcSrc->mNumProperties; + const unsigned int numAllocated = pcDest->mNumAllocated; aiMaterialProperty **pcOld = pcDest->mProperties; - pcDest->mProperties = new aiMaterialProperty *[pcDest->mNumAllocated]; + pcDest->mProperties = new aiMaterialProperty *[numAllocated]; + + ai_assert(!iOldNum || pcOld); + ai_assert(iOldNum < numAllocated); if (iOldNum && pcOld) { for (unsigned int i = 0; i < iOldNum; ++i) { diff --git a/code/PostProcessing/OptimizeGraph.cpp b/code/PostProcessing/OptimizeGraph.cpp index e33c2ab18..d7bcf3fec 100644 --- a/code/PostProcessing/OptimizeGraph.cpp +++ b/code/PostProcessing/OptimizeGraph.cpp @@ -170,7 +170,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list &n ++it; } if (join_master && !join.empty()) { - join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++); + join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%u", count_merged++); unsigned int out_meshes = 0; for (std::list::const_iterator it = join.cbegin(); it != join.cend(); ++it) { diff --git a/code/PostProcessing/PretransformVertices.cpp b/code/PostProcessing/PretransformVertices.cpp index e9a3af0d2..fa95319ff 100644 --- a/code/PostProcessing/PretransformVertices.cpp +++ b/code/PostProcessing/PretransformVertices.cpp @@ -481,7 +481,7 @@ void PretransformVertices::Execute(aiScene *pScene) { pScene->mMeshes[i]->mNumBones = 0; } } else { - apcOutMeshes.reserve(pScene->mNumMaterials << 1u); + apcOutMeshes.reserve(static_cast(pScene->mNumMaterials) << 1u); std::list aiVFormats; std::vector s(pScene->mNumMeshes, 0); diff --git a/code/PostProcessing/SortByPTypeProcess.cpp b/code/PostProcessing/SortByPTypeProcess.cpp index 20ab63249..3787be51e 100644 --- a/code/PostProcessing/SortByPTypeProcess.cpp +++ b/code/PostProcessing/SortByPTypeProcess.cpp @@ -127,7 +127,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) { unsigned int aiNumMeshesPerPType[4] = { 0, 0, 0, 0 }; std::vector outMeshes; - outMeshes.reserve(pScene->mNumMeshes << 1u); + outMeshes.reserve(static_cast(pScene->mNumMeshes) << 1u); bool bAnyChanges = false;