Merge branch 'master' into GLTF2_recursive_references_fix

pull/3070/head
Max Vollmer (Microsoft Havok) 2020-04-10 08:44:18 +01:00 committed by GitHub
commit 485d7ab52e
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GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 1034 additions and 1072 deletions

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@ -238,11 +238,6 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF()
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED)
@ -350,14 +345,6 @@ ELSE()
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
@ -417,6 +404,28 @@ ELSE()
else()
set(BUILD_LIB_TYPE STATIC)
endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config)

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@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=@CMAKE_INSTALL_PREFIX@/
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner.

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@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif()
else()
@ -75,17 +75,17 @@ else()
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif()
endif()

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@ -44,12 +44,12 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
@ -59,7 +59,7 @@ if(MSVC)
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif()
else()
@ -75,18 +75,17 @@ else()
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif()
endif()

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@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined)
unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
)
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f})
endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

File diff suppressed because it is too large Load Diff

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings
{
ImportSettings()
: strictMode(true)
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
, readWeights(true)
, preservePivots(true)
, optimizeEmptyAnimationCurves(true)
, useLegacyEmbeddedTextureNaming(false)
, removeEmptyBones( true )
, convertToMeters( false ) {
struct ImportSettings {
ImportSettings() :
strictMode(true),
readAllLayers(true),
readAllMaterials(false),
readMaterials(true),
readTextures(true),
readCameras(true),
readLights(true),
readAnimations(true),
readWeights(true),
preservePivots(true),
optimizeEmptyAnimationCurves(true),
useLegacyEmbeddedTextureNaming(false),
removeEmptyBones(true),
convertToMeters(false) {
// empty
}
/** enable strict mode:
* - only accept fbx 2012, 2013 files
* - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/
bool readAllMaterials;
/** import materials (true) or skip them and assign a default
* material. The default value is true.*/
bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters;
};
} // !FBX
} // !Assimp
} // namespace FBX
} // namespace Assimp
#endif

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,41 +54,40 @@ namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format.
See http://en.wikipedia.org/wiki/FBX
*/
/// Loads the Autodesk FBX file format.
///
/// See http://en.wikipedia.org/wiki/FBX
// -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
{
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public:
FBXImporter();
virtual ~FBXImporter();
// --------------------
bool CanRead( const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
) const;
bool CanRead(const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig) const;
protected:
// --------------------
const aiImporterDesc *GetInfo() const;
// --------------------
const aiImporterDesc* GetInfo () const;
void SetupProperties(const Importer *pImp);
// --------------------
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
void InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler);
private:
FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,20 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_METADATA_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#pragma GCC system_header
#endif
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
# include "Compiler/pstdint.h"
#include "Compiler/pstdint.h"
#else
# include <stdint.h>
#include <stdint.h>
#endif
// -------------------------------------------------------------------------------
/**
* Enum used to distinguish data types
*/
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
typedef enum aiMetadataType {
AI_BOOL = 0,
AI_INT32 = 1,
@ -84,10 +82,10 @@ typedef enum aiMetadataType {
*
* The type field uniquely identifies the underlying type of the data field
*/
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
struct aiMetadataEntry {
aiMetadataType mType;
void* mData;
void *mData;
};
#ifdef __cplusplus
@ -98,15 +96,29 @@ struct aiMetadataEntry {
/**
* Helper functions to get the aiType enum entry for a type
*/
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; }
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; }
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
inline aiMetadataType GetAiType(bool) {
return AI_BOOL;
}
inline aiMetadataType GetAiType(int32_t) {
return AI_INT32;
}
inline aiMetadataType GetAiType(uint64_t) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
return AI_AISTRING;
}
inline aiMetadataType GetAiType(const aiVector3D &) {
return AI_AIVECTOR3D;
}
#endif // __cplusplus
@ -116,17 +128,17 @@ inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
*
* Metadata is a key-value store using string keys and values.
*/
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
struct aiMetadata {
/** Length of the mKeys and mValues arrays, respectively */
unsigned int mNumProperties;
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
C_STRUCT aiString* mKeys;
C_STRUCT aiString *mKeys;
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the
* corresponding property key has no assigned value. */
C_STRUCT aiMetadataEntry* mValues;
C_STRUCT aiMetadataEntry *mValues;
#ifdef __cplusplus
@ -134,71 +146,62 @@ struct aiMetadata {
* @brief The default constructor, set all members to zero by default.
*/
aiMetadata() AI_NO_EXCEPT
: mNumProperties(0)
, mKeys(nullptr)
, mValues(nullptr) {
: mNumProperties(0),
mKeys(nullptr),
mValues(nullptr) {
// empty
}
aiMetadata( const aiMetadata &rhs )
: mNumProperties( rhs.mNumProperties )
, mKeys( nullptr )
, mValues( nullptr ) {
mKeys = new aiString[ mNumProperties ];
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
aiMetadata(const aiMetadata &rhs) :
mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
mKeys = new aiString[mNumProperties];
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mKeys[i] = rhs.mKeys[i];
}
mValues = new aiMetadataEntry[ mNumProperties ];
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
mValues[ i ].mType = rhs.mValues[ i ].mType;
switch ( rhs.mValues[ i ].mType ) {
mValues = new aiMetadataEntry[mNumProperties];
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mValues[i].mType = rhs.mValues[i].mType;
switch (rhs.mValues[i].mType) {
case AI_BOOL:
mValues[ i ].mData = new bool;
