Merge branch 'master' into fix-codacy-issues
commit
50820e48b9
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@ -76,9 +76,25 @@ BaseImporter::~BaseImporter() {
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// nothing to do here
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}
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void BaseImporter::UpdateImporterScale( Importer* pImp )
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{
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ai_assert(pImp != nullptr);
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ai_assert(importerScale != 0.0);
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ai_assert(fileScale != 0.0);
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double activeScale = importerScale * fileScale;
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// Set active scaling
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pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale);
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ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file and returns the imported data.
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aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
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aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
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m_progress = pImp->GetProgressHandler();
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if (nullptr == m_progress) {
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return nullptr;
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@ -100,6 +116,11 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
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{
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InternReadFile( pFile, sc.get(), &filter);
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// Calculate import scale hook - required because pImp not available anywhere else
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// passes scale into ScaleProcess
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UpdateImporterScale(pImp);
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} catch( const std::exception& err ) {
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// extract error description
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m_ErrorText = err.what();
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@ -112,7 +133,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
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}
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::SetupProperties(const Importer* /*pImp*/)
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void BaseImporter::SetupProperties(const Importer* pImp)
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{
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// the default implementation does nothing
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}
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@ -588,6 +609,8 @@ aiScene* BatchLoader::GetImport( unsigned int which )
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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void BatchLoader::LoadAll()
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{
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@ -315,34 +315,6 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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return pimpl->blob;
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}
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// ------------------------------------------------------------------------------------------------
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bool IsVerboseFormat(const aiMesh* mesh) {
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// avoid slow vector<bool> specialization
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std::vector<unsigned int> seen(mesh->mNumVertices,0);
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for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
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const aiFace& f = mesh->mFaces[i];
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for(unsigned int j = 0; j < f.mNumIndices; ++j) {
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if(++seen[f.mIndices[j]] == 2) {
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// found a duplicate index
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return false;
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}
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}
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool IsVerboseFormat(const aiScene* pScene) {
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if(!IsVerboseFormat(pScene->mMeshes[i])) {
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return false;
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}
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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@ -352,7 +324,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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// format. They will likely not be aware that there is a flag in the scene to indicate
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// this, however. To avoid surprises and bug reports, we check for duplicates in
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// meshes upfront.
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const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
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const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
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pimpl->mProgressHandler->UpdateFileWrite(0, 4);
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@ -78,7 +78,7 @@ namespace Assimp {
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
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FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
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FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones )
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: defaultMaterialIndex()
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, lights()
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, cameras()
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@ -90,8 +90,7 @@ namespace Assimp {
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, mNodeNames()
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, anim_fps()
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, out(out)
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, doc(doc)
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, mCurrentUnit(FbxUnit::cm) {
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, doc(doc) {
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// animations need to be converted first since this will
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// populate the node_anim_chain_bits map, which is needed
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// to determine which nodes need to be generated.
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@ -119,7 +118,6 @@ namespace Assimp {
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ConvertGlobalSettings();
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TransferDataToScene();
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ConvertToUnitScale(unit);
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// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
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// to make sure the scene passes assimp's validation. FBX files
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@ -3537,46 +3535,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
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out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
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}
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void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
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if (mCurrentUnit == unit) {
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return;
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}
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ai_real scale = 1.0;
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if (mCurrentUnit == FbxUnit::cm) {
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if (unit == FbxUnit::m) {
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scale = (ai_real)0.01;
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} else if (unit == FbxUnit::km) {
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scale = (ai_real)0.00001;
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}
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} else if (mCurrentUnit == FbxUnit::m) {
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if (unit == FbxUnit::cm) {
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scale = (ai_real)100.0;
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} else if (unit == FbxUnit::km) {
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scale = (ai_real)0.001;
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}
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} else if (mCurrentUnit == FbxUnit::km) {
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if (unit == FbxUnit::cm) {
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scale = (ai_real)100000.0;
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} else if (unit == FbxUnit::m) {
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scale = (ai_real)1000.0;
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}
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}
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for (auto mesh : meshes) {
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if (nullptr == mesh) {
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continue;
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}
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if (mesh->HasPositions()) {
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for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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aiVector3D &pos = mesh->mVertices[i];
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pos *= scale;
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}
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}
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}
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}
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void FBXConverter::TransferDataToScene()
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{
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ai_assert(!out->mMeshes);
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@ -3630,9 +3588,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
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{
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FBXConverter converter(out, doc, removeEmptyBones, unit);
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FBXConverter converter(out, doc, removeEmptyBones);
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}
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} // !FBX
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@ -76,23 +76,13 @@ namespace Assimp {
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namespace FBX {
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class Document;
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enum class FbxUnit {
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cm = 0,
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m,
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km,
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NumUnits,
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Undefined
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};
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/**
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* Convert a FBX #Document to #aiScene
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* @param out Empty scene to be populated
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* @param doc Parsed FBX document
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* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
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*/
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones);
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/** Dummy class to encapsulate the conversion process */
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class FBXConverter {
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@ -123,7 +113,7 @@ public:
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};
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public:
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FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
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FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones);
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~FBXConverter();
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private:
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@ -430,10 +420,6 @@ private:
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void ConvertGlobalSettings();
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// ------------------------------------------------------------------------------------------------
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// Will perform the conversion from a given unit to the requested unit.
