Comments
parent
c644f9d719
commit
4ba99c1bb0
|
@ -84,8 +84,10 @@ TEST_F(utSpatialSort, findPositionsTest) {
|
|||
}
|
||||
|
||||
TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
|
||||
// Make a cube of positions, and then query it using the SpatialSort object.
|
||||
constexpr unsigned int verticesPerAxis = 10;
|
||||
constexpr ai_real step = 0.001f;
|
||||
// Note the large constant offset here.
|
||||
constexpr ai_real offset = 5000.0f - (0.5f * verticesPerAxis * step);
|
||||
constexpr unsigned int totalNumPositions = verticesPerAxis * verticesPerAxis * verticesPerAxis;
|
||||
aiVector3D* positions = new aiVector3D[totalNumPositions];
|
||||
|
@ -101,10 +103,10 @@ TEST_F(utSpatialSort, highlyDisplacedPositionsTest) {
|
|||
SpatialSort sSort;
|
||||
sSort.Fill(positions, totalNumPositions, sizeof(aiVector3D));
|
||||
|
||||
// Enough to pick up the neighboring vertices, but not the neighbors' neighbors.
|
||||
// Enough to pick up a point and its 6 immediate neighbors, but not any other point.
|
||||
const ai_real epsilon = 1.1f * step;
|
||||
std::vector<unsigned int> indices;
|
||||
// Iterate through the interior points of the cube.
|
||||
// Iterate through the _interior_ points of the cube.
|
||||
for (unsigned int x = 1; x < verticesPerAxis - 1; ++x) {
|
||||
for (unsigned int y = 1; y < verticesPerAxis - 1; ++y) {
|
||||
for (unsigned int z = 1; z < verticesPerAxis - 1; ++z) {
|
||||
|
|
Loading…
Reference in New Issue