::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) );
mValues[i].mData = new bool;
::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool));
break;
case AI_INT32: {
int32_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
mValues[ i ].mData = new int32_t( v );
}
break;
::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
mValues[i].mData = new int32_t(v);
} break;
case AI_UINT64: {
uint64_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
mValues[ i ].mData = new uint64_t( v );
}
break;
::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
mValues[i].mData = new uint64_t(v);
} break;
case AI_FLOAT: {
float v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
mValues[ i ].mData = new float( v );
}
break;
::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
mValues[i].mData = new float(v);
} break;
case AI_DOUBLE: {
double v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
mValues[ i ].mData = new double( v );
}
break;
::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
mValues[i].mData = new double(v);
} break;
case AI_AISTRING: {
aiString v;
rhs.Get<aiString>( mKeys[ i ], v );
mValues[ i ].mData = new aiString( v );
}
break;
rhs.Get<aiString>(mKeys[i], v);
mValues[i].mData = new aiString(v);
} break;
case AI_AIVECTOR3D: {
aiVector3D v;
rhs.Get<aiVector3D>( mKeys[ i ], v );
mValues[ i ].mData = new aiVector3D( v );
}
break;
rhs.Get<aiVector3D>(mKeys[i], v);
mValues[i].mData = new aiVector3D(v);
} break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
}
@ -206,33 +209,33 @@ struct aiMetadata {
* @brief The destructor.
*/
~aiMetadata() {
delete [] mKeys;
delete[] mKeys;
mKeys = nullptr;
if (mValues) {
// Delete each metadata entry
for (unsigned i=0; i<mNumProperties; ++i) {
void* data = mValues[i].mData;
for (unsigned i = 0; i < mNumProperties; ++i) {
void *data = mValues[i].mData;
switch (mValues[i].mType) {
case AI_BOOL:
delete static_cast< bool* >( data );
delete static_cast<bool *>(data);
break;
case AI_INT32:
delete static_cast< int32_t* >( data );
delete static_cast<int32_t *>(data);
break;
case AI_UINT64:
delete static_cast< uint64_t* >( data );
delete static_cast<uint64_t *>(data);
break;
case AI_FLOAT:
delete static_cast< float* >( data );
delete static_cast<float *>(data);
break;
case AI_DOUBLE:
delete static_cast< double* >( data );
delete static_cast<double *>(data);
break;
case AI_AISTRING:
delete static_cast< aiString* >( data );
delete static_cast<aiString *>(data);
break;
case AI_AIVECTOR3D:
delete static_cast< aiVector3D* >( data );
delete static_cast<aiVector3D *>(data);
break;
#ifndef SWIG
case FORCE_32BIT:
@ -243,7 +246,7 @@ struct aiMetadata {
}
// Delete the metadata array
delete [] mValues;
delete[] mValues;
mValues = nullptr;
}
}
@ -252,16 +255,15 @@ struct aiMetadata {
* @brief Allocates property fields + keys.
* @param numProperties Number of requested properties.
*/
static inline
aiMetadata *Alloc( unsigned int numProperties ) {
if ( 0 == numProperties ) {
static inline aiMetadata *Alloc(unsigned int numProperties) {
if (0 == numProperties) {
return nullptr;
}
aiMetadata *data = new aiMetadata;
data->mNumProperties = numProperties;
data->mKeys = new aiString[ data->mNumProperties ]();
data->mValues = new aiMetadataEntry[ data->mNumProperties ]();
data->mKeys = new aiString[data->mNumProperties]();
data->mValues = new aiMetadataEntry[data->mNumProperties]();
return data;
}
@ -269,19 +271,16 @@ struct aiMetadata {
/**
* @brief Deallocates property fields + keys.
*/
static inline
void Dealloc( aiMetadata *metadata ) {
static inline void Dealloc(aiMetadata *metadata) {
delete metadata;
}
template<typename T>
inline
void Add(const std::string& key, const T& value) {
aiString* new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
template <typename T>
inline void Add(const std::string &key, const T &value) {
aiString *new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
for(unsigned int i = 0; i < mNumProperties; ++i)
{
for (unsigned int i = 0; i < mNumProperties; ++i) {
new_keys[i] = mKeys[i];
new_values[i] = mValues[i];
}
@ -297,16 +296,15 @@ struct aiMetadata {
Set(mNumProperties - 1, key, value);
}
template<typename T>
inline
bool Set( unsigned index, const std::string& key, const T& value ) {
template <typename T>
inline bool Set(unsigned index, const std::string &key, const T &value) {
// In range assertion
if ( index >= mNumProperties ) {
if (index >= mNumProperties) {
return false;
}
// Ensure that we have a valid key.
if ( key.empty() ) {
if (key.empty()) {
return false;
}
@ -321,42 +319,57 @@ struct aiMetadata {
return true;
}
template<typename T>
inline
bool Get( unsigned index, T& value ) const {
template <typename T>
inline bool Set( const std::string &key, const T &value ) {
if (key.empty()) {
return false;
}
bool result = false;
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (key == mKeys[i].C_Str()) {
Set(i, key, value);
result = true;
break;
}
}
return result;
}
template <typename T>
inline bool Get(unsigned index, T &value) const {
// In range assertion
if ( index >= mNumProperties ) {
if (index >= mNumProperties) {
return false;
}
// Return false if the output data type does
// not match the found value's data type
if ( GetAiType( value ) != mValues[ index ].mType ) {
if (GetAiType(value) != mValues[index].mType) {
return false;
}
// Otherwise, output the found value and
// return true
value = *static_cast<T*>(mValues[index].mData);
value = *static_cast<T *>(mValues[index].mData);
return true;
}
template<typename T>
inline
bool Get( const aiString& key, T& value ) const {
template <typename T>
inline bool Get(const aiString &key, T &value) const {
// Search for the given key
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
if ( mKeys[ i ] == key ) {
return Get( i, value );
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (mKeys[i] == key) {
return Get(i, value);
}
}
return false;
}
template<typename T>
inline
bool Get( const std::string& key, T& value ) const {
template <typename T>
inline bool Get(const std::string &key, T &value) const {
return Get(aiString(key), value);
}
@ -365,9 +378,8 @@ struct aiMetadata {
/// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true.
inline
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
if ( index >= mNumProperties ) {
inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
if (index >= mNumProperties) {
return false;
}
@ -379,15 +391,14 @@ struct aiMetadata {
/// Check whether there is a metadata entry for the given key.
/// \param [in] Key - the key value value to check for.
inline
bool HasKey(const char* key) {
if ( nullptr == key ) {
inline bool HasKey(const char *key) {
if (nullptr == key) {
return false;
}
// Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) {
if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) {
if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) {
return true;
}
}
@ -395,7 +406,6 @@ struct aiMetadata {
}
#endif // __cplusplus
};
#endif // AI_METADATA_H_INC

View File

@ -31,40 +31,40 @@ struct Texture {
class Mesh {
public:
std::vector<VERTEX> vertices;
std::vector<UINT> indices;
std::vector<Texture> textures;
ID3D11Device *dev;
std::vector<VERTEX> vertices_;
std::vector<UINT> indices_;
std::vector<Texture> textures_;
ID3D11Device *dev_;
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
vertices(vertices),
indices(indices),
textures(textures),
dev(dev),
VertexBuffer(nullptr),
IndexBuffer(nullptr) {
this->setupMesh(this->dev);
vertices_(vertices),
indices_(indices),
textures_(textures),
dev_(dev),
VertexBuffer_(nullptr),
IndexBuffer_(nullptr) {
this->setupMesh(this->dev_);
}
void Draw(ID3D11DeviceContext *devcon) {
UINT stride = sizeof(VERTEX);
UINT offset = 0;
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
}
void Close() {
SafeRelease(VertexBuffer);
SafeRelease(IndexBuffer);
SafeRelease(VertexBuffer_);
SafeRelease(IndexBuffer_);
}
private:
// Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer;
ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
// Functions
// Initializes all the buffer objects/arrays
@ -73,15 +73,15 @@ private:
D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size());
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0];
initData.pSysMem = &vertices_[0];
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
if (FAILED(hr)) {
Close();
throw std::runtime_error("Failed to create vertex buffer.");
@ -89,14 +89,14 @@ private:
D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size());
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0;
initData.pSysMem = &indices[0];
initData.pSysMem = &indices_[0];
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
if (FAILED(hr)) {
Close();
throw std::runtime_error("Failed to create index buffer.");

View File

@ -1,12 +1,12 @@
#include "ModelLoader.h"
ModelLoader::ModelLoader() :
dev(nullptr),
devcon(nullptr),
meshes(),
directory(),
textures_loaded(),
hwnd(nullptr) {
dev_(nullptr),
devcon_(nullptr),
meshes_(),
directory_(),
textures_loaded_(),
hwnd_(nullptr) {
// empty
}
@ -25,11 +25,11 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
if (pScene == NULL)
return false;
this->directory = filename.substr(0, filename.find_last_of("/\\"));
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
this->dev = dev;
this->devcon = devcon;
this->hwnd = hwnd;
this->dev_ = dev;
this->devcon_ = devcon;
this->hwnd_ = hwnd;
processNode(pScene->mRootNode, pScene);
@ -37,8 +37,8 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
}
void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
for (int i = 0; i < meshes.size(); ++i ) {
meshes[i].Draw(devcon);
for (size_t i = 0; i < meshes_.size(); ++i ) {
meshes_[i].Draw(devcon);
}
}
@ -88,7 +88,7 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
}
return Mesh(dev, vertices, indices, textures);
return Mesh(dev_, vertices, indices, textures);
}
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
@ -98,9 +98,9 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
mat->GetTexture(type, i, &str);
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
bool skip = false;
for (UINT j = 0; j < textures_loaded.size(); j++) {
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded[j]);
for (UINT j = 0; j < textures_loaded_.size(); j++) {
if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded_[j]);
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
break;
}
@ -113,34 +113,34 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
texture.texture = getTextureFromModel(scene, textureindex);
} else {
std::string filename = std::string(str.C_Str());
filename = directory + '/' + filename;
filename = directory_ + '/' + filename;
std::wstring filenamews = std::wstring(filename.begin(), filename.end());
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture);
hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
}
texture.type = typeName;
texture.path = str.C_Str();
textures.push_back(texture);
this->textures_loaded.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
}
}
return textures;
}
void ModelLoader::Close() {
for (auto& t : textures_loaded)
for (auto& t : textures_loaded_)
t.Release();
for (int i = 0; i < meshes.size(); i++) {
meshes[i].Close();
for (size_t i = 0; i < meshes_.size(); i++) {
meshes_[i].Close();
}
}
void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
for (UINT i = 0; i < node->mNumMeshes; i++) {
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(this->processMesh(mesh, scene));
meshes_.push_back(this->processMesh(mesh, scene));
}
for (UINT i = 0; i < node->mNumChildren; i++) {
@ -179,9 +179,9 @@ ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scen
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
hr = CreateWICTextureFromMemory(dev, devcon, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
return texture;
}

