ry to fix 2013-specific warnings in mesh.h
parent
4d917c97bd
commit
4de4c34fb2
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@ -70,8 +70,8 @@ IncludeCategories:
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- Regex: '^<.*'
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Priority: 3
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# IncludeIsMainRegex: '(Test)?$'
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IndentCaseLabels: true
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IndentPPDirectives: AfterHash
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IndentCaseLabels: false
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#IndentPPDirectives: AfterHash
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IndentWidth: 4
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# IndentWrappedFunctionNames: false
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# JavaScriptQuotes: Leave
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@ -149,13 +149,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define ASSIMP_API_WINONLY
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#endif
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#elif defined(SWIG)
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/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
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#else
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#define ASSIMP_API __attribute__((visibility("default")))
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#define ASSIMP_API_WINONLY
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#endif
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#endif // _WIN32
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#ifdef _MSC_VER
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#pragma warning(disable : 4521 4512 4714 4127 4351 4510)
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@ -226,7 +224,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#error Currently, Borland is unsupported. Feel free to port Assimp.
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
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* without threading support. The library doesn't utilize
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@ -298,7 +295,6 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
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#define AI_BUILD_BIG_ENDIAN
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#endif
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/**
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* To avoid running out of memory
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* This can be adjusted for specific use cases
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@ -52,8 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma GCC system_header
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#endif
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#include <assimp/types.h>
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#ifdef _WIN32
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#pragma warning(disable : 4351)
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#endif // _WIN32
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#include <assimp/aabb.h>
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#include <assimp/types.h>
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#ifdef __cplusplus
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extern "C" {
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@ -129,8 +133,7 @@ extern "C" {
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* @note Take a look at the @link data Data Structures page @endlink for
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* more information on the layout and winding order of a face.
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*/
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struct aiFace
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{
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struct aiFace {
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//! Number of indices defining this face.
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//! The maximum value for this member is #AI_MAX_FACE_INDICES.
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unsigned int mNumIndices;
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@ -142,21 +145,19 @@ struct aiFace
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//! Default constructor
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aiFace() AI_NO_EXCEPT
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: mNumIndices( 0 )
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, mIndices( nullptr ) {
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: mNumIndices(0),
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mIndices(nullptr) {
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// empty
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}
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//! Default destructor. Delete the index array
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~aiFace()
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{
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~aiFace() {
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delete[] mIndices;
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}
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//! Copy constructor. Copy the index array
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aiFace( const aiFace& o)
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: mNumIndices(0)
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, mIndices( nullptr ) {
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aiFace(const aiFace &o) :
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mNumIndices(0), mIndices(nullptr) {
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*this = o;
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}
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@ -210,7 +211,6 @@ struct aiFace
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#endif // __cplusplus
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}; // struct aiFace
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// ---------------------------------------------------------------------------
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/** @brief A single influence of a bone on a vertex.
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*/
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@ -226,17 +226,16 @@ struct aiVertexWeight {
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//! Default constructor
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aiVertexWeight() AI_NO_EXCEPT
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: mVertexId(0)
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, mWeight(0.0f) {
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: mVertexId(0),
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mWeight(0.0f) {
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// empty
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}
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//! Initialization from a given index and vertex weight factor
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//! \param pID ID
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//! \param pWeight Vertex weight factor
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aiVertexWeight( unsigned int pID, float pWeight )
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: mVertexId( pID )
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, mWeight( pWeight ) {
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aiVertexWeight(unsigned int pID, float pWeight) :
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mVertexId(pID), mWeight(pWeight) {
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// empty
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}
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@ -251,7 +250,6 @@ struct aiVertexWeight {
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#endif // __cplusplus
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};
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// Forward declare aiNode (pointer use only)
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struct aiNode;
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@ -301,26 +299,22 @@ struct aiBone {
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//! Default constructor
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aiBone() AI_NO_EXCEPT
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: mName()
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, mNumWeights( 0 )
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, mWeights( nullptr )
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, mOffsetMatrix() {
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: mName(),
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mNumWeights(0),
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mWeights(nullptr),
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mOffsetMatrix() {
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// empty
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}
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//! Copy constructor
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aiBone(const aiBone& other)
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: mName( other.mName )
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, mNumWeights( other.mNumWeights )
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, mWeights(nullptr)
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, mOffsetMatrix( other.mOffsetMatrix ) {
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aiBone(const aiBone &other) :
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mName(other.mName), mNumWeights(other.mNumWeights), mWeights(nullptr), mOffsetMatrix(other.mOffsetMatrix) {
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if (other.mWeights && other.mNumWeights) {
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mWeights = new aiVertexWeight[mNumWeights];
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::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight));
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}
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}
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//! Assignment operator
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aiBone &operator=(const aiBone &other) {
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if (this == &other) {
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@ -331,8 +325,7 @@ struct aiBone {
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mNumWeights = other.mNumWeights;
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mOffsetMatrix = other.mOffsetMatrix;
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if (other.mWeights && other.mNumWeights)
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{
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if (other.mWeights && other.mNumWeights) {
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if (mWeights) {
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delete[] mWeights;
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}
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@ -364,7 +357,6 @@ struct aiBone {
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#endif // __cplusplus
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};
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// ---------------------------------------------------------------------------
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/** @brief Enumerates the types of geometric primitives supported by Assimp.
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*
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@ -373,8 +365,7 @@ struct aiBone {
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* @see aiProcess_Triangulate Automatic triangulation
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* @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
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*/
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enum aiPrimitiveType
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{
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enum aiPrimitiveType {
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/** A point primitive.
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*
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* This is just a single vertex in the virtual world,
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@ -404,7 +395,6 @@ enum aiPrimitiveType
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*/
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aiPrimitiveType_POLYGON = 0x8,
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/** This value is not used. It is just here to force the
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* compiler to map this enum to a 32 Bit integer.
