ColladaLoader: format.
parent
ce1302cd71
commit
51b790c482
|
@ -73,7 +73,7 @@ static const aiImporterDesc desc = {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
ColladaLoader::ColladaLoader()
|
ColladaLoader::ColladaLoader()
|
||||||
: noSkeletonMesh(), ignoreUpDirection(false), mNodeNameCounter()
|
: noSkeletonMesh(), ignoreUpDirection(false), mNodeNameCounter()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -94,9 +94,9 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
|
||||||
// XML - too generic, we need to open the file and search for typical keywords
|
// XML - too generic, we need to open the file and search for typical keywords
|
||||||
if( extension == "xml" || !extension.length() || checkSig) {
|
if( extension == "xml" || !extension.length() || checkSig) {
|
||||||
/* If CanRead() is called in order to check whether we
|
/* If CanRead() is called in order to check whether we
|
||||||
* support a specific file extension in general pIOHandler
|
* support a specific file extension in general pIOHandler
|
||||||
* might be NULL and it's our duty to return true here.
|
* might be NULL and it's our duty to return true here.
|
||||||
*/
|
*/
|
||||||
if (!pIOHandler)return true;
|
if (!pIOHandler)return true;
|
||||||
const char* tokens[] = {"collada"};
|
const char* tokens[] = {"collada"};
|
||||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||||
|
@ -157,26 +157,26 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||||
// ... then fill the materials with the now adjusted settings
|
// ... then fill the materials with the now adjusted settings
|
||||||
FillMaterials(parser, pScene);
|
FillMaterials(parser, pScene);
|
||||||
|
|
||||||
// Apply unitsize scale calculation
|
// Apply unitsize scale calculation
|
||||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||||
0, parser.mUnitSize, 0, 0,
|
0, parser.mUnitSize, 0, 0,
|
||||||
0, 0, parser.mUnitSize, 0,
|
0, 0, parser.mUnitSize, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, 0, 1);
|
||||||
if( !ignoreUpDirection ) {
|
if( !ignoreUpDirection ) {
|
||||||
// Convert to Y_UP, if different orientation
|
// Convert to Y_UP, if different orientation
|
||||||
if( parser.mUpDirection == ColladaParser::UP_X)
|
if( parser.mUpDirection == ColladaParser::UP_X)
|
||||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||||
0, -1, 0, 0,
|
0, -1, 0, 0,
|
||||||
1, 0, 0, 0,
|
1, 0, 0, 0,
|
||||||
0, 0, 1, 0,
|
0, 0, 1, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, 0, 1);
|
||||||
else if( parser.mUpDirection == ColladaParser::UP_Z)
|
else if( parser.mUpDirection == ColladaParser::UP_Z)
|
||||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||||
1, 0, 0, 0,
|
1, 0, 0, 0,
|
||||||
0, 0, 1, 0,
|
0, 0, 1, 0,
|
||||||
0, -1, 0, 0,
|
0, -1, 0, 0,
|
||||||
0, 0, 0, 1);
|
0, 0, 0, 1);
|
||||||
}
|
}
|
||||||
// store all meshes
|
// store all meshes
|
||||||
StoreSceneMeshes( pScene);
|
StoreSceneMeshes( pScene);
|
||||||
|
|
||||||
|
@ -251,14 +251,14 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Resolve node instances
|
// Resolve node instances
|
||||||
void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
|
void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||||
std::vector<const Collada::Node*>& resolved)
|
std::vector<const Collada::Node*>& resolved)
|
||||||
{
|
{
|
||||||
// reserve enough storage
|
// reserve enough storage
|
||||||
resolved.reserve(pNode->mNodeInstances.size());
|
resolved.reserve(pNode->mNodeInstances.size());
|
||||||
|
|
||||||
// ... and iterate through all nodes to be instanced as children of pNode
|
// ... and iterate through all nodes to be instanced as children of pNode
|
||||||
for (std::vector<Collada::NodeInstance>::const_iterator it = pNode->mNodeInstances.begin(),
|
for (std::vector<Collada::NodeInstance>::const_iterator it = pNode->mNodeInstances.begin(),
|
||||||
end = pNode->mNodeInstances.end(); it != end; ++it)
|
end = pNode->mNodeInstances.end(); it != end; ++it)
|
||||||
{
|
{
|
||||||
// find the corresponding node in the library
|
// find the corresponding node in the library
|
||||||
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find((*it).mNode);
|
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find((*it).mNode);
|
||||||
|
@ -283,7 +283,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Resolve UV channels
|
// Resolve UV channels
|
||||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
|
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
|
||||||
const Collada::SemanticMappingTable& table)
|
const Collada::SemanticMappingTable& table)
|
||||||
{
|
{
|
||||||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||||
if (it != table.mMap.end()) {
|
if (it != table.mMap.end()) {
|
||||||
|
@ -387,7 +387,7 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
||||||
|
|
||||||
// ... but for the rest some values are optional
|
// ... but for the rest some values are optional
|
||||||
// and we need to compute the others in any combination.
