Merge pull request #5113 from sashashura/6020769077657600
Fix UNKNOWN READ crash in UpdateMeshReferencespull/5117/head^2
commit
4a658202ca
|
@ -82,6 +82,9 @@ void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMap
|
|||
for (unsigned int a = 0; a < node->mNumMeshes; ++a) {
|
||||
|
||||
unsigned int ref = node->mMeshes[a];
|
||||
if (ref >= meshMapping.size())
|
||||
throw DeadlyImportError("Invalid mesh ref");
|
||||
|
||||
if (UINT_MAX != (ref = meshMapping[ref])) {
|
||||
node->mMeshes[out++] = ref;
|
||||
}
|
||||
|
@ -143,7 +146,13 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) {
|
|||
// we need to remove some meshes.
|
||||
// therefore we'll also need to remove all references
|
||||
// to them from the scenegraph
|
||||
try {
|
||||
UpdateMeshReferences(pScene->mRootNode, meshMapping);
|
||||
} catch (const std::exception&) {
|
||||
// fix the real number of meshes otherwise we'll get double free in the scene destructor
|
||||
pScene->mNumMeshes = real;
|
||||
throw;
|
||||
}
|
||||
pScene->mNumMeshes = real;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue