diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 6c7cb67c8..498da43ca 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -446,7 +446,7 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name out_camera->mHorizontalFOV = static_cast(half_fov_rad); } else { // FBX fov is full-view degrees. We want half-view radians. - out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5; + out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f; } out_camera->mClipPlaneNear = cam.NearPlane();