Merge pull request #14 from assimp/master

Update to upstream
pull/2564/head
RichardTea 2019-07-02 10:50:33 +01:00 committed by GitHub
commit 500983074b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 428 additions and 45 deletions

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@ -60,6 +60,7 @@ SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
SET( PUBLIC_HEADERS SET( PUBLIC_HEADERS
${HEADER_PATH}/anim.h ${HEADER_PATH}/anim.h
${HEADER_PATH}/aabb.h
${HEADER_PATH}/ai_assert.h ${HEADER_PATH}/ai_assert.h
${HEADER_PATH}/camera.h ${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.h
@ -668,6 +669,8 @@ SET( PostProcessing_SRCS
PostProcessing/MakeVerboseFormat.h PostProcessing/MakeVerboseFormat.h
PostProcessing/ScaleProcess.cpp PostProcessing/ScaleProcess.cpp
PostProcessing/ScaleProcess.h PostProcessing/ScaleProcess.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
) )
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})

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@ -99,7 +99,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
, mFile(file) { , mFile(file) {
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") ); mOutput.imbue( std::locale("C") );
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
mScene = pScene; mScene = pScene;
mSceneOwned = false; mSceneOwned = false;

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@ -150,7 +150,6 @@ public:
/// Stringstream to write all output into /// Stringstream to write all output into
std::stringstream mOutput; std::stringstream mOutput;
protected:
/// The IOSystem for output /// The IOSystem for output
IOSystem* mIOSystem; IOSystem* mIOSystem;
@ -204,7 +203,7 @@ protected:
std::map<unsigned int, std::string> textures; std::map<unsigned int, std::string> textures;
protected: public:
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions /// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
/// Reads a single surface entry from the given material keys /// Reads a single surface entry from the given material keys
void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex); void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);

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@ -323,10 +323,8 @@ void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
aiString aistr; aiString aistr;
aistr.Set(value_char); aistr.Set(value_char);
metadata.emplace(camel_key_str, aistr); metadata.emplace(camel_key_str, aistr);
TestClosing(key_str.c_str());
} }
else TestClosing(key_str.c_str());
SkipElement();
} }
else else
SkipElement(); SkipElement();

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@ -89,7 +89,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
// and kill the partially imported data // and kill the partially imported data
delete pImp->Pimpl()->mScene; delete pImp->Pimpl()->mScene;
pImp->Pimpl()->mScene = NULL; pImp->Pimpl()->mScene = nullptr;
} }
} }

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@ -590,10 +590,12 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
// Find an worker class which can handle the file // Find an worker class which can handle the file
BaseImporter* imp = NULL; BaseImporter* imp = NULL;
SetPropertyInteger("importerIndex", -1);
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) { if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) {
imp = pimpl->mImporter[a]; imp = pimpl->mImporter[a];
SetPropertyInteger("importerIndex", a);
break; break;
} }
} }
@ -606,6 +608,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) { if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
imp = pimpl->mImporter[a]; imp = pimpl->mImporter[a];
SetPropertyInteger("importerIndex", a);
break; break;
} }
} }

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@ -131,6 +131,10 @@ corresponding preprocessor flag to selectively disable steps.
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS) #if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "PostProcessing/ScaleProcess.h" # include "PostProcessing/ScaleProcess.h"
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
# include "PostProcessing/GenBoundingBoxesProcess.h"
#endif
namespace Assimp { namespace Assimp {
@ -246,6 +250,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS) #if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
out.push_back( new ImproveCacheLocalityProcess()); out.push_back( new ImproveCacheLocalityProcess());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
out.push_back(new GenBoundingBoxesProcess);
#endif
} }
} }

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@ -1642,7 +1642,7 @@ namespace Assimp {
out_tex->pcData = reinterpret_cast<aiTexel*>(const_cast<Video&>(video).RelinquishContent()); out_tex->pcData = reinterpret_cast<aiTexel*>(const_cast<Video&>(video).RelinquishContent());
// try to extract a hint from the file extension // try to extract a hint from the file extension
const std::string& filename = video.FileName().empty() ? video.RelativeFilename() : video.FileName(); const std::string& filename = video.RelativeFilename().empty() ? video.FileName() : video.RelativeFilename();
std::string ext = BaseImporter::GetExtension(filename); std::string ext = BaseImporter::GetExtension(filename);
if (ext == "jpeg") { if (ext == "jpeg") {
@ -1653,7 +1653,7 @@ namespace Assimp {
memcpy(out_tex->achFormatHint, ext.c_str(), ext.size()); memcpy(out_tex->achFormatHint, ext.c_str(), ext.size());
} }
out_tex->mFilename.Set(video.FileName().c_str()); out_tex->mFilename.Set(filename.c_str());
return static_cast<unsigned int>(textures.size() - 1); return static_cast<unsigned int>(textures.size() - 1);
} }

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@ -1328,6 +1328,7 @@ void LWOImporter::LoadLWO2File()
bool skip = false; bool skip = false;
LE_NCONST uint8_t* const end = mFileBuffer + fileSize; LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
unsigned int iUnnamed = 0;
while (true) while (true)
{ {
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break; if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
@ -1339,7 +1340,6 @@ void LWOImporter::LoadLWO2File()
break; break;
} }
uint8_t* const next = mFileBuffer+head.length; uint8_t* const next = mFileBuffer+head.length;
unsigned int iUnnamed = 0;
if(!head.length) { if(!head.length) {
mFileBuffer = next; mFileBuffer = next;

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@ -126,9 +126,9 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C"); const std::locale& l = std::locale("C");
mOutput.imbue(l); mOutput.imbue(l);
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
mOutputMat.imbue(l); mOutputMat.imbue(l);
mOutputMat.precision(16); mOutputMat.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
WriteGeometryFile(noMtl); WriteGeometryFile(noMtl);
if ( !noMtl ) { if ( !noMtl ) {

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@ -111,7 +111,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C"); const std::locale& l = std::locale("C");
mOutput.imbue(l); mOutput.imbue(l);
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
unsigned int faces = 0u, vertices = 0u, components = 0u; unsigned int faces = 0u, vertices = 0u, components = 0u;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

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@ -0,0 +1,115 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#include "PostProcessing/GenBoundingBoxesProcess.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
namespace Assimp {
GenBoundingBoxesProcess::GenBoundingBoxesProcess()
: BaseProcess() {
}
GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
// empty
}
bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
}
void checkMesh(aiMesh* mesh, aiVector3D& min, aiVector3D& max) {
ai_assert(nullptr != mesh);
if (0 == mesh->mNumVertices) {
return;
}
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
const aiVector3D &pos = mesh->mVertices[i];
if (pos.x < min.x) {
min.x = pos.x;
}
if (pos.y < min.y) {
min.y = pos.y;
}
if (pos.z < min.z) {
min.z = pos.z;
}
if (pos.x > max.x) {
max.x = pos.x;
}
if (pos.y > max.y) {
max.y = pos.y;
}
if (pos.z > max.z) {
max.z = pos.z;
}
}
}
void GenBoundingBoxesProcess::Execute(aiScene* pScene) {
if (nullptr == pScene) {
return;
}
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh* mesh = pScene->mMeshes[i];
if (nullptr == mesh) {
continue;
}
aiVector3D min(999999, 999999, 999999), max(-999999, -999999, -999999);
checkMesh(mesh, min, max);
mesh->mAABB.mMin = min;
mesh->mAABB.mMax = max;
}
}
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Defines a post-processing step to generate Axis-aligned bounding
* volumes for all meshes.
*/
#pragma once
#ifndef AI_GENBOUNDINGBOXESPROCESS_H_INC
#define AI_GENBOUNDINGBOXESPROCESS_H_INC
#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#include "Common/BaseProcess.h"
namespace Assimp {
/** Post-processing process to find axis-aligned bounding volumes for amm meshes
* used in a scene
*/
class ASSIMP_API GenBoundingBoxesProcess : public BaseProcess {
public:
/// The class constructor.
GenBoundingBoxesProcess();
/// The class destructor.
~GenBoundingBoxesProcess();
/// Will return true, if aiProcess_GenBoundingBoxes is defined.
bool IsActive(unsigned int pFlags) const override;
/// The execution callback.
void Execute(aiScene* pScene) override;
};
} // Namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
#endif // AI_GENBOUNDINGBOXESPROCESS_H_INC

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Defines a post processing step to split large meshes into submeshes /** @file Defines a post processing step to split large meshes into sub-meshes
*/ */
#ifndef AI_SPLITLARGEMESHES_H_INC #ifndef AI_SPLITLARGEMESHES_H_INC
#define AI_SPLITLARGEMESHES_H_INC #define AI_SPLITLARGEMESHES_H_INC
@ -51,10 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/scene.h> #include <assimp/scene.h>
// Forward declarations
class SplitLargeMeshesTest; class SplitLargeMeshesTest;
namespace Assimp namespace Assimp {
{
class SplitLargeMeshesProcess_Triangle; class SplitLargeMeshesProcess_Triangle;
class SplitLargeMeshesProcess_Vertex; class SplitLargeMeshesProcess_Vertex;

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@ -111,7 +111,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C"); const std::locale& l = std::locale("C");
mOutput.imbue(l); mOutput.imbue(l);
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
if (binary) { if (binary) {
char buf[80] = {0} ; char buf[80] = {0} ;
buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p'; buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';

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@ -151,7 +151,7 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue(std::locale("C")); mOutput.imbue(std::locale("C"));
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
// start writing // start writing
WriteFile(); WriteFile();
@ -166,7 +166,7 @@ void StepExporter::WriteFile()
mOutput.setf(std::ios::fixed); mOutput.setf(std::ios::fixed);
// precision for double // precision for double
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout // see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
// standard color // standard color
aiColor4D fColor; aiColor4D fColor;

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@ -113,7 +113,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
{ {
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") ); mOutput.imbue( std::locale("C") );
mOutput.precision(16); mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
// start writing // start writing
WriteFile(); WriteFile();
@ -134,7 +134,7 @@ void XFileExporter::WriteFile()
{ {
// note, that all realnumber values must be comma separated in x files // note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed); mOutput.setf(std::ios::fixed);
mOutput.precision(16); // precision for double mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); // precision for ai_real
// entry of writing the file // entry of writing the file
WriteHeader(); WriteHeader();

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@ -196,8 +196,7 @@ bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE bool IsNumeric( char_t in) AI_FORCE_INLINE bool IsNumeric( char_t in) {
{
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in; return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
} }

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#ifndef AI_AABB_H_INC
#define AI_AABB_H_INC
#include <assimp/vector3.h>
struct aiAABB {
C_STRUCT aiVector3D mMin;
C_STRUCT aiVector3D mMax;
#ifdef __cplusplus
aiAABB()
: mMin()
, mMax() {
// empty
}
aiAABB(const aiVector3D &min, const aiVector3D &max )
: mMin(min)
, mMax(max) {
// empty
}
~aiAABB() {
// empty
}
#endif
};
#endif

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@ -162,7 +162,6 @@ struct aiCamera
*/ */
float mClipPlaneFar; float mClipPlaneFar;
/** Screen aspect ratio. /** Screen aspect ratio.
* *
* This is the ration between the width and the height of the * This is the ration between the width and the height of the

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@ -122,7 +122,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* OPTIMIZEANIMS * OPTIMIZEANIMS
* OPTIMIZEGRAPH * OPTIMIZEGRAPH
* GENENTITYMESHES * GENENTITYMESHES
* FIXTEXTUREPATHS */ * FIXTEXTUREPATHS
* GENBOUNDINGBOXES */
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER #ifdef _MSC_VER
@ -215,9 +216,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__)) #if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
# error Currently, Borland is unsupported. Feel free to port Assimp. # error Currently, Borland is unsupported. Feel free to port Assimp.
// "W8059 Packgröße der Struktur geändert"
#endif #endif
@ -243,10 +241,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
typedef double ai_real; typedef double ai_real;
typedef signed long long int ai_int; typedef signed long long int ai_int;
typedef unsigned long long int ai_uint; typedef unsigned long long int ai_uint;
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
#define ASSIMP_AI_REAL_TEXT_PRECISION 16
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
#else // ASSIMP_DOUBLE_PRECISION #else // ASSIMP_DOUBLE_PRECISION
typedef float ai_real; typedef float ai_real;
typedef signed int ai_int; typedef signed int ai_int;
typedef unsigned int ai_uint; typedef unsigned int ai_uint;
#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
#define ASSIMP_AI_REAL_TEXT_PRECISION 8
#endif // ASSIMP_AI_REAL_TEXT_PRECISION
#endif // ASSIMP_DOUBLE_PRECISION #endif // ASSIMP_DOUBLE_PRECISION
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -267,6 +271,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925) #define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) #define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
/* Numerical limits */
static const ai_real ai_epsilon = (ai_real) 0.00001;
/* Support for big-endian builds */ /* Support for big-endian builds */
#if defined(__BYTE_ORDER__) #if defined(__BYTE_ORDER__)
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) # if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
@ -298,6 +305,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# else # else
# define AI_NO_EXCEPT # define AI_NO_EXCEPT
# endif # endif
#endif #endif // _MSC_VER
#endif // !! AI_DEFINES_H_INC #endif // !! AI_DEFINES_H_INC

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@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MESH_H_INC #ifndef AI_MESH_H_INC
#define AI_MESH_H_INC #define AI_MESH_H_INC
#include "types.h" #include <assimp/types.h>
#include <assimp/aabb.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -715,6 +716,11 @@ struct aiMesh
*/ */
unsigned int mMethod; unsigned int mMethod;
/**
*
*/
C_STRUCT aiAABB mAABB;
#ifdef __cplusplus #ifdef __cplusplus
//! Default constructor. Initializes all members to 0 //! Default constructor. Initializes all members to 0
@ -735,7 +741,8 @@ struct aiMesh
, mMaterialIndex( 0 ) , mMaterialIndex( 0 )
, mNumAnimMeshes( 0 ) , mNumAnimMeshes( 0 )
, mAnimMeshes(nullptr) , mAnimMeshes(nullptr)
, mMethod( 0 ) { , mMethod( 0 )
, mAABB() {
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) { for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
mNumUVComponents[a] = 0; mNumUVComponents[a] = 0;
mTextureCoords[a] = nullptr; mTextureCoords[a] = nullptr;