View File

@ -25,12 +25,12 @@ public:
void Close();
private:
ID3D11Device *dev;
ID3D11DeviceContext *devcon;
std::vector<Mesh> meshes;
std::string directory;
std::vector<Texture> textures_loaded;
HWND hwnd;
ID3D11Device *dev_;
ID3D11DeviceContext *devcon_;
std::vector<Mesh> meshes_;
std::string directory_;
std::vector<Texture> textures_loaded_;
HWND hwnd_;
void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene);

View File

@ -56,7 +56,7 @@ const char g_szClassName[] = "directxWindowClass";
static std::string g_ModelPath;
UINT width, height;
HWND hwnd = nullptr;
HWND g_hwnd = nullptr;
// ------------------------------------------------------------
// DirectX Variables
@ -120,8 +120,8 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPWSTR lpCmdLine, int nCmdShow)
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
LPWSTR /*lpCmdLine*/, int nCmdShow)
{
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
@ -182,7 +182,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
hwnd = CreateWindowEx(
g_hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
" Simple Textured Directx11 Sample ",
@ -191,21 +191,21 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
NULL, NULL, hInstance, NULL
);
if (hwnd == NULL)
if (g_hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
ShowWindow(g_hwnd, nCmdShow);
UpdateWindow(g_hwnd);
width = wr.right - wr.left;
height = wr.bottom - wr.top;
try {
InitD3D(hInstance, hwnd);
InitD3D(hInstance, g_hwnd);
while (true)
{
@ -225,17 +225,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
CleanD3D();
return static_cast<int>(msg.wParam);
} catch (const std::exception& e) {
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D();
return EXIT_FAILURE;
} catch (...) {
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D();
return EXIT_FAILURE;
}
}
void InitD3D(HINSTANCE hinstance, HWND hWnd)
void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
{
HRESULT hr;
@ -362,7 +362,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
}
// Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
dxgiFactory->Release();
@ -564,7 +564,7 @@ void InitGraphics()
m_View = XMMatrixLookAtLH(Eye, At, Up);
ourModel = new ModelLoader;
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath))
if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
Throwanerror("Model couldn't be loaded");
}

View File

@ -18,8 +18,10 @@
#include <GL/gl.h>
#include <GL/glu.h>
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
#include <fstream>
@ -38,10 +40,10 @@
// The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj";
HGLRC hRC=NULL; // Permanent Rendering Context
HDC hDC=NULL; // Private GDI Device Context
HWND hWnd=NULL; // Holds Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application
HGLRC hRC=nullptr; // Permanent Rendering Context
HDC hDC=nullptr; // Private GDI Device Context
HWND g_hWnd=nullptr; // Holds Window Handle
HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
bool keys[256]; // Array used for Keyboard Routine;
bool active=TRUE; // Window Active Flag Set To TRUE by Default
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
// the global Assimp scene object
const aiScene* scene = NULL;
const aiScene* g_scene = nullptr;
GLuint scene_list = 0;
aiVector3D scene_min, scene_max, scene_center;
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
}
else
{
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString());
return false;
}
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality);
g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
// If the import failed, report it
if( !scene)
if(!g_scene)
{
logInfo( importer.GetErrorString());
return false;
@ -179,7 +181,7 @@ void freeTextureIds()
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
textureIds = nullptr;
}
}
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
while (texFound == AI_SUCCESS)
{
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet
textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
texIndex++;
}
}
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
else
{
/* Error occurred */
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
}
}
// Because we have already copied image data into texture data we can release memory used by image.
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
// All Setup For OpenGL goes here
int InitGL()
{
if (!LoadGLTextures(scene))
if (!LoadGLTextures(g_scene))
{
return FALSE;
}
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
// draw all meshes assigned to this node
for (; n < nd->mNumMeshes; ++n)
{
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL)
if(mesh->mNormals == nullptr)
{
glDisable(GL_LIGHTING);
}
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
glEnable(GL_LIGHTING);
}
if(mesh->mColors[0] != NULL)
if(mesh->mColors[0] != nullptr)
{
glEnable(GL_COLOR_MATERIAL);
}
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
{
int vertexIndex = face->mIndices[i]; // get group index for current index
if(mesh->mColors[0] != NULL)
if(mesh->mColors[0] != nullptr)
Color4f(&mesh->mColors[0][vertexIndex]);
if(mesh->mNormals != NULL)
if(mesh->mNormals != nullptr)
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
{
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f);
drawAiScene(scene);
drawAiScene(g_scene);
//xrot+=0.3f;
yrot+=0.2f;
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
{
if (fullscreen) // Are We In Fullscreen Mode?
{
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop
ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer
}
if (hRC) // Do We Have A Rendering Context?
{
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
hRC = nullptr;
}
if (hDC)
{
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL;
if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = nullptr;
}
if (hWnd)
if (g_hWnd)
{
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL;
if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
g_hWnd = nullptr;
}
if (hInstance)
if (g_hInstance)
{
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL;
if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
g_hInstance = nullptr;
}
}
GLboolean abortGLInit(const char* abortMessage)
{
KillGLWindow(); // Reset Display
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False
}
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu
wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
wc.hbrBackground= nullptr; // No Background required for OpenGL
wc.lpszMenuName = nullptr; // No Menu
wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc))
{
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false
}
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
}
else
{
//Popup Messagebox: Closing
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false
}
}
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calc adjusted Window Width
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
NULL ))) // Don't pass anything To WM_CREATE
nullptr, // No Parent Window
nullptr, // No Menu
g_hInstance, // Instance
nullptr ))) // Don't pass anything To WM_CREATE
{
abortGLInit("Window Creation Error.");
return FALSE;
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context?
if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
{
abortGLInit("Can't Create A GL Device Context.");
return FALSE;
}
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
{
abortGLInit("Can't Find Suitable PixelFormat");
return FALSE;
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return FALSE;
}
if (!(hRC=wglCreateContext(hDC)))
if (nullptr == (hRC=wglCreateContext(hDC)))
{
abortGLInit("Can't Create A GL Rendering Context.");
return FALSE;
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
//// *** everything okay ***
ShowWindow(hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Prio
SetFocus(hWnd); // Sets Keyboard Focus To The Window
ShowWindow(g_hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(g_hWnd); // Slightly Higher Prio
SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL())
@ -753,7 +755,7 @@ void cleanup()
destroyAILogger();
if (hWnd)
if (g_hWnd)
KillGLWindow();
};
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI WinMain( HINSTANCE hInstance, // The instance
HINSTANCE hPrevInstance, // Previous instance
LPSTR lpCmdLine, // Command Line Parameters
int nShowCmd ) // Window Show State
int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
HINSTANCE /*hPrevInstance*/, // Previous instance
LPSTR /*lpCmdLine*/, // Command Line Parameters
int /*nShowCmd*/ ) // Window Show State
{
MSG msg;
MSG msg = {};
BOOL done=FALSE;
createAILogger();
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
// Check the command line for an override file path.
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv != NULL && argc > 1)
if (argv != nullptr && argc > 1)
{
std::wstring modelpathW(argv[1]);
modelpath = UTFConverter(modelpathW).str();
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
logInfo("=============== Post Import ====================");
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{
fullscreen=FALSE;
}
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
while(!done) // Game Loop
{
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE))
if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
{
if (msg.message==WM_QUIT)
{

View File

@ -213,6 +213,10 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
double factor(0.0);
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor);
scene->mMetaData->Set("UnitScaleFactor", factor * 2);
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(1000.0, factor);
}
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {

View File

@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
}
//-------------------------------------------------------------------------------
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
if(TEXTURE_CUBE ==eMode)bHad = true;
}
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
eMode = TEXTURE_2D;
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
// the color buffer )
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
{
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
}
else
{
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
}
if (TEXTURE_2D == eMode)
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
return;
}
// clear both the render target and the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
clrColor,1.0f,0);
}
//-------------------------------------------------------------------------------
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
if ( piSkyBoxEffect)
{
piSkyBoxEffect->Release();
piSkyBoxEffect = NULL;
piSkyBoxEffect = nullptr;
}
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
}
//-------------------------------------------------------------------------------
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
(IDirect3DCubeTexture9**)&pcTexture)))
{
const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
(IDirect3DTexture9**)&pcTexture)))
{
const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
}
if (!piSkyBoxEffect)
{
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(
g_piDevice,
g_szSkyboxShader.c_str(),
(UINT)g_szSkyboxShader.length(),
NULL,
NULL,
nullptr,
nullptr,
AI_SHADER_COMPILE_FLAGS,
NULL,
nullptr,
&piSkyBoxEffect,&piBuffer)))
{
// failed to compile the shader

View File

@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
aiNode* pcNode,
HTREEITEM hRoot)
{
ai_assert(NULL != pcNode);
ai_assert(NULL != hRoot);
ai_assert(nullptr != pcNode);
ai_assert(nullptr != hRoot);
char chTemp[MAXLEN];
@ -269,13 +269,13 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
// Replace the currently selected texture by another one
int CDisplay::ReplaceCurrentTexture(const char* szPath)
{
ai_assert(NULL != szPath);
ai_assert(nullptr != szPath);
// well ... try to load it
IDirect3DTexture9* piTexture = NULL;
IDirect3DTexture9* piTexture = nullptr;
aiString szString;
strcpy(szString.data,szPath);
szString.length = strlen(szPath);
szString.length = static_cast<ai_uint32>(strlen(szPath));
CMaterialManager::Instance().LoadTexture(&piTexture,&szString);
if (!piTexture) {
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
continue;
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
IDirect3DTexture9** tex = NULL;
const char* tex_string = NULL;
IDirect3DTexture9** tex = nullptr;
const char* tex_string = nullptr;
switch (this->m_pcCurrentTexture->iType)
{
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
unsigned int iMesh /*= 0*/)
{
ai_assert(NULL != szPath);
ai_assert(nullptr != szPath);
char chTemp[512];
char chTempEmb[256];
@ -388,8 +388,8 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
{
if ('*' == *szPath->data)
{
int iIndex = atoi(szPath->data+1);
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex);
int iIndex2 = atoi(szPath->data+1);
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex2);
sz = chTempEmb;
}
else
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
szType = "Lightmap";
break;
case aiTextureType_DISPLACEMENT:
piTexture = NULL;
piTexture = nullptr;
szType = "Displacement";
break;
case aiTextureType_REFLECTION:
piTexture = NULL;
piTexture = nullptr;
szType = "Reflection";
break;
case aiTextureType_UNKNOWN:
piTexture = NULL;
piTexture = nullptr;
szType = "Unknown";
break;
default: // opacity + opacity | mask
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
unsigned int iIndex)
{
ai_assert(NULL != hRoot);
ai_assert(nullptr != hRoot);
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
while (true)
{
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
&szPath,NULL, &iUV,&fBlend,&eOp))
&szPath,nullptr, &iUV,&fBlend,&eOp))
{
break;
}
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
// Load the bitmaps and add them to the image lists.
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
// Associate the image list with the tree.
@ -778,7 +778,7 @@ int CDisplay::OnRender()
// present the back-buffer
g_piDevice->EndScene();
g_piDevice->Present(NULL,NULL,NULL,NULL);
g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
// don't remove this, problems on some older machines (AMD timing bug)
Sleep(10);
@ -788,9 +788,9 @@ int CDisplay::OnRender()
// Update UI
void UpdateColorFieldsInUI()
{
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
m_asNodes.clear();
m_asMeshes.clear();
m_hRoot = NULL;
m_hRoot = nullptr;
return OnSetupNormalView();
}
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
SetViewMode(VIEWMODE_FULL);
// for debugging
m_pcCurrentMaterial = NULL;
m_pcCurrentTexture = NULL;
m_pcCurrentNode = NULL;
m_pcCurrentMaterial = nullptr;
m_pcCurrentTexture = nullptr;
m_pcCurrentNode = nullptr;
// redraw the color fields in the UI --- their purpose has possibly changed
UpdateColorFieldsInUI();
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
//-------------------------------------------------------------------------------
int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (m_pcCurrentNode == pcNew)return 2;
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
//-------------------------------------------------------------------------------
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (m_pcCurrentMaterial == pcNew)return 2;
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
//-------------------------------------------------------------------------------
int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (this->m_pcCurrentTexture == pcNew)return 2;
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
MaterialInfo* pcNew3;
};
pcNew = NULL;
pcNew = nullptr;
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
if (p_hTreeItem == (*i).hTreeItem) {
pcNew = &(*i);
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
//-------------------------------------------------------------------------------
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
{
ai_assert(NULL != hItem);
ai_assert(nullptr != hItem);
HMENU hDisplay = NULL;
HMENU hDisplay = nullptr;
// search in our list for the item
TextureInfo* pcNew = NULL;
TextureInfo* pcNew = nullptr;
for (std::vector<TextureInfo>::iterator
i = m_asTextures.begin();
i != m_asTextures.end();++i)
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
}
// search in the material list for the item
MaterialInfo* pcNew2 = NULL;
MaterialInfo* pcNew2 = nullptr;
for (std::vector<MaterialInfo>::iterator
i = m_asMaterials.begin();
i != m_asMaterials.end();++i)
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
hDisplay = GetSubMenu(hMenu,0);
}
if (NULL != hDisplay)
if (nullptr != hDisplay)
{
// select this entry (this should all OnSetup())
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
POINT sPoint;
GetCursorPos(&sPoint);
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
g_hDlg,NULL);
g_hDlg,nullptr);
}
return 1;
}
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
clamp<unsigned char>(clrOld.g * 255.0f),
clamp<unsigned char>(clrOld.b * 255.0f));
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -1308,7 +1308,7 @@ int CALLBACK TreeViewCompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSo
return 0;
}
//-------------------------------------------------------------------------------
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
{
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_REPLACE:
{
// get a path to a new texture
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Replace this texture",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL
0, 1, ".jpg", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return 0;
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_EXPORT:
{
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export texture to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL
0, 1, ".png", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return 0;
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
}
// get a pointer to the first surface of the current texture
IDirect3DSurface9* pi = NULL;
IDirect3DSurface9* pi = nullptr;
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL)))
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
// Setup stereo view
int CDisplay::SetupStereoView()
{
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// enable the RED, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
int CDisplay::RenderStereoView(const aiMatrix4x4& m)
{
// and rerender the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// enable the BLUE, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
D3DCOLORWRITEENABLE_BLUE);
// clear the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
// move the camera a little bit to the right
g_sCamera.vPos += g_sCamera.vRight * 0.06f;
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
// draw all opaque objects in the scene
aiMatrix4x4 m;
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
HandleInput();
m = g_mWorld * g_mWorldRotate;
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
CBackgroundPainter::Instance().OnPostRender();
// draw all non-opaque objects in the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// disable the z-buffer
if (!g_sOptions.bNoAlphaBlending) {
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
RenderStereoView(m);
// render the skeleton if necessary
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) {
if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
// disable the z-buffer
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
@ -1795,11 +1795,11 @@ int CDisplay::RenderFullScene()
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
// this is very similar to the code in SetupMaterial()
ID3DXEffect* piEnd = g_piNormalsEffect;
aiMatrix4x4 pcProj = m * mViewProjection;
aiMatrix4x4 pcProj2 = m * mViewProjection;
D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f);
piEnd->SetVector("OUTPUT_COLOR",&vVector);
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj);
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj2);
UINT dwPasses = 0;
piEnd->Begin(&dwPasses,0);
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
{
// seems we have not yet compiled this shader.
// and NOW is the best time to do that ...
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szCheckerBackgroundShader.c_str(),
(UINT)g_szCheckerBackgroundShader.length(),
NULL,
NULL,
nullptr,
nullptr,
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
NULL,
nullptr,
&g_piPatternEffect,&piBuffer)))
{
if( piBuffer)
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
}
else
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
// clear the color buffer in magenta
// (hopefully this is ugly enough that every ps_2_0 cards owner
// runs to the next shop to buy himself a new card ...)
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
return 1;
}
}
// clear the depth buffer only
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
// setup the colors to be used ...

