Merge branch 'master' into coverity_scan
commit
4d3dec718a
|
@ -1,7 +1,6 @@
|
||||||
# Open Asset Import Library (assimp)
|
# Open Asset Import Library (assimp)
|
||||||
# ----------------------------------------------------------------------
|
# ----------------------------------------------------------------------
|
||||||
#
|
# Copyright (c) 2006-2017, assimp team
|
||||||
# Copyright (c) 2006-2016, assimp team
|
|
||||||
# All rights reserved.
|
# All rights reserved.
|
||||||
#
|
#
|
||||||
# Redistribution and use of this software in source and binary forms,
|
# Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -33,7 +32,6 @@
|
||||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#
|
|
||||||
#----------------------------------------------------------------------
|
#----------------------------------------------------------------------
|
||||||
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
|
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
|
||||||
cmake_minimum_required( VERSION 2.8 )
|
cmake_minimum_required( VERSION 2.8 )
|
||||||
|
@ -81,6 +79,16 @@ OPTION ( ASSIMP_COVERALLS
|
||||||
OFF
|
OFF
|
||||||
)
|
)
|
||||||
|
|
||||||
|
option ( SYSTEM_IRRXML
|
||||||
|
"Use system installed Irrlicht/IrrXML library."
|
||||||
|
OFF
|
||||||
|
)
|
||||||
|
|
||||||
|
OPTION ( BUILD_DOCS
|
||||||
|
"Build documentation using Doxygen."
|
||||||
|
OFF
|
||||||
|
)
|
||||||
|
|
||||||
IF(MSVC)
|
IF(MSVC)
|
||||||
set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
|
set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
|
||||||
OPTION( ASSIMP_INSTALL_PDB
|
OPTION( ASSIMP_INSTALL_PDB
|
||||||
|
@ -140,7 +148,7 @@ configure_file(
|
||||||
|
|
||||||
configure_file(
|
configure_file(
|
||||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
||||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h
|
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
|
||||||
)
|
)
|
||||||
|
|
||||||
include_directories(
|
include_directories(
|
||||||
|
@ -155,25 +163,28 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
|
||||||
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
||||||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||||
|
|
||||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
|
||||||
IF( UNIX )
|
IF( UNIX )
|
||||||
|
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ENDIF()
|
|
||||||
|
|
||||||
IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
|
# Use GNUInstallDirs for Unix predefined directories
|
||||||
IF (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
|
include(GNUInstallDirs)
|
||||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
ENDIF( UNIX )
|
||||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
|
||||||
ENDIF()
|
|
||||||
|
# Grouped compiler settings
|
||||||
|
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||||
# hide all not-exported symbols
|
# hide all not-exported symbols
|
||||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -std=c++0x" )
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
|
||||||
|
SET(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -fPIC)
|
||||||
|
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||||
ELSEIF(MSVC)
|
ELSEIF(MSVC)
|
||||||
# enable multi-core compilation with MSVC
|
# enable multi-core compilation with MSVC
|
||||||
add_compile_options(/MP)
|
add_compile_options(/MP)
|
||||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
|
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
|
||||||
add_definitions( -U__STRICT_ANSI__ )
|
add_definitions( -U__STRICT_ANSI__ )
|
||||||
|
@ -228,9 +239,14 @@ install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${C
|
||||||
|
|
||||||
FIND_PACKAGE( DirectX )
|
FIND_PACKAGE( DirectX )
|
||||||
|
|
||||||
IF( CMAKE_COMPILER_IS_GNUCXX )
|
IF( BUILD_DOCS )
|
||||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
add_subdirectory(doc)
|
||||||
ENDIF( CMAKE_COMPILER_IS_GNUCXX )
|
ENDIF( BUILD_DOCS )
|
||||||
|
|
||||||
|
# Look for system installed irrXML
|
||||||
|
IF ( SYSTEM_IRRXML )
|
||||||
|
find_package( IrrXML REQUIRED )
|
||||||
|
ENDIF( SYSTEM_IRRXML )
|
||||||
|
|
||||||
# Search for external dependencies, and build them from source if not found
|
# Search for external dependencies, and build them from source if not found
|
||||||
# Search for zlib
|
# Search for zlib
|
||||||
|
@ -326,6 +342,8 @@ ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
|
|
||||||
|
ADD_SUBDIRECTORY(contrib)
|
||||||
|
|
||||||
ADD_SUBDIRECTORY( code/ )
|
ADD_SUBDIRECTORY( code/ )
|
||||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||||
|
@ -429,29 +447,29 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
|
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
|
||||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
|
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
|
||||||
elseif()
|
elseif()
|
||||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
|
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
|
||||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
if(MSVC12)
|
if(MSVC12)
|
||||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||||
elseif(MSVC14)
|
elseif(MSVC14)
|
||||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||||
ENDIF(MSVC12)
|
ENDIF(MSVC12)
|
||||||
|
|
||||||
if(MSVC12 OR MSVC14)
|
if(MSVC12 OR MSVC14)
|
||||||
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||||
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||||
ENDIF(MSVC12 OR MSVC14)
|
ENDIF(MSVC12 OR MSVC14)
|
||||||
ENDIF (WIN32)
|
ENDIF (WIN32)
|
||||||
|
|
|
@ -7,6 +7,7 @@ Open Asset Import Library (assimp)
|
||||||
<img alt="Coverity Scan Build Status"
|
<img alt="Coverity Scan Build Status"
|
||||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||||
</a>
|
</a>
|
||||||
|
<span class="badge-patreon"><a href="https://www.patreon.com/assimp" title="Donate to this project using Patreon"><img src="https://img.shields.io/badge/patreon-donate-yellow.svg" alt="Patreon donate button" /></a></span>
|
||||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
|
@ -133,10 +134,6 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
|
||||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||||
a pull request with your changes against the main repository's `master` branch.