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@ -438,7 +438,7 @@ enum aiPostProcessSteps
aiProcess_FindInstances = 0x100000, aiProcess_FindInstances = 0x100000,
// ------------------------------------------------------------------------- // -------------------------------------------------------------------------
/** <hr>A postprocessing step to reduce the number of meshes. /** <hr>A post-processing step to reduce the number of meshes.
* *
* This will, in fact, reduce the number of draw calls. * This will, in fact, reduce the number of draw calls.
* *
@ -450,7 +450,7 @@ enum aiPostProcessSteps
// ------------------------------------------------------------------------- // -------------------------------------------------------------------------
/** <hr>A postprocessing step to optimize the scene hierarchy. /** <hr>A post-processing step to optimize the scene hierarchy.
* *
* Nodes without animations, bones, lights or cameras assigned are * Nodes without animations, bones, lights or cameras assigned are
* collapsed and joined. * collapsed and joined.
@ -514,7 +514,7 @@ enum aiPostProcessSteps
// ------------------------------------------------------------------------- // -------------------------------------------------------------------------
/** <hr>This step splits meshes with many bones into sub-meshes so that each /** <hr>This step splits meshes with many bones into sub-meshes so that each
* su-bmesh has fewer or as many bones as a given limit. * sub-mesh has fewer or as many bones as a given limit.
*/ */
aiProcess_SplitByBoneCount = 0x2000000, aiProcess_SplitByBoneCount = 0x2000000,
@ -541,7 +541,7 @@ enum aiPostProcessSteps
* global scaling from your importer settings like in FBX. Use the flag * global scaling from your importer settings like in FBX. Use the flag
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this. * AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
* *
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaing factor. * Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor.
*/ */
aiProcess_GlobalScale = 0x8000000, aiProcess_GlobalScale = 0x8000000,
@ -574,6 +574,11 @@ enum aiPostProcessSteps
* This process gives sense back to aiProcess_JoinIdenticalVertices * This process gives sense back to aiProcess_JoinIdenticalVertices
*/ */
aiProcess_DropNormals = 0x40000000, aiProcess_DropNormals = 0x40000000,
// -------------------------------------------------------------------------
/**
*/
aiProcess_GenBoundingBoxes = 0x80000000
}; };

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@ -161,6 +161,7 @@ SET( POST_PROCESSES
unit/utTargetAnimation.cpp unit/utTargetAnimation.cpp
unit/utSortByPType.cpp unit/utSortByPType.cpp
unit/utSceneCombiner.cpp unit/utSceneCombiner.cpp
unit/utGenBoundingBoxesProcess.cpp
) )
SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c ) SOURCE_GROUP( UnitTests\\Compiler FILES unit/CCompilerTest.c )

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@ -1,6 +1,6 @@
ply ply
format ascii 1.0 format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3945266037) comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.649942190)
element vertex 8 element vertex 8
property float x property float x
property float y property float y

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@ -241,6 +241,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
aiString path; aiString path;
aiTextureMapMode modes[2]; aiTextureMapMode modes[2];
EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png");
ASSERT_EQ(1, scene->mNumTextures); ASSERT_EQ(1, scene->mNumTextures);
ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_TRUE(scene->mTextures[0]->pcData);

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@ -0,0 +1,88 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "PostProcessing/GenBoundingBoxesProcess.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>
using namespace Assimp;
class utGenBoundingBoxesProcess : public ::testing::Test {
public:
void SetUp() override {
mProcess = new GenBoundingBoxesProcess;
mMesh = new aiMesh();
mMesh->mNumVertices = 100;
mMesh->mVertices = new aiVector3D[100];
for (unsigned int i = 0; i < 100; ++i) {
mMesh->mVertices[i] = aiVector3D(i, i, i);
}
mScene = new aiScene();
mScene->mNumMeshes = 1;
mScene->mMeshes = new aiMesh*[1];
mScene->mMeshes[0] = mMesh;
}
void TearDown() override {
delete mProcess;
delete mScene;
}
protected:
GenBoundingBoxesProcess *mProcess;
aiMesh *mMesh;
aiScene* mScene;
};
TEST_F(utGenBoundingBoxesProcess, executeTest) {
mProcess->Execute(mScene);
aiMesh* mesh = mScene->mMeshes[0];
EXPECT_NE(nullptr, mesh);
EXPECT_EQ(0, mesh->mAABB.mMin.x);
EXPECT_EQ(0, mesh->mAABB.mMin.y);
EXPECT_EQ(0, mesh->mAABB.mMin.z);
EXPECT_EQ(99, mesh->mAABB.mMax.x);
EXPECT_EQ(99, mesh->mAABB.mMax.y);
EXPECT_EQ(99, mesh->mAABB.mMax.z);
}