Merge branch 'master' into PLYcomments#4866
commit
4d733d80f1
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@ -322,7 +322,6 @@ struct Texture {
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//! Default constructor
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Texture() AI_NO_EXCEPT
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: mTextureBlend(0.0f),
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mMapName(),
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mOffsetU(0.0),
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mOffsetV(0.0),
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mScaleU(1.0),
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@ -334,51 +333,11 @@ struct Texture {
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mTextureBlend = get_qnan();
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}
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Texture(const Texture &other) :
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mTextureBlend(other.mTextureBlend),
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mMapName(other.mMapName),
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mOffsetU(other.mOffsetU),
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mOffsetV(other.mOffsetV),
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mScaleU(other.mScaleU),
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mScaleV(other.mScaleV),
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mRotation(other.mRotation),
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mMapMode(other.mMapMode),
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bPrivate(other.bPrivate),
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iUVSrc(other.iUVSrc) {
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// empty
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}
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Texture(const Texture &other) = default;
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Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
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mMapName(std::move(other.mMapName)),
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mOffsetU(other.mOffsetU),
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mOffsetV(other.mOffsetV),
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mScaleU(other.mScaleU),
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mScaleV(other.mScaleV),
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mRotation(other.mRotation),
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mMapMode(other.mMapMode),
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bPrivate(other.bPrivate),
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iUVSrc(other.iUVSrc) {
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// empty
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}
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Texture(Texture &&other) AI_NO_EXCEPT = default;
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Texture &operator=(Texture &&other) AI_NO_EXCEPT {
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if (this == &other) {
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return *this;
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}
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mTextureBlend = other.mTextureBlend;
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mMapName = std::move(other.mMapName);
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mOffsetU = other.mOffsetU;
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mOffsetV = other.mOffsetV;
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mScaleU = other.mScaleU;
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mScaleV = other.mScaleV;
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mRotation = other.mRotation;
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mMapMode = other.mMapMode;
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bPrivate = other.bPrivate;
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iUVSrc = other.iUVSrc;
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return *this;
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}
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Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
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//! Specifies the blend factor for the texture
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ai_real mTextureBlend;
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@ -436,83 +395,13 @@ struct Material {
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// empty
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}
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Material(const Material &other) :
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mName(other.mName),
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mDiffuse(other.mDiffuse),
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mSpecularExponent(other.mSpecularExponent),
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mShininessStrength(other.mShininessStrength),
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mSpecular(other.mSpecular),
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mAmbient(other.mAmbient),
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mShading(other.mShading),
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mTransparency(other.mTransparency),
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sTexDiffuse(other.sTexDiffuse),
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sTexOpacity(other.sTexOpacity),
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sTexSpecular(other.sTexSpecular),
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sTexReflective(other.sTexReflective),
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sTexBump(other.sTexBump),
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sTexEmissive(other.sTexEmissive),
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sTexShininess(other.sTexShininess),
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mBumpHeight(other.mBumpHeight),
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mEmissive(other.mEmissive),
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sTexAmbient(other.sTexAmbient),
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mTwoSided(other.mTwoSided) {
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// empty
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}
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Material(const Material &other) = default;
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//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
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Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
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mDiffuse(other.mDiffuse),
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mSpecularExponent(other.mSpecularExponent),
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mShininessStrength(other.mShininessStrength),
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mSpecular(other.mSpecular),
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mAmbient(other.mAmbient),
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mShading(other.mShading),
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mTransparency(other.mTransparency),
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sTexDiffuse(std::move(other.sTexDiffuse)),
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sTexOpacity(std::move(other.sTexOpacity)),
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sTexSpecular(std::move(other.sTexSpecular)),
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sTexReflective(std::move(other.sTexReflective)),
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sTexBump(std::move(other.sTexBump)),
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sTexEmissive(std::move(other.sTexEmissive)),
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sTexShininess(std::move(other.sTexShininess)),
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mBumpHeight(other.mBumpHeight),
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mEmissive(other.mEmissive),
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sTexAmbient(std::move(other.sTexAmbient)),
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mTwoSided(other.mTwoSided) {
