commit
4d05dd913c
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@ -167,8 +167,6 @@ void ColladaExporter::WriteHeader()
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std::time_t date = std::time(NULL);
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std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
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std::string scene_name = mScene->mRootNode->mName.C_Str();
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aiVector3D scaling;
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aiQuaternion rotation;
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aiVector3D position;
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@ -622,8 +620,6 @@ void ColladaExporter::WriteMaterials()
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{
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materials.resize( mScene->mNumMaterials);
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std::set<std::string> material_names;
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/// collect all materials from the scene
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size_t numTextures = 0;
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for( size_t a = 0; a < mScene->mNumMaterials; ++a )
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@ -919,7 +919,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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// ------------------------------------------------------------------------------------------------
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// Constructs the animations for the given source anim
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void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix)
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void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string &pPrefix)
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{
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std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
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@ -155,7 +155,7 @@ protected:
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* @param pSrcAnim the source animation to process
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* @param pPrefix Prefix to the name in case of nested animations
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*/
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void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix);
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void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
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/** Constructs the animation for the given source anim */
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void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
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@ -412,7 +412,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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{
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if (!DefaultLogger::isNullLogger())
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{
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sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
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sprintf(buffer, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
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TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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MappingTypeToString(mapping));
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@ -158,7 +158,7 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
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if (!DefaultLogger::isNullLogger())
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{
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char buffer[128]; // should be sufficiently large
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::sprintf(buffer,"Mesh %i: Normals are facing inwards (or the mesh is planar)",index);
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::sprintf(buffer,"Mesh %u: Normals are facing inwards (or the mesh is planar)",index);
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DefaultLogger::get()->info(buffer);
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}
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@ -110,7 +110,7 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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}
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if (!DefaultLogger::isNullLogger()) {
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char szBuff[128]; // should be sufficiently large in every case
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::sprintf(szBuff,"Cache relevant are %i meshes (%i faces). Average output ACMR is %f",
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::sprintf(szBuff,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
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numm,numf,out/numf);
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DefaultLogger::get()->info(szBuff);
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@ -182,7 +182,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// the JoinIdenticalVertices process has not been executed on this
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// mesh, otherwise this value would normally be at least minimally
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// smaller than 3.0 ...
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sprintf(szBuff,"Mesh %i: Not suitable for vcache optimization",meshNum);
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sprintf(szBuff,"Mesh %u: Not suitable for vcache optimization",meshNum);
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DefaultLogger::get()->warn(szBuff);
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return 0.f;
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}
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@ -361,7 +361,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
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char szBuff[128]; // should be sufficiently large in every case
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::sprintf(szBuff,"Mesh %i | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
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::sprintf(szBuff,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
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((fACMR - fACMR2) / fACMR) * 100.f);
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DefaultLogger::get()->debug(szBuff);
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}
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@ -54,7 +54,9 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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RemoveVCProcess::RemoveVCProcess()
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RemoveVCProcess::RemoveVCProcess() :
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configDeleteFlags()
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, mScene()
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{}
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// ------------------------------------------------------------------------------------------------
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@ -397,11 +397,11 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
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if (!DefaultLogger::isNullLogger())
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{
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char buffer[1024];
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::sprintf(buffer,"Points: %i%s, Lines: %i%s, Triangles: %i%s, Polygons: %i%s (Meshes, X = removed)",
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aiNumMeshesPerPType[0], (configRemoveMeshes & aiPrimitiveType_POINT ? "X" : ""),
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aiNumMeshesPerPType[1], (configRemoveMeshes & aiPrimitiveType_LINE ? "X" : ""),
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aiNumMeshesPerPType[2], (configRemoveMeshes & aiPrimitiveType_TRIANGLE ? "X" : ""),
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aiNumMeshesPerPType[3], (configRemoveMeshes & aiPrimitiveType_POLYGON ? "X" : ""));
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::sprintf(buffer,"Points: %u%s, Lines: %u%s, Triangles: %u%s, Polygons: %u%s (Meshes, X = removed)",
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aiNumMeshesPerPType[0], ((configRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
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aiNumMeshesPerPType[1], ((configRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
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aiNumMeshesPerPType[2], ((configRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
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aiNumMeshesPerPType[3], ((configRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
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DefaultLogger::get()->info(buffer);
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DefaultLogger::get()->debug("SortByPTypeProcess finished");
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}
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@ -54,7 +54,8 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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TextureTransformStep::TextureTransformStep()
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TextureTransformStep::TextureTransformStep() :
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configFlags()
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{
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// nothing to do here
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}
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@ -60,7 +60,8 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ValidateDSProcess::ValidateDSProcess()
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ValidateDSProcess::ValidateDSProcess() :
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mScene()
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{}
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// ------------------------------------------------------------------------------------------------
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@ -690,8 +691,7 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
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if (aiPTI_String == prop->mType) {
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// FIX: strings are now stored in a less expensive way, but we can't use the
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// validation routine for 'normal' aiStrings
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uint32_t len;
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if (prop->mDataLength < 5 || prop->mDataLength < 4 + (len=*reinterpret_cast<uint32_t*>(prop->mData)) + 1) {
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if (prop->mDataLength < 5 || prop->mDataLength < 4 + (*reinterpret_cast<uint32_t*>(prop->mData)) + 1) {
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ReportError("aiMaterial::mProperties[%i].mDataLength is "
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"too small to contain a string (%i, needed: %i)",
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i,prop->mDataLength,sizeof(aiString));
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@ -109,7 +109,14 @@ public:
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mEnforcePP = pEnforcePP;
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}
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ExportFormatEntry() : mExportFunction(), mEnforcePP() {}
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ExportFormatEntry() :
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mExportFunction()
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, mEnforcePP()
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{
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mDescription.id = NULL;
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mDescription.description = NULL;
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mDescription.fileExtension = NULL;
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}
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};
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Loading…
Reference in New Issue