View File

@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
case WM_INITDIALOG:
{
// load the help file ...
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(NULL,res);
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg);
SETTEXTEX sInfo;

View File

@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left+1;
sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
// text
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
}
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
// draw the text itself
int iPX = this->piFont->DrawText(NULL,szText,
int iPX = this->piFont->DrawText(nullptr,szText,
-1,&sRect,DT_RIGHT | DT_TOP,clrColor);
sRect.top += iPX;

View File

@ -70,7 +70,7 @@ static const char* AI_VIEW_RTF_LOG_HEADER =
// Message procedure for the log window
//-------------------------------------------------------------------------------
INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
WPARAM wParam,LPARAM lParam)
WPARAM /*wParam*/,LPARAM lParam)
{
(void)lParam;
switch (uMsg)
@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
int x = LOWORD(lParam);
int y = HIWORD(lParam);
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0,
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
return TRUE;
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
//-------------------------------------------------------------------------------
void CLogWindow::Init () {
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
NULL,&LogDialogProc);
nullptr,&LogDialogProc);
if (!this->hwnd) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
@ -156,7 +156,7 @@ void CLogWindow::Save() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -169,12 +169,12 @@ void CLogWindow::Save() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Log files\0*.txt", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Log files\0*.txt", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save log to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".txt", 0, NULL, NULL
0, 1, ".txt", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return;

View File

@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
p_ppiOut,
NULL)))
nullptr)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
*p_ppiOut = NULL;
*p_ppiOut = nullptr;
return 0;
}
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL);
D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
sDefaultTexture = *p_ppiOut;
sDefaultTexture->AddRef();
@ -287,7 +287,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen;
p_szString->length = static_cast<ai_uint32>(iLen);
return true;
}
}
@ -301,7 +301,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen;
p_szString->length = static_cast<ai_uint32>(iLen);
return true;
}
}
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
//-------------------------------------------------------------------------------
int CMaterialManager::FindValidPath(aiString* p_szString)
{
ai_assert(NULL != p_szString);
ai_assert(nullptr != p_szString);
aiString pcpy = *p_szString;
if ('*' == p_szString->data[0]) {
// '*' as first character indicates an embedded file
@ -389,10 +389,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
if( !q ) q=strrchr( tmp2,'\\' );
if( q ){
strcpy( q+1,p+1 );
if((pFile=fopen( tmp2,"r" ))){
if((pFile=fopen( tmp2,"r" )) != nullptr){
fclose( pFile );
strcpy(p_szString->data,tmp2);
p_szString->length = strlen(tmp2);
p_szString->length = static_cast<ai_uint32>(strlen(tmp2));
return 1;
}
}
@ -407,7 +407,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTemp,iLen2);
p_szString->length = iLen;
p_szString->length = static_cast<ai_uint32>(iLen);
}
return 1;
@ -415,10 +415,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
//-------------------------------------------------------------------------------
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
{
ai_assert(NULL != p_ppiOut);
ai_assert(NULL != szPath);
ai_assert(nullptr != p_ppiOut);
ai_assert(nullptr != szPath);
*p_ppiOut = NULL;
*p_ppiOut = nullptr;
const std::string s = szPath->data;
TextureCache::iterator ff;
@ -453,7 +453,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT,
0,
&info,
NULL,
nullptr,
p_ppiOut)))
{
std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
@ -470,7 +470,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
if(FAILED(g_piDevice->CreateTexture(
g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL)))
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
{
std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
sz.append(szPath->data);
@ -482,7 +482,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
// now copy the data to it ... (assume non pow2 to be supported)
D3DLOCKED_RECT sLock;
(*p_ppiOut)->LockRect(0,&sLock,NULL,0);
(*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
@ -524,8 +524,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
p_ppiOut)))
{
// error ... use the default texture instead
@ -550,44 +550,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
if (pcIn->piDiffuseTexture)
{
pcIn->piDiffuseTexture->Release();
pcIn->piDiffuseTexture = NULL;
pcIn->piDiffuseTexture = nullptr;
}
if (pcIn->piSpecularTexture)
{
pcIn->piSpecularTexture->Release();
pcIn->piSpecularTexture = NULL;
pcIn->piSpecularTexture = nullptr;
}
if (pcIn->piEmissiveTexture)
{
pcIn->piEmissiveTexture->Release();
pcIn->piEmissiveTexture = NULL;
pcIn->piEmissiveTexture = nullptr;
}
if (pcIn->piAmbientTexture)
{
pcIn->piAmbientTexture->Release();
pcIn->piAmbientTexture = NULL;
pcIn->piAmbientTexture = nullptr;
}
if (pcIn->piOpacityTexture)
{
pcIn->piOpacityTexture->Release();
pcIn->piOpacityTexture = NULL;
pcIn->piOpacityTexture = nullptr;
}
if (pcIn->piNormalTexture)
{
pcIn->piNormalTexture->Release();
pcIn->piNormalTexture = NULL;
pcIn->piNormalTexture = nullptr;
}
if (pcIn->piShininessTexture)
{
pcIn->piShininessTexture->Release();
pcIn->piShininessTexture = NULL;
pcIn->piShininessTexture = nullptr;
}
if (pcIn->piLightmapTexture)
{
pcIn->piLightmapTexture->Release();
pcIn->piLightmapTexture = NULL;
pcIn->piLightmapTexture = nullptr;
}
pcIn->piEffect = NULL;
pcIn->piEffect = nullptr;
}
//-------------------------------------------------------------------------------
void CMaterialManager::HMtoNMIfNecessary(
@ -595,8 +595,8 @@ void CMaterialManager::HMtoNMIfNecessary(
IDirect3DTexture9** piTextureOut,
bool bWasOriginallyHM)
{
ai_assert(NULL != piTexture);
ai_assert(NULL != piTextureOut);
ai_assert(nullptr != piTexture);
ai_assert(nullptr != piTextureOut);
bool bMustConvert = false;
uintptr_t iElement = 3;
@ -617,7 +617,7 @@ void CMaterialManager::HMtoNMIfNecessary(
D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{
return;
}
@ -627,7 +627,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{
union
{
struct {unsigned char b,g,r,a;};
struct {unsigned char b,g,r,a;} data;
char _array[4];
};
};
@ -646,7 +646,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{
for (unsigned int x = 0; x < sDesc.Width;++x)
{
if (pcPointer->b != pcPointer->r || pcPointer->b != pcPointer->g)
if (pcPointer->data.b != pcPointer->data.r || pcPointer->data.b != pcPointer->data.g)
{
bIsEqual = false;
break;
@ -705,9 +705,9 @@ void CMaterialManager::HMtoNMIfNecessary(
aiColor3D clrColorLine;
for (unsigned int x = 0; x < sDesc.Width;++x)
{
clrColorLine.r += pcPointer->r;
clrColorLine.g += pcPointer->g;
clrColorLine.b += pcPointer->b;
clrColorLine.r += pcPointer->data.r;
clrColorLine.g += pcPointer->data.g;
clrColorLine.b += pcPointer->data.b;
pcPointer++;
}
clrColor.r += clrColorLine.r /= (float)sDesc.Width;
@ -739,17 +739,17 @@ void CMaterialManager::HMtoNMIfNecessary(
// need to convert it NOW
if (bMustConvert)
{
D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0, &sDesc);
D3DSURFACE_DESC sDesc2;
piTexture->GetLevelDesc(0, &sDesc2);
IDirect3DTexture9* piTempTexture;
if(FAILED(g_piDevice->CreateTexture(
sDesc.Width,
sDesc.Height,
sDesc2.Width,
sDesc2.Height,
piTexture->GetLevelCount(),
sDesc.Usage,
sDesc.Format,
sDesc.Pool, &piTempTexture, NULL)))
sDesc2.Usage,
sDesc2.Format,
sDesc2.Pool, &piTempTexture, nullptr)))
{
CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to create normal map texture",
@ -764,7 +764,7 @@ void CMaterialManager::HMtoNMIfNecessary(
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
if(FAILED(D3DXComputeNormalMap(piTempTexture,
piTexture,NULL,0,dwFlags,1.0f)))
piTexture,nullptr,0,dwFlags,1.0f)))
{
CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to compute normal map from height map",
@ -780,12 +780,12 @@ void CMaterialManager::HMtoNMIfNecessary(
//-------------------------------------------------------------------------------
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
{
ai_assert(NULL != piTexture);
ai_assert(nullptr != piTexture);
D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{
return false;
}
@ -823,8 +823,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
int CMaterialManager::CreateMaterial(
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{
ai_assert(NULL != pcMesh);
ai_assert(NULL != pcSource);
ai_assert(nullptr != pcMesh);
ai_assert(nullptr != pcSource);
ID3DXBuffer* piBuffer;
@ -1060,29 +1060,29 @@ int CMaterialManager::CreateMaterial(
}
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
if ((pcMesh->piDiffuseTexture != NULL ? true : false) !=
(pc->piDiffuseTexture != NULL ? true : false))
if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
(pc->piDiffuseTexture != nullptr ? true : false))
continue;
if ((pcMesh->piSpecularTexture != NULL ? true : false) !=
(pc->piSpecularTexture != NULL ? true : false))
if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
(pc->piSpecularTexture != nullptr ? true : false))
continue;
if ((pcMesh->piAmbientTexture != NULL ? true : false) !=
(pc->piAmbientTexture != NULL ? true : false))
if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
(pc->piAmbientTexture != nullptr ? true : false))
continue;
if ((pcMesh->piEmissiveTexture != NULL ? true : false) !=
(pc->piEmissiveTexture != NULL ? true : false))
if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
(pc->piEmissiveTexture != nullptr ? true : false))
continue;
if ((pcMesh->piNormalTexture != NULL ? true : false) !=
(pc->piNormalTexture != NULL ? true : false))
if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
(pc->piNormalTexture != nullptr ? true : false))
continue;
if ((pcMesh->piOpacityTexture != NULL ? true : false) !=
(pc->piOpacityTexture != NULL ? true : false))
if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
(pc->piOpacityTexture != nullptr ? true : false))
continue;
if ((pcMesh->piShininessTexture != NULL ? true : false) !=
(pc->piShininessTexture != NULL ? true : false))
if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
(pc->piShininessTexture != nullptr ? true : false))
continue;
if ((pcMesh->piLightmapTexture != NULL ? true : false) !=
(pc->piLightmapTexture != NULL ? true : false))
if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
(pc->piLightmapTexture != nullptr ? true : false))
continue;
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
@ -1239,13 +1239,13 @@ int CMaterialManager::CreateMaterial(
sMacro[iCurrent].Definition = "1";
++iCurrent;
}
sMacro[iCurrent].Name = NULL;
sMacro[iCurrent].Definition = NULL;
sMacro[iCurrent].Name = nullptr;
sMacro[iCurrent].Definition = nullptr;
// compile the shader
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer)))
(const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
{
// failed to compile the shader
if( piBuffer)
@ -1333,7 +1333,7 @@ int CMaterialManager::SetupMaterial (
const aiMatrix4x4& pcCam,
const aiVector3D& vPos)
{
ai_assert(NULL != pcMesh);
ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0;
ID3DXEffect* piEnd = pcMesh->piEffect;
@ -1476,7 +1476,7 @@ int CMaterialManager::SetupMaterial (
//-------------------------------------------------------------------------------
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
{
ai_assert(NULL != pcMesh);
ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0;
// end the effect

View File

@ -60,13 +60,13 @@ using namespace Assimp;
COLORREF g_aclCustomColors[16] = {0};
// Global registry key
HKEY g_hRegistry = NULL;
HKEY g_hRegistry = nullptr;
// list of previous files (always 5)
std::vector<std::string> g_aPreviousFiles;
// history menu item
HMENU g_hHistoryMenu = NULL;
HMENU g_hHistoryMenu = nullptr;
float g_fACMR = 3.0f;
@ -89,10 +89,10 @@ void MakeFileAssociations() {
char szTemp2[MAX_PATH];
char szTemp[MAX_PATH + 10];
GetModuleFileName(NULL,szTemp2,MAX_PATH);
GetModuleFileName(nullptr,szTemp2,MAX_PATH);
sprintf(szTemp,"%s %%1",szTemp2);
HKEY hRegistry = NULL;
HKEY hRegistry = nullptr;
aiString list, tmp;
aiGetExtensionList(&list);
@ -104,15 +104,15 @@ void MakeFileAssociations() {
ai_assert(sz[0] == '*');
sprintf(buf,"Software\\Classes\\%s",sz+1);
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
RegCloseKey(hRegistry);
} while ((sz = strtok(NULL,";")));
} while ((sz = strtok(nullptr,";")) != nullptr);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegCloseKey(hRegistry);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
RegCloseKey(hRegistry);
@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) {
//-------------------------------------------------------------------------------
void LoadLightColors() {
DWORD dwTemp = 4;
RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
}
//-------------------------------------------------------------------------------
@ -190,10 +190,10 @@ void SaveCheckerPatternColors() {
//-------------------------------------------------------------------------------
void LoadCheckerPatternColors() {
DWORD dwTemp = sizeof(D3DXVECTOR3);
RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL,
RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL,
RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
}
@ -372,13 +372,13 @@ void ToggleUIState() {
sRect2.top -= sRect.top;
if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
storeRegKey(false, "MultiSampling");
} else {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
storeRegKey(true, "LastUIState");
@ -394,7 +394,7 @@ void LoadBGTexture() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -407,13 +407,13 @@ void LoadBGTexture() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open texture as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL
0, 1, ".jpg", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return;
@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) {
clr.Flags = CC_RGBINIT | CC_FULLOPEN;
clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
clamp<unsigned char>(pclrResult->y * 255.0f),
clamp<unsigned char>(pclrResult->z * 255.0f));
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -504,7 +504,7 @@ void LoadSkybox() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -521,12 +521,12 @@ void LoadSkybox() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Skyboxes\0*.dds\0*.*\0", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open skybox as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".dds", 0, NULL, NULL
0, 1, ".dds", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return;
@ -555,7 +555,7 @@ void SaveScreenshot() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -568,21 +568,21 @@ void SaveScreenshot() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"PNG Images\0*.png", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"PNG Images\0*.png", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save Screenshot to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL
0, 1, ".png", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return;
// Now store the file in the registry
RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
IDirect3DSurface9* pi = NULL;
IDirect3DSurface9* pi = nullptr;
g_piDevice->GetRenderTarget(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) {
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
} else {
@ -751,7 +751,7 @@ void LoadHistory() {
DWORD dwTemp = MAX_PATH;
szFileName[0] ='\0';
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL,
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) {
g_aPreviousFiles[i] = std::string(szFileName);
}
@ -826,7 +826,7 @@ void OpenAsset() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -856,15 +856,15 @@ void OpenAsset() {
ZeroMemory(&sFilename1, sizeof(sFilename1));
sFilename1.lStructSize = sizeof(sFilename1);
sFilename1.hwndOwner = g_hDlg;
sFilename1.hInstance = GetModuleHandle(NULL);
sFilename1.hInstance = GetModuleHandle(nullptr);
sFilename1.lpstrFile = szFileName;
sFilename1.lpstrFile[0] = '\0';
sFilename1.nMaxFile = sizeof(szList);
sFilename1.lpstrFilter = szList;
sFilename1.nFilterIndex = 1;
sFilename1.lpstrFileTitle = NULL;
sFilename1.lpstrFileTitle = nullptr;
sFilename1.nMaxFileTitle = 0;
sFilename1.lpstrInitialDir = NULL;
sFilename1.lpstrInitialDir = nullptr;
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
if (GetOpenFileName(&sFilename1) == 0) {
return;
@ -942,7 +942,7 @@ void DoExport(size_t formatId) {
char szFileName[MAX_PATH*2];
DWORD dwTemp = sizeof(szFileName);
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) {
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
ai_assert(strlen(szFileName) <= MAX_PATH);
// invent a nice default file name
@ -975,12 +975,12 @@ void DoExport(size_t formatId) {
const std::string ext = "."+std::string(e->fileExtension);
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
desc, NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
desc, nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export asset",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ext.c_str(), 0, NULL, NULL
0, 1, ext.c_str(), 0, nullptr, nullptr
};
if(::GetSaveFileName(&sFilename1) == 0) {
return;
@ -1036,9 +1036,9 @@ void InitUI() {
// store the key in a global variable for later use
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
dwValue = 1;
}
if (0 == dwValue) {
@ -1054,7 +1054,7 @@ void InitUI() {
sRect2.left -= sRect.left;
sRect2.top -= sRect.top;
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
} else {
@ -1062,7 +1062,7 @@ void InitUI() {
}
// AutoRotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bRotate = false;
@ -1073,7 +1073,7 @@ void InitUI() {
}
// MultipleLights
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.b3Lights = false;
@ -1084,7 +1084,7 @@ void InitUI() {
}
// Light rotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bLightRotate = false;
@ -1095,7 +1095,7 @@ void InitUI() {
}
// NoSpecular
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) {
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
dwValue = 0;
}
if (0 == dwValue) {
@ -1107,7 +1107,7 @@ void InitUI() {
}
// LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bLowQuality = false;
@ -1118,7 +1118,7 @@ void InitUI() {
}
// LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bNoAlphaBlending = false;
@ -1129,7 +1129,7 @@ void InitUI() {
}
// DisplayNormals
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bRenderNormals = false;
@ -1140,7 +1140,7 @@ void InitUI() {
}
// NoMaterials
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL,
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
(BYTE*)&dwValue, &dwTemp)) {
dwValue = 1;
}
@ -1153,7 +1153,7 @@ void InitUI() {
}
// MultiSampling
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 1;
if (0 == dwValue)
{
@ -1165,7 +1165,7 @@ void InitUI() {
}
// FPS Mode
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_bFPSView = false;
@ -1176,7 +1176,7 @@ void InitUI() {
}
// WireFrame
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue)
{
@ -1189,7 +1189,7 @@ void InitUI() {
CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
}
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp))
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
ppsteps = ppstepsdefault;
else ppsteps = dwValue;
@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
if (bDraw)
{
SetBkColor(pcStruct->hDC,RGB(0,0,0));
MoveToEx(pcStruct->hDC,0,0,NULL);
MoveToEx(pcStruct->hDC,0,0,nullptr);
LineTo(pcStruct->hDC,sRect.right-1,0);
LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
LineTo(pcStruct->hDC,0,sRect.bottom-1);
@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
g_eClick = EClickPos_Outside;
if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
NULL != g_szImageMask)
nullptr != g_szImageMask)
{
// inside the texture. Lookup the grayscale value from it
xPos2 -= fHalfX;
@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
CLogWindow::Instance().Show();
} else if (ID__WEBSITE == LOWORD(wParam)) {
ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW);
ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
} else if (ID__WEBSITESF == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
} else if (ID_REPORTBUG == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
} else if (ID_FR == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
CLogWindow::Instance().Clear();
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
}
else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
{
ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
}
else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
{
@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[0]);
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
}
else if (IDC_LCOLOR2 == LOWORD(wParam))
@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[1]);
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
}
else if (IDC_LCOLOR3 == LOWORD(wParam))
{
DisplayColorDialog(&g_avLightColors[2]);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
SaveLightColors();
}
@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
}
else if (IDC_NOSPECULAR == LOWORD(wParam))
@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
MAKELPARAM(0,500));
SetTimer(hwndDlg,0,40,NULL);
SetTimer(hwndDlg,0,40,nullptr);
return TRUE;
case WM_CLOSE:
@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
#if 0
g_bLoadingCanceled = true;
TerminateThread(g_hThreadHandle,5);
g_pcAsset = NULL;
g_pcAsset = nullptr;
EndDialog(hwndDlg,0);
#endif
@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// initialize the IDirect3D9 interface
g_hInstance = hInstance;
if (0 == InitD3D()) {
MessageBox(NULL,"Failed to initialize Direct3D 9",
MessageBox(nullptr,"Failed to initialize Direct3D 9",
"ASSIMP ModelViewer",MB_OK);
return -6;
}
// create the main dialog
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
NULL,&MessageProc);
nullptr,&MessageProc);
// ensure we get high priority
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
if (NULL == hDlg) {
MessageBox(NULL,"Failed to create dialog from resource",
if (nullptr == hDlg) {
MessageBox(nullptr,"Failed to create dialog from resource",
"ASSIMP ModelViewer",MB_OK);
return -5;
}
@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the D3D device object
if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
MessageBox(NULL,"Failed to initialize Direct3D 9 (2)",
MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
"ASSIMP ModelViewer",MB_OK);
return -4;
}
@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
};
DWORD dwTemp = MAX_PATH;
RegCreateKeyEx(HKEY_CURRENT_USER,
"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL,
"Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{
CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
}
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL,
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{
CBackgroundPainter::Instance().SetTextureBG(szFileName);
}
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL,
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
(BYTE*)&clrColor,&dwTemp))
{
CBackgroundPainter::Instance().SetColor(clrColor);
@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
double g_dLastTime = 0;
while( uMsg.message != WM_QUIT )
{
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &uMsg );
DispatchMessage( &uMsg );