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void ConvertToUnitScale(FbxUnit unit);
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// ------------------------------------------------------------------------------------------------
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// copy generated meshes, animations, lights, cameras and textures to the output scene
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void TransferDataToScene();
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@ -470,7 +456,6 @@ private:
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aiScene* const out;
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const FBX::Document& doc;
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FbxUnit mCurrentUnit;
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};
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}
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@ -185,16 +185,15 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// take the raw parse-tree and convert it to a FBX DOM
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Document doc(parser,settings);
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FbxUnit unit(FbxUnit::cm);
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if (settings.convertToMeters) {
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unit = FbxUnit::m;
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}
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// convert the FBX DOM to aiScene
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ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit);
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ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones);
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// units is relative to CM :) we need it in meters for assimp
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SetFileScale( doc.GlobalSettings().UnitScaleFactor() * 0.01f);
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// size relative to cm
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float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor();
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// Set FBX file scale is relative to CM must be converted to M for
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// assimp universal format (M)
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SetFileScale( size_relative_to_cm * 0.01f);
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std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
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}
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@ -224,3 +224,32 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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}
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return (pcMesh->mNumVertices != iOldNumVertices);
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}
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// ------------------------------------------------------------------------------------------------
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bool IsMeshInVerboseFormat(const aiMesh* mesh) {
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// avoid slow vector<bool> specialization
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std::vector<unsigned int> seen(mesh->mNumVertices,0);
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for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
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const aiFace& f = mesh->mFaces[i];
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for(unsigned int j = 0; j < f.mNumIndices; ++j) {
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if(++seen[f.mIndices[j]] == 2) {
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// found a duplicate index
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return false;
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}
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}
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene* pScene) {
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if(!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
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return false;
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}
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}
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return true;
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}
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@ -94,6 +94,13 @@ public:
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* @param pScene The imported data to work at. */
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void Execute( aiScene* pScene);
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public:
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// -------------------------------------------------------------------
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/** Checks whether the scene is already in verbose format.
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* @param pScene The data to check.
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* @return true if the scene is already in verbose format. */
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static bool IsVerboseFormat(const aiScene* pScene);
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private:
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@ -82,6 +82,10 @@ class IOStream;
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class ASSIMP_API BaseImporter {
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friend class Importer;
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private:
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/* Pushes state into importer for the importer scale */
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virtual void UpdateImporterScale( Importer* pImp );
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public:
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/** Constructor to be privately used by #Importer */
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@ -134,7 +138,7 @@ public:
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* a suitable response to the caller.
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*/
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aiScene* ReadFile(
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const Importer* pImp,
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Importer* pImp,
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const std::string& pFile,
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IOSystem* pIOHandler
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);
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@ -209,14 +213,6 @@ public:
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return applicationUnits;
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}
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/* Returns scale used by application called by ScaleProcess */
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double GetImporterScale() const
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{
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ai_assert(importerScale != 0);
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ai_assert(fileScale != 0);
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return importerScale * fileScale;
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}
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// -------------------------------------------------------------------
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/** Called by #Importer::GetExtensionList for each loaded importer.
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* Take the extension list contained in the structure returned by
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@ -230,6 +226,7 @@ protected:
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double fileScale = 1.0;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure. The
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* function is expected to throw an ImportErrorException if there is
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Reference in New Issue