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// empty
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}
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Material(Material &&other) AI_NO_EXCEPT = default;
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Material &operator=(Material &&other) AI_NO_EXCEPT {
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if (this == &other) {
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return *this;
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}
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Material &operator=(Material &&other) AI_NO_EXCEPT = default;
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mName = std::move(other.mName);
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mDiffuse = other.mDiffuse;
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mSpecularExponent = other.mSpecularExponent;
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mShininessStrength = other.mShininessStrength,
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mSpecular = other.mSpecular;
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mAmbient = other.mAmbient;
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mShading = other.mShading;
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mTransparency = other.mTransparency;
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sTexDiffuse = std::move(other.sTexDiffuse);
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sTexOpacity = std::move(other.sTexOpacity);
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sTexSpecular = std::move(other.sTexSpecular);
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sTexReflective = std::move(other.sTexReflective);
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sTexBump = std::move(other.sTexBump);
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sTexEmissive = std::move(other.sTexEmissive);
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sTexShininess = std::move(other.sTexShininess);
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mBumpHeight = other.mBumpHeight;
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mEmissive = other.mEmissive;
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sTexAmbient = std::move(other.sTexAmbient);
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mTwoSided = other.mTwoSided;
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return *this;
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}
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virtual ~Material() {
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// empty
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}
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virtual ~Material() = default;
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//! Name of the material
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std::string mName;
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@ -69,9 +69,7 @@ public:
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// empty
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}
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virtual ~Resource() {
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// empty
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}
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virtual ~Resource() = default;
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virtual ResourceType getType() const {
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return ResourceType::RT_Unknown;
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@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
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namespace D3MF {
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D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
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// empty
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}
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@ -83,11 +83,7 @@ void AMFImporter::Clear() {
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AMFImporter::AMFImporter() AI_NO_EXCEPT :
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mNodeElement_Cur(nullptr),
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mXmlParser(nullptr),
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mUnit(),
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mVersion(),
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mMaterial_Converted(),
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mTexture_Converted() {
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mXmlParser(nullptr) {
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// empty
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}
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@ -88,9 +88,7 @@ public:
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std::list<AMFNodeElementBase *> Child; ///< Child elements.
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public: /// Destructor, virtual..
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virtual ~AMFNodeElementBase() {
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// empty
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}
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virtual ~AMFNodeElementBase() = default;
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/// Disabled copy constructor and co.
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AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
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@ -103,7 +101,7 @@ protected:
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/// \param [in] pType - element type.
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/// \param [in] pParent - parent element.
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AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
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Type(pType), ID(), Parent(pParent), Child() {
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Type(pType), Parent(pParent) {
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// empty
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}
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}; // class IAMFImporter_NodeElement
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@ -174,7 +172,7 @@ struct AMFColor : public AMFNodeElementBase {
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/// @brief Constructor.
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/// @param [in] pParent - pointer to parent node.
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AMFColor(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
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AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
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// empty
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}
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};
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@ -270,7 +268,7 @@ struct AMFTexMap : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFTexMap(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
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AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
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// empty
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}
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};
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@ -106,9 +106,7 @@ struct ElemBase {
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// empty
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}
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virtual ~ElemBase() {
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// empty
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}
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virtual ~ElemBase() = default;
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/** Type name of the element. The type
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* string points is the `c_str` of the `name` attribute of the
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@ -62,9 +62,7 @@ public:
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/**
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* The class destructor, virtual.
