Merge branch 'master' of https://github.com/assimp/assimp
commit
4e982c0538
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@ -20,10 +20,6 @@ env:
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language: cpp
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language: cpp
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os:
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- linux
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- osx
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compiler:
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compiler:
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- gcc
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- gcc
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- clang
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- clang
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@ -16,7 +16,7 @@ following disclaimer.
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* Redistributions in binary form must reproduce the above
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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materials provided with the distribution
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* Neither the name of the assimp team, nor the names of its
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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contributors may be used to endorse or promote products
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@ -552,7 +552,6 @@ void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
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//------------------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
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void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
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aiCamera *camera( new aiCamera );
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aiCamera *camera( new aiCamera );
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const size_t camIdx( m_cameraCache.size() );
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m_cameraCache.push_back( camera );
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m_cameraCache.push_back( camera );
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m_currentCamera = camera;
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m_currentCamera = camera;
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@ -571,7 +570,6 @@ void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
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//------------------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
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aiLight *light( new aiLight );
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aiLight *light( new aiLight );
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const size_t lightIdx( m_lightCache.size() );
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m_lightCache.push_back( light );
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m_lightCache.push_back( light );
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m_currentLight = light;
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m_currentLight = light;
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