Fixed build warnings on MSVC14 x64 in the Ogre format sources.

pull/1083/head
Jared Mulconry 2016-11-20 12:49:33 +11:00
parent 0c13322089
commit 4a63f1759c
4 changed files with 32 additions and 32 deletions

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@ -483,7 +483,7 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh)
NormalizeBoneWeights(submesh->vertexData); NormalizeBoneWeights(submesh->vertexData);
submesh->index = mesh->subMeshes.size(); submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
mesh->subMeshes.push_back(submesh); mesh->subMeshes.push_back(submesh);
} }

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@ -77,7 +77,7 @@ void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIO
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material) if (material)
{ {
submesh->materialIndex = materials.size(); submesh->materialIndex = static_cast<int>(materials.size());
materials.push_back(material); materials.push_back(material);
} }
} }
@ -99,7 +99,7 @@ void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIO
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material) if (material)
{ {
submesh->materialIndex = materials.size(); submesh->materialIndex = static_cast<int>(materials.size());
materials.push_back(material); materials.push_back(material);
} }
} }
@ -110,7 +110,7 @@ void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIO
void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials) void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials)
{ {
pScene->mNumMaterials = materials.size(); pScene->mNumMaterials = static_cast<unsigned int>(materials.size());
if (pScene->mNumMaterials > 0) if (pScene->mNumMaterials > 0)
{ {
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];

