# Blend: fix loading of UV coordinates for models older than Blender 2.42

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@966 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2011-04-22 19:43:18 +00:00
parent 3ac2f700dd
commit 4ddddbc381
1 changed files with 1 additions and 1 deletions

View File

@ -790,7 +790,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
// collect texture coordinates, old-style (marked as deprecated in current blender sources)
if (mesh->tface) {
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
if (mesh->totface > static_cast<int> ( mesh->tface.size())) {
ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
}
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {