FIX: Use correct epsilon
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e2f54d3c48
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4ac3b1fef5
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@ -237,7 +237,8 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
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// Calculate coefficients
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TReal sclp, sclq;
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if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
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if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
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{
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// Standard case (slerp)
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TReal omega, sinom;
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