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@ -274,12 +274,12 @@ AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
AssimpVertexBoneWeightList weights; AssimpVertexBoneWeightList weights;
for(size_t vi=0; vi<vertices; ++vi) for(size_t vi=0; vi<vertices; ++vi)
{ {
VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi]; VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)];
for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end(); for (VertexBoneAssignmentList::const_iterator iter=vertexWeights.begin(), end=vertexWeights.end();
iter!=end; ++iter) iter!=end; ++iter)
{ {
std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex]; std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
boneWeights.push_back(aiVertexWeight(vi, iter->weight)); boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight));
} }
} }
return weights; return weights;
@ -319,7 +319,7 @@ uint32_t VertexData::VertexSize(uint16_t source) const
for(const auto &element : vertexElements) for(const auto &element : vertexElements)
{ {
if (element.source == source) if (element.source == source)
size += element.Size(); size += static_cast<uint32_t>(element.Size());
} }
return size; return size;
} }
@ -460,7 +460,7 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
} }
// Setup // Setup
dest->mNumMeshes = NumSubMeshes(); dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes());
dest->mMeshes = new aiMesh*[dest->mNumMeshes]; dest->mMeshes = new aiMesh*[dest->mNumMeshes];
// Create root node // Create root node
@ -471,7 +471,7 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
// Export meshes // Export meshes
for(size_t i=0; i<dest->mNumMeshes; ++i) { for(size_t i=0; i<dest->mNumMeshes; ++i) {
dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
dest->mRootNode->mMeshes[i] = i; dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
} }
// Export skeleton // Export skeleton
@ -481,7 +481,7 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
if (!skeleton->bones.empty()) if (!skeleton->bones.empty())
{ {
BoneList rootBones = skeleton->RootBones(); BoneList rootBones = skeleton->RootBones();
dest->mRootNode->mNumChildren = rootBones.size(); dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren]; dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
for(size_t i=0, len=rootBones.size(); i<len; ++i) for(size_t i=0, len=rootBones.size(); i<len; ++i)
@ -493,7 +493,7 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
// Animations // Animations
if (!skeleton->animations.empty()) if (!skeleton->animations.empty())
{ {
dest->mNumAnimations = skeleton->animations.size(); dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
dest->mAnimations = new aiAnimation*[dest->mNumAnimations]; dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i) for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
@ -572,7 +572,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
// Assimp required unique vertices, we need to convert from Ogres shared indexing. // Assimp required unique vertices, we need to convert from Ogres shared indexing.
size_t uniqueVertexCount = dest->mNumFaces * 3; size_t uniqueVertexCount = dest->mNumFaces * 3;
dest->mNumVertices = uniqueVertexCount; dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount);
dest->mVertices = new aiVector3D[dest->mNumVertices]; dest->mVertices = new aiVector3D[dest->mNumVertices];
// Source streams // Source streams
@ -604,7 +604,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{ {
if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
{ {
dest->mNumUVComponents[0] = uv1Element->ComponentCount(); dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount());
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices]; dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
} }
else else
@ -617,7 +617,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{ {
if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
{ {
dest->mNumUVComponents[1] = uv2Element->ComponentCount(); dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount());
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices]; dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
} }
else else
@ -665,11 +665,11 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
const size_t newIndex = pos + v; const size_t newIndex = pos + v;
// Write face index // Write face index
face.mIndices[v] = newIndex; face.mIndices[v] = static_cast<unsigned int>(newIndex);
// Ogres vertex index to ref into the source buffers. // Ogres vertex index to ref into the source buffers.
const size_t ogreVertexIndex = ogreFace.mIndices[v]; const size_t ogreVertexIndex = ogreFace.mIndices[v];
src->AddVertexMapping(ogreVertexIndex, newIndex); src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex));
// Position // Position
positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET); positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
@ -704,7 +704,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
dest->mNumBones = referencedBones.size(); dest->mNumBones = static_cast<unsigned int>(referencedBones.size());
dest->mBones = new aiBone*[dest->mNumBones]; dest->mBones = new aiBone*[dest->mNumBones];
size_t assimpBoneIndex = 0; size_t assimpBoneIndex = 0;
@ -758,7 +758,7 @@ SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const
void MeshXml::ConvertToAssimpScene(aiScene* dest) void MeshXml::ConvertToAssimpScene(aiScene* dest)
{ {
// Setup // Setup
dest->mNumMeshes = NumSubMeshes(); dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes());
dest->mMeshes = new aiMesh*[dest->mNumMeshes]; dest->mMeshes = new aiMesh*[dest->mNumMeshes];
// Create root node // Create root node
@ -770,7 +770,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
for(size_t i=0; i<dest->mNumMeshes; ++i) for(size_t i=0; i<dest->mNumMeshes; ++i)
{ {
dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
dest->mRootNode->mMeshes[i] = i; dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
} }
// Export skeleton // Export skeleton
@ -780,7 +780,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
if (!skeleton->bones.empty()) if (!skeleton->bones.empty())
{ {
BoneList rootBones = skeleton->RootBones(); BoneList rootBones = skeleton->RootBones();
dest->mRootNode->mNumChildren = rootBones.size(); dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren]; dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
for(size_t i=0, len=rootBones.size(); i<len; ++i) for(size_t i=0, len=rootBones.size(); i<len; ++i)
@ -792,7 +792,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
// Animations // Animations
if (!skeleton->animations.empty()) if (!skeleton->animations.empty())
{ {
dest->mNumAnimations = skeleton->animations.size(); dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
dest->mAnimations = new aiAnimation*[dest->mNumAnimations]; dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i) for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
@ -840,7 +840,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
// Assimp required unique vertices, we need to convert from Ogres shared indexing. // Assimp required unique vertices, we need to convert from Ogres shared indexing.
size_t uniqueVertexCount = dest->mNumFaces * 3; size_t uniqueVertexCount = dest->mNumFaces * 3;
dest->mNumVertices = uniqueVertexCount; dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount);
dest->mVertices = new aiVector3D[dest->mNumVertices]; dest->mVertices = new aiVector3D[dest->mNumVertices];
VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
@ -875,11 +875,11 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
const size_t newIndex = pos + v; const size_t newIndex = pos + v;
// Write face index // Write face index
face.mIndices[v] = newIndex; face.mIndices[v] = static_cast<unsigned int>(newIndex);
// Ogres vertex index to ref into the source buffers. // Ogres vertex index to ref into the source buffers.
const size_t ogreVertexIndex = ogreFace.mIndices[v]; const size_t ogreVertexIndex = ogreFace.mIndices[v];
src->AddVertexMapping(ogreVertexIndex, newIndex); src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex));
// Position // Position
dest->mVertices[newIndex] = src->positions[ogreVertexIndex]; dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
@ -904,7 +904,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
dest->mNumBones = referencedBones.size(); dest->mNumBones = static_cast<unsigned int>(referencedBones.size());
dest->mBones = new aiBone*[dest->mNumBones]; dest->mBones = new aiBone*[dest->mNumBones];
size_t assimpBoneIndex = 0; size_t assimpBoneIndex = 0;
@ -958,7 +958,7 @@ aiAnimation *Animation::ConvertToAssimpAnimation()
// Tracks // Tracks
if (!tracks.empty()) if (!tracks.empty())
{ {
anim->mNumChannels = tracks.size(); anim->mNumChannels = static_cast<unsigned int>(tracks.size());
anim->mChannels = new aiNodeAnim*[anim->mNumChannels]; anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
for(size_t i=0, len=tracks.size(); i<len; ++i) for(size_t i=0, len=tracks.size(); i<len; ++i)
@ -1099,7 +1099,7 @@ aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
// Children // Children
if (!children.empty()) if (!children.empty())
{ {
node->mNumChildren = children.size(); node->mNumChildren = static_cast<unsigned int>(children.size());
node->mChildren = new aiNode*[node->mNumChildren]; node->mChildren = new aiNode*[node->mNumChildren];
for(size_t i=0, len=children.size(); i<len; ++i) for(size_t i=0, len=children.size(); i<len; ++i)
@ -1122,7 +1122,7 @@ aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVer
if (!boneWeights.empty()) if (!boneWeights.empty())
{ {
bone->mNumWeights = boneWeights.size(); bone->mNumWeights = static_cast<unsigned int>(boneWeights.size());
bone->mWeights = new aiVertexWeight[boneWeights.size()]; bone->mWeights = new aiVertexWeight[boneWeights.size()];
memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight)); memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
} }
@ -1158,9 +1158,9 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes]; nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes]; nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes]; nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
nodeAnim->mNumPositionKeys = numKeyframes; nodeAnim->mNumPositionKeys = static_cast<unsigned int>(numKeyframes);
nodeAnim->mNumRotationKeys = numKeyframes; nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes);
nodeAnim->mNumScalingKeys = numKeyframes; nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes);
for(size_t kfi=0; kfi<numKeyframes; ++kfi) for(size_t kfi=0; kfi<numKeyframes; ++kfi)
{ {

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@ -623,7 +623,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
SkipCurrentNode(); SkipCurrentNode();
} }
submesh->index = mesh->subMeshes.size(); submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
mesh->subMeshes.push_back(submesh); mesh->subMeshes.push_back(submesh);
} }