pull/682/head
Kim Kulling 2015-10-27 19:48:36 +01:00
commit 5160975138
10 changed files with 91 additions and 18 deletions

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@ -113,7 +113,9 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
And we also have an IRC-channel at freenode: #assetimporterlib .
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@ -126,4 +128,3 @@ Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.

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@ -285,9 +285,6 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
// FIX to get to Assimp's quaternion conventions
quat.w *= -1.f;
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
@ -656,9 +653,6 @@ void MD5Importer::LoadMD5AnimFile ()
MD5::ConvertQuaternion(vTemp, qKey->mValue);
qKey->mTime = vKey->mTime = dTime;
// we need this to get to Assimp quaternion conventions
qKey->mValue.w *= -1.f;
}
}

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@ -262,6 +262,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
if (t < 0.0f)
out.w = 0.0f;
else out.w = std::sqrt (t);
// Assimp convention.
out.w *= -1.f;
}
// ---------------------------------------------------------------------------

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@ -156,6 +156,7 @@ struct Material
aiString textureEmissive;
aiString textureBump;
aiString textureNormal;
aiString textureReflection[6];
aiString textureSpecularity;
aiString textureOpacity;
aiString textureDisp;
@ -167,6 +168,13 @@ struct Material
TextureEmissiveType,
TextureBumpType,
TextureNormalType,
TextureReflectionSphereType,
TextureReflectionCubeTopType,
TextureReflectionCubeBottomType,
TextureReflectionCubeFrontType,
TextureReflectionCubeBackType,
TextureReflectionCubeLeftType,
TextureReflectionCubeRightType,
TextureSpecularityType,
TextureOpacityType,
TextureDispType,

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@ -138,7 +138,7 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if ( pos != std::string::npos ) {
modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
folderName = pFile.substr( 0, pos );
if ( folderName.empty() ) {
if ( !folderName.empty() ) {
pIOHandler->PushDirectory( folderName );
}
} else {
@ -636,6 +636,22 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
}
}
if( 0 != pCurrentMaterial->textureReflection[0].length )
{
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ )
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
if(pCurrentMaterial->clamp[type])
//TODO addTextureMappingModeProperty should accept an index to handle clamp option for each
//texture of a cubemap
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION);
}
if ( 0 != pCurrentMaterial->textureDisp.length )
{
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );

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@ -64,6 +64,7 @@ static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "map_Bump";
static const std::string BumpTexture3 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture = "disp";
static const std::string SpecularityTexture = "map_ns";
@ -200,6 +201,7 @@ void ObjFileMtlImporter::load()
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
@ -332,6 +334,9 @@ void ObjFileMtlImporter::getTexture() {
// Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType;
} else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), ReflectionTexture.size() ) ) {
// Reflection texture(s)
//Do nothing here
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
@ -346,7 +351,7 @@ void ObjFileMtlImporter::getTexture() {
}
bool clamp = false;
getTextureOption(clamp);
getTextureOption(clamp, clampIndex, out);
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture;
@ -369,7 +374,7 @@ void ObjFileMtlImporter::getTexture() {
* Because aiMaterial supports clamp option, so we also want to return it
* /////////////////////////////////////////////////////////////////////////////
*/
void ObjFileMtlImporter::getTextureOption(bool &clamp)
void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out)
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@ -392,13 +397,55 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp)
skipToken = 2;
}
else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), TypeOption.size() ) )
{
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
char value[ 12 ];
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
}
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
}
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
}
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
}
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
}
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()))
{
skipToken = 2;
}

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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
struct aiColor3D;
struct aiString;
namespace Assimp {
@ -89,7 +90,7 @@ private:
void createMaterial();
/// Get texture name from loaded data.
void getTexture();
void getTextureOption(bool &clamp);
void getTextureOption(bool &clamp, int &clampIndex, aiString *&out);
private:
//! Absolute pathname

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@ -414,7 +414,7 @@ void ObjFileParser::getFace(aiPrimitiveType type)
if ( pIndices->empty() ) {
DefaultLogger::get()->error("Obj: Ignoring empty face");
// skip line and clean up
// skip line and clean up
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
delete pNormalID;
delete pTexID;
@ -539,7 +539,10 @@ void ObjFileParser::getMaterialLib()
const std::string strMatName(pStart, &(*m_DataIt));
std::string absName;
if ( m_pIO->StackSize() > 0 ) {
const std::string &path = m_pIO->CurrentDirectory();
std::string path = m_pIO->CurrentDirectory();
if ( '/' != *path.rbegin() ) {
path += '/';
}
absName = path + strMatName;
} else {
absName = strMatName;

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@ -857,7 +857,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
case EDT_UShort:
{
int16_t i = *((uint16_t*)pCur);
uint16_t i = *((uint16_t*)pCur);
// Swap endianess
if (p_bBE)ByteSwap::Swap(&i);

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