Merge pull request #1585 from pdaehne/master

[glTF2] Moved byteStride from accessor to bufferView
pull/1586/head
Kim Kulling 2017-11-20 22:19:22 +01:00 committed by GitHub
commit 4cf8e10235
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4 changed files with 8 additions and 9 deletions

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@ -436,7 +436,6 @@ namespace glTF2
{
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
ComponentType componentType; //!< The datatype of components in the attribute. (required)
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
@ -627,6 +626,7 @@ namespace glTF2
Ref<Buffer> buffer; //! The ID of the buffer. (required)
size_t byteOffset; //! The offset into the buffer in bytes. (required)
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.

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@ -512,6 +512,7 @@ inline void BufferView::Read(Value& obj, Asset& r)
byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
byteLength = MemberOrDefault(obj, "byteLength", 0u);
byteStride = MemberOrDefault(obj, "byteStride", 0u);
}
//
@ -526,7 +527,6 @@ inline void Accessor::Read(Value& obj, Asset& r)
}
byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
byteStride = MemberOrDefault(obj, "byteStride", 0u);
componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
count = MemberOrDefault(obj, "count", 0u);
@ -601,7 +601,7 @@ bool Accessor::ExtractData(T*& outData)
const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count;
const size_t stride = byteStride ? byteStride : elemSize;
const size_t stride = bufferView && bufferView->byteStride ? bufferView->byteStride : elemSize;
const size_t targetElemSize = sizeof(T);
ai_assert(elemSize <= targetElemSize);
@ -641,7 +641,7 @@ inline Accessor::Indexer::Indexer(Accessor& acc)
: accessor(acc)
, data(acc.GetPointer())
, elemSize(acc.GetElementSize())
, stride(acc.byteStride ? acc.byteStride : elemSize)
, stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize)
{
}

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@ -98,10 +98,6 @@ namespace glTF2 {
obj.AddMember("bufferView", a.bufferView->index, w.mAl);
obj.AddMember("byteOffset", a.byteOffset, w.mAl);
if (a.byteStride != 0) {
obj.AddMember("byteStride", a.byteStride, w.mAl);
}
obj.AddMember("componentType", int(a.componentType), w.mAl);
obj.AddMember("count", a.count, w.mAl);
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
@ -168,6 +164,9 @@ namespace glTF2 {
obj.AddMember("buffer", bv.buffer->index, w.mAl);
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
if (bv.byteStride != 0) {
obj.AddMember("byteStride", bv.byteStride, w.mAl);
}
obj.AddMember("target", int(bv.target), w.mAl);
}

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@ -170,13 +170,13 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
bv->buffer = buffer;
bv->byteOffset = unsigned(offset);
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
bv->byteStride = 0;
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
// accessor
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
acc->bufferView = bv;
acc->byteOffset = 0;
acc->byteStride = 0;
acc->componentType = compType;
acc->count = count;
acc->type = typeOut;