|
a pull request with your changes against the main repository's `master` branch.
|
||||||
|
|
||||||
### Donate ###
|
|
||||||
If you like assimp, consider buying us a beer (or two):
|
|
||||||
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
|
|
||||||
|
|
||||||
### License ###
|
### License ###
|
||||||
Our license is based on the modified, __3-clause BSD__-License.
|
Our license is based on the modified, __3-clause BSD__-License.
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,43 @@
|
||||||
|
# Open Asset Import Library (assimp)
|
||||||
|
# ----------------------------------------------------------------------
|
||||||
|
# Copyright (c) 2006-2017, assimp team
|
||||||
|
# All rights reserved.
|
||||||
|
#
|
||||||
|
# Redistribution and use of this software in source and binary forms,
|
||||||
|
# with or without modification, are permitted provided that the
|
||||||
|
# following conditions are met:
|
||||||
|
#
|
||||||
|
# * Redistributions of source code must retain the above
|
||||||
|
# copyright notice, this list of conditions and the
|
||||||
|
# following disclaimer.
|
||||||
|
#
|
||||||
|
# * Redistributions in binary form must reproduce the above
|
||||||
|
# copyright notice, this list of conditions and the
|
||||||
|
# following disclaimer in the documentation and/or other
|
||||||
|
# materials provided with the distribution.
|
||||||
|
#
|
||||||
|
# * Neither the name of the assimp team, nor the names of its
|
||||||
|
# contributors may be used to endorse or promote products
|
||||||
|
# derived from this software without specific prior
|
||||||
|
# written permission of the assimp team.
|
||||||
|
#
|
||||||
|
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
#----------------------------------------------------------------------
|
||||||
set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
|
set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
|
||||||
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
|
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
|
||||||
set(PACKAGE_VERSION_EXACT 1)
|
set(PACKAGE_VERSION_EXACT 1)
|
||||||
endif()
|
endif()
|
||||||
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_SOVERSION@" )
|
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_VERSION@" )
|
||||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||||
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
|
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
|
||||||
# for now backward compatible if minor version is less
|
# for now backward compatible if minor version is less
|
||||||
|
|
|
@ -0,0 +1,72 @@
|
||||||
|
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||||
|
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||||
|
|
||||||
|
#.rst:
|
||||||
|
# FindDevIL
|
||||||
|
# ---------
|
||||||
|
#
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# This module locates the developer's image library.
|
||||||
|
# http://openil.sourceforge.net/
|
||||||
|
#
|
||||||
|
# This module sets:
|
||||||
|
#
|
||||||
|
# ::
|
||||||
|
#
|
||||||
|
# IL_LIBRARIES - the name of the IL library. These include the full path to
|
||||||
|
# the core DevIL library. This one has to be linked into the
|
||||||
|
# application.
|
||||||
|
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
|
||||||
|
# library is for filters and effects, not actual loading. It
|
||||||
|
# doesn't have to be linked if the functionality it provides
|
||||||
|
# is not used.
|
||||||
|
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
|
||||||
|
# library interfaces with OpenGL. It is not strictly needed
|
||||||
|
# in applications.
|
||||||
|
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
|
||||||
|
# IL_FOUND - this is set to TRUE if all the above variables were set.
|
||||||
|
# This will be set to false if ILU or ILUT are not found,
|
||||||
|
# even if they are not needed. In most systems, if one
|
||||||
|
# library is found all the others are as well. That's the
|
||||||
|
# way the DevIL developers release it.
|
||||||
|
|
||||||
|
# TODO: Add version support.
|
||||||
|
# Tested under Linux and Windows (MSVC)
|
||||||
|
|
||||||
|
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
|
find_path(IL_INCLUDE_DIR il.h
|
||||||
|
PATH_SUFFIXES include IL
|
||||||
|
DOC "The path to the directory that contains il.h"
|
||||||
|
)
|
||||||
|
|
||||||
|
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
|
||||||
|
|
||||||
|
find_library(IL_LIBRARIES
|
||||||
|
NAMES IL DEVIL
|
||||||
|
PATH_SUFFIXES lib64 lib lib32
|
||||||
|
DOC "The file that corresponds to the base il library."
|
||||||
|
)
|
||||||
|
|
||||||
|
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
|
||||||
|
|
||||||
|
find_library(ILUT_LIBRARIES
|
||||||
|
NAMES ILUT
|
||||||
|
PATH_SUFFIXES lib64 lib lib32
|
||||||
|
DOC "The file that corresponds to the il (system?) utility library."
|
||||||
|
)
|
||||||
|
|
||||||
|
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
|
||||||
|
|
||||||
|
find_library(ILU_LIBRARIES
|
||||||
|
NAMES ILU
|
||||||
|
PATH_SUFFIXES lib64 lib lib32
|
||||||
|
DOC "The file that corresponds to the il utility library."
