- added workaround for LWOB's with ill-formed SURF chunks 
 - layer hierarchy is now correct
 - fixed & simplified transparency handling

FindDegenerates 
 - fixed seldom crashes with RemoveDegenerates=1. 


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@369 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-03-26 22:05:56 +00:00
parent 74204086ae
commit 48d768f15f
11 changed files with 171 additions and 210 deletions

View File

@ -142,13 +142,6 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
}
// We need to update the primitive flags array of the mesh.
// Unfortunately it is not possible to execute
// FindDegenerates before DeterminePType. The latter does
// nothing if the primitive flags have already been set by
// the loader - our changes would be ignored. Although
// we could use some tricks regarding - i.e setting
// mPrimitiveTypes to 0 in every case - but this is the cleanest
// way and causes no additional dependencies in the pipeline.
switch (face.mNumIndices)
{
case 1u:
@ -181,9 +174,11 @@ evil_jump_outside:
face_dest.mNumIndices = face_src.mNumIndices;
face_dest.mIndices = face_src.mIndices;
// clear source
face_src.mNumIndices = 0;
face_src.mIndices = NULL;
if (&face_src != &face_dest) {
// clear source
face_src.mNumIndices = 0;
face_src.mIndices = NULL;
}
}
else {
// Otherwise delete it if we don't need this face

View File

@ -379,11 +379,11 @@ Importer::Importer()
mPostProcessingSteps.push_back( new FindInstancesProcess());
#endif
#if (!defined AI_BUILD_NO_FINDDEGENERATES_PROCESS)
mPostProcessingSteps.push_back( new FindDegeneratesProcess());
#endif
#ifndef AI_BUILD_NO_GENUVCOORDS_PROCESS
mPostProcessingSteps.push_back( new ComputeUVMappingProcess());
@ -398,6 +398,7 @@ Importer::Importer()
#if (!defined AI_BUILD_NO_TRIANGULATE_PROCESS)
mPostProcessingSteps.push_back( new TriangulateProcess());
#endif
#if (!defined AI_BUILD_NO_SORTBYPTYPE_PROCESS)
mPostProcessingSteps.push_back( new SortByPTypeProcess());
#endif

View File

@ -229,14 +229,23 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
LWO::Texture* pTex = NULL;
GetS0(surf.mName,size);
while (true)
{
if (mFileBuffer + 6 > end)break;
while (true) {
if (mFileBuffer + 6 >= end)
break;
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
if (mFileBuffer + head->length > end)
throw new ImportErrorException("LWOB: Invalid surface chunk length");
/* A single test file (sonycam.lwo) seems to have invalid surface chunks.
* I'm assuming it's the fault of a single, unknown exporter so there are
* probably THOUSANDS of them. Here's a dirty workaround:
*
* We don't break if the chunk limit is exceeded. Instead, we're computing
* how much storage is actually left and work with this value from now on.
*/
if (mFileBuffer + head->length > end) {
DefaultLogger::get()->error("LWOB: Invalid surface chunk length. Trying to continue.");
head->length = end - mFileBuffer;
}
uint8_t* const next = mFileBuffer+head->length;
switch (head->type)
@ -340,8 +349,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
// texture path
case AI_LWO_TIMG:
{
if (pTex)
{
if (pTex) {
GetS0(pTex->mFileName,head->length);
}
else DefaultLogger::get()->warn("LWOB: Unexpected TIMG chunk");
@ -351,7 +359,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
case AI_LWO_TVAL:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TVAL,1);
if (pTex)pTex->mStrength = (float)GetU1()/ 255.f;
if (pTex) {
pTex->mStrength = (float)GetU1()/ 255.f;
}
else DefaultLogger::get()->warn("LWOB: Unexpected TVAL chunk");
break;
}

View File

@ -550,7 +550,7 @@ struct Surface
, mIOR (1.f) // vakuum
, mBumpIntensity (1.f)
, mWireframe (false)
, mAdditiveTransparency (10e10f)
, mAdditiveTransparency (0.f)
{}
//! Name of the surface
@ -628,6 +628,7 @@ struct Layer
: mFaceIDXOfs (0)
, mPointIDXOfs (0)
, mParent (0x0)
, mIndex (0xffff)
, skip (false)
{}
@ -663,6 +664,9 @@ struct Layer
/** Parent index */
uint16_t mParent;
/** Index of the layer */
uint16_t mIndex;
/** Name of the layer */
std::string mName;

View File

@ -145,8 +145,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mCurLayer->mName = "<LWODefault>";
// old lightwave file format (prior to v6)
if (AI_LWO_FOURCC_LWOB == fileType)
{
if (AI_LWO_FOURCC_LWOB == fileType) {
DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");
mIsLWO2 = false;
@ -154,13 +153,11 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
// New lightwave format
else if (AI_LWO_FOURCC_LWO2 == fileType)
{
else if (AI_LWO_FOURCC_LWO2 == fileType) {
DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
}
// MODO file format
else if (AI_LWO_FOURCC_LXOB == fileType)
{
else if (AI_LWO_FOURCC_LXOB == fileType) {
DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
}
// we don't know this format
@ -174,8 +171,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
}
if (AI_LWO_FOURCC_LWOB != fileType)
{
if (AI_LWO_FOURCC_LWOB != fileType) {
mIsLWO2 = true;
LoadLWO2File();
@ -185,8 +181,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
if (0xffffffff != configLayerIndex && configLayerIndex > mLayers->size())
throw new ImportErrorException("LWO2: The requested layer was not found");
if (configLayerName.length() && !hasNamedLayer)
{
if (configLayerName.length() && !hasNamedLayer) {
throw new ImportErrorException("LWO2: Unable to find the requested layer: "
+ configLayerName);
}
@ -203,24 +198,21 @@ void LWOImporter::InternReadFile( const std::string& pFile,
apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();
lit != lend;++lit)
{
for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();lit != lend;++lit) {
LWO::Layer& layer = *lit;
if (layer.skip)continue;
if (layer.skip)
continue;
// I don't know whether there could be dummy layers, but it would be possible
const unsigned int meshStart = (unsigned int)apcMeshes.size();
if (!layer.mFaces.empty() && !layer.mTempPoints.empty())
{
if (!layer.mFaces.empty() && !layer.mTempPoints.empty()) {
// now sort all faces by the surfaces assigned to them
typedef std::vector<unsigned int> SortedRep;
std::vector<SortedRep> pSorted(mSurfaces->size()+1);
unsigned int i = 0;
for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
it != end;++it,++i)
{
for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();it != end;++it,++i) {
// Check whether we support this face's type
if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH) {
continue;
@ -232,10 +224,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
DefaultLogger::get()->warn("LWO: Invalid face surface index");
idx = 0xffffffff;
}
if(0xffffffff == idx || 0xffffffff == (idx = _mMapping[idx]))
{
if (0xffffffff == iDefaultSurface)
{
if(0xffffffff == idx || 0xffffffff == (idx = _mMapping[idx])) {
if (0xffffffff == iDefaultSurface) {
iDefaultSurface = (unsigned int)mSurfaces->size();
mSurfaces->push_back(LWO::Surface());
LWO::Surface& surf = mSurfaces->back();
@ -246,11 +236,13 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
pSorted[idx].push_back(i);
}
if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
{
if (0xffffffff == iDefaultSurface) {
pSorted.erase(pSorted.end()-1);
}
for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i) {
SortedRep& sorted = pSorted[i];
if (sorted.empty())continue;
if (sorted.empty())
continue;
// generate the mesh
aiMesh* mesh = new aiMesh();
@ -259,8 +251,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// count the number of vertices
SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
for (;it != end;++it)
{
for (;it != end;++it) {
mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
}
@ -285,13 +276,13 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// allocate storage for UV and CV channels
aiVector3D* pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui )
{
if (0xffffffff == vUVChannelIndices[mui])break;
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
if (0xffffffff == vUVChannelIndices[mui])
break;
pvUV[mui] = mesh->mTextureCoords[mui] = new aiVector3D[mesh->mNumVertices];
// LightWave doesn't support more than 2 UV components (?)
// so we can directly setup this value
mesh->mNumUVComponents[0] = 2;
}
@ -299,15 +290,12 @@ void LWOImporter::InternReadFile( const std::string& pFile,
nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
aiColor4D* pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui)
{
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS;++mui) {
if (0xffffffff == vVColorIndices[mui])break;
pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
}
// we would not need this extra array, but the code is much cleaner if we use it
// FIX: we can use the referrer ID array here. invalidate its contents
// before we resize it to avoid a unnecessary memcpy
std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
smoothingGroups.resize(mesh->mNumFaces,0);
@ -322,8 +310,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// copy all vertices
for (unsigned int q = 0; q < face.mNumIndices;++q,++vert) {
register unsigned int idx = face.mIndices[q];
*pv = layer.mTempPoints[idx] + layer.mPivot;
pv++;
*pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/;
// process UV coordinates
for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w) {
@ -338,7 +325,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// process normals (MODO extension)
if (nrm) {
*nrm++ = ((aiVector3D*)&layer.mNormals.rawData[0])[idx];
*nrm = ((aiVector3D*)&layer.mNormals.rawData[0])[idx];
nrm->z *= -1.f;
++nrm;
}
// process vertex colors
@ -365,15 +354,14 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
pf->mIndices = face.mIndices;
pf->mNumIndices = face.mNumIndices;
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // make sure it won't be deleted
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // HACK: make sure it won't be deleted
pf++;
}
if (!mesh->mNormals)
{
if (!mesh->mNormals) {
// Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
// Step here since it wouldn't handle smoothing groups correctly for LWO.
// So we use a separate implementation.
// So we use a separate implementation.
ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
}
else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
@ -381,16 +369,21 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
}
// Generate nodes to render the mesh. Store the parent index
// in the mParent member of the nodes
aiNode* pcNode = new aiNode();
apcNodes.push_back(pcNode);
pcNode->mName.Set(layer.mName);
pcNode->mParent = (aiNode*)(uintptr_t)(layer.mParent);
pcNode->mNumMeshes = (unsigned int)apcMeshes.size() - meshStart;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
pcNode->mMeshes[p] = p + meshStart;
// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
unsigned int num = apcMeshes.size() - meshStart;
if (layer.mName != "<LWODefault>" || num > 0) {
aiNode* pcNode = new aiNode();
apcNodes.push_back(pcNode);
pcNode->mName.Set(layer.mName);
pcNode->mParent = (aiNode*)&layer;
pcNode->mNumMeshes = num;
if (pcNode->mNumMeshes) {
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
pcNode->mMeshes[p] = p + meshStart;
}
}
}
if (apcNodes.empty() || apcMeshes.empty())
@ -398,19 +391,16 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// The RemoveRedundantMaterials step will clean this up later
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
{
for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat) {
MaterialHelper* pcMat = new MaterialHelper();
pScene->mMaterials[mat] = pcMat;
ConvertMaterial((*mSurfaces)[mat],pcMat);
}
// copy the meshes to the output structure
if (apcMeshes.size()) // shouldn't happen, just to be sure we don't crash
{
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
}
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = (unsigned int)apcMeshes.size() ];
::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
// generate the final node graph
GenerateNodeGraph(apcNodes);
@ -523,29 +513,36 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AddChildren(aiNode* node, uintptr_t parent, std::vector<aiNode*>& apcNodes)
void LWOImporter::AddChildren(aiNode* node, uint16_t parent, std::vector<aiNode*>& apcNodes)
{
for (uintptr_t i = 0; i < (uintptr_t)apcNodes.size();++i)
{
if (i == parent)continue;
if (apcNodes[i] && (uintptr_t)apcNodes[i]->mParent == parent)++node->mNumChildren;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if (*it) {
LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
if (layer->mParent == parent && layer->mIndex != parent)
++node->mNumChildren;
}
}
if (node->mNumChildren)
{
if (node->mNumChildren) {
unsigned int p = 0;
node->mChildren = new aiNode* [ node->mNumChildren ];
for (uintptr_t i = 0, p = 0; i < (uintptr_t)apcNodes.size();++i)
{
if (i == parent)continue;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if (*it) {
LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
if (layer->mParent == parent && layer->mIndex != parent) {
aiNode* nd = node->mChildren[p++] = *it;
nd->mParent = node;
if (apcNodes[i] && parent == (uintptr_t)(apcNodes[i]->mParent))
{
node->mChildren[p++] = apcNodes[i];
apcNodes[i]->mParent = node;
// fixme: ignore pivot points for the moment
//nd->mTransformation.a4 = layer->mPivot.x;
//nd->mTransformation.b4 = layer->mPivot.y;
//nd->mTransformation.c4 = layer->mPivot.z;
// recursively add more children
AddChildren(apcNodes[i],i,apcNodes);
apcNodes[i] = NULL;
// recursively add more children
(*it) = NULL;
AddChildren(nd,layer->mIndex,apcNodes);
}
}
}
}
@ -554,43 +551,44 @@ void LWOImporter::AddChildren(aiNode* node, uintptr_t parent, std::vector<aiNode
// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
{
// now generate the final nodegraph - generate a root node
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<LWORoot>");
AddChildren(pScene->mRootNode,0,apcNodes);
// now generate the final nodegraph - generate a root node and attach children
aiNode* root = pScene->mRootNode = new aiNode();
root->mName.Set("<LWORoot>");
AddChildren(root,0,apcNodes);
// check whether we added all layers with meshes assigned to the output graph.
// if not, add them to the root node
unsigned int extra = 0;
for (unsigned int i = 0; i < apcNodes.size();++i)
if (apcNodes[i] && apcNodes[i]->mNumMeshes)++extra;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if ((*it) && (*it)->mNumMeshes)
++extra;
}
if (extra) {
// we need to add extra nodes to the root
const unsigned int newSize = extra + pScene->mRootNode->mNumChildren;
aiNode** const apcNewNodes = new aiNode*[newSize];
if((extra = pScene->mRootNode->mNumChildren))
::memcpy(apcNewNodes,pScene->mRootNode->mChildren,extra*sizeof(void*));
if((extra = root->mNumChildren))
::memcpy(apcNewNodes,root->mChildren,extra*sizeof(void*));
aiNode** cc = apcNewNodes+extra;
for (unsigned int i = 0; i < apcNodes.size();++i)
{
if (apcNodes[i] && apcNodes[i]->mNumMeshes)
{
*cc++ = apcNodes[i];
apcNodes[i]->mParent = pScene->mRootNode;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if ((*it) && (*it)->mNumMeshes) {
aiNode* nd = *cc++ = *it;
nd->mParent = pScene->mRootNode;
// recursively add more children
AddChildren(apcNodes[i],i,apcNodes);
apcNodes[i] = NULL;
(*it) = NULL;
AddChildren(nd,((LWO::Layer*)nd->mParent)->mIndex,apcNodes);
}
}
delete[] pScene->mRootNode->mChildren;
pScene->mRootNode->mChildren = apcNewNodes;
pScene->mRootNode->mNumChildren = newSize;
delete[] root->mChildren;
root->mChildren = apcNewNodes;
root->mNumChildren = newSize;
}
if (!pScene->mRootNode->mNumChildren)
throw new ImportErrorException("LWO: Unable to build a valid node graph");
// Remove a single root node with no meshes assigned ...
// Remove a single root node with no meshes assigned to it ...
if (1 == pScene->mRootNode->mNumChildren) {
aiNode* pc = pScene->mRootNode->mChildren[0];
pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
@ -802,7 +800,7 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
}
}
}
else DefaultLogger::get()->warn("LWO2: face has 0 indices");
else throw new ImportErrorException("LWO2: face has 0 indices");
}
}
@ -845,9 +843,7 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
template <class T>
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
{
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();
it != end; ++it)
{
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end; ++it) {
if ((*it).name == name)
{
if (!perPoly)
@ -880,10 +876,7 @@ inline void CreateNewEntry(T& chan, unsigned int srcIdx)
template <class T>
inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
{
for (typename std::vector< T >::iterator
it = list.begin(), end = list.end();
it != end;++it)
{
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end;++it) {
CreateNewEntry( *it, srcIdx );
}
}
@ -907,8 +900,7 @@ inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int
// ------------------------------------------------------------------------------------------------
inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
{
if(0xffffffff == refList[srcIdx])
{
if(0xffffffff == refList[srcIdx]) {
refList[srcIdx] = destIdx;
return;
}
@ -992,20 +984,16 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
while (mFileBuffer < end)
{
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
if (idx >= numPoints)
{
if (idx >= numPoints) {
DefaultLogger::get()->warn("LWO2: vertex index in vmap/vmad is out of range");
mFileBuffer += base->dims*4;continue;
}
if (perPoly)
{
if (perPoly) {
unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
if (base->abAssigned[idx])
{
if (base->abAssigned[idx]) {
// we have already a VMAP entry for this vertex - thus
// we need to duplicate the corresponding polygon.
if (polyIdx >= numFaces)
{
if (polyIdx >= numFaces) {
DefaultLogger::get()->warn("LWO2: VMAD polygon index is out of range");
mFileBuffer += base->dims*4;
continue;
@ -1015,10 +1003,10 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
// generate a new unique vertex for the corresponding index - but only
// if we can find the index in the face
for (unsigned int i = 0; i < src.mNumIndices;++i)
{
for (unsigned int i = 0; i < src.mNumIndices;++i) {
register unsigned int srcIdx = src.mIndices[i];
if (idx != srcIdx)continue;
if (idx != srcIdx)
continue;
refList.resize(refList.size()+1, 0xffffffff);
@ -1245,22 +1233,24 @@ void LWOImporter::LoadLWO2File()
LWO::Layer& layer = mLayers->back();
mCurLayer = &layer;
// load this layer or ignore it? Check the layer index property
// NOTE: The first layer is the default layer, so the layer
// index is one-based now
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
// Continue loading this layer or ignore it? Check the layer index property
// NOTE: The first layer is the default layer, so the layer index is one-based now
if (0xffffffff != configLayerIndex && configLayerIndex != mLayers->size()-1) {
skip = true;
}
else skip = false;
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
// layer index. that's just for internal parenting, from the scope of a LWS file
// all layers are numbered in the oder in which they appear in the file
layer.mIndex = GetU2();
// and parse its properties, e.g. the pivot point
mFileBuffer += 2;
// pivot point
mFileBuffer += 2; /* unknown */
mCurLayer->mPivot.x = GetF4();
mCurLayer->mPivot.y = GetF4();
mCurLayer->mPivot.z = GetF4();
mFileBuffer += 2;
GetS0(layer.mName,head->length-16);
// if the name is empty, generate a default name
@ -1276,6 +1266,7 @@ void LWOImporter::LoadLWO2File()
}
else hasNamedLayer = true;
// optional: parent of this layer
if (mFileBuffer + 2 <= next)
layer.mParent = GetU2();

View File

@ -314,7 +314,7 @@ private:
* @param parent Index of the node
* @param apcNodes Flat list of nodes - used nodes are set to NULL.
*/
void AddChildren(aiNode* node, uintptr_t parent,
void AddChildren(aiNode* node, uint16_t parent,
std::vector<aiNode*>& apcNodes);
// -------------------------------------------------------------------

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@ -90,10 +90,9 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
aiString s;
bool ret = false;
for (TextureList::const_iterator it = in.begin(), end = in.end();
it != end;++it)
{
if (!(*it).enabled || !(*it).bCanUse)continue;
for (TextureList::const_iterator it = in.begin(), end = in.end();it != end;++it) {
if (!(*it).enabled || !(*it).bCanUse)
continue;
ret = true;
// Convert lightwave's mapping modes to ours. We let them
@ -121,8 +120,7 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
break;
case LWO::Texture::UV:
{
if( 0xffffffff == (*it).mRealUVIndex )
{
if( 0xffffffff == (*it).mRealUVIndex ) {
// We have no UV index for this texture, so we can't display it
continue;
}
@ -166,13 +164,11 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
// The older LWOB format does not use indirect references to clips.
// The file name of a texture is directly specified in the tex chunk.
if (mIsLWO2)
{
if (mIsLWO2) {
// find the corresponding clip
ClipList::iterator clip = mClips.begin();
temp = (*it).mClipIdx;
for (ClipList::iterator end = mClips.end(); clip != end; ++clip)
{
for (ClipList::iterator end = mClips.end(); clip != end; ++clip) {
if ((*clip).idx == temp)
break;
@ -284,8 +280,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
if (surf.mSpecularValue && surf.mGlossiness)
{
float fGloss;
if (mIsLWO2)
{
if (mIsLWO2) {
fGloss = pow( surf.mGlossiness*10.0f+2.0f, 2.0f);
}
else
@ -314,7 +309,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
// opacity ... either additive or default-blended, please
if (10e10f != surf.mAdditiveTransparency)
if (0.f != surf.mAdditiveTransparency)
{
const int add = aiBlendMode_Additive;
pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
@ -437,12 +432,9 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, const LWO::Layer& lay
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
{
out[0] = 0xffffffff;
if (surf.mVCMap.length())
{
for (unsigned int i = 0; i < layer.mVColorChannels.size();++i)
{
if (surf.mVCMap == layer.mVColorChannels[i].name)
{
if (surf.mVCMap.length()) {
for (unsigned int i = 0; i < layer.mVColorChannels.size();++i) {
if (surf.mVCMap == layer.mVColorChannels[i].name) {
out[0] = i;
out[1] = 0xffffffff;
return;
@ -598,11 +590,8 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
}
// now attach the texture to the parent surface - sort by ordinal string
for (TextureList::iterator it = listRef->begin();
it != listRef->end(); ++it)
{
if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0)
{
for (TextureList::iterator it = listRef->begin();it != listRef->end(); ++it) {
if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
listRef->insert(it,tex);
return;
}
@ -652,9 +641,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, unsig
}
// now attach the shader to the parent surface - sort by ordinal string
for (ShaderList::iterator it = surf.mShaders.begin();
it != surf.mShaders.end(); ++it)
{
for (ShaderList::iterator it = surf.mShaders.begin();it != surf.mShaders.end(); ++it) {
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
surf.mShaders.insert(it,shader);
return;
@ -676,26 +663,23 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
// check whether this surface was derived from any other surface
std::string derived;
GetS0(derived,(unsigned int)(end - mFileBuffer));
if (derived.length())
{
if (derived.length()) {
// yes, find this surface
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1;
it != end; ++it)
{
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it) {
if ((*it).mName == derived) {
// we have it ...
surf = *it;
derived.clear();
derived.clear();break;
}
}
if (!derived.size())
if (derived.size())
DefaultLogger::get()->warn("LWO2: Unable to find source surface: " + derived);
}
while (true)
{
if (mFileBuffer + 6 >= end)break;
if (mFileBuffer + 6 >= end)
break;
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
if (mFileBuffer + head->length > end)
@ -738,31 +722,6 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
surf.mTransparency = GetF4();
break;
}
// transparency mode
case AI_LWO_ALPH:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,ALPH,6);
uint16_t mode = GetU2();
switch (mode)
{
// The surface has no effect on the alpha channel when rendered
case 0:
surf.mTransparency = 10e10f;
break;
// The alpha channel will be written with the constant value
// following the mode in the subchunk.
case 1:
surf.mTransparency = GetF4();
break;
// The alpha value comes from the shadow density
case 3:
DefaultLogger::get()->error("LWO2: Unsupported alpha mode: shadow_density");
surf.mTransparency = 10e10f;
}
break;
}
// additive transparency
case AI_LWO_ADTR:
{

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@ -129,6 +129,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
double fCur = (double)timeGetTime();
aiSetImportPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,1);
//aiSetImportPropertyInteger(AI_CONFIG_PP_FD_REMOVE,1);
//aiSetImportPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1);
// Call ASSIMPs C-API to load the file