|
// and we need to compute the others in any combination.
|
||||||
if (srcCamera->mAspect != 10e10f)
|
if (srcCamera->mAspect != 10e10f)
|
||||||
out->mAspect = srcCamera->mAspect;
|
out->mAspect = srcCamera->mAspect;
|
||||||
|
|
||||||
if (srcCamera->mHorFov != 10e10f) {
|
if (srcCamera->mHorFov != 10e10f) {
|
||||||
|
@ -395,12 +395,12 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
||||||
|
|
||||||
if (srcCamera->mVerFov != 10e10f && srcCamera->mAspect == 10e10f) {
|
if (srcCamera->mVerFov != 10e10f && srcCamera->mAspect == 10e10f) {
|
||||||
out->mAspect = tan(AI_DEG_TO_RAD(srcCamera->mHorFov)) /
|
out->mAspect = tan(AI_DEG_TO_RAD(srcCamera->mHorFov)) /
|
||||||
tan(AI_DEG_TO_RAD(srcCamera->mVerFov));
|
tan(AI_DEG_TO_RAD(srcCamera->mVerFov));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (srcCamera->mAspect != 10e10f && srcCamera->mVerFov != 10e10f) {
|
else if (srcCamera->mAspect != 10e10f && srcCamera->mVerFov != 10e10f) {
|
||||||
out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(atan(srcCamera->mAspect *
|
out->mHorizontalFOV = 2.0f * AI_RAD_TO_DEG(atan(srcCamera->mAspect *
|
||||||
tan(AI_DEG_TO_RAD(srcCamera->mVerFov) * 0.5f)));
|
tan(AI_DEG_TO_RAD(srcCamera->mVerFov) * 0.5f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Collada uses degrees, we use radians
|
// Collada uses degrees, we use radians
|
||||||
|
@ -518,11 +518,11 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
||||||
|
|
||||||
// assign the material index
|
// assign the material index
|
||||||
dstMesh->mMaterialIndex = matIdx;
|
dstMesh->mMaterialIndex = matIdx;
|
||||||
if(dstMesh->mName.length == 0)
|
if(dstMesh->mName.length == 0)
|
||||||
{
|
{
|
||||||
dstMesh->mName = mid.mMeshOrController;
|
dstMesh->mName = mid.mMeshOrController;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -538,11 +538,11 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
|
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
|
||||||
aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||||
const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace)
|
const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace)
|
||||||
{
|
{
|
||||||
aiMesh* dstMesh = new aiMesh;
|
aiMesh* dstMesh = new aiMesh;
|
||||||
|
|
||||||
dstMesh->mName = pSrcMesh->mName;
|
dstMesh->mName = pSrcMesh->mName;
|
||||||
|
|
||||||
// count the vertices addressed by its faces
|
// count the vertices addressed by its faces
|
||||||
const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
|
const size_t numVertices = std::accumulate( pSrcMesh->mFaceSize.begin() + pStartFace,
|
||||||
|
@ -624,8 +624,8 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
||||||
if( pSrcController)
|
if( pSrcController)
|
||||||
{
|
{
|
||||||
// refuse if the vertex count does not match
|
// refuse if the vertex count does not match
|
||||||
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
||||||
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
|
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
|
||||||
|
|
||||||
// resolve references - joint names
|
// resolve references - joint names
|
||||||
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
|
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
|
||||||
|
@ -937,7 +937,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
||||||
|
|
||||||
// find the collada node corresponding to the aiNode
|
// find the collada node corresponding to the aiNode
|
||||||
const Collada::Node* srcNode = FindNode( pParser.mRootNode, nodeName);
|
const Collada::Node* srcNode = FindNode( pParser.mRootNode, nodeName);
|
||||||
// ai_assert( srcNode != NULL);
|
// ai_assert( srcNode != NULL);
|
||||||
if( !srcNode)
|
if( !srcNode)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -1058,134 +1058,134 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
||||||
if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
|
if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
|
||||||
throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
|
throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
|
||||||
|
|
||||||
if( e.mTimeAccessor->mCount > 0 )
|
if( e.mTimeAccessor->mCount > 0 )
|
||||||
{
|
{
|
||||||
// find bounding times
|
// find bounding times
|
||||||
startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
|
startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
|
||||||
endTime = std::max( endTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, e.mTimeAccessor->mCount-1, 0));