|
||||||
|
)
|
||||||
|
|
||||||
|
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
|
||||||
|
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
|
||||||
|
IL_LIBRARIES IL_INCLUDE_DIR)
|
|
@ -0,0 +1,17 @@
|
||||||
|
# Find IrrXMl from irrlicht project
|
||||||
|
#
|
||||||
|
# Find LibIrrXML headers and library
|
||||||
|
#
|
||||||
|
# IRRXML_FOUND - IrrXML found
|
||||||
|
# IRRXML_INCLUDE_DIR - Headers location
|
||||||
|
# IRRXML_LIBRARY - IrrXML main library
|
||||||
|
|
||||||
|
find_path(IRRXML_INCLUDE_DIR irrXML.h
|
||||||
|
PATH_SUFFIXES include/irrlicht include/irrxml)
|
||||||
|
find_library(IRRXML_LIBRARY IrrXML)
|
||||||
|
|
||||||
|
include(FindPackageHandleStandardArgs)
|
||||||
|
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
||||||
|
|
||||||
|
|
||||||
|
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -59,18 +60,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
/// \class CAMFImporter_NodeElement
|
/// \class CAMFImporter_NodeElement
|
||||||
/// Base class for elements of nodes.
|
/// Base class for elements of nodes.
|
||||||
class CAMFImporter_NodeElement
|
class CAMFImporter_NodeElement {
|
||||||
{
|
|
||||||
/***********************************************/
|
|
||||||
/******************** Types ********************/
|
|
||||||
/***********************************************/
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// \enum EType
|
|
||||||
/// Define what data type contain node element.
|
/// Define what data type contain node element.
|
||||||
enum EType
|
enum EType {
|
||||||
{
|
|
||||||
ENET_Color, ///< Color element: <color>.
|
ENET_Color, ///< Color element: <color>.
|
||||||
ENET_Constellation,///< Grouping element: <constellation>.
|
ENET_Constellation,///< Grouping element: <constellation>.
|
||||||
ENET_Coordinates, ///< Coordinates element: <coordinates>.
|
ENET_Coordinates, ///< Coordinates element: <coordinates>.
|
||||||
|
@ -91,52 +85,37 @@ public:
|
||||||
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
|
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
|
||||||
};
|
};
|
||||||
|
|
||||||
/***********************************************/
|
|
||||||
/****************** Constants ******************/
|
|
||||||
/***********************************************/
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
const EType Type;///< Type of element.
|
const EType Type;///< Type of element.
|
||||||
|
|
||||||
/***********************************************/
|
|
||||||
/****************** Variables ******************/
|
|
||||||
/***********************************************/
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
std::string ID;///< ID of element.
|
std::string ID;///< ID of element.
|
||||||
CAMFImporter_NodeElement* Parent;///< Parrent element. If nullptr then this node is root.
|
CAMFImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
|
||||||
std::list<CAMFImporter_NodeElement*> Child;///< Child elements.
|
std::list<CAMFImporter_NodeElement*> Child;///< Child elements.
|
||||||
|
|
||||||
/***********************************************/
|
public: /// Destructor, virtual..
|
||||||
/****************** Functions ******************/
|
virtual ~CAMFImporter_NodeElement() {
|
||||||
/***********************************************/
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/// \fn CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement)
|
|
||||||
/// Disabled copy constructor.
|
/// Disabled copy constructor.
|
||||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
|
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
|
||||||
|
|
||||||
/// \fn CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement)
|
|
||||||
/// Disabled assign operator.
|
/// Disabled assign operator.
|
||||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
|
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
|
||||||
|
|
||||||
/// \fn CAMFImporter_NodeElement()
|
|
||||||
/// Disabled default constructor.
|
/// Disabled default constructor.
|
||||||
CAMFImporter_NodeElement();
|
CAMFImporter_NodeElement();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/// \fn CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
|
|
||||||
/// In constructor inheritor must set element type.
|
/// In constructor inheritor must set element type.
|
||||||
/// \param [in] pType - element type.
|
/// \param [in] pType - element type.
|
||||||
/// \param [in] pParent - parent element.
|
/// \param [in] pParent - parent element.
|
||||||
CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
|
CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
|
||||||
: Type(pType), Parent(pParent)
|
: Type(pType)
|
||||||
{}
|
, ID()
|
||||||
|
, Parent(pParent)
|
||||||
|
, Child() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
};// class IAMFImporter_NodeElement
|
};// class IAMFImporter_NodeElement
|
||||||
|
|
||||||
/// \struct CAMFImporter_NodeElement_Constellation
|
/// \struct CAMFImporter_NodeElement_Constellation
|
||||||
|
@ -399,25 +378,23 @@ struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
|
||||||
|
|
||||||
};// struct CAMFImporter_NodeElement_Triangle
|
};// struct CAMFImporter_NodeElement_Triangle
|
||||||
|
|
||||||
/// \struct CAMFImporter_NodeElement_Texture
|
|
||||||
/// Structure that define texture node.
|
/// Structure that define texture node.
|
||||||
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement
|
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
||||||
{
|
|
||||||
/****************** Variables ******************/
|
|
||||||
|
|
||||||
size_t Width, Height, Depth;///< Size of the texture.
|
size_t Width, Height, Depth;///< Size of the texture.
|
||||||
std::vector<uint8_t> Data;///< Data of the texture.
|
std::vector<uint8_t> Data;///< Data of the texture.
