Added unit tests for ArmaturePopulate when used (added huestos model to tests)
Added clear documentation for this too to explain, you need to enable it to make it available Signed-off-by: RevoluPowered <gordon@gordonite.tech>pull/2731/head
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46cdd81d75
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514257f587
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@ -131,11 +131,15 @@ corresponding preprocessor flag to selectively disable steps.
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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# include "PostProcessing/ScaleProcess.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
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# include "PostProcessing/ArmaturePopulate.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
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# include "PostProcessing/GenBoundingBoxesProcess.h"
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#endif
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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@ -180,6 +184,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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out.push_back( new ScaleProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
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out.push_back( new ArmaturePopulate());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
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out.push_back( new PretransformVertices());
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#endif
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@ -48,6 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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/// The default class constructor.
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ArmaturePopulate::ArmaturePopulate() : BaseProcess()
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{}
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/// The class destructor.
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ArmaturePopulate::~ArmaturePopulate()
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{}
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bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
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return (pFlags & aiProcess_PopulateArmatureData) != 0;
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}
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@ -105,7 +113,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
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bone_node = bone_node->mParent;
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}
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ASSIMP_LOG_WARN_F("can't find armature! node: %s\n", bone_node->mName.C_Str());
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ASSIMP_LOG_WARN("GetArmatureRoot() can't find armature!");
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return NULL;
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}
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@ -39,20 +39,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef SCALE_PROCESS_H_
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#define SCALE_PROCESS_H_
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#ifndef ARMATURE_POPULATE_H_
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#define ARMATURE_POPULATE_H_
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#include "Common/BaseProcess.h"
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#include <assimp/BaseImporter.h>
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#include <vector>
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#include <map>
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struct aiNode;
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struct aiBone;
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#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
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# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
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#endif // !! AI_DEBONE_THRESHOLD
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namespace Assimp {
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// ---------------------------------------------------------------------------
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@ -66,12 +64,10 @@ namespace Assimp {
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class ASSIMP_API ArmaturePopulate : public BaseProcess {
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public:
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/// The default class constructor.
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ArmaturePopulate() : BaseProcess()
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{}
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ArmaturePopulate();
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/// The class destructor.
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virtual ~ArmaturePopulate()
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{}
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virtual ~ArmaturePopulate();
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/// Overwritten, @see BaseProcess
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virtual bool IsActive( unsigned int pFlags ) const;
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@ -271,12 +271,16 @@ struct aiBone {
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//! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
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unsigned int mNumWeights;
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#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
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// The bone armature node - used for skeleton conversion
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// you must enable aiProcess_PopulateArmatureData to populate this
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C_STRUCT aiNode* mArmature;
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// The bone node in the scene - used for skeleton conversion
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// you must enable aiProcess_PopulateArmatureData to populate this
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C_STRUCT aiNode* mNode;
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#endif
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//! The influence weights of this bone, by vertex index.
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C_STRUCT aiVertexWeight* mWeights;
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@ -148,6 +148,7 @@ SET( POST_PROCESSES
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unit/utRemoveRedundantMaterials.cpp
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unit/utRemoveVCProcess.cpp
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unit/utScaleProcess.cpp
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unit/utArmaturePopulate.cpp
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unit/utJoinVertices.cpp
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unit/utRemoveComments.cpp
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unit/utRemoveComponent.cpp
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Binary file not shown.
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@ -0,0 +1,82 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "TestModelFactory.h"
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#include "SceneDiffer.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/material.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include "PostProcessing/ArmaturePopulate.h"
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namespace Assimp {
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namespace UnitTest {
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class utArmaturePopulate : public ::testing::Test {
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// empty
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};
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TEST_F( utArmaturePopulate, importCheckForArmatureTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", aiProcess_ValidateDataStructure | aiProcess_PopulateArmatureData);
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ(scene->mNumMeshes, 1u);
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aiMesh* mesh = scene->mMeshes[0];
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EXPECT_EQ(mesh->mNumFaces, 68u);
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EXPECT_EQ(mesh->mNumVertices, 256u);
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EXPECT_GT(mesh->mNumBones, 0u);
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aiBone* exampleBone = mesh->mBones[0];
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EXPECT_NE(exampleBone, nullptr);
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EXPECT_NE(exampleBone->mArmature, nullptr);
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EXPECT_NE(exampleBone->mNode, nullptr);
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}
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} // Namespace UnitTest
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} // Namespace Assimp
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