Merge branch 'master' into kimkulling-travis
commit
516f76645a
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@ -175,9 +175,9 @@ void HL1MDLLoader::load_file() {
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release_resources();
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} catch (const std::exception &e) {
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} catch (...) {
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release_resources();
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throw e;
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throw;
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}
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}
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@ -688,7 +688,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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bufferView->byteOffset = b->AppendData(data, length);
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}
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else { // text file: will be stored as a data uri
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this->mData.reset(data);
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uint8_t *temp = new uint8_t[length];
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memcpy(temp, data, length);
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this->mData.reset(temp);
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this->mDataLength = length;
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}
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}
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@ -100,17 +100,16 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
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{
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aiScene* sceneCopy_tmp;
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SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
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aiScene *sceneCopy(sceneCopy_tmp);
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SplitLargeMeshesProcess_Triangle tri_splitter;
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tri_splitter.SetLimit(0xffff);
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tri_splitter.Execute(sceneCopy);
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tri_splitter.Execute(sceneCopy_tmp);
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SplitLargeMeshesProcess_Vertex vert_splitter;
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vert_splitter.SetLimit(0xffff);
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vert_splitter.Execute(sceneCopy);
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vert_splitter.Execute(sceneCopy_tmp);
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mScene = sceneCopy;
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mScene.reset(sceneCopy_tmp);
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mAsset.reset( new glTF::Asset( pIOSystem ) );
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@ -877,7 +876,7 @@ void glTFExporter::ExportMetadata()
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// Copyright
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aiString copyright_str;
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if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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asset.copyright = copyright_str.C_Str();
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}
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}
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@ -90,7 +90,7 @@ namespace Assimp
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const char* mFilename;
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IOSystem* mIOSystem;
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const aiScene* mScene;
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std::shared_ptr<const aiScene> mScene;
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const ExportProperties* mProperties;
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std::map<std::string, unsigned int> mTexturesByPath;
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@ -752,6 +752,7 @@ inline uint8_t* Image::StealData()
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return mData.release();
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}
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// Never take over the ownership of data whenever binary or not
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inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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{
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Ref<Buffer> b = r.GetBodyBuffer();
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@ -764,8 +765,10 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
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bufferView->byteOffset = b->AppendData(data, length);
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}
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else { // text file: will be stored as a data uri
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this->mData.reset(data);
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this->mDataLength = length;
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uint8_t *temp = new uint8_t[length];
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memcpy(temp, data, length);
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this->mData.reset(temp);
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this->mDataLength = length;
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}
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}
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@ -352,10 +352,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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if (path[0] == '*') { // embedded
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aiTexture* tex = mScene->mTextures[atoi(&path[1])];
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// copy data since lifetime control is handed over to the asset
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uint8_t* data = new uint8_t[tex->mWidth];
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memcpy(data, tex->pcData, tex->mWidth);
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texture->source->SetData(data, tex->mWidth, *mAsset);
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// The asset has its own buffer, see Image::SetData
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texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
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if (tex->achFormatHint[0]) {
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std::string mimeType = "image/";
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@ -129,6 +129,7 @@ SET( IMPORTERS
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unit/ImportExport/utNFFImportExport.cpp
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unit/ImportExport/utXGLImportExport.cpp
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unit/ImportExport/utMD2Importer.cpp
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unit/ImportExport/utMD5Importer.cpp
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unit/ImportExport/utMDLImporter.cpp
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unit/ImportExport/MDL/MDLHL1TestFiles.h
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unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
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@ -43,22 +43,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "UnitTestPCH.h"
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#include "SceneDiffer.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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using namespace Assimp;
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class utCOBImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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};
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TEST_F(utCOBImportExport, importAMFFromFileTest) {
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EXPECT_TRUE(importerTest());
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TEST(utCOBImporter, importDwarfASCII) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
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// FIXME: this is wrong, it should succeed
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// change to ASSERT_NE after it's been fixed
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ASSERT_EQ(nullptr, scene);
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}
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TEST(utCOBImporter, importDwarf) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utCOBImporter, importMoleculeASCII) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
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// FIXME: this is wrong, it should succeed
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// change to ASSERT_NE after it's been fixed
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ASSERT_EQ(nullptr, scene);
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}
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TEST(utCOBImporter, importMolecule) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utCOBImporter, importSpider43ASCII) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utCOBImporter, importSpider43) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utCOBImporter, importSpider66ASCII) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utCOBImporter, importSpider66) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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@ -0,0 +1,80 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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using namespace Assimp;
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TEST(utMD5Importer, importEmpty) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
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ASSERT_EQ(nullptr, scene);
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}
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TEST(utMD5Importer, importSimpleCube) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utMD5Importer, importBoarMan) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utMD5Importer, importBob) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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Reference in New Issue