|
||||||
bool Tiled;
|
bool Tiled;
|
||||||
|
|
||||||
/****************** Functions ******************/
|
|
||||||
|
|
||||||
/// \fn CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
|
|
||||||
/// Constructor.
|
/// Constructor.
|
||||||
/// \param [in] pParent - pointer to parent node.
|
/// \param [in] pParent - pointer to parent node.
|
||||||
CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
|
CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
|
||||||
: CAMFImporter_NodeElement(ENET_Texture, pParent)
|
: CAMFImporter_NodeElement(ENET_Texture, pParent)
|
||||||
{}
|
, Width( 0 )
|
||||||
|
, Height( 0 )
|
||||||
|
, Depth( 0 )
|
||||||
|
, Data()
|
||||||
|
, Tiled( false ){
|
||||||
|
// empty
|
||||||
|
}
|
||||||
};// struct CAMFImporter_NodeElement_Texture
|
};// struct CAMFImporter_NodeElement_Texture
|
||||||
|
|
||||||
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
|
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -260,21 +261,20 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
|
||||||
size_t off_b = 0;
|
size_t off_b = 0;
|
||||||
|
|
||||||
// Calculate size of the target array and rule how data will be copied.
|
// Calculate size of the target array and rule how data will be copied.
|
||||||
if ( nullptr != src_texture ) {
|
if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
|
||||||
if(!pID_R.empty()) {
|
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
|
||||||
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
|
|
||||||
}
|
|
||||||
if(!pID_G.empty()) {
|
|
||||||
tex_size += src_texture[1]->Data.size(); step++, off_b++;
|
|
||||||
}
|
|
||||||
if(!pID_B.empty()) {
|
|
||||||
tex_size += src_texture[2]->Data.size(); step++;
|
|
||||||
}
|
|
||||||
if(!pID_A.empty()) {
|
|
||||||
tex_size += src_texture[3]->Data.size(); step++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// Create target array.
|
if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
|
||||||
|
tex_size += src_texture[1]->Data.size(); step++, off_b++;
|
||||||
|
}
|
||||||
|
if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
|
||||||
|
tex_size += src_texture[2]->Data.size(); step++;
|
||||||
|
}
|
||||||
|
if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
|
||||||
|
tex_size += src_texture[3]->Data.size(); step++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create target array.
|
||||||
converted_texture.Data = new uint8_t[tex_size];
|
converted_texture.Data = new uint8_t[tex_size];
|
||||||
// And copy data
|
// And copy data
|
||||||
auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
|
auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -197,7 +198,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
|
||||||
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
|
||||||
{
|
{
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||||
|
@ -209,6 +210,10 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
||||||
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
||||||
(*node)->mNumChildren = Read<unsigned int>(stream);
|
(*node)->mNumChildren = Read<unsigned int>(stream);
|
||||||
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
||||||
|
if(parent)
|
||||||
|
{
|
||||||
|
(*node)->mParent = parent;
|
||||||
|
}
|
||||||
|
|
||||||
if ((*node)->mNumMeshes)
|
if ((*node)->mNumMeshes)
|
||||||
{
|
{
|
||||||
|
@ -222,7 +227,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
||||||
{
|
{
|
||||||
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
||||||
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
||||||
ReadBinaryNode( stream, &(*node)->mChildren[i] );
|
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -570,7 +575,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
|
|
||||||
// Read node graph
|
// Read node graph
|
||||||
scene->mRootNode = new aiNode[1];
|
scene->mRootNode = new aiNode[1];
|
||||||
ReadBinaryNode( stream, &scene->mRootNode );
|
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||||
|
|
||||||
// Read all meshes
|
// Read all meshes
|
||||||
if (scene->mNumMeshes)
|
if (scene->mNumMeshes)
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -85,7 +86,7 @@ public:
|
||||||
IOSystem* pIOHandler
|
IOSystem* pIOHandler
|
||||||
);
|
);
|
||||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode );
|
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -109,6 +110,7 @@ BlenderImporter::~BlenderImporter()
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* Tokens[] = { "BLENDER" };
|
static const char* Tokens[] = { "BLENDER" };
|
||||||
|
static const char* TokensForSearch[] = { "blender" };
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns whether the class can handle the format of the given file.
|
// Returns whether the class can handle the format of the given file.
|
||||||
|
@ -121,7 +123,7 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
|
||||||
|
|
||||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||||
// note: this won't catch compressed files
|
// note: this won't catch compressed files
|
||||||
return SearchFileHeaderForToken(pIOHandler,pFile, Tokens,1);
|
return SearchFileHeaderForToken(pIOHandler,pFile, TokensForSearch,1);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -638,6 +639,7 @@ struct Base : ElemBase {
|
||||||
|
|
||||||
Base()
|
Base()
|
||||||
: ElemBase()
|
: ElemBase()
|
||||||
|
, prev( nullptr )
|
||||||
, next()
|
, next()
|
||||||
, object() {
|
, object() {
|
||||||
// empty
|
// empty
|
||||||
|
@ -784,10 +786,12 @@ struct Tex : ElemBase {
|
||||||
//char use_nodes;
|
//char use_nodes;
|
||||||
|
|
||||||
Tex()
|
Tex()
|
||||||
: ElemBase() {
|
: ElemBase()
|
||||||
|
, imaflag( ImageFlags_INTERPOL )
|
||||||
|
, type( Type_CLOUDS )
