Merge branch 'master' into master

pull/3326/head
Kim Kulling 2020-07-16 22:48:02 +02:00 committed by GitHub
commit 516bdc2a4b
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12 changed files with 53 additions and 16 deletions

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@ -45,15 +45,45 @@ jobs:
CXX: ${{ matrix.cxx }} CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }} CC: ${{ matrix.cc }}
- name: Cache DX SDK
id: dxcache
if: matrix.name == 'windows-msvc'
uses: actions/cache@v2
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: matrix.name == 'windows-msvc' && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: matrix.name == 'windows-msvc'
id: windows_extra_cmake_args
run: echo "::set-output name=args::'-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1'"
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v2 uses: lukka/run-cmake@v2
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with: with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt' cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release' cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '-- -v' buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/' buildDirectory: '${{ github.workspace }}/build/'
- name: test - name: test
run: cd build/bin && ./unit run: cd build/bin && ./unit
shell: bash shell: bash
- uses: actions/upload-artifact@v2
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
path: build/bin

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSET_H_INC #ifndef GLTFASSET_H_INC
#define GLTFASSET_H_INC #define GLTFASSET_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTFASSETWRITER_H_INC #ifndef GLTFASSETWRITER_H_INC
#define GLTFASSETWRITER_H_INC #define GLTFASSETWRITER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "glTFAsset.h" #include "glTFAsset.h"

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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_GLTFEXPORTER_H_INC #ifndef AI_GLTFEXPORTER_H_INC
#define AI_GLTFEXPORTER_H_INC #define AI_GLTFEXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>

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@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "AssetLib/glTF/glTFImporter.h" #include "AssetLib/glTF/glTFImporter.h"
#include "AssetLib/glTF/glTFAsset.h" #include "AssetLib/glTF/glTFAsset.h"

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTF2ASSET_H_INC #ifndef GLTF2ASSET_H_INC
#define GLTF2ASSET_H_INC #define GLTF2ASSET_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GLTF2ASSETWRITER_H_INC #ifndef GLTF2ASSETWRITER_H_INC
#define GLTF2ASSETWRITER_H_INC #define GLTF2ASSETWRITER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "glTF2Asset.h" #include "glTF2Asset.h"

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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_GLTF2EXPORTER_H_INC #ifndef AI_GLTF2EXPORTER_H_INC
#define AI_GLTF2EXPORTER_H_INC #define AI_GLTF2EXPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/material.h> #include <assimp/material.h>

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@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h" #include "PostProcessing/MakeVerboseFormat.h"

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@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices)); aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
#endif
#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,

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@ -1174,7 +1174,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
// add all bone anims // add all bone anims
for (unsigned int a = 0; a < pc->mNumChannels; ++a) { for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
const aiNodeAnim* pc2 = pc->mChannels[i]; const aiNodeAnim* pc2 = pc->mChannels[a];
in.animations += sizeof(aiNodeAnim); in.animations += sizeof(aiNodeAnim);
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey); in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey); in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);

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@ -1,4 +1,4 @@
/* /*
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
@ -179,8 +179,10 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
#include "AssetLib/Assbin/AssbinLoader.h" #include "AssetLib/Assbin/AssbinLoader.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
#include "AssetLib/glTF/glTFImporter.h" #include "AssetLib/glTF/glTFImporter.h"
#endif
#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
#include "AssetLib/glTF2/glTF2Importer.h" #include "AssetLib/glTF2/glTF2Importer.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
@ -339,8 +341,10 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER) #if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
out.push_back(new AssbinImporter()); out.push_back(new AssbinImporter());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER) #if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
out.push_back(new glTFImporter()); out.push_back(new glTFImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
out.push_back(new glTF2Importer()); out.push_back(new glTF2Importer());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER) #if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)