|
endTime = std::max( endTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, e.mTimeAccessor->mCount-1, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<aiMatrix4x4> resultTrafos;
|
std::vector<aiMatrix4x4> resultTrafos;
|
||||||
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
||||||
{
|
{
|
||||||
// create a local transformation chain of the node's transforms
|
// create a local transformation chain of the node's transforms
|
||||||
std::vector<Collada::Transform> transforms = srcNode->mTransforms;
|
std::vector<Collada::Transform> transforms = srcNode->mTransforms;
|
||||||
|
|
||||||
// now for every unique point in time, find or interpolate the key values for that time
|
// now for every unique point in time, find or interpolate the key values for that time
|
||||||
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
||||||
float time = startTime;
|
float time = startTime;
|
||||||
while( 1)
|
while( 1)
|
||||||
{
|
{
|
||||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||||
{
|
{
|
||||||
Collada::ChannelEntry& e = *it;
|
Collada::ChannelEntry& e = *it;
|
||||||
|
|
||||||
// find the keyframe behind the current point in time
|
// find the keyframe behind the current point in time
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
float postTime = 0.f;
|
float postTime = 0.f;
|
||||||
while( 1)
|
while( 1)
|
||||||
{
|
{
|
||||||
if( pos >= e.mTimeAccessor->mCount)
|
if( pos >= e.mTimeAccessor->mCount)
|
||||||
break;
|
break;
|
||||||
postTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
|
postTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
|
||||||
if( postTime >= time)
|
if( postTime >= time)
|
||||||
break;
|
break;
|
||||||
++pos;
|
++pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
pos = std::min( pos, e.mTimeAccessor->mCount-1);
|
pos = std::min( pos, e.mTimeAccessor->mCount-1);
|
||||||
|
|
||||||
// read values from there
|
// read values from there
|
||||||
float temp[16];
|
float temp[16];
|
||||||
for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
||||||
temp[c] = ReadFloat( *e.mValueAccessor, *e.mValueData, pos, c);
|
temp[c] = ReadFloat( *e.mValueAccessor, *e.mValueData, pos, c);
|
||||||
|
|
||||||
// if not exactly at the key time, interpolate with previous value set
|
// if not exactly at the key time, interpolate with previous value set
|
||||||
if( postTime > time && pos > 0)
|
if( postTime > time && pos > 0)
|
||||||
{
|
{
|
||||||
float preTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos-1, 0);
|
float preTime = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos-1, 0);
|
||||||
float factor = (time - postTime) / (preTime - postTime);
|
float factor = (time - postTime) / (preTime - postTime);
|
||||||
|
|
||||||
for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
for( size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
||||||
{
|
{
|
||||||
float v = ReadFloat( *e.mValueAccessor, *e.mValueData, pos-1, c);
|
float v = ReadFloat( *e.mValueAccessor, *e.mValueData, pos-1, c);
|
||||||
temp[c] += (v - temp[c]) * factor;
|
temp[c] += (v - temp[c]) * factor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply values to current transformation
|
// Apply values to current transformation
|
||||||
std::copy( temp, temp + e.mValueAccessor->mSize, transforms[e.mTransformIndex].f + e.mSubElement);
|
std::copy( temp, temp + e.mValueAccessor->mSize, transforms[e.mTransformIndex].f + e.mSubElement);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate resulting transformation
|
// Calculate resulting transformation
|
||||||
aiMatrix4x4 mat = pParser.CalculateResultTransform( transforms);
|
aiMatrix4x4 mat = pParser.CalculateResultTransform( transforms);
|
||||||
|
|
||||||
// out of lazyness: we store the time in matrix.d4
|
// out of lazyness: we store the time in matrix.d4
|
||||||
mat.d4 = time;
|
mat.d4 = time;
|
||||||
resultTrafos.push_back( mat);
|
resultTrafos.push_back( mat);
|
||||||
|
|
||||||
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
|
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
|
||||||
float nextTime = 1e20f;
|
float nextTime = 1e20f;
|
||||||
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
|
||||||
{
|
{
|
||||||
Collada::ChannelEntry& e = *it;
|
Collada::ChannelEntry& e = *it;
|
||||||
|
|
||||||
// find the next time value larger than the current
|
// find the next time value larger than the current
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