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*/
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virtual ~BlenderModifier() {
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// empty
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}
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virtual ~BlenderModifier() = default;
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// --------------------
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/**
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@ -182,7 +182,7 @@ struct MVert : ElemBase {
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int bweight;
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MVert() :
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ElemBase(), flag(0), mat_nr(0), bweight(0) {}
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flag(0), mat_nr(0), bweight(0) {}
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};
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// -------------------------------------------------------------------------------
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@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
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std::shared_ptr<ElemBase> data; // must be converted to real type according type member
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CustomDataLayer() :
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ElemBase(),
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type(0),
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offset(0),
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flag(0),
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@ -729,7 +728,7 @@ struct Object : ElemBase {
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ListBase modifiers;
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Object() :
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ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
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type(Type_EMPTY), parent(nullptr) {
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// empty
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}
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};
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@ -741,8 +740,7 @@ struct Base : ElemBase {
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std::shared_ptr<Object> object WARN;
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Base() :
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ElemBase(), prev(nullptr), next(), object() {
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// empty
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prev(nullptr) {
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||||
// empty
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}
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};
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|
@ -758,10 +756,7 @@ struct Scene : ElemBase {
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||||
ListBase base;
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||||
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Scene() :
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ElemBase(), camera(), world(), basact(), master_collection() {
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||||
// empty
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}
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||||
Scene() = default;
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||||
};
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||||
// -------------------------------------------------------------------------------
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||||
|
@ -791,10 +786,7 @@ struct Image : ElemBase {
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short gen_x, gen_y, gen_type;
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Image() :
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ElemBase() {
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||||
// empty
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}
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Image() = default;
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};
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// -------------------------------------------------------------------------------
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|
@ -884,7 +876,7 @@ struct Tex : ElemBase {
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|||
//char use_nodes;
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Tex() :
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ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
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imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
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// empty
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}
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};
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|
@ -976,10 +968,7 @@ struct MTex : ElemBase {
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//float shadowfac;
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||||
//float zenupfac, zendownfac, blendfac;
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||||
MTex() :
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ElemBase() {
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||||
// empty
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||||
}
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||||
MTex() = default;
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||||
};
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||||
} // namespace Blender
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|
|
|
@ -80,9 +80,7 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
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|||
}
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||||
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||||
// ------------------------------------------------------------------------------------------------
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||||
BlenderTessellatorGL::~BlenderTessellatorGL( )
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||||
{
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||||
}
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||||
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
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void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
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||||
|
|
|
@ -105,15 +105,10 @@ static const aiImporterDesc desc = {
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|||
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||||
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||||
// ------------------------------------------------------------------------------------------------
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||||
C4DImporter::C4DImporter()
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||||
: BaseImporter() {
|
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// empty
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}
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C4DImporter::C4DImporter() = default;
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||||
// ------------------------------------------------------------------------------------------------
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||||
C4DImporter::~C4DImporter() {
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// empty
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||||
}
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C4DImporter::~C4DImporter() = default;
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||||
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||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
|
|
@ -92,15 +92,6 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader() :
|
||||
mFileName(),
|
||||
mMeshIndexByID(),
|
||||
mMaterialIndexByName(),
|
||||
mMeshes(),
|
||||
newMats(),
|
||||
mCameras(),
|
||||
mLights(),
|
||||
mTextures(),
|
||||
mAnims(),
|
||||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
|
|
|
@ -65,7 +65,6 @@ public:
|
|||
LineReader(StreamReaderLE& reader)
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
|
@ -186,8 +185,7 @@ struct InsertBlock {
|
|||
InsertBlock()
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
, name() {
|
||||
, angle() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,6 @@ public: // constructors
|
|||
/// The class constructor with the name.
