ColladaLoader: format.

pull/502/head
Alexander Gessler 2015-02-15 22:25:04 +01:00 committed by Alexander Gessler
parent ce1302cd71
commit 51b790c482
1 changed files with 195 additions and 195 deletions

View File

@ -73,7 +73,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
ColladaLoader::ColladaLoader() ColladaLoader::ColladaLoader()
: noSkeletonMesh(), ignoreUpDirection(false), mNodeNameCounter() : noSkeletonMesh(), ignoreUpDirection(false), mNodeNameCounter()
{} {}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -624,8 +624,8 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
if( pSrcController) if( pSrcController)
{ {
// refuse if the vertex count does not match // refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices) // if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count"); // throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
// resolve references - joint names // resolve references - joint names
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource); const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
@ -937,7 +937,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find the collada node corresponding to the aiNode // find the collada node corresponding to the aiNode
const Collada::Node* srcNode = FindNode( pParser.mRootNode, nodeName); const Collada::Node* srcNode = FindNode( pParser.mRootNode, nodeName);
// ai_assert( srcNode != NULL); // ai_assert( srcNode != NULL);
if( !srcNode) if( !srcNode)
continue; continue;
@ -1155,7 +1155,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
} }
// there should be some keyframes, but we aren't that fixated on valid input data // there should be some keyframes, but we aren't that fixated on valid input data
// ai_assert( resultTrafos.size() > 0); // ai_assert( resultTrafos.size() > 0);
// build an animation channel for the given node out of these trafo keys // build an animation channel for the given node out of these trafo keys
if( !resultTrafos.empty() ) if( !resultTrafos.empty() )