# Blend: fix loading of UV coordinates for models older than Blender 2.42
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@966 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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3ac2f700dd
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@ -790,7 +790,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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// collect texture coordinates, old-style (marked as deprecated in current blender sources)
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if (mesh->tface) {
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if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
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if (mesh->totface > static_cast<int> ( mesh->tface.size())) {
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ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
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}
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for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
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