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*/
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@ -417,8 +407,6 @@ enum aiPrimitiveType
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#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
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((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
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// ---------------------------------------------------------------------------
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/** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex
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* animations for a particular frame.
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@ -430,8 +418,7 @@ enum aiPrimitiveType
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* established by #aiMeshAnim, which references singular mesh attachments
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* by their ID and binds them to a time offset.
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*/
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struct aiAnimMesh
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{
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struct aiAnimMesh {
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/**Anim Mesh name */
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C_STRUCT aiString mName;
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@ -476,15 +463,14 @@ struct aiAnimMesh
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#ifdef __cplusplus
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aiAnimMesh() AI_NO_EXCEPT
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: mVertices( nullptr )
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, mNormals(nullptr)
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, mTangents(nullptr)
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, mBitangents(nullptr)
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, mColors()
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, mTextureCoords()
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, mNumVertices( 0 )
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, mWeight( 0.0f )
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{
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: mVertices(nullptr),
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mNormals(nullptr),
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mTangents(nullptr),
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mBitangents(nullptr),
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mColors(),
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mTextureCoords(),
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mNumVertices(0),
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mWeight(0.0f) {
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// fixme consider moving this to the ctor initializer list as well
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
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mTextureCoords[a] = nullptr;
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@ -494,8 +480,7 @@ struct aiAnimMesh
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}
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}
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~aiAnimMesh()
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{
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~aiAnimMesh() {
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delete[] mVertices;
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delete[] mNormals;
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delete[] mTangents;
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@ -547,8 +532,7 @@ struct aiAnimMesh
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// ---------------------------------------------------------------------------
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/** @brief Enumerates the methods of mesh morphing supported by Assimp.
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*/
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enum aiMorphingMethod
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{
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enum aiMorphingMethod {
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/** Interpolation between morph targets */
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aiMorphingMethod_VERTEX_BLEND = 0x1,
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@ -585,8 +569,7 @@ enum aiMorphingMethod
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* aiScene::mFlags
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* @endcode
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*/
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struct aiMesh
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{
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struct aiMesh {
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/** Bitwise combination of the members of the #aiPrimitiveType enum.
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* This specifies which types of primitives are present in the mesh.
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* The "SortByPrimitiveType"-Step can be used to make sure the
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@ -718,7 +701,6 @@ struct aiMesh
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**/
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C_STRUCT aiString mName;
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/** The number of attachment meshes. Note! Currently only works with Collada loader. */
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unsigned int mNumAnimMeshes;
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@ -742,24 +724,24 @@ struct aiMesh
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//! Default constructor. Initializes all members to 0
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aiMesh() AI_NO_EXCEPT
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: mPrimitiveTypes( 0 )
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, mNumVertices( 0 )
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, mNumFaces( 0 )
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, mVertices( nullptr )
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, mNormals(nullptr)
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, mTangents(nullptr)
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, mBitangents(nullptr)
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, mColors()
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, mTextureCoords()
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, mNumUVComponents()
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, mFaces(nullptr)
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, mNumBones( 0 )
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, mBones(nullptr)
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, mMaterialIndex( 0 )
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, mNumAnimMeshes( 0 )
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, mAnimMeshes(nullptr)
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, mMethod( 0 )
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, mAABB() {
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: mPrimitiveTypes(0),
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mNumVertices(0),
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mNumFaces(0),
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mVertices(nullptr),
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mNormals(nullptr),
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mTangents(nullptr),
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mBitangents(nullptr),
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mColors(),
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mTextureCoords(),
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mNumUVComponents(),
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mFaces(nullptr),
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mNumBones(0),
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mBones(nullptr),
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mMaterialIndex(0),
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mNumAnimMeshes(0),
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mAnimMeshes(nullptr),
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mMethod(0),
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mAABB() {
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
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mNumUVComponents[a] = 0;
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mTextureCoords[a] = nullptr;
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@ -786,8 +768,7 @@ struct aiMesh
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// DO NOT REMOVE THIS ADDITIONAL CHECK
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if (mNumBones && mBones) {
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for (unsigned int a = 0; a < mNumBones; a++) {
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if(mBones[a])
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{
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if (mBones[a]) {
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delete mBones[a];
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}
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}
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@ -806,24 +787,20 @@ struct aiMesh
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//! Check whether the mesh contains positions. Provided no special
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//! scene flags are set, this will always be true
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bool HasPositions() const
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{ return mVertices != nullptr && mNumVertices > 0; }
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bool HasPositions() const { return mVertices != nullptr && mNumVertices > 0; }
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//! Check whether the mesh contains faces. If no special scene flags
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//! are set this should always return true
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bool HasFaces() const
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{ return mFaces != nullptr && mNumFaces > 0; }
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bool HasFaces() const { return mFaces != nullptr && mNumFaces > 0; }
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//! Check whether the mesh contains normal vectors
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bool HasNormals() const
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{ return mNormals != nullptr && mNumVertices > 0; }
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bool HasNormals() const { return mNormals != nullptr && mNumVertices > 0; }
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//! Check whether the mesh contains tangent and bitangent vectors
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//! It is not possible that it contains tangents and no bitangents
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//! (or the other way round). The existence of one of them
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//! implies that the second is there, too.
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bool HasTangentsAndBitangents() const
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{ return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
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bool HasTangentsAndBitangents() const { return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
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//! Check whether the mesh contains a vertex color set
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//! \param pIndex Index of the vertex color set
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@ -876,4 +853,3 @@ struct aiMesh
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}
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#endif //! extern "C"
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#endif // AI_MESH_H_INC
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