|
||||
Node(const std::string& n)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children( false ) {
|
||||
// empty
|
||||
}
|
||||
|
@ -87,8 +85,6 @@ public: // constructors
|
|||
template <typename... More>
|
||||
Node(const std::string& n, More&&... more)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children(false) {
|
||||
AddProperties(std::forward<More>(more)...);
|
||||
}
|
||||
|
|
|
@ -89,10 +89,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter() :
|
||||
mSettings() {
|
||||
// empty
|
||||
}
|
||||
FBXImporter::FBXImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -71,11 +71,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
IRRMeshImporter::IRRMeshImporter() :
|
||||
BaseImporter(),
|
||||
IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
IRRMeshImporter::IRRMeshImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
|
|
|
@ -63,9 +63,7 @@ protected:
|
|||
// empty
|
||||
}
|
||||
|
||||
~IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
~IrrlichtBase() = default;
|
||||
|
||||
/** @brief Data structure for a simple name-value property
|
||||
*/
|
||||
|
|
|
@ -65,7 +65,7 @@ class M3DImporter : public BaseImporter {
|
|||
public:
|
||||
/// \brief Default constructor
|
||||
M3DImporter();
|
||||
~M3DImporter() override {}
|
||||
~M3DImporter() override = default;
|
||||
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
|
|
|
@ -261,7 +261,6 @@ OpenGEXImporter::RefInfo::RefInfo(aiNode *node, Type type, std::vector<std::stri
|
|||
OpenGEXImporter::OpenGEXImporter() :
|
||||
m_root(nullptr),
|
||||
m_nodeChildMap(),
|
||||
m_meshCache(),
|
||||
m_mesh2refMap(),
|
||||
m_material2refMap(),
|
||||
m_ctx(nullptr),
|
||||
|
|
|
@ -296,9 +296,7 @@ class PropertyInstance
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
PropertyInstance() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
PropertyInstance() AI_NO_EXCEPT = default;
|
||||
|
||||
union ValueUnion
|
||||
{
|
||||
|
@ -359,10 +357,7 @@ public:
|
|||
class ElementInstance {
|
||||
public:
|
||||
//! Default constructor
|
||||
ElementInstance() AI_NO_EXCEPT
|
||||
: alProperties() {
|
||||
// empty
|
||||
}
|
||||
ElementInstance() AI_NO_EXCEPT = default;
|
||||
|
||||
//! List of all parsed properties
|
||||
std::vector< PropertyInstance > alProperties;
|
||||
|
@ -386,10 +381,7 @@ class ElementInstanceList
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstanceList() AI_NO_EXCEPT
|
||||
: alInstances() {
|
||||
// empty
|
||||
}
|
||||
ElementInstanceList() AI_NO_EXCEPT = default;
|
||||
|
||||
//! List of all element instances
|
||||
std::vector< ElementInstance > alInstances;
|
||||
|
@ -413,11 +405,7 @@ class DOM
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
DOM() AI_NO_EXCEPT
|
||||
: alElements()
|
||||
, alElementData() {
|
||||
|
||||
}
|
||||
DOM() AI_NO_EXCEPT = default;
|
||||
|
||||
|
||||
//! Contains all elements of the file format
|
||||
|
|
|
@ -169,19 +169,7 @@ struct Q3BSPModel {
|
|||
std::vector<char> m_EntityData;
|
||||
std::string m_ModelName;
|
||||
|
||||
Q3BSPModel() :
|
||||
m_Data(),
|
||||
m_Lumps(),
|
||||
m_Vertices(),
|
||||
m_Faces(),
|
||||
m_Indices(),
|
||||
m_Textures(),
|
||||
m_Lightmaps(),
|
||||
m_EntityData(),
|
||||
m_ModelName()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
Q3BSPModel() = default;
|
||||
|
||||
~Q3BSPModel() {
|
||||
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
|
||||
|
|
|
