fix precision issue within memory copy
parent
6128987210
commit
4f7b624fe8
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@ -321,7 +321,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
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// Always create a full copy of the scene. We might optimize this one day,
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// but for now it is the most pragmatic way.
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aiScene* scenecopy_tmp;
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aiScene* scenecopy_tmp = NULL;
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SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
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std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
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@ -942,7 +942,7 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
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// ------------------------------------------------------------------------------------------------
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template <typename Type>
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inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int num)
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inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
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{
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if (!num)
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{
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@ -950,14 +950,14 @@ inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int nu
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return;
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}
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dest = new Type*[num];
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for (unsigned int i = 0; i < num;++i) {
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for (ai_uint i = 0; i < num;++i) {
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SceneCombiner::Copy(&dest[i],src[i]);
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}
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}
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// ------------------------------------------------------------------------------------------------
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template <typename Type>
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inline void GetArrayCopy (Type*& dest, unsigned int num )
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inline void GetArrayCopy (Type*& dest, ai_uint num )
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{
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if (!dest)return;
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Type* old = dest;
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