while( pos < e.mTimeAccessor->mCount)
|
while( pos < e.mTimeAccessor->mCount)
|
||||||
{
|
{
|
||||||
float t = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
|
float t = ReadFloat( *e.mTimeAccessor, *e.mTimeData, pos, 0);
|
||||||
if( t > time)
|
if( t > time)
|
||||||
{
|
{
|
||||||
nextTime = std::min( nextTime, t);
|
nextTime = std::min( nextTime, t);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
++pos;
|
++pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// no more keys on any channel after the current time -> we're done
|
// no more keys on any channel after the current time -> we're done
|
||||||
if( nextTime > 1e19)
|
if( nextTime > 1e19)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// else construct next keyframe at this following time point
|
// else construct next keyframe at this following time point
|
||||||
time = nextTime;
|
time = nextTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// there should be some keyframes, but we aren't that fixated on valid input data
|
// there should be some keyframes, but we aren't that fixated on valid input data
|
||||||
// ai_assert( resultTrafos.size() > 0);
|
// ai_assert( resultTrafos.size() > 0);
|
||||||
|
|
||||||
// build an animation channel for the given node out of these trafo keys
|
// build an animation channel for the given node out of these trafo keys
|
||||||
if( !resultTrafos.empty() )
|
if( !resultTrafos.empty() )
|
||||||
{
|
{
|
||||||
aiNodeAnim* dstAnim = new aiNodeAnim;
|
aiNodeAnim* dstAnim = new aiNodeAnim;
|
||||||
dstAnim->mNodeName = nodeName;
|
dstAnim->mNodeName = nodeName;
|
||||||
dstAnim->mNumPositionKeys = resultTrafos.size();
|
dstAnim->mNumPositionKeys = resultTrafos.size();
|
||||||
dstAnim->mNumRotationKeys= resultTrafos.size();
|
dstAnim->mNumRotationKeys= resultTrafos.size();
|
||||||
dstAnim->mNumScalingKeys = resultTrafos.size();
|
dstAnim->mNumScalingKeys = resultTrafos.size();
|
||||||
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
|
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
|
||||||
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
|
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
|
||||||
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
|
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
|
||||||
|
|
||||||
for( size_t a = 0; a < resultTrafos.size(); ++a)
|
for( size_t a = 0; a < resultTrafos.size(); ++a)
|
||||||
{
|
{
|
||||||
aiMatrix4x4 mat = resultTrafos[a];
|
aiMatrix4x4 mat = resultTrafos[a];
|
||||||
double time = double( mat.d4); // remember? time is stored in mat.d4
|
double time = double( mat.d4); // remember? time is stored in mat.d4
|
||||||
mat.d4 = 1.0f;
|
mat.d4 = 1.0f;
|
||||||
|
|
||||||
dstAnim->mPositionKeys[a].mTime = time;
|
dstAnim->mPositionKeys[a].mTime = time;
|
||||||
dstAnim->mRotationKeys[a].mTime = time;
|
dstAnim->mRotationKeys[a].mTime = time;
|
||||||
dstAnim->mScalingKeys[a].mTime = time;
|
dstAnim->mScalingKeys[a].mTime = time;
|
||||||
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
|
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
anims.push_back( dstAnim);
|
anims.push_back( dstAnim);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !anims.empty())
|
if( !anims.empty())
|
||||||
|
@ -1210,9 +1210,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Add a texture to a material structure
|
// Add a texture to a material structure
|
||||||
void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
||||||
const Collada::Effect& effect,
|
const Collada::Effect& effect,
|
||||||
const Collada::Sampler& sampler,
|
const Collada::Sampler& sampler,
|
||||||
aiTextureType type, unsigned int idx)
|
aiTextureType type, unsigned int idx)
|
||||||
{
|
{
|
||||||
// first of all, basic file name
|
// first of all, basic file name
|
||||||
const aiString name = FindFilenameForEffectTexture( pParser, effect, sampler.mName );
|
const aiString name = FindFilenameForEffectTexture( pParser, effect, sampler.mName );
|
||||||
|
@ -1339,8 +1339,8 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
||||||
|
|
||||||
// add textures, if given
|
// add textures, if given
|
||||||
if( !effect.mTexAmbient.mName.empty())
|
if( !effect.mTexAmbient.mName.empty())
|
||||||
/* It is merely a lightmap */
|
/* It is merely a lightmap */
|
||||||
AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
||||||
|
|
||||||
if( !effect.mTexEmissive.mName.empty())
|
if( !effect.mTexEmissive.mName.empty())
|
||||||
AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
|
AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
|
||||||
|
@ -1411,7 +1411,7 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Resolves the texture name for the given effect texture entry
|
// Resolves the texture name for the given effect texture entry
|
||||||
aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
|
aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
|
||||||
const Collada::Effect& pEffect, const std::string& pName)
|
const Collada::Effect& pEffect, const std::string& pName)
|
||||||
{
|
{
|
||||||
// recurse through the param references until we end up at an image
|
// recurse through the param references until we end up at an image
|
||||||
std::string name = pName;
|
std::string name = pName;
|
||||||
|
@ -1488,35 +1488,35 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
||||||
ss.data[ss.length] = '\0';
|
ss.data[ss.length] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
||||||
// I need to filter it without destroying linux paths starting with "/somewhere"
|
// I need to filter it without destroying linux paths starting with "/somewhere"
|
||||||
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
|
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
|
||||||
{
|
{
|
||||||
ss.length--;
|
ss.length--;
|
||||||
memmove( ss.data, ss.data+1, ss.length);
|
memmove( ss.data, ss.data+1, ss.length);
|
||||||
ss.data[ss.length] = 0;
|
ss.data[ss.length] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// find and convert all %xy special chars
|
// find and convert all %xy special chars
|
||||||
char* out = ss.data;
|
char* out = ss.data;
|
||||||
for( const char* it = ss.data; it != ss.data + ss.length; /**/ )
|
for( const char* it = ss.data; it != ss.data + ss.length; /**/ )
|
||||||
{
|
{
|
||||||
if( *it == '%' && (it + 3) < ss.data + ss.length )
|
if( *it == '%' && (it + 3) < ss.data + ss.length )
|
||||||
{
|
{
|
||||||
// separate the number to avoid dragging in chars from behind into the parsing
|
// separate the number to avoid dragging in chars from behind into the parsing
|
||||||
char mychar[3] = { it[1], it[2], 0 };
|
char mychar[3] = { it[1], it[2], 0 };
|
||||||
size_t nbr = strtoul16( mychar);
|
size_t nbr = strtoul16( mychar);
|
||||||
it += 3;
|
it += 3;
|
||||||
*out++ = (char)(nbr & 0xFF);
|
*out++ = (char)(nbr & 0xFF);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
*out++ = *it++;
|
*out++ = *it++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// adjust length and terminator of the shortened string
|
// adjust length and terminator of the shortened string
|
||||||
*out = 0;
|
*out = 0;
|
||||||
ss.length = (ptrdiff_t) (out - ss.data);
|
ss.length = (ptrdiff_t) (out - ss.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -1569,17 +1569,17 @@ const Collada::Node* ColladaLoader::FindNode( const Collada::Node* pNode, const
|
||||||
// Finds a node in the collada scene by the given SID
|
// Finds a node in the collada scene by the given SID
|
||||||
const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const
|
const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const
|
||||||
{
|
{
|
||||||
if( pNode->mSID == pSID)
|
if( pNode->mSID == pSID)
|
||||||
return pNode;
|
return pNode;
|
||||||
|
|
||||||
for( size_t a = 0; a < pNode->mChildren.size(); ++a)
|
for( size_t a = 0; a < pNode->mChildren.size(); ++a)
|
||||||
{
|
{
|
||||||
const Collada::Node* node = FindNodeBySID( pNode->mChildren[a], pSID);
|
const Collada::Node* node = FindNodeBySID( pNode->mChildren[a], pSID);
|
||||||
if( node)
|
if( node)
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -1593,12 +1593,12 @@ std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
|
||||||
else if (!pNode->mID.empty())
|
else if (!pNode->mID.empty())
|
||||||
return pNode->mID;
|
return pNode->mID;
|
||||||
else if (!pNode->mSID.empty())
|
else if (!pNode->mSID.empty())
|
||||||
return pNode->mSID;
|
return pNode->mSID;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// No need to worry. Unnamed nodes are no problem at all, except
|
// No need to worry. Unnamed nodes are no problem at all, except
|
||||||
// if cameras or lights need to be assigned to them.
|
// if cameras or lights need to be assigned to them.
|
||||||
return boost::str( boost::format( "$ColladaAutoName$_%d") % mNodeNameCounter++);
|
return boost::str( boost::format( "$ColladaAutoName$_%d") % mNodeNameCounter++);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue