Merge branch 'master' into KHR_materials_emissive_strength

pull/4787/head
Adam Beili 2022-11-08 20:51:20 +02:00 committed by GitHub
commit 49bc22ddb5
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15 changed files with 97 additions and 78 deletions

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@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3MFTypes.h"
#include <assimp/scene.h>
#include <utility>
namespace Assimp {
namespace D3MF {
@ -582,7 +584,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
stdMaterialName += strId;
stdMaterialName += "_";
if (hasName) {
stdMaterialName += std::string(name);
stdMaterialName += name;
} else {
stdMaterialName += "basemat_";
stdMaterialName += ai_to_string(mMaterials.size());

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@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <cctype>
#include <utility>
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
@ -201,7 +202,7 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")");
ParseBlendFile(file, stream);
ParseBlendFile(file, std::move(stream));
Scene scene;
ExtractScene(scene, file);

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@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
#include <utility>
using namespace Assimp;
using namespace Assimp::Collada;
@ -2305,7 +2306,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
// find the referred scene, skip the leading #
NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
if (sit == mNodeLibrary.end()) {
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(std::move(url)), "\" in <instance_visual_scene> element.");
}
mRootNode = sit->second;
}

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@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h>
#include <numeric>
#include <utility>
using namespace Assimp;
@ -150,7 +151,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
// DXF files can grow very large, so read them via the StreamReader,
// which will choose a suitable strategy.
file->Seek(0,aiOrigin_SET);
StreamReaderLE stream( file );
StreamReaderLE stream( std::move(file) );
DXF::LineReader reader (stream);
DXF::FileData output;

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@ -336,7 +336,7 @@ void Document::ReadGlobalSettings() {
DOMError("GlobalSettings dictionary contains no property table");
}
globals.reset(new FileGlobalSettings(*this, props));
globals.reset(new FileGlobalSettings(*this, std::move(props)));
}
// ------------------------------------------------------------------------------------------------

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@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StreamWriter.h> // StreamWriterLE
#include <string>
#include <utility>
#include <vector>
namespace Assimp {
@ -84,26 +85,26 @@ public: // constructors
// convenience template to construct with properties directly
template <typename... More>
Node(const std::string& n, const More... more)
Node(const std::string& n, More&&... more)
: name(n)
, properties()
, children()
, force_has_children(false) {
AddProperties(more...);
AddProperties(std::forward<More>(more)...);
}
public: // functions to add properties or children
// add a single property to the node
template <typename T>
void AddProperty(T value) {
properties.emplace_back(value);
void AddProperty(T&& value) {
properties.emplace_back(std::forward<T>(value));
}
// convenience function to add multiple properties at once
template <typename T, typename... More>
void AddProperties(T value, More... more) {
properties.emplace_back(value);
AddProperties(more...);
void AddProperties(T&& value, More&&... more) {
properties.emplace_back(std::forward<T>(value));
AddProperties(std::forward<More>(more)...);
}
void AddProperties() {}
@ -114,11 +115,11 @@ public: // functions to add properties or children
template <typename... More>
void AddChild(
const std::string& name,
More... more
More&&... more
) {
FBX::Node c(name);
c.AddProperties(more...);
children.push_back(c);
c.AddProperties(std::forward<More>(more)...);
children.push_back(std::move(c));
}
public: // support specifically for dealing with Properties70 nodes
@ -146,10 +147,10 @@ public: // support specifically for dealing with Properties70 nodes
const std::string& type,
const std::string& type2,
const std::string& flags,
More... more
More&&... more
) {
Node n("P");
n.AddProperties(name, type, type2, flags, more...);
n.AddProperties(name, type, type2, flags, std::forward<More>(more)...);
AddChild(n);
}
@ -214,7 +215,7 @@ public: // static member functions
bool binary, int indent
) {
FBX::FBXExportProperty p(value);
FBX::Node node(name, p);
FBX::Node node(name, std::move(p));
node.Dump(s, binary, indent);
}

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@ -58,16 +58,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
// Header files, standard library.
#include <memory> // shared_ptr
#include <string>
#include <sstream> // stringstream
#include <array>
#include <ctime> // localtime, tm_*
#include <map>
#include <set>
#include <vector>
#include <array>
#include <unordered_set>
#include <memory> // shared_ptr
#include <numeric>
#include <set>
#include <sstream> // stringstream
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
// RESOURCES:
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
@ -390,7 +391,7 @@ void FBXExporter::WriteHeaderExtension ()
raw[i] = uint8_t(GENERIC_FILEID[i]);
}
FBX::Node::WritePropertyNode(
"FileId", raw, outstream, binary, indent
"FileId", std::move(raw), outstream, binary, indent
);
FBX::Node::WritePropertyNode(
"CreationTime", GENERIC_CTIME, outstream, binary, indent
@ -2497,7 +2498,7 @@ void FBXExporter::WriteModelNode(
const aiVector3D one = {1, 1, 1};
FBX::Node m("Model");
std::string name = node->mName.C_Str() + FBX::SEPARATOR + "Model";
m.AddProperties(node_uid, name, type);
m.AddProperties(node_uid, std::move(name), type);
m.AddChild("Version", int32_t(232));
FBX::Node p("Properties70");
p.AddP70bool("RotationActive", 1);

