Merge branch 'master' into ClipperUpdate

pull/5187/head
Kim Kulling 2023-09-01 16:02:12 +02:00 committed by GitHub
commit 4de723d497
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9 changed files with 97 additions and 60 deletions

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@ -95,6 +95,7 @@ ColladaLoader::ColladaLoader() :
noSkeletonMesh(false), noSkeletonMesh(false),
removeEmptyBones(false), removeEmptyBones(false),
ignoreUpDirection(false), ignoreUpDirection(false),
ignoreUnitSize(false),
useColladaName(false), useColladaName(false),
mNodeNameCounter(0) { mNodeNameCounter(0) {
// empty // empty
@ -122,6 +123,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0; removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0; ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0; useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
} }
@ -170,12 +172,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// ... then fill the materials with the now adjusted settings // ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene); FillMaterials(parser, pScene);
if (!ignoreUnitSize) {
// Apply unit-size scale calculation // Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0,
0, 0, 0, 1); 0, 0, 0, 1);
}
if (!ignoreUpDirection) { if (!ignoreUpDirection) {
// Convert to Y_UP, if different orientation // Convert to Y_UP, if different orientation
if (parser.mUpDirection == ColladaParser::UP_X) { if (parser.mUpDirection == ColladaParser::UP_X) {

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@ -239,6 +239,7 @@ protected:
bool noSkeletonMesh; bool noSkeletonMesh;
bool removeEmptyBones; bool removeEmptyBones;
bool ignoreUpDirection; bool ignoreUpDirection;
bool ignoreUnitSize;
bool useColladaName; bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */ /** Used by FindNameForNode() to generate unique node names */

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@ -731,7 +731,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
if (index >= 0) { if (index >= 0) {
indices[cnti++] = static_cast<unsigned int>(index); indices[cnti++] = static_cast<unsigned int>(index);
} else { } else {
ASSIMP_LOG_WARN("DXF: Skip invisible face."); indices[cnti++] = static_cast<unsigned int>(-index);
} }
} }
break; break;

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@ -836,7 +836,17 @@ void glTF2Exporter::ExportMaterials() {
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE); GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
} }
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_DIFFUSE_ROUGHNESS);
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
// if there wasn't a aiTextureType_DIFFUSE_ROUGHNESS defined in the source, fallback to aiTextureType_METALNESS
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_METALNESS);
}
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
// if there still wasn't a aiTextureType_METALNESS defined in the source, fallback to AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE); GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
}
if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) { if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
// if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material. // if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.

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@ -64,8 +64,14 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
* The function accepts an unconstrained template parameter for use with * The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ * both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> template <typename T>
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) { inline int OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
return GetArea2D(p0,p2,p1) > 0; double area = GetArea2D(p0,p2,p1);
if(std::abs(area) < ai_epsilon)
return 0;
else if(area > 0)
return 1;
else
return -1;
} }
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
@ -75,7 +81,10 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
template <typename T> template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) { inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
// pp should be left side of the three triangle side, by ccw arrow // pp should be left side of the three triangle side, by ccw arrow
return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp); int c1 = OnLeftSideOfLine2D(p0, p1, pp);
int c2 = OnLeftSideOfLine2D(p1, p2, pp);
int c3 = OnLeftSideOfLine2D(p2, p0, pp);
return (c1 >= 0) && (c2 >= 0) && (c3 >= 0);
} }
@ -110,7 +119,7 @@ inline bool IsCCW(T* in, size_t npoints) {
c = std::sqrt(cc); c = std::sqrt(cc);
theta = std::acos((bb + cc - aa) / (2 * b * c)); theta = std::acos((bb + cc - aa) / (2 * b * c));
if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) { if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1]) == 1) {
// if (convex(in[i].x, in[i].y, // if (convex(in[i].x, in[i].y,
// in[i+1].x, in[i+1].y, // in[i+1].x, in[i+1].y,
// in[i+2].x, in[i+2].y)) { // in[i+2].x, in[i+2].y)) {
@ -140,7 +149,7 @@ inline bool IsCCW(T* in, size_t npoints) {
//if (convex(in[npoints-2].x, in[npoints-2].y, //if (convex(in[npoints-2].x, in[npoints-2].y,
// in[0].x, in[0].y, // in[0].x, in[0].y,
// in[1].x, in[1].y)) { // in[1].x, in[1].y)) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) { if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0]) == 1) {
convex_turn = AI_MATH_PI_F - theta; convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn; convex_sum += convex_turn;
} else { } else {

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@ -451,7 +451,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
*pnt2 = &temp_verts[next]; *pnt2 = &temp_verts[next];
// Must be a convex point. Assuming ccw winding, it must be on the right of the line between p-1 and p+1. // Must be a convex point. Assuming ccw winding, it must be on the right of the line between p-1 and p+1.
if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1)) { if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1) == 1) {
continue; continue;
} }

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@ -302,7 +302,9 @@ bool TXmlParser<TNodeType>::parse(IOStream *stream) {
stream->Read(&mData[0], 1, len); stream->Read(&mData[0], 1, len);
mDoc = new pugi::xml_document(); mDoc = new pugi::xml_document();
pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full); // load_string assumes native encoding (aka always utf-8 per build options)
//pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
pugi::xml_parse_result parse_result = mDoc->load_buffer(&mData[0], mData.size(), pugi::parse_full);
if (parse_result.status == pugi::status_ok) { if (parse_result.status == pugi::status_ok) {
return true; return true;
} }

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@ -1035,6 +1035,15 @@ enum aiComponent
*/ */
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader will ignore the provided unit size.
*
* If this property is set to true, the unit size provided in the file header will
* be ignored and the file will be loaded without scaling the assets.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE"
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader should use Collada names. /** @brief Specifies whether the Collada loader should use Collada names.
* *

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@ -211,6 +211,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor3D& pOut) const { unsigned int idx,aiColor3D& pOut) const {
aiColor4D c; aiColor4D c;
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c); const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
if (ret == aiReturn_SUCCESS)
pOut = aiColor3D(c.r,c.g,c.b); pOut = aiColor3D(c.r,c.g,c.b);
return ret; return ret;
} }