@ -139,7 +139,7 @@ static void normalizePathName(const std::string &rPath, std::string &normalizedP
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPFileImporter::Q3BSPFileImporter() :
|
||||
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
|
||||
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,6 @@ static const aiImporterDesc desc = {
|
|||
// Constructor to be privately used by Importer
|
||||
SMDImporter::SMDImporter() :
|
||||
configFrameID(),
|
||||
mBuffer(),
|
||||
pScene( nullptr ),
|
||||
iFileSize( 0 ),
|
||||
iSmallestFrame( INT_MAX ),
|
||||
|
|
|
@ -87,7 +87,7 @@ struct Vertex {
|
|||
*/
|
||||
struct Face {
|
||||
Face() AI_NO_EXCEPT :
|
||||
iTexture(0x0), avVertices{} {
|
||||
iTexture(0x0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,6 @@ struct TexEntry {
|
|||
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
|
||||
|
||||
TexEntry() AI_NO_EXCEPT :
|
||||
mName(),
|
||||
mIsNormalMap(false) {
|
||||
// empty
|
||||
}
|
||||
|
@ -128,17 +127,8 @@ struct Mesh {
|
|||
|
||||
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
|
||||
: mName(pName),
|
||||
mPositions(),
|
||||
mPosFaces(),
|
||||
mNormals(),
|
||||
mNormFaces(),
|
||||
mNumTextures(0),
|
||||
mTexCoords{},
|
||||
mNumColorSets(0),
|
||||
mColors{},
|
||||
mFaceMaterials(),
|
||||
mMaterials(),
|
||||
mBones() {
|
||||
mNumColorSets(0) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -152,15 +142,12 @@ struct Node {
|
|||
std::vector<Mesh *> mMeshes;
|
||||
|
||||
Node() AI_NO_EXCEPT
|
||||
: mName(),
|
||||
mTrafoMatrix(),
|
||||
mParent(nullptr),
|
||||
mChildren(),
|
||||
mMeshes() {
|
||||
: mTrafoMatrix(),
|
||||
mParent(nullptr) {
|
||||
// empty
|
||||
}
|
||||
explicit Node(Node *pParent) :
|
||||
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
|
||||
mTrafoMatrix(), mParent(pParent) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -211,8 +198,6 @@ struct Scene {
|
|||
|
||||
Scene() AI_NO_EXCEPT
|
||||
: mRootNode(nullptr),
|
||||
mGlobalMeshes(),
|
||||
mGlobalMaterials(),
|
||||
mAnimTicksPerSecond(0) {
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -75,9 +75,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XFileImporter::XFileImporter() : mBuffer() {
|
||||
// empty
|
||||
}
|
||||
XFileImporter::XFileImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -52,22 +52,14 @@ class X3DExporter {
|
|||
struct SAttribute {
|
||||
const std::string Name;
|
||||
const std::string Value;
|
||||
SAttribute() :
|
||||
Name(),
|
||||
Value() {
|
||||
// empty
|
||||
}
|
||||
SAttribute() = default;
|
||||
SAttribute(const std::string &name, const std::string &value) :
|
||||
Name(name),
|
||||
Value(value) {
|
||||
// empty
|
||||
}
|
||||
|
||||
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT :
|
||||
Name(rhs.Name),
|
||||
Value(rhs.Value) {
|
||||
// empty
|
||||
}
|
||||
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT = default;
|
||||
};
|
||||
|
||||
/***********************************************/
|
||||
|
|
|
@ -108,9 +108,7 @@ struct X3DNodeElementBase {
|
|||
std::list<X3DNodeElementBase *> Children;
|
||||
X3DElemType Type;
|
||||
|
||||
virtual ~X3DNodeElementBase() {
|
||||
// empty
|
||||
}
|
||||
virtual ~X3DNodeElementBase() = default;
|
||||
|
||||
protected:
|
||||
X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
|
||||
|
@ -367,9 +365,7 @@ struct X3DNodeElementMeta : X3DNodeElementBase {
|
|||
std::string Name; ///< Name of metadata object.