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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iterator>
#include <tuple>
#include <utility>
namespace Assimp {
namespace IFC {
@ -674,7 +675,7 @@ void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedArea
std::shared_ptr<TempMesh> meshtmp = std::shared_ptr<TempMesh>(new TempMesh());
ProcessExtrudedAreaSolid(*as, *meshtmp, conv, false);
std::vector<TempOpening> openings(1, TempOpening(as, IfcVector3(0, 0, 0), meshtmp, std::shared_ptr<TempMesh>()));
std::vector<TempOpening> openings(1, TempOpening(as, IfcVector3(0, 0, 0), std::move(meshtmp), std::shared_ptr<TempMesh>()));
result = first_operand;

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@ -57,8 +57,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# include "../contrib/clipper/clipper.hpp"
#endif
#include <memory>
#include <iterator>
#include <memory>
#include <utility>
namespace Assimp {
namespace IFC {
@ -713,7 +714,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
std::shared_ptr<TempMesh> profile2D = std::shared_ptr<TempMesh>(new TempMesh());
profile2D->mVerts.insert(profile2D->mVerts.end(), in.begin(), in.end());
profile2D->mVertcnt.push_back(static_cast<unsigned int>(in.size()));
conv.collect_openings->push_back(TempOpening(&solid, dir, profile, profile2D));
conv.collect_openings->push_back(TempOpening(&solid, dir, std::move(profile), std::move(profile2D)));
ai_assert(result.IsEmpty());
}
@ -839,7 +840,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
if (!meshtmp->IsEmpty()) {
conv.collect_openings->push_back(TempOpening(geo.ToPtr<Schema_2x3::IfcSolidModel>(),
IfcVector3(0,0,0),
meshtmp,
std::move(meshtmp),
std::shared_ptr<TempMesh>()));
}
return true;

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@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <utility>
namespace Assimp {
template <>
@ -227,7 +228,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
#endif
}
std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(stream));
std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(std::move(stream)));
const STEP::HeaderInfo &head = static_cast<const STEP::DB &>(*db).GetHeader();
if (!head.fileSchema.size() || head.fileSchema.substr(0, 3) != "IFC") {

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@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# include "../contrib/clipper/clipper.hpp"
#endif
#include <iterator>
#include <forward_list>
#include <deque>
#include <forward_list>
#include <iterator>
#include <utility>
namespace Assimp {
namespace IFC {
@ -1699,7 +1700,7 @@ std::vector<std::vector<IfcVector2>> GetContoursInPlane(const std::shared_ptr<Te
bool ok;
auto contour = GetContourInPlane2D(mesh,planeSpace,planeNor,planeOffset,extrusionDir,wall_extrusion,first,ok);
if(ok)
return std::vector<std::vector<IfcVector2>> {contour};
return std::vector<std::vector<IfcVector2>> {std::move(contour)};
else
return std::vector<std::vector<IfcVector2>> {};
}

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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <assimp/fast_atof.h>
#include <assimp/DefaultLogger.hpp>
#include <utility>
using namespace Assimp;
@ -381,10 +382,10 @@ bool PLY::DOM::SkipSpacesAndLineEnd(std::vector<char> &buffer) {
return ret;
}
bool PLY::DOM::SkipComments(std::vector<char> &buffer) {
bool PLY::DOM::SkipComments(std::vector<char> buffer) {
ai_assert(!buffer.empty());
std::vector<char> nbuffer = buffer;
std::vector<char> nbuffer = std::move(buffer);
// skip spaces
if (!SkipSpaces(nbuffer)) {
return false;

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@ -431,7 +431,7 @@ public:
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
//! Skip all comment lines after this
static bool SkipComments(std::vector<char> &buffer);
static bool SkipComments(std::vector<char> buffer);
static bool SkipSpaces(std::vector<char> &buffer);