|
||||||
|
, ima() {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
# Open Asset Import Library (assimp)
|
# Open Asset Import Library (assimp)
|
||||||
# ----------------------------------------------------------------------
|
# ----------------------------------------------------------------------
|
||||||
#
|
#
|
||||||
# Copyright (c) 2006-2016, assimp team
|
# Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
# All rights reserved.
|
# All rights reserved.
|
||||||
#
|
#
|
||||||
# Redistribution and use of this software in source and binary forms,
|
# Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -58,7 +59,7 @@ SET( PUBLIC_HEADERS
|
||||||
${HEADER_PATH}/camera.h
|
${HEADER_PATH}/camera.h
|
||||||
${HEADER_PATH}/color4.h
|
${HEADER_PATH}/color4.h
|
||||||
${HEADER_PATH}/color4.inl
|
${HEADER_PATH}/color4.inl
|
||||||
${HEADER_PATH}/config.h
|
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
|
||||||
${HEADER_PATH}/defs.h
|
${HEADER_PATH}/defs.h
|
||||||
${HEADER_PATH}/cfileio.h
|
${HEADER_PATH}/cfileio.h
|
||||||
${HEADER_PATH}/light.h
|
${HEADER_PATH}/light.h
|
||||||
|
@ -569,6 +570,9 @@ SET( PostProcessing_SRCS
|
||||||
)
|
)
|
||||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||||
|
|
||||||
|
SET( IrrXML_SRCS irrXMLWrapper.h )
|
||||||
|
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
|
||||||
|
|
||||||
ADD_ASSIMP_IMPORTER( Q3D
|
ADD_ASSIMP_IMPORTER( Q3D
|
||||||
Q3DLoader.cpp
|
Q3DLoader.cpp
|
||||||
Q3DLoader.h
|
Q3DLoader.h
|
||||||
|
@ -663,6 +667,16 @@ ADD_ASSIMP_IMPORTER( 3MF
|
||||||
D3MFOpcPackage.cpp
|
D3MFOpcPackage.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
ADD_ASSIMP_IMPORTER( MMD
|
||||||
|
MMDCpp14.h
|
||||||
|
MMDImporter.cpp
|
||||||
|
MMDImporter.h
|
||||||
|
MMDPmdParser.h
|
||||||
|
MMDPmxParser.h
|
||||||
|
MMDPmxParser.cpp
|
||||||
|
MMDVmdParser.h
|
||||||
|
)
|
||||||
|
|
||||||
SET( Step_SRCS
|
SET( Step_SRCS
|
||||||
StepExporter.h
|
StepExporter.h
|
||||||
StepExporter.cpp
|
StepExporter.cpp
|
||||||
|
@ -681,18 +695,6 @@ SET( Extra_SRCS
|
||||||
)
|
)
|
||||||
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
||||||
|
|
||||||
SET( IrrXML_SRCS
|
|
||||||
irrXMLWrapper.h
|
|
||||||
../contrib/irrXML/CXMLReaderImpl.h
|
|
||||||
../contrib/irrXML/heapsort.h
|
|
||||||
../contrib/irrXML/irrArray.h
|
|
||||||
../contrib/irrXML/irrString.h
|
|
||||||
../contrib/irrXML/irrTypes.h
|
|
||||||
../contrib/irrXML/irrXML.cpp
|
|
||||||
../contrib/irrXML/irrXML.h
|
|
||||||
)
|
|
||||||
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
|
|
||||||
|
|
||||||
SET( ConvertUTF_SRCS
|
SET( ConvertUTF_SRCS
|
||||||
../contrib/ConvertUTF/ConvertUTF.h
|
../contrib/ConvertUTF/ConvertUTF.h
|
||||||
../contrib/ConvertUTF/ConvertUTF.c
|
../contrib/ConvertUTF/ConvertUTF.c
|
||||||
|
@ -848,7 +850,8 @@ SET( assimp_src
|
||||||
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
|
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
|
||||||
|
|
||||||
INCLUDE_DIRECTORIES(
|
INCLUDE_DIRECTORIES(
|
||||||
../contrib/openddlparser/include
|
${IRRXML_INCLUDE_DIR}
|
||||||
|
../contrib/openddlparser/include
|
||||||
)
|
)
|
||||||
|
|
||||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
|
@ -858,7 +861,7 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
|
|
||||||
ADD_LIBRARY( assimp ${assimp_src} )
|
ADD_LIBRARY( assimp ${assimp_src} )
|
||||||
|
|
||||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
|
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
|
||||||
|
|
||||||
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||||
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
|
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
|
||||||
|
@ -936,7 +939,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS Debug
|
CONFIGURATIONS Debug
|
||||||
)
|
)
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb
|
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS RelWithDebInfo
|
CONFIGURATIONS RelWithDebInfo
|
||||||
)
|
)
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -941,20 +941,22 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// tiny utility guard to aid me at staying within chunk boundaries.
|
// tiny utility guard to aid me at staying within chunk boundaries.
|
||||||
class chunk_guard {
|
class chunk_guard {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
|
chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
|
||||||
: nfo(nfo)
|
: nfo(nfo)
|
||||||
, reader(reader)
|
, reader(reader)
|
||||||
, cur(reader.GetCurrentPos())
|
, cur(reader.GetCurrentPos()) {
|
||||||
{
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~chunk_guard() {
|
~chunk_guard() {
|
||||||
// don't do anything if the size is not given
|
// don't do anything if the size is not given
|
||||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||||
reader.IncPtr(static_cast<int>(nfo.size)-reader.GetCurrentPos()+cur);
|
try {
|
||||||
|
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
|
||||||
|
} catch ( DeadlyImportError e ) {
|
||||||
|
// out of limit so correct the value
|
||||||
|
reader.IncPtr( reader.GetReadLimit() );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -57,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
using namespace Assimp;
|
using namespace Assimp;
|
||||||
|
|
||||||
|
@ -131,6 +134,7 @@ void ColladaExporter::WriteFile()
|
||||||
WriteLightsLibrary();
|
WriteLightsLibrary();
|
||||||
WriteMaterials();
|
WriteMaterials();
|
||||||
WriteGeometryLibrary();
|
WriteGeometryLibrary();
|
||||||
|
WriteControllerLibrary();
|
||||||
|
|
||||||
WriteSceneLibrary();
|
WriteSceneLibrary();
|
||||||
|
|
||||||
|
@ -690,7 +694,6 @@ void ColladaExporter::WriteMaterials()
|
||||||
|
|
||||||
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
|
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
|
||||||
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
|
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
|
||||||
materials[a].transparency.value = materials[a].transparency.value;
|
|
||||||
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
|
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -785,6 +788,177 @@ void ColladaExporter::WriteMaterials()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Writes the controller library
|
||||||
|
void ColladaExporter::WriteControllerLibrary()
|
||||||
|
{
|
||||||
|
mOutput << startstr << "<library_controllers>" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
|
||||||
|
WriteController( a);
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</library_controllers>" << endstr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Writes a skin controller of the given mesh
|
||||||
|
void ColladaExporter::WriteController( size_t pIndex)
|
||||||
|
{
|
||||||
|
const aiMesh* mesh = mScene->mMeshes[pIndex];
|
||||||
|
const std::string idstr = GetMeshId( pIndex);
|
||||||
|
const std::string idstrEscaped = XMLEscape(idstr);
|
||||||
|
|
||||||
|
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( mesh->mNumBones == 0 )
|
||||||
|
return;
|
||||||
|
|
||||||
|
mOutput << startstr << "<controller id=\"" << idstrEscaped << "-skin\" ";
|
||||||
|
mOutput << "name=\"skinCluster" << pIndex << "\">"<< endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<skin source=\"#" << idstrEscaped << "\">" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
// bind pose matrix
|
||||||
|
mOutput << startstr << "<bind_shape_matrix>" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
// I think it is identity in general cases.
|
||||||
|
aiMatrix4x4 mat;
|
||||||
|
mOutput << startstr << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << endstr;
|
||||||
|
mOutput << startstr << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << endstr;
|
||||||
|
mOutput << startstr << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << endstr;
|
||||||
|
mOutput << startstr << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4 << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</bind_shape_matrix>" << endstr;
|
||||||
|
|
||||||
|
mOutput << startstr << "<source id=\"" << idstrEscaped << "-skin-joints\" name=\"" << idstrEscaped << "-skin-joints\">" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
|
||||||
|
|
||||||
|
for( size_t i = 0; i < mesh->mNumBones; ++i )
|
||||||
|
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
|
||||||
|
|
||||||
|
mOutput << "</Name_array>" << endstr;
|
||||||
|
|
||||||
|
mOutput << startstr << "<technique_common>" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<accessor source=\"#" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\" stride=\"" << 1 << "\">" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<param name=\"JOINT\" type=\"Name\"></param>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</accessor>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</technique_common>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</source>" << endstr;
|
||||||
|
|
||||||
|
std::vector<ai_real> bind_poses;
|
||||||
|
bind_poses.reserve(mesh->mNumBones * 16);
|
||||||
|
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||||
|
for( size_t j = 0; j < 4; ++j)
|
||||||
|
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
|
||||||
|
|
||||||
|
WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
|
||||||
|
|
||||||
|
bind_poses.clear();
|
||||||
|
|
||||||
|
std::vector<ai_real> skin_weights;
|
||||||
|
skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones);
|
||||||
|
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||||
|
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||||
|
skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight);
|
||||||
|
|
||||||
|
WriteFloatArray( idstr + "-skin-weights", FloatType_Weight, (const ai_real*) skin_weights.data(), skin_weights.size());
|
||||||
|
|
||||||
|
skin_weights.clear();
|
||||||
|
|
||||||
|
mOutput << startstr << "<joints>" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\"></input>" << endstr;
|
||||||
|
mOutput << startstr << "<input semantic=\"INV_BIND_MATRIX\" source=\"#" << idstrEscaped << "-skin-bind_poses\"></input>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</joints>" << endstr;
|
||||||
|
|
||||||
|
mOutput << startstr << "<vertex_weights count=\"" << mesh->mNumVertices << "\">" << endstr;
|
||||||
|
PushTag();
|
||||||
|
|
||||||
|
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\" offset=\"0\"></input>" << endstr;
|
||||||
|
mOutput << startstr << "<input semantic=\"WEIGHT\" source=\"#" << idstrEscaped << "-skin-weights\" offset=\"1\"></input>" << endstr;
|
||||||
|
|
||||||
|
mOutput << startstr << "<vcount>";
|
||||||
|
|
||||||
|
std::vector<ai_uint> num_influences(mesh->mNumVertices, (ai_uint)0);
|
||||||
|
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||||
|
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||||
|
++num_influences[mesh->mBones[i]->mWeights[j].mVertexId];
|
||||||
|
|
||||||
|
for( size_t i = 0; i < mesh->mNumVertices; ++i)
|
||||||
|
mOutput << num_influences[i] << " ";
|
||||||
|
|
||||||
|
mOutput << "</vcount>" << endstr;
|
||||||
|
|
||||||
|
mOutput << startstr << "<v>";
|
||||||
|
|
||||||
|
ai_uint joint_weight_indices_length = 0;
|
||||||
|
std::vector<ai_uint> accum_influences;
|
||||||
|
accum_influences.reserve(num_influences.size());
|
||||||
|
for( size_t i = 0; i < num_influences.size(); ++i)
|
||||||
|
{
|
||||||
|
accum_influences.push_back(joint_weight_indices_length);
|
||||||
|
joint_weight_indices_length += num_influences[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_uint weight_index = 0;
|
||||||
|
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
|
||||||
|
for( size_t i = 0; i < mesh->mNumBones; ++i)
|
||||||
|
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
|
||||||
|
{
|
||||||
|
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
|
||||||
|
for( size_t k = 0; k < num_influences[vId]; ++k)
|
||||||
|
{
|
||||||
|
if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
|
||||||
|
{
|
||||||
|
joint_weight_indices[2 * (accum_influences[vId] + k)] = i;
|
||||||
|
joint_weight_indices[2 * (accum_influences[vId] + k) + 1] = weight_index;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
++weight_index;
|
||||||
|
}
|
||||||
|
|
||||||
|
for( size_t i = 0; i < joint_weight_indices.size(); ++i)
|
||||||
|
mOutput << joint_weight_indices[i] << " ";
|
||||||
|
|
||||||
|
num_influences.clear();
|
||||||
|
accum_influences.clear();
|
||||||
|
joint_weight_indices.clear();
|
||||||
|
|
||||||
|
mOutput << "</v>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</vertex_weights>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</skin>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</controller>" << endstr;
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Writes the geometry library
|
// Writes the geometry library
|
||||||
void ColladaExporter::WriteGeometryLibrary()
|
void ColladaExporter::WriteGeometryLibrary()
|
||||||
|
@ -949,6 +1123,8 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
||||||
case FloatType_TexCoord2: floatsPerElement = 2; break;
|
case FloatType_TexCoord2: floatsPerElement = 2; break;
|
||||||
case FloatType_TexCoord3: floatsPerElement = 3; break;
|
case FloatType_TexCoord3: floatsPerElement = 3; break;
|
||||||
case FloatType_Color: floatsPerElement = 3; break;
|
case FloatType_Color: floatsPerElement = 3; break;
|
||||||
|
case FloatType_Mat4x4: floatsPerElement = 16; break;
|
||||||
|
case FloatType_Weight: floatsPerElement = 1; break;
|
||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1017,6 +1193,14 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
||||||
mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
|
mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
|
||||||
mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
|
mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case FloatType_Mat4x4:
|
||||||
|
mOutput << startstr << "<param name=\"TRANSFORM\" type=\"float4x4\" />" << endstr;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FloatType_Weight:
|
||||||
|
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
PopTag();
|
PopTag();
|
||||||
|
@ -1078,16 +1262,24 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
||||||
// If the node is associated with a bone, it is a joint node (JOINT)
|
// If the node is associated with a bone, it is a joint node (JOINT)
|
||||||
// otherwise it is a normal node (NODE)
|
// otherwise it is a normal node (NODE)
|
||||||
const char * node_type;
|
const char * node_type;
|
||||||
|
bool is_joint, is_skeleton_root = false;
|
||||||
if (NULL == findBone(pScene, pNode->mName.C_Str())) {
|
if (NULL == findBone(pScene, pNode->mName.C_Str())) {
|
||||||
node_type = "NODE";
|
node_type = "NODE";
|
||||||
|
is_joint = false;
|
||||||
} else {
|
} else {
|
||||||
node_type = "JOINT";
|
node_type = "JOINT";
|
||||||
|
is_joint = true;
|
||||||
|
if(!pNode->mParent || NULL == findBone(pScene, pNode->mParent->mName.C_Str()))
|
||||||
|
is_skeleton_root = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
|
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
|
||||||
mOutput << startstr
|
mOutput << startstr
|
||||||
<< "<node id=\"" << node_name_escaped
|
<< "<node ";
|
||||||
<< "\" name=\"" << node_name_escaped
|
if(is_skeleton_root)
|
||||||
|
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
|
||||||
|
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
|
||||||
|
mOutput << "\" name=\"" << node_name_escaped
|
||||||
<< "\" type=\"" << node_type
|
<< "\" type=\"" << node_type
|
||||||
<< "\">" << endstr;
|
<< "\">" << endstr;
|
||||||
PushTag();
|
PushTag();
|
||||||
|
@ -1095,7 +1287,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
||||||
// write transformation - we can directly put the matrix there
|
// write transformation - we can directly put the matrix there
|
||||||
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
|
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
|
||||||
const aiMatrix4x4& mat = pNode->mTransformation;
|
const aiMatrix4x4& mat = pNode->mTransformation;
|
||||||
mOutput << startstr << "<matrix>";
|
mOutput << startstr << "<matrix sid=\"transform\">";
|
||||||
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
|
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
|
||||||
