Merge branch 'master' into migenius-rsws52

pull/2158/head
Kim Kulling 2018-09-27 01:04:44 +02:00 committed by GitHub
commit 50a95ad0f2
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 340 additions and 432 deletions

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@ -51,7 +51,8 @@ matrix:
env: ANALYZE=ON
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
# env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
env: ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON

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@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector>
#include <string.h> //memset
#include <string.h>
#include <string>
namespace Assimp {
@ -77,25 +77,21 @@ struct sQ3BSPHeader {
};
/// Describes an entry.
struct sQ3BSPLump
{
struct sQ3BSPLump {
int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
struct vec2f
{
struct vec2f {
float x,y;
};
struct vec3f
{
struct vec3f {
float x, y, z;
};
/// Vertex of a Q3 level
struct sQ3BSPVertex
{
struct sQ3BSPVertex {
vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
@ -104,8 +100,7 @@ struct sQ3BSPVertex
};
/// A face in bsp format info
struct sQ3BSPFace
{
struct sQ3BSPFace {
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

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@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h"
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
@ -82,39 +84,39 @@ using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
// Local function to create a material key name.
static void createKey( int id1, int id2, std::string &rKey )
{
static void createKey( int id1, int id2, std::string &key ) {
std::ostringstream str;
str << id1 << "." << id2;
rKey = str.str();
key = str.str();
}
// ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
{
rId1 = -1;
rId2 = -1;
if ( rKey.empty() )
static void extractIds( const std::string &key, int &id1, int &id2 ) {
id1 = -1;
id2 = -1;
if (key.empty()) {
return;
}
std::string::size_type pos = rKey.find( "." );
if ( std::string::npos == pos )
const std::string::size_type pos = key.find( "." );
if (std::string::npos == pos) {
return;
}
std::string tmp1 = rKey.substr( 0, pos );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() );
std::string tmp1 = key.substr( 0, pos );
std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
id1 = atoi( tmp1.c_str() );
id2 = atoi( tmp2.c_str() );
}
// ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames.
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
{
rNormalizedPath = "";
if ( rPath.empty() )
static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
normalizedPath = "";
if (rPath.empty()) {
return;
}
#ifdef _WIN32
std::string sep = "\\";
@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
static const unsigned int numDelimiters = 2;
const char delimiters[ numDelimiters ] = { '/', '\\' };
rNormalizedPath = rPath;
for (const char delimiter : delimiters)
{
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
{
if ( rNormalizedPath[j] == delimiter )
{
rNormalizedPath[ j ] = sep[ 0 ];
normalizedPath = rPath;
for (const char delimiter : delimiters) {
for ( size_t j=0; j<normalizedPath.size(); ++j ) {
if ( normalizedPath[j] == delimiter ) {
normalizedPath[ j ] = sep[ 0 ];
}
}
}
@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh( NULL ),
m_pCurrentFace( NULL ),
m_MaterialLookupMap(),
mTextures()
{
Q3BSPFileImporter::Q3BSPFileImporter()
: m_pCurrentMesh( nullptr )
, m_pCurrentFace(nullptr)
, m_MaterialLookupMap()
, mTextures() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL;
m_pCurrentFace = NULL;
m_pCurrentMesh = nullptr;
m_pCurrentFace = nullptr;
// Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
// ------------------------------------------------------------------------------------------------
// Returns true, if the loader can read this.
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
{
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
if(!checkSig) {
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
}
// TODO perhaps add keyword based detection
return false;
}
// ------------------------------------------------------------------------------------------------
// Adds extensions.
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
{
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
{
Q3BSPZipArchive Archive( pIOHandler, rFile );
if ( !Archive.isOpen() )
{
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
Q3BSPZipArchive Archive( ioHandler, rFile );
if ( !Archive.isOpen() ) {
throw DeadlyImportError( "Failed to open file " + rFile + "." );
}
std::string archiveName( "" ), mapName( "" );
separateMapName( rFile, archiveName, mapName );
if ( mapName.empty() )
{
if ( !findFirstMapInArchive( Archive, mapName ) )
{
if ( mapName.empty() ) {
if ( !findFirstMapInArchive( Archive, mapName ) ) {
return;
}
}
Q3BSPFileParser fileParser( mapName, &Archive );
Q3BSPModel *pBSPModel = fileParser.getModel();
if ( NULL != pBSPModel )
{
CreateDataFromImport( pBSPModel, pScene, &Archive );
if ( nullptr != pBSPModel ) {
CreateDataFromImport( pBSPModel, scene, &Archive );
}
}
// ------------------------------------------------------------------------------------------------
// Separates the map name from the import name.
void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
std::string &rMapName )
{
rArchiveName = "";
rMapName = "";
if ( rImportName.empty() )
return;
std::string::size_type pos = rImportName.rfind( "," );
if ( std::string::npos == pos )
{
rArchiveName = rImportName;
void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
archiveName = "";
mapName = "";
if (importName.empty()) {
return;
}
rArchiveName = rImportName.substr( 0, pos );
rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
const std::string::size_type pos = importName.rfind( "," );
if ( std::string::npos == pos ) {
archiveName = importName;
return;
}
archiveName = importName.substr( 0, pos );
mapName = importName.substr( pos, importName.size() - pos - 1 );
}
// ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
{
rMapName = "";
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
mapName = "";
std::vector<std::string> fileList;
rArchive.getFileList( fileList );
if ( fileList.empty() )
bspArchive.getFileList( fileList );
if (fileList.empty()) {
return false;
}
for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
++it )
{
std::string::size_type pos = (*it).find( "maps/" );
if ( std::string::npos != pos )
{
std::vector<std::string>::iterator it( fileList.begin() );
for ( ; it != fileList.end(); ++it ) {
const std::string::size_type pos = (*it).find( "maps/" );
if ( std::string::npos != pos ) {
std::string::size_type extPos = (*it).find( ".bsp" );
if ( std::string::npos != extPos )
{
rMapName = *it;
if ( std::string::npos != extPos ) {
mapName = *it;
return true;
}
}
@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
// ------------------------------------------------------------------------------------------------
// Creates the assimp specific data.
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive )
{
if ( NULL == pModel || NULL == pScene )
Q3BSPZipArchive *pArchive ) {
if (nullptr == pModel || nullptr == pScene) {
return;
}
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() )
{
if ( !pModel->m_ModelName.empty() ) {
pScene->mRootNode->mName.Set( pModel->m_ModelName );
}
@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
// ------------------------------------------------------------------------------------------------
// Creates all assimp nodes.
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiNode *pParent )
{
ai_assert( NULL != pModel );
if ( NULL == pModel )
{
aiNode *pParent ) {
if ( nullptr == pModel ) {
return;
}
unsigned int matIdx = 0;
unsigned int matIdx( 0 );
std::vector<aiMesh*> MeshArray;
std::vector<aiNode*> NodeArray;
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
{
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
size_t numVerts = countData( *pArray );
if ( 0 != numVerts )
{
aiMesh* pMesh = new aiMesh;
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
if ( NULL != pNode )
{
if ( 0 != numVerts ) {
aiMesh *pMesh( nullptr );
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
if ( nullptr != pNode ) {
NodeArray.push_back( pNode );
MeshArray.push_back( pMesh );
}
else
{
delete pMesh;
}
}
matIdx++;
}
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
if ( pScene->mNumMeshes > 0 )
{
if ( pScene->mNumMeshes > 0 ) {
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
for ( size_t i = 0; i < MeshArray.size(); i++ )
{
for ( size_t i = 0; i < MeshArray.size(); i++ ) {
aiMesh *pMesh = MeshArray[ i ];
if ( NULL != pMesh )
{
if ( nullptr != pMesh ) {
pScene->mMeshes[ i ] = pMesh;
}
}
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
for ( size_t i=0; i<NodeArray.size(); i++ )
{
for ( size_t i=0; i<NodeArray.size(); i++ ) {
aiNode *pNode = NodeArray[ i ];
pNode->mParent = pParent;
pParent->mChildren[ i ] = pNode;
@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
// ------------------------------------------------------------------------------------------------
// Creates the topology.
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
unsigned int materialIdx,
std::vector<sQ3BSPFace*> &rArray,
aiMesh* pMesh )
{
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
size_t numVerts = countData( rArray );
if ( 0 == numVerts )
{
return NULL;
if ( 0 == numVerts ) {
return nullptr;
}
size_t numFaces = countFaces( rArray );
if ( 0 == numFaces )
{
return NULL;
if ( 0 == numFaces ) {
return nullptr;
}
aiMesh *mesh = new aiMesh;
size_t numTriangles = countTriangles( rArray );
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pMesh->mFaces = new aiFace[ numTriangles ];
pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
mesh->mFaces = new aiFace[ numTriangles ];
mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
pMesh->mVertices = new aiVector3D[ numVerts ];
pMesh->mNormals = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
pMesh->mMaterialIndex = materialIdx;
mesh->mNumVertices = static_cast<unsigned int>(numVerts);
mesh->mVertices = new aiVector3D[ numVerts ];
mesh->mNormals = new aiVector3D[ numVerts ];
mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
mesh->mMaterialIndex = materialIdx;
unsigned int faceIdx = 0;
unsigned int vertIdx = 0;
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
{
mesh->mNumUVComponents[ 0 ] = 2;
mesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace );
if ( NULL == pQ3BSPFace )
{
if ( nullptr == pQ3BSPFace ) {
continue;
}
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
{
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
}
}
}
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
aiNode *pNode = new aiNode;
pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ];
*pMesh = mesh;
return pNode;
}
// ------------------------------------------------------------------------------------------------
// Creates the triangle topology from a face array.
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::sQ3BSPFace *pQ3BSPFace,
aiMesh* pMesh,
unsigned int &rFaceIdx,
unsigned int &rVertIdx )
{
ai_assert( rFaceIdx < pMesh->mNumFaces );
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
ai_assert( faceIdx < pMesh->mNumFaces );
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
ai_assert( NULL != m_pCurrentFace );
if ( NULL == m_pCurrentFace )
{
m_pCurrentFace = getNextFace( pMesh, faceIdx );
if ( nullptr == m_pCurrentFace ) {
return;
}
m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
size_t idx = 0;
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
{
size_t idx( 0 );
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
ai_assert( index < pModel->m_Vertices.size() );
if ( index >= pModel->m_Vertices.size() )
{
if ( index >= pModel->m_Vertices.size() ) {
continue;
}
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
ai_assert( NULL != pVertex );
if ( NULL == pVertex )
{
if ( nullptr == pVertex ) {
continue;
}
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
ai_assert( m_pCurrentFace );
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
rVertIdx++;
idx++;
if ( idx > 2 )
{
if (idx > 2) {
idx = 0;
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
if ( NULL != m_pCurrentFace )
{
m_pCurrentFace = getNextFace(pMesh, faceIdx);
if (nullptr != m_pCurrentFace) {
m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
m_pCurrentFace->mIndices = new unsigned int[3];
}
}
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
m_pCurrentFace->mIndices[ idx ] = vertIdx;
vertIdx++;
idx++;
}
rFaceIdx--;
}
// ------------------------------------------------------------------------------------------------
// Creates all referenced materials.
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive )
{
if ( m_MaterialLookupMap.empty() )
{
Q3BSPZipArchive *pArchive ) {
if ( m_MaterialLookupMap.empty() ) {
return;
}
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
aiString aiMatName;
int textureId( -1 ), lightmapId( -1 );
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it )
{
const std::string matName = (*it).first;
if ( matName.empty() )
{
++it ) {
const std::string matName( it->first );
if ( matName.empty() ) {
continue;
}
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
extractIds( matName, textureId, lightmapId );
// Adding the texture
if ( -1 != textureId )
{
if ( -1 != textureId ) {
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL != pTexture )
{
if ( nullptr != pTexture ) {
std::string tmp( "*" ), texName( "" );
tmp += pTexture->strName;
tmp += ".jpg";
normalizePathName( tmp, texName );
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
{
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
}
}
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
// ------------------------------------------------------------------------------------------------
// Counts the number of referenced vertices.
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
{
size_t numVerts = 0;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
size_t numVerts( 0 );
for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
++it )
{
sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace );
ai_assert( nullptr != pQ3BSPFace );
numVerts += pQ3BSPFace->iNumOfFaceVerts;
}
}
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
// ------------------------------------------------------------------------------------------------
// Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
const int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key );
FaceMapIt it = m_MaterialLookupMap.find( key );
if ( m_MaterialLookupMap.end() == it )
{
if ( m_MaterialLookupMap.end() == it ) {
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
m_MaterialLookupMap[ key ] = pCurFaceArray;
}
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{
pCurFaceArray = (*it).second;
}
ai_assert( NULL != pCurFaceArray );
if ( NULL != pCurFaceArray )
ai_assert( nullptr != pCurFaceArray );
if (nullptr != pCurFaceArray )
{
pCurFaceArray->push_back( pQ3BSPFace );
}
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
// ------------------------------------------------------------------------------------------------
// Returns the next face.
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
{
aiFace *pFace( NULL );
if ( rFaceIdx < pMesh->mNumFaces ) {
pFace = &pMesh->mFaces[ rFaceIdx ];
rFaceIdx++;
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
aiFace *face( nullptr );
if ( faceIdx < mesh->mNumFaces ) {
face = &mesh->mFaces[ faceIdx ];
++faceIdx;
}
return pFace;
return face;
}
// ------------------------------------------------------------------------------------------------
// Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
Q3BSP::Q3BSPZipArchive *archive, aiScene*,
aiMaterial *pMatHelper, int textureId ) {
if ( NULL == pArchive || NULL == pMatHelper ) {
if (nullptr == archive || nullptr == pMatHelper ) {
return false;
}
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
return false;
}
bool res = true;
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
if ( !pTexture ) {
return false;
}
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" );
std::string textureName, ext;
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = archive->Open( textureName.c_str() );
if ( pTextureStream ) {
size_t texSize = pTextureStream->FileSize();
aiTexture *pTexture = new aiTexture;
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
name.data[ 0 ] = '*';
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
pArchive->Close( pTextureStream );
archive->Close( pTextureStream );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
mTextures.push_back( pTexture );
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiMaterial *pMatHelper, int lightmapId )
{
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
{
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
return false;
}
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
{
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
return false;
}
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
if ( NULL == pLightMap )
{
if (nullptr == pLightMap ) {
return false;
}
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
size_t p = 0;
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
{
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
return true;
}
// ------------------------------------------------------------------------------------------------
// Will search for a supported extension.
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <map>
#include <string>
struct aiMesh;
struct aiNode;
@ -53,6 +54,7 @@ struct aiMaterial;
struct aiTexture;
namespace Assimp {
namespace Q3BSP {
class Q3BSPZipArchive;
struct Q3BSPModel;
@ -71,12 +73,11 @@ public:
/// @brief Destructor.
~Q3BSPFileImporter();
public:
/// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private:
protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
@ -88,7 +89,7 @@ private:
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx );
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
@ -115,5 +116,4 @@ private:
} // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC

View File

@ -55,56 +55,51 @@ namespace Assimp {
using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
m_sOffset( 0 ),
m_Data(),
m_pModel( NULL ),
m_pModel(nullptr),
m_pZipArchive( pZipArchive )
{
ai_assert( NULL != m_pZipArchive );
ai_assert( !rMapName.empty() );
ai_assert(nullptr != m_pZipArchive );
ai_assert( !mapName.empty() );
if ( !readData( rMapName ) )
if ( !readData( mapName ) )
return;
m_pModel = new Q3BSPModel;
m_pModel->m_ModelName = rMapName;
if ( !parseFile() )
{
m_pModel->m_ModelName = mapName;
if ( !parseFile() ) {
delete m_pModel;
m_pModel = NULL;
m_pModel = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
Q3BSPFileParser::~Q3BSPFileParser()
{
Q3BSPFileParser::~Q3BSPFileParser() {
delete m_pModel;
m_pModel = NULL;
m_pModel = nullptr;
}
// ------------------------------------------------------------------------------------------------
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
{
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
return m_pModel;
}
// ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::readData( const std::string &rMapName )
{
bool Q3BSPFileParser::readData( const std::string &rMapName ) {
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
return false;
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
if ( NULL == pMapFile )
if ( nullptr == pMapFile )
return false;
const size_t size = pMapFile->FileSize();
m_Data.resize( size );
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size )
{
if ( readSize != size ) {
m_Data.clear();
return false;
}
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
}
// ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::parseFile()
{
if ( m_Data.empty() )
{
bool Q3BSPFileParser::parseFile() {
if ( m_Data.empty() ) {
return false;
}
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
// Imports the dictionary of the level
getLumps();
// Conunt data and prepare model data
// Count data and prepare model data
countLumps();
// Read in Vertices
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getIndices()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
size_t Offset = (size_t) lump->iOffset;
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getFaces()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getTextures()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getLightMaps()
{
ai_assert( NULL != m_pModel );
ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
}
// ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getEntities()
{
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
void Q3BSPFileParser::getEntities() {
const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
m_pModel->m_EntityData.resize( size );
if ( size > 0 )
{
if ( size > 0 ) {
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
}

View File

@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
mapArchive();
}
}
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL;
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool Q3BSPZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL);
return (m_ZipFileHandle != nullptr);
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool Q3BSPZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
bool exist = false;
if (pFile != NULL) {
if (pFile != nullptr) {
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
// ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr);
IOStream* result = NULL;
IOStream* result = nullptr;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr);
// We don't do anything in case the file would be opened again in the future
}
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
bool Q3BSPZipArchive::mapArchive() {
bool success = false;
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
if(m_ArchiveMap.empty()) {
// At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {

View File

@ -1,141 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimize finding vertices close to a given location
*/
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#include <assimp/types.h>
#include <vector>
#include <stdint.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
/** Specialized version of SpatialSort to support smoothing groups
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
* implementation to handle all details of its file format correctly.
*/
// ----------------------------------------------------------------------------------
class ASSIMP_API SGSpatialSort
{
public:
SGSpatialSort();
// -------------------------------------------------------------------
/** Construction from a given face array, handling smoothing groups
* properly
*/
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Add a vertex to the spatial sort
* @param vPosition Vertex position to be added
* @param index Index of the vrtex
* @param smoothingGroup SmoothingGroup for this vertex
*/
void Add(const aiVector3D& vPosition, unsigned int index,
unsigned int smoothingGroup);
// -------------------------------------------------------------------
/** Prepare the spatial sorter for use. This step runs in O(logn)
*/
void Prepare();
/** Destructor */
~SGSpatialSort();
// -------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pSG Only included vertices with at least one shared smooth group
* @param pRadius Maximal distance from the position a vertex may have
* to be counted in.
* @param poResults The container to store the indices of the found
* positions. Will be emptied by the call so it may contain anything.
* @param exactMatch Specifies whether smoothing groups are bit masks
* (false) or integral values (true). In the latter case, a vertex
* cannot belong to more than one smoothing group.
* @return An iterator to iterate over all vertices in the given area.
*/
// -------------------------------------------------------------------
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
float pRadius, std::vector<unsigned int>& poResults,
bool exactMatch = false) const;
protected:
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
aiVector3D mPlaneNormal;
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its precalculated distance from
* the reference plane */
// -------------------------------------------------------------------
struct Entry
{
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
:
mIndex( pIndex),
mPosition( pPosition),
mSmoothGroups (pSG),
mDistance( pDistance)
{ }
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
};
// all positions, sorted by distance to the sorting plane
std::vector<Entry> mPositions;
};
} // end of namespace Assimp
#endif // AI_SPATIALSORT_H_INC

View File

@ -118,6 +118,8 @@ SET( IMPORTERS
unit/utMDCImportExport.cpp
unit/utAssbinImportExport.cpp
unit/ImportExport/utCOBImportExport.cpp
unit/ImportExport/utOgreImportExport.cpp
unit/ImportExport/utQ3BSPFileImportExport.cpp
)
SET( MATERIAL
@ -175,6 +177,7 @@ add_executable( unit
)
add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models")
add_definitions(-DASSIMP_TEST_MODELS_NONBSD_DIR="${CMAKE_CURRENT_LIST_DIR}/models-nonbsd")
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )

Binary file not shown.

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utOgreImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Ogre/TheThing/Mesh.mesh.xml", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utOgreImportExport, importerTest ) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utQ3BSPImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/PK3/SGDTT3.pk3", 0);
return nullptr != scene;
}
};
TEST_F(utQ3BSPImportExport, importerTest) {
EXPECT_TRUE(importerTest());
}