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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <utility>
//#include <cctype>
//#include <memory>
@ -224,7 +226,7 @@ aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
std::unique_ptr<aiLight> l(new aiLight());
l->mType = aiLightSource_DIRECTIONAL;
find_node_by_name_predicate predicate("directionallight");
XmlNode child = node.find_child(predicate);
XmlNode child = node.find_child(std::move(predicate));
if (child.empty()) {
return nullptr;
}

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@ -49,13 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "IOStream.hpp"
#include <pugixml.hpp>
#include <utility>
#include <vector>
namespace Assimp {
/// @brief Will find a node by its name.
struct find_node_by_name_predicate {
std::string mName;
/// @brief The default constructor.
find_node_by_name_predicate() = default;
std::string mName; ///< The name to find.
find_node_by_name_predicate(const std::string &name) :
mName(name) {
// empty
@ -67,7 +72,7 @@ struct find_node_by_name_predicate {
};
/// @brief Will convert an attribute to its int value.
/// @tparam TNodeType The node type.
/// @tparam[in] TNodeType The node type.
template <class TNodeType>
struct NodeConverter {
public:
@ -108,17 +113,17 @@ public:
void clear();
/// @brief Will search for a child-node by its name
/// @param name [in] The name of the child-node.
/// @param[in] name The name of the child-node.
/// @return The node instance or nullptr, if nothing was found.
TNodeType *findNode(const std::string &name);
/// @brief Will return true, if the node is a child-node.
/// @param name [in] The name of the child node to look for.
/// @param[in] name The name of the child node to look for.
/// @return true, if the node is a child-node or false if not.
bool hasNode(const std::string &name);
/// @brief Will parse an xml-file from a given stream.
/// @param stream The input stream.
/// @param[in] stream The input stream.
/// @return true, if the parsing was successful, false if not.
bool parse(IOStream *stream);
@ -139,87 +144,87 @@ public:
TNodeType getRootNode();
/// @brief Will check if a node with the given name is in.
/// @param node [in] The node to look in.
/// @param name [in] The name of the child-node.
/// @param[in] node The node to look in.
/// @param[in] name The name of the child-node.
/// @return true, if node was found, false if not.
static inline bool hasNode(XmlNode &node, const char *name);
/// @brief Will check if an attribute is part of the XmlNode.
/// @param xmlNode [in] The node to search in.
/// @param name [in} The attribute name to look for.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @return true, if the was found, false if not.
static inline bool hasAttribute(XmlNode &xmlNode, const char *name);
/// @brief Will try to get an unsigned int attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The unsigned int value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The unsigned int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an unsigned int.
static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val);
/// @brief Will try to get an int attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The int value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an int.
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val);
/// @brief Will try to get a real attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The real value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The real value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a real.
static inline bool getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val);
/// @brief Will try to get a float attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The float value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The float value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a float.
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val);
/// @brief Will try to get a double attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The double value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The double value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a double.
static inline bool getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val);
/// @brief Will try to get a std::string attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The std::string value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The std::string value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a std::string.
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val);
/// @brief Will try to get a bool attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The bool value from the attribute.
/// @param[in] xmlNode The node to search in.
/// @param[in] name The attribute name to look for.
/// @param[out] val The bool value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a bool.
static inline bool getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val);
/// @brief Will try to get the value of the node as a string.
/// @param node [in] The node to search in.
/// @param text [out] The value as a text.
/// @param[in] node The node to search in.
/// @param[out] text The value as a text.
/// @return true, if the value can be read out.
static inline bool getValueAsString(XmlNode &node, std::string &text);
/// @brief Will try to get the value of the node as a float.
/// @param node [in] The node to search in.
/// @param text [out] The value as a float.
/// @param[in] node The node to search in.
/// @param[out] text The value as a float.
/// @return true, if the value can be read out.
static inline bool getValueAsFloat(XmlNode &node, ai_real &v);
/// @brief Will try to get the value of the node as an integer.
/// @param node [in] The node to search in.
/// @param text [out] The value as a int.
/// @param[in] node The node to search in.
/// @param[out] text The value as a int.
/// @return true, if the value can be read out.
static inline bool getValueAsInt(XmlNode &node, int &v);
/// @brief Will try to get the value of the node as an bool.
/// @param node [in] The node to search in.
/// @param text [out] The value as a bool.
/// @param[in] node The node to search in.
/// @param[out] text The value as a bool.
/// @return true, if the value can be read out.
static inline bool getValueAsBool(XmlNode &node, bool &v);
@ -267,7 +272,7 @@ inline TNodeType *TXmlParser<TNodeType>::findNode(const std::string &name) {
}
find_node_by_name_predicate predicate(name);
mCurrent = mDoc->find_node(predicate);
mCurrent = mDoc->find_node(std::move(predicate));
if (mCurrent.empty()) {
return nullptr;
}