diff --git a/code/AssetLib/3DS/3DSConverter.cpp b/code/AssetLib/3DS/3DSConverter.cpp index 2421d5460..b4f625b76 100644 --- a/code/AssetLib/3DS/3DSConverter.cpp +++ b/code/AssetLib/3DS/3DSConverter.cpp @@ -262,7 +262,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat, unsigned int iWire = 1; mat.AddProperty((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME); } -// fallthrough + [[fallthrough]]; + case D3DS::Discreet3DS::Gouraud: eShading = aiShadingMode_Gouraud; break;