pull/903/head
Kim Kulling 2016-05-26 00:41:48 +02:00
commit 4e982c0538
2 changed files with 1 additions and 7 deletions

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@ -20,10 +20,6 @@ env:
language: cpp language: cpp
os:
- linux
- osx
compiler: compiler:
- gcc - gcc
- clang - clang

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@ -16,7 +16,7 @@ following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
@ -552,7 +552,6 @@ void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
aiCamera *camera( new aiCamera ); aiCamera *camera( new aiCamera );
const size_t camIdx( m_cameraCache.size() );
m_cameraCache.push_back( camera ); m_cameraCache.push_back( camera );
m_currentCamera = camera; m_currentCamera = camera;
@ -571,7 +570,6 @@ void OpenGEXImporter::handleCameraNode( DDLNode *node, aiScene *pScene ) {
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
aiLight *light( new aiLight ); aiLight *light( new aiLight );
const size_t lightIdx( m_lightCache.size() );
m_lightCache.push_back( light ); m_lightCache.push_back( light );
m_currentLight = light; m_currentLight = light;