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
|
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
|
||||||
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
|
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
|
||||||
|
@ -1123,33 +1315,50 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
||||||
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
|
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
|
||||||
{
|
{
|
||||||
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
|
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
|
||||||
// do not instanciate mesh if empty. I wonder how this could happen
|
// do not instanciate mesh if empty. I wonder how this could happen
|
||||||
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||||
continue;
|
continue;
|
||||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
|
||||||
PushTag();
|
if( mesh->mNumBones == 0 )
|
||||||
mOutput << startstr << "<bind_material>" << endstr;
|
{
|
||||||
PushTag();
|
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
||||||
mOutput << startstr << "<technique_common>" << endstr;
|
PushTag();
|
||||||
PushTag();
|
}
|
||||||
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
else
|
||||||
PushTag();
|
{
|
||||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
mOutput << startstr
|
||||||
{
|
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
|
||||||
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
|
<< endstr;
|
||||||
// semantic as in <texture texcoord=...>
|
PushTag();
|
||||||
// input_semantic as in <input semantic=...>
|
|
||||||
// input_set as in <input set=...>
|
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
|
||||||
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
|
}
|
||||||
}
|
mOutput << startstr << "<bind_material>" << endstr;
|
||||||
PopTag();
|
PushTag();
|
||||||
mOutput << startstr << "</instance_material>" << endstr;
|
mOutput << startstr << "<technique_common>" << endstr;
|
||||||
PopTag();
|
PushTag();
|
||||||
mOutput << startstr << "</technique_common>" << endstr;
|
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
||||||
PopTag();
|
PushTag();
|
||||||
mOutput << startstr << "</bind_material>" << endstr;
|
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||||
PopTag();
|
{
|
||||||
mOutput << startstr << "</instance_geometry>" << endstr;
|
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
|
||||||
|
// semantic as in <texture texcoord=...>
|
||||||
|
// input_semantic as in <input semantic=...>
|
||||||
|
// input_set as in <input set=...>
|
||||||
|
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
|
||||||
|
}
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</instance_material>" << endstr;
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</technique_common>" << endstr;
|
||||||
|
PopTag();
|
||||||
|
mOutput << startstr << "</bind_material>" << endstr;
|
||||||
|
|
||||||
|
PopTag();
|
||||||
|
if( mesh->mNumBones == 0)
|
||||||
|
mOutput << startstr << "</instance_geometry>" << endstr;
|
||||||
|
else
|
||||||
|
mOutput << startstr << "</instance_controller>" << endstr;
|
||||||
}
|
}
|
||||||
|
|
||||||
// recurse into subnodes
|
// recurse into subnodes
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -101,13 +102,19 @@ protected:
|
||||||
void WriteSpotLight(const aiLight *const light);
|
void WriteSpotLight(const aiLight *const light);
|
||||||
void WriteAmbienttLight(const aiLight *const light);
|
void WriteAmbienttLight(const aiLight *const light);
|
||||||
|
|
||||||
|
/// Writes the controller library
|
||||||
|
void WriteControllerLibrary();
|
||||||
|
|
||||||
|
/// Writes a skin controller of the given mesh
|
||||||
|
void WriteController( size_t pIndex);
|
||||||
|
|
||||||
/// Writes the geometry library
|
/// Writes the geometry library
|
||||||
void WriteGeometryLibrary();
|
void WriteGeometryLibrary();
|
||||||
|
|
||||||
/// Writes the given mesh
|
/// Writes the given mesh
|
||||||
void WriteGeometry( size_t pIndex);
|
void WriteGeometry( size_t pIndex);
|
||||||
|
|
||||||
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color };
|
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
|
||||||
|
|
||||||
/// Writes a float array of the given type
|
/// Writes a float array of the given type
|
||||||
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
|
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -97,21 +98,31 @@ public:
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImportXml(aiScene* scene) {
|
void ImportXml(aiScene* scene)
|
||||||
|
{
|
||||||
|
|
||||||
|
scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||||
|
|
||||||
scene->mRootNode = new aiNode();
|
scene->mRootNode = new aiNode();
|
||||||
std::vector<aiNode*> children;
|
std::vector<aiNode*> children;
|
||||||
|
|
||||||
while(ReadToEndElement(D3MF::XmlTag::model)) {
|
while(ReadToEndElement(D3MF::XmlTag::model))
|
||||||
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
|
{
|
||||||
|
|
||||||
|
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
|
||||||
|
{
|
||||||
children.push_back(ReadObject(scene));
|
children.push_back(ReadObject(scene));
|
||||||
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
|
}
|
||||||
// ???
|
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(scene->mRootNode->mName.length == 0)
|
if(scene->mRootNode->mName.length == 0)
|
||||||
scene->mRootNode->mName.Set("3MF");
|
scene->mRootNode->mName.Set("3MF");
|
||||||
|
|
||||||
|
|
||||||
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
|
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
|
||||||
|
|
||||||
|
@ -237,9 +248,7 @@ private:
|
||||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||||
|
|
||||||
|
|
||||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
aiFace ReadTriangle()
|
aiFace ReadTriangle()
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,8 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2016, assimp team
|
Copyright (c) 2006-2017, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue