Add correct double zero check (#5471)
* Add correct double zero check * Use std::fpclassifypull/5473/head
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94bc568d13
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4d6dd80257
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@ -69,6 +69,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <cmath>
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// RESOURCES:
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// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
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@ -1062,7 +1063,7 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
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}
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inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
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if (anim->mTicksPerSecond <= 0) {
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if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
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return static_cast<int64_t>(ticks) * FBX::SECOND;
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}
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return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
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