View File

@ -61,17 +61,17 @@ extern std::string g_szDefaultShader;
extern std::string g_szPassThroughShader;
//-------------------------------------------------------------------------------
HINSTANCE g_hInstance = NULL;
HWND g_hDlg = NULL;
IDirect3D9* g_piD3D = NULL;
IDirect3DDevice9* g_piDevice = NULL;
IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL;
HINSTANCE g_hInstance = nullptr;
HWND g_hDlg = nullptr;
IDirect3D9* g_piD3D = nullptr;
IDirect3DDevice9* g_piDevice = nullptr;
IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr;
double g_fFPS = 0.0f;
char g_szFileName[MAX_PATH];
ID3DXEffect* g_piDefaultEffect = NULL;
ID3DXEffect* g_piNormalsEffect = NULL;
ID3DXEffect* g_piPassThroughEffect = NULL;
ID3DXEffect* g_piPatternEffect = NULL;
ID3DXEffect* g_piDefaultEffect = nullptr;
ID3DXEffect* g_piNormalsEffect = nullptr;
ID3DXEffect* g_piPassThroughEffect = nullptr;
ID3DXEffect* g_piPatternEffect = nullptr;
bool g_bMousePressed = false;
bool g_bMousePressedR = false;
bool g_bMousePressedM = false;
@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false;
float g_fElpasedTime = 0.0f;
D3DCAPS9 g_sCaps;
bool g_bLoadingFinished = false;
HANDLE g_hThreadHandle = NULL;
HANDLE g_hThreadHandle = nullptr;
float g_fWheelPos = -10.0f;
bool g_bLoadingCanceled = false;
IDirect3DTexture9* g_pcTexture = NULL;
IDirect3DTexture9* g_pcTexture = nullptr;
bool g_bPlay = false;
double g_dCurrent = 0.;
@ -135,13 +135,13 @@ float g_fLightColor = 1.0f;
RenderOptions g_sOptions;
Camera g_sCamera;
AssetHelper *g_pcAsset = NULL;
AssetHelper *g_pcAsset = nullptr;
//
// Contains the mask image for the HUD
// (used to determine the position of a click)
//
unsigned char* g_szImageMask = NULL;
unsigned char* g_szImageMask = nullptr;
float g_fLoadTime = 0.0f;
@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
0,
NULL,
nullptr,
props);
aiReleasePropertyStore(props);
@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
g_bLoadingFinished = true;
// check whether the loading process has failed ...
if (NULL == g_pcAsset->pcScene)
if (nullptr == g_pcAsset->pcScene)
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -223,7 +223,7 @@ int LoadAsset()
DWORD dwID;
g_bLoadingCanceled = false;
g_pcAsset = new AssetHelper();
g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID);
g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID);
if (!g_hThreadHandle)
{
@ -248,7 +248,7 @@ int LoadAsset()
if (g_pcAsset)
{
delete g_pcAsset;
g_pcAsset = NULL;
g_pcAsset = nullptr;
}
return 0;
}
@ -328,7 +328,7 @@ int DeleteAsset(void) {
delete[] g_pcAsset->apcMeshes;
delete g_pcAsset->mAnimator;
delete g_pcAsset;
g_pcAsset = NULL;
g_pcAsset = nullptr;
// reset the caption of the viewer window
SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
@ -351,8 +351,8 @@ int DeleteAsset(void) {
// piMatrix Transformation matrix of the graph at this position
//-------------------------------------------------------------------------------
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
ai_assert(NULL != piNode);
ai_assert(NULL != p_avOut);
ai_assert(nullptr != piNode);
ai_assert(nullptr != p_avOut);
aiMatrix4x4 mTemp = piNode->mTransformation;
mTemp.Transpose();
@ -424,8 +424,8 @@ int ScaleAsset(void)
//-------------------------------------------------------------------------------
int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{
ai_assert(NULL != pcMesh);
ai_assert(NULL != pcSource);
ai_assert(nullptr != pcMesh);
ai_assert(nullptr != pcSource);
if (!pcSource->mNormals)return 0;
@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo
pcSource->mNumVertices * 2,
D3DUSAGE_WRITEONLY,
AssetHelper::LineVertex::GetFVF(),
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL)))
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr)))
{
CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -495,7 +495,7 @@ int CreateAssetData()
mesh->mNumVertices,
D3DUSAGE_WRITEONLY,
0,
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) {
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) {
MessageBox(g_hDlg,"Failed to create vertex buffer",
"ASSIMP Viewer Utility",MB_OK);
return 2;
@ -505,7 +505,7 @@ int CreateAssetData()
if (g_pcAsset->apcMeshes[i]->piOpacityTexture || 1.0f != g_pcAsset->apcMeshes[i]->fOpacity)
dwUsage |= D3DUSAGE_DYNAMIC;
unsigned int nidx;
unsigned int nidx = 0;
switch (mesh->mPrimitiveTypes) {
case aiPrimitiveType_POINT:
nidx = 1;
@ -534,7 +534,7 @@ int CreateAssetData()
D3DFMT_INDEX32,
D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB,
NULL)))
nullptr)))
{
MessageBox(g_hDlg,"Failed to create 32 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK);
@ -560,7 +560,7 @@ int CreateAssetData()
D3DFMT_INDEX16,
D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB,
NULL)))
nullptr)))
{
MessageBox(g_hDlg,"Failed to create 16 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK);
@ -595,11 +595,11 @@ int CreateAssetData()
{
pbData2->vPosition = mesh->mVertices[x];
if (NULL == mesh->mNormals)
if (nullptr == mesh->mNormals)
pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f);
else pbData2->vNormal = mesh->mNormals[x];
if (NULL == mesh->mTangents) {
if (nullptr == mesh->mTangents) {
pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f);
pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f);
}
@ -639,7 +639,7 @@ int CreateAssetData()
ai_assert( weightsPerVertex[x].size() <= 4);
for( unsigned int a = 0; a < weightsPerVertex[x].size(); a++)
{
boneIndices[a] = weightsPerVertex[x][a].mVertexId;
boneIndices[a] = static_cast<unsigned char>(weightsPerVertex[x][a].mVertexId);
boneWeights[a] = (unsigned char) (weightsPerVertex[x][a].mWeight * 255.0f);
}
@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piVB)
{
g_pcAsset->apcMeshes[i]->piVB->Release();
g_pcAsset->apcMeshes[i]->piVB = NULL;
g_pcAsset->apcMeshes[i]->piVB = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piVBNormals)
{
g_pcAsset->apcMeshes[i]->piVBNormals->Release();
g_pcAsset->apcMeshes[i]->piVBNormals = NULL;
g_pcAsset->apcMeshes[i]->piVBNormals = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piIB)
{
g_pcAsset->apcMeshes[i]->piIB->Release();
g_pcAsset->apcMeshes[i]->piIB = NULL;
g_pcAsset->apcMeshes[i]->piIB = nullptr;
}
// TODO ... unfixed memory leak
@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piEffect)
{
g_pcAsset->apcMeshes[i]->piEffect->Release();
g_pcAsset->apcMeshes[i]->piEffect = NULL;
g_pcAsset->apcMeshes[i]->piEffect = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piDiffuseTexture)
{
g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release();
g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL;
g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piNormalTexture)
{
g_pcAsset->apcMeshes[i]->piNormalTexture->Release();
g_pcAsset->apcMeshes[i]->piNormalTexture = NULL;
g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piSpecularTexture)
{
g_pcAsset->apcMeshes[i]->piSpecularTexture->Release();
g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL;
g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piAmbientTexture)
{
g_pcAsset->apcMeshes[i]->piAmbientTexture->Release();
g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL;
g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piEmissiveTexture)
{
g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release();
g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL;
g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piOpacityTexture)
{
g_pcAsset->apcMeshes[i]->piOpacityTexture->Release();
g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL;
g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piShininessTexture)
{
g_pcAsset->apcMeshes[i]->piShininessTexture->Release();
g_pcAsset->apcMeshes[i]->piShininessTexture = NULL;
g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr;
}
}
}
@ -776,10 +776,10 @@ int SetupFPSView()
//-------------------------------------------------------------------------------
int InitD3D(void)
{
if (NULL == g_piD3D)
if (nullptr == g_piD3D)
{
g_piD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == g_piD3D)return 0;
if (nullptr == g_piD3D)return 0;
}
return 1;
}
@ -792,20 +792,20 @@ int InitD3D(void)
int ShutdownD3D(void)
{
ShutdownDevice();
if (NULL != g_piD3D)
if (nullptr != g_piD3D)
{
g_piD3D->Release();
g_piD3D = NULL;
g_piD3D = nullptr;
}
return 1;
}
template<class TComPtr>
inline
void SafeRelease(TComPtr *ptr) {
if (nullptr != g_piPassThroughEffect) {
g_piPassThroughEffect->Release();
g_piPassThroughEffect = nullptr;
void SafeRelease(TComPtr *&ptr) {
if (nullptr != ptr) {
ptr->Release();
ptr = nullptr;
}
}
@ -843,12 +843,12 @@ int ShutdownDevice(void)
int CreateHUDTexture()
{
// lock the memory resource ourselves
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
HGLOBAL hg = LoadResource(NULL,res);
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg);
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res),
pData,SizeofResource(nullptr,res),
D3DX_DEFAULT_NONPOW2,
D3DX_DEFAULT_NONPOW2,
1,
@ -858,15 +858,15 @@ int CreateHUDTexture()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
&g_pcTexture)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_pcTexture = NULL;
g_szImageMask = NULL;
g_pcTexture = nullptr;
g_szImageMask = nullptr;
FreeResource(hg);
return 0;
@ -879,13 +879,13 @@ int CreateHUDTexture()
// lock the memory resource ourselves
res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
hg = LoadResource(NULL,res);
res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
hg = LoadResource(nullptr,res);
pData = LockResource(hg);
IDirect3DTexture9* pcTex;
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res),
pData,SizeofResource(nullptr,res),
sDesc.Width,
sDesc.Height,
1,
@ -895,13 +895,13 @@ int CreateHUDTexture()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
&pcTex)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_szImageMask = NULL;
g_szImageMask = nullptr;
FreeResource(hg);
return 0;
@ -911,7 +911,7 @@ int CreateHUDTexture()
// lock the texture and copy it to get a pointer
D3DLOCKED_RECT sRect;
pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY);
pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY);
unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height];
unsigned char* _szOut = szOut;
@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
}
// compile the default material shader (gray gouraud/phong)
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szDefaultShader.c_str(),
(UINT)g_szDefaultShader.length(),
NULL,
NULL,
nullptr,
nullptr,
AI_SHADER_COMPILE_FLAGS,
NULL,
nullptr,
&g_piDefaultEffect,&piBuffer)))
{
if( piBuffer)
@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
// use Fixed Function effect when working with shaderless cards
@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to draw the HUD
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer)))
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer)))
{
if( piBuffer)
{
@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
// use Fixed Function effect when working with shaderless cards
@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to visualize normal vectors
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer)))
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer)))
{
if( piBuffer)
{
@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
//MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);