|
||||
std::string Reference;
|
||||
|
||||
virtual ~X3DNodeElementMeta() {
|
||||
// empty
|
||||
}
|
||||
virtual ~X3DNodeElementMeta() = default;
|
||||
|
||||
protected:
|
||||
X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :
|
||||
|
|
|
@ -629,9 +629,7 @@ struct Mesh : public Object {
|
|||
SExtension(const EType pType) :
|
||||
Type(pType) {}
|
||||
|
||||
virtual ~SExtension() {
|
||||
// empty
|
||||
}
|
||||
virtual ~SExtension() = default;
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
|
@ -657,9 +655,7 @@ struct Mesh : public Object {
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~SCompression_Open3DGC() {
|
||||
// empty
|
||||
}
|
||||
virtual ~SCompression_Open3DGC() = default;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
glTFImporter::glTFImporter() :
|
||||
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -365,16 +365,7 @@ struct CustomExtension {
|
|||
|
||||
~CustomExtension() = default;
|
||||
|
||||
CustomExtension(const CustomExtension &other) :
|
||||
name(other.name),
|
||||
mStringValue(other.mStringValue),
|
||||
mDoubleValue(other.mDoubleValue),
|
||||
mUint64Value(other.mUint64Value),
|
||||
mInt64Value(other.mInt64Value),
|
||||
mBoolValue(other.mBoolValue),
|
||||
mValues(other.mValues) {
|
||||
// empty
|
||||
}
|
||||
CustomExtension(const CustomExtension &other) = default;
|
||||
|
||||
CustomExtension& operator=(const CustomExtension&) = default;
|
||||
};
|
||||
|
@ -1086,8 +1077,7 @@ struct AssetMetadata {
|
|||
|
||||
void Read(Document &doc);
|
||||
|
||||
AssetMetadata() :
|
||||
version() {}
|
||||
AssetMetadata() = default;
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -96,9 +96,6 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
glTF2Importer::glTF2Importer() :
|
||||
BaseImporter(),
|
||||
meshOffsets(),
|
||||
mEmbeddedTexIdxs(),
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
@ -185,7 +182,6 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
const ai_real rsin(sin(-transform.mRotation));
|
||||
transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
|
||||
;
|
||||
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
|
|
@ -93,9 +93,7 @@ public:
|
|||
}
|
||||
|
||||
/** Destructor. */
|
||||
~FileSystemFilter() {
|
||||
// empty
|
||||
}
|
||||
~FileSystemFilter() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
|
|
|
@ -128,9 +128,7 @@ public:
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOStream::IOStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
IOStream::IOStream() AI_NO_EXCEPT = default;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
|
|
|
@ -141,9 +141,7 @@ AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
|
|||
}
|
||||
|
||||
template <class T>
|
||||
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default;
|
||||
|
||||
template <class T>
|
||||
AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {
|
||||
|
|
|
@ -237,10 +237,7 @@ private:
|
|||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT :
|
||||
m_pathStack() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE IOSystem::~IOSystem() = default;
|
||||
|
|
|
@ -145,7 +145,6 @@ private:
|
|||
|
||||
AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) :
|
||||
mIdx(0),
|
||||
mCur(),
|
||||
mStream(stream),
|
||||
mSwallow(),
|
||||
mSkip_empty_lines(skip_empty_lines),
|
||||
|
@ -155,9 +154,7 @@ AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_emp
|
|||
mIdx = 0;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE LineSplitter::~LineSplitter() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE LineSplitter::~LineSplitter() = default;
|
||||
|
||||
AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() {
|
||||
if (mSwallow) {
|
||||
|
|
|
@ -162,8 +162,7 @@ public:
|
|||
}
|
||||
|
||||
/** Destructor. */
|
||||
~MemoryIOSystem() {
|
||||
}
|
||||
~MemoryIOSystem() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
|
|
|
@ -68,9 +68,7 @@ using namespace Formatter;
|
|||
*/
|
||||
class Profiler {
|
||||
public:
|
||||
Profiler() {
|
||||
// empty
|
||||
}
|
||||
Profiler() = default;
|
||||
|
||||
|
||||
/** Start a named timer */
|
||||
|
|
|
@ -67,15 +67,11 @@ class ASSIMP_API ProgressHandler
|
|||
{
|
||||
protected:
|
||||
/// @brief Default constructor
|
||||
ProgressHandler () AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
ProgressHandler () AI_NO_EXCEPT = default;
|
||||
|
||||
public:
|
||||
/// @brief Virtual destructor.
|
||||
virtual ~ProgressHandler () {
|
||||
// empty
|
||||
}
|
||||
virtual ~ProgressHandler () = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback.
|
||||
|
|
|
@ -191,13 +191,9 @@ struct SceneHelper {
|
|||
*/
|
||||
class ASSIMP_API SceneCombiner {
|
||||
// class cannot be instanced
|
||||
SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
SceneCombiner() = delete;
|
||||
|
||||
~SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